「一度はじめたらやめられない!」ちょっと風変わりで大人気の放置系ゲームがついに登場。 冒険やクラフト、素材の収集と管理、秘密の発見がキミを待っている!...
最近のレビュー:
非常に好評 (713) - 直近 30 日間のユーザーレビュー 713 件中 82% が好評です。
全てのレビュー:
非常に好評 (3,391) - このゲームのユーザーレビュー 3,391 件中 87% が好評です
リリース日:
2019年4月18日
開発元:
パブリッシャー:

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最新の更新 全て表示(27)

6月7日

Free Appreciation Update!



It's time, fellow Foragers!

This free update is a thank you to all of you! It is an ambitious amount to add in only a month, but we wanted to show our gratitude to all of you for the incredible level of support you have all shown since our release. We hope you enjoy!

As an additional thank you, Forager is for the first time on sale! New players can now get it at 15% off until Monday 10th! Tell your friends!

Special thanks to our awesome beta-testers that made sure the update was stable for all PC players alike! :steamhappy:



Features / Quality of Life

  • New Game Modes (Single Island Challenge in which you need to get all Tools to win and Speedrun Mode in which you need to get all Feats to win, with more to come in future updates!)

  • New Carpentry Station building with 10 new decorative items!

  • New Weather system with new visual effects. In the near future this will also contain gameplay modifiers! (There will soon be an option to turn this off for people having issues with old PCs)

  • Improved Sunrise/Sunsets

  • A TON of new ingame options!

  • Some new secret options...

  • Improves crash-proof saving. Losing savefiles to random crashes or computer shutdowns should be much rarer now!

  • Removes buffs from shrines if they cannot be used / assist the player

  • Disables cosmetic items being automatically equipped visually

  • Nerfs Fairy Aura healing effects

  • Increases enemy and boss max HP

  • Adds a button to auto-sort the inventory

  • Updates in-game roadmap



Bug Fixes / Stability
  • Fixes an issue where the “Tool Collector” feat would misfire
  • Removes a crash related to using a controller on upgraded vaults
  • Prevents an issue where opening a treasure chest before skill requirements are met can prevent players from 100% completing the game
  • Stops the bow from firing if a different tool is selected
  • Allows for enemy’s coin drops to be influenced by amulets and lighthouses
  • Ensures that steam achievements are unlocked when feats are completed
  • Fixes various localization issues / typos
  • Optimizes placing buildings late game (fixing an issue where building new structures late game would temporarily freeze the game)
  • Fixes an issue where sorting your inventory made items vanish (try sorting your inventory again now, the items should reappear)
  • Old saves now have carpentry station unlocked
  • Fixes a crash when opening vaults
  • Fixes a bug where starting in Classic mode unlocks the Addicted feat
  • Removes the rain sound from stacking multiple times
  • Stops beds and other new items from being used in the inventory
  • Resolves an issue where destroying a gate doesn't return the item
  • Ensures that roads are removed from the inventory when using them
  • Restores the 3rd row for vaults
  • Fixes issues with new items in the market
  • Stops torchbugs from instantly despawning
  • Shrinks the hitbox on the Carpentry Station to better represent its size
  • Prevents the mouse from falling behind certain menus
  • Stops you from placing roads on tiles that already have roads
  • Roads can no longer be placed on bridges
  • Fixes an issue where placing a fence on top of yourself messes up neighbor fences
  • New items can no longer be placed on water
  • Fixes an issue where the flower pot is invisible when dropped on the ground
  • Untoggles single click attacks when swapping items
  • Adds audio to hitting beds
  • Makes lights glow properly during the sunrise
  • Corrects the timing of music
  • You can't destroy tiles that are occupied by a familiar / drone
  • Changing some settings with a controller can crash the game
  • Controller does not work on the gamemode selection menu
  • Destroying land underneath roads does not destroy the road
  • You can get yourself stuck by buying an island on top of you
  • Using excavator on shrines can put digging spots on top of roads
  • Placing a fence can crash the game when you have too many fences
  • Having structure costs split between vault and inventory will only consume items from the inventory
  • Placing the mouse between two buttons in the rebind screen generates noise
  • The new artifact screen is slightly rotated
  • You can get stuck sleeping
  • Skeletons and demons don't spawn in the single island challenge
  • Drinking the mandragora potion can make structures disappear
  • Carpentry table isn't listed in skill description
  • Opening the skills menu while in bed will bug the player position
  • Single Island Challenge can't be completed
  • Secret rooms feat won't trigger
  • Camera does not zoom out in buy / build mode
  • You can exploit death to replenish energy
  • You can revert a sacrifice by re-entering your save
  • Inconsistencies while saving / reverting altar usage in skull maze (after exiting the game)
  • Can't save the options of a save file while in dungeons



We hope you enjoy all the new stuff! It was a ton of fun to make, and we have plans to keep working on this game for as long as you want us to!

Thank you for your support and happy foraging!
121 件のコメント 詳細を見る

5月29日

Open Beta for the Appreciation Update starts now!

1.9.0 marks the public beta testing period for the Appreciation Update! This is our first major update for Forager, bringing tons of new exciting content. This beta period is intended to let us find any bugs that may exist in this new version.

For the time being, the beta is only available on Steam and Windows, and only has new localized text for English.

Please note that playing on beta versions of Forager may be unstable, and could permanently corrupt your save data/crash at any time!

And lastly, before we dive into it, this update is a thank you to all of you! It is an ambitious amount to add in only a month, but we wanted to show our gratitude to all of you for the incredible level of support you have all shown since our release. We hope you enjoy!



How to Play the Open Beta

  • Right-click on Forager in your Steam library
  • Go to properties
  • Click on the “BETAS” tab
  • Select “beta” from the dropdown



And here is the changelog!





Features / Quality of Life

  • New Game Modes (Single Island Challenge in which you need to get all Tools to win and Speedrun Mode in which you need to get all Feats to win, with more to come in future updates!)

  • New Carpentry Station building with 10 new decorative items!

  • New Weather system with new visual effects. In the near future this will also contain gameplay modifiers!

  • Improved Sunrise/Sunsets

  • A TON of new ingame options!

  • Some new secret options...

  • Improves crash-proof saving. Losing savefiles to random crashes or computer shutdowns should be much rarer now!

  • Removes buffs from shrines if they cannot be used / assist the player

  • Disables cosmetic items being automatically equipped visually

  • Nerfs Fairy Aura healing effects

  • Increases enemy and boss max HP

  • Adds a button to auto-sort the inventory

  • Updates in-game roadmap





Bug Fixes / Stability
  • Fixes an issue where the “Tool Collector” feat would misfire
  • Removes a crash related to using a controller on upgraded vaults
  • Prevents an issue where opening a treasure chest before skill requirements are met can prevent players from 100% completing the game
  • Stops the bow from firing if a different tool is selected
  • Allows for enemy’s coin drops to be influenced by amulets and lighthouses
  • Ensures that steam achievements are unlocked when feats are completed
  • Fixes various localization issues / typos
  • Optimizes placing buildings late game (fixing an issue where building new structures late game would temporarily freeze the game)





The idea is to have this open beta for adventurous players to help us playtest, and once it's stable enough, officially release it to everyone!

Please let us know what you think! :steamhappy:

Beta Updates

1.9.1
  • Fixes an issue where sorting your inventory made items vanish (try sorting your inventory again now, the items should reappear)
  • Old saves now have carpentry station unlocked
  • Fixes a crash when opening vaults
  • Fixes a bug where starting in Classic mode unlocks the Addicted feat
  • Removes the rain sound from stacking multiple times
  • Stops beds and other new items from being used in the inventory
  • Resolves an issue where destroying a gate doesn't return the item
  • Ensures that roads are removed from the inventory when using them

1.9.2
  • Restores the 3rd row for vaults
  • Fixes issues with new items in the market
  • Stops torchbugs from instantly despawning
  • Shrinks the hitbox on the Carpentry Station to better represent its size
  • Prevents the mouse from falling behind certain menus
  • Stops you from placing roads on tiles that already have roads
  • Roads can no longer be placed on bridges
  • Fixes an issue where placing a fence on top of yourself messes up neighbor fences
  • New items can no longer be placed on water
  • Fixes an issue where the flower pot is invisible when dropped on the ground
  • Untoggles single click attacks when swapping items
  • Adds audio to hitting beds
  • Makes lights glow properly during the sunrise
  • Corrects the timing of music

Bugs fixed in 1.9.3
  • You can't destroy tiles that are occupied by a familiar / drone
  • Changing some settings with a controller can crash the game
  • Controller does not work on the gamemode selection menu
  • Destroying land underneath roads does not destroy the road
  • You can get yourself stuck by buying an island on top of you
  • Using excavator on shrines can put digging spots on top of roads
  • Placing a fence can crash the game when you have too many fences
  • Having structure costs split between vault and inventory will only consume items from the inventory
  • Placing the mouse between two buttons in the rebind screen generates noise
  • The new artifact screen is slightly rotated
  • You can get stuck sleeping
  • Skeletons and demons don't spawn in the single island challenge
  • Drinking the mandragora potion can make structures dissapear
  • Carpentry table isn't listed in skill description
  • Opening the skills menu while in bed will bug the player position
  • Single Island Challenge can't be completed
  • Secret rooms feat won't trigger
  • Camera does not zoom out in buy / build mode
  • You can exploit death to replenish energy
  • You can revert a sacrifice by re-entering your save
  • Inconsistencies while saving / reverting altar usage in skull maze (after exiting the game)
  • Can't save the options of a save file while in dungeons
106 件のコメント 詳細を見る

もっと『Forager』の世界を冒険したいというリクエストにお応えして、10時間以上遊べるSteam版が新登場します!

『Forager』はゲームジャムの中で生まれた一作です(準優勝しました!)。そのプロトタイプは200,000人以上のプレーヤーに愛されてきました! もっと『Forager』の世界を冒険したいというリクエストにお応えして、15時間以上遊べるSteam版が新登場します!



1年以上しっかりと開発を進めて、たくさんの新コンテンツ、システム、そしてSteam版だけの機能が追加!

  • 新しい土地とバイオーム:砂漠、墓場、雪山、火山など
  • 戦闘システムの追加:ダンジョン、ボス、レイド、夜襲など
  • NPCとの関係性:仲間にしたり、取引したりできる風変わりなNPCたち
  • 農業システム:家畜の世話、農作物やハーブの収穫
  • 考古学システム:遺跡を探索して遺物を発見したら、博物館に展示!
  • 錬金術とルーン文字碑文システム:強力な魔道書を使いこなして、ファンタジー世界に出てくるような魔法を放ったり、一気に採掘するための爆弾を作り出したり、何もない場所に樹木を出現させたりできます!
  • 16個以上のスキルを追加:自分をカスタマイズするのに欠かせないスキルは、合計64個に。新しいアイテムや建物をアンロックしたり、ゲームプレイを有利に進める能力が身についたりします!
  • ランダムイベントを追加!
  • 新しい資源、アイテム、建物、動物、パズル、秘密…たくさんの新コンテンツ!
  • Steam限定の機能も!

このゲームについて

『Forager』は『Stardew Valley』、『Terraria』、そしてゼルダの伝説シリーズに影響を受けた2Dオープンワールドゲームです。



最初は小さくスタートして、段々と自分の拠点、スキル、装備、人間関係(友人も敵も)を、自分に合った方向へ拡大していきましょう。『Forager』はさまざまなプレイスタイルに対応しています…

たとえば…採取人

たとえば…農民

たとえば…商人

たとえば…冒険家

たとえば…建築家










システム要件

Windows
SteamOS + Linux
    最低:
    • OS: Windows XP and above
    • プロセッサー: 1.2Ghz
    • メモリー: 1024 MB RAM
    • グラフィック: 512MB
    • ストレージ: 200 MB 利用可能
    最低:
    • OS: Ubuntu 12.04/Steam OS
    • プロセッサー: 1.2Ghz
    • グラフィック: 512MB
    • ストレージ: 200 MB 利用可能

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