Dive into fast-paced, easy-to-pickup 1v1 combat - in this hybrid of MOBA, tower defense and deckbuilding. Play solo or bring a friend for co-op, collect cards, build your deck and crush your enemies!
Recent Reviews:
Mostly Positive (86) - 75% of the 86 user reviews in the last 30 days are positive.
All Reviews:
Mostly Positive (484) - 75% of the 484 user reviews for this game are positive.
Release Date:
Feb 22, 2019
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Rise of Legions will be in Early Access on Steam in order to get in touch with players as soon as possible. We plan to implement a lot more meta game features in the next stage of developing Rise of Legions. During this process we want to enable our community to actively take part in shaping the future of Rise of Legions.”

Approximately how long will this game be in Early Access?

“We plan to go full Release as soon as the core features are polished and the meta game is finished. We currently think this will be summer 2019.”

How is the full version planned to differ from the Early Access version?

“For the full version we plan to have an additional Legion (Robots! exciting...i know :) everybody loves them) We also plan to further develop the PvE experience. Last but not least, new cards, skins and features will be added to the game on a regular basis.”

What is the current state of the Early Access version?

“We are heavily focusing on bugfixing and polish. Everything is up and running but might be a bit rough around the edges at first. We apologize for that. All of the features listed in the "about" section are implemented.”

Will the game be priced differently during and after Early Access?

“We don't plan to change the pricing.”

How are you planning on involving the Community in your development process?

“Involving the community is of utmost importance to us. For now we are monitoring player feedback and improvement suggestions through our Steam forum as well as our facebook page and our Discord server.

Join us on Discord to be a part of shaping Rise of Legions’ future:

http://riseoflegions.com/discord
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Recent updates View all (29)

April 18

Rise of Legions - Lots of Balancing and Heating up the Action!



Hey everyone,

we skipped last week, so this week’s patch is extra big and extra juicy, with lots of gameplay improvements! The focus was to make games more dynamic and action-packed, and stop certain tactics that could make the game boring, both for the winning and the losing player. We also did some unit and spell re-balancing, with the same goals in mind, which should make games a lot more fun and enjoyable. We also added two new skins plus two more that will be available as rewards soon!

Part of the goal this week was to make fighting between towers less static. By reducing the tower reload speeds, players can now continue an attack on a tower over multiple waves instead of always being faced with a fully reloaded tower each time they approach. Another goal was to shorten drawn out games, so we’ve reduced the Nexus ammo across the board. Your Nexus can still hold off one pretty big push, but it won’t draw out the game forever.

The effects of Summoning Sickness have been greatly reduced. The duration is shorter and units no longer take double damage while being summoned. This allows a lot of interesting tactics, like summoning units directly on the battlefield, that weren’t really possible before. Summoned units are still vulnerable though, as they won’t be able to defend themselves during summoning.

Another goal for this patch was to stop certain semi-exploit strategies that relied on getting double spawns and/or saving up lots of Mana while simply not doing anything. To get this done, we’ve both reduced the Mana caps and increased the income rates. After these changes we saw much more action-packed games, while still not changing the general game feel too much. To address the double spawn strats, we’ve changed the mechanics of the spawners to now only immediately spawn a unit if the spawning field is active, and then not spawn another until the next spawning cycle.

Especially at lower levels, there could often be situations of big blobs of high damage/low health units forming, that were impossible to counter, which could be extremely frustrating. To balance this, we’ve given one low-tier spell of each Legion a moderate damage effect, which can be used to break up these “DPS blobs” and should allow players to get back into the game in these situations.

On top of that, we also did a bunch of unit balance changes, which are mainly based on community feedback. So thanks to all of you who contributed feedback and ideas! In that vein, a few of you might also have noticed a certain flying unit getting a new ability... Hats off to all you “Wisp Defenders” out there, you made it happen! :)

Whew, that was a lot of text! So without further ado, here’s the full changelist:

Balancing

Base Buildings
  • Reduced “Nexus” Ammo to 31 across all tiers
  • “Nexus” is now spell immune
  • “Lane Tower” reload speed reduced by 50%
  • “Lane Tower” and “Nexus”: Main target of projectile now only gets single target damage, not splash damage as well

White
  • Increased “Heavy Gunner” Lightgrenades Splash-radius from 2.5 to 3.0
  • Reduced “Archer” damage from 21 to 20
  • Increased “Archer” health from 23 to 25
  • Increased “Monk” health from 205 to 225
  • “Light Pulse” now also deals 15 damage
  • Increased “Light Pulse” cost from 80 to 130 Mana

Black
  • Reduced “Shatter Ice” damage from 1000 to 200
  • Increased “Soul Cauldron” health from 155 to 190
  • Increased “Vecra” health from 345 to 375
  • “Frost Shock” now freezes units as well as buildings and fires 12 shards at nearby targets
  • Increased “Frost Shock” cost from 80 to 130 Mana

Green
  • Increased “Rootling” health from 190 to 200
  • Increased “Rooted” effect damage from 1 to 2 each second
  • Increased “Entangling Roots” cost from 80 to 130 Mana
  • Reduced “Woodwalker” health from 170 to 115
  • Reduced “Rootdood” Mana cost for "Dood Root" from 2 to 1
  • Increased “Rootdood” range of "Dood Root" from 8 to 11
  • “Wisp” has a new ability: Depleting Bounce (Attacks bounce and hit up to 6 random targets; each hit reduces the damage of the next bounce by the damage dealt)

Blue
  • Reduced “Gatling Turret” health from 250 to 210

Miscellaneous
  • Reduced Summoning Sickness from 2.5 to 1 second. Units also don’t receive double damage anymore while being summoned
  • Reduced Mana Caps (Stage 1: 400 / Stage 2: 500 / Stage 3: 600)
  • Mana gain increased to +2 instead of +1 with every income upgrade
  • Stage times Stone are now: Stage 2 starts at 3 min, Showdown starts at 6 min
  • Stage times Bronze/Silver are now: Stage 2 starts at 3 min, Stage 3 at 6 min, Showdown at 9 min
  • Stage times Gold+ are now: Stage 2 starts at 4 min, Stage 3 at 8 min, Showdown at 12 min
  • Spawn Tiles now glow when they are ready for instant spawning. If a Spawner is placed on a glowing tile, it spawns instantly. If the tile is not glowing, the unit doesn’t spawn until the next spawning cycle

Skins
  • Added Cultist (Monk Skin)
  • Added Predictor (Oracle Skin)
  • Added WIP Priest (Limited Reward)
  • Added Rainbow Skeleton Archers (Quest Reward)

While this round of balancing was very important for the current state of the game and also for future features (we always have 2v2 in mind), we can understand that many of you would like to know more about our near-term plans. We're planning on releasing more information on the game's roadmap soon, so the community knows how things are shaping up on our way to full release. Keep your eyes peeled on our social media and Discord to hear more about that soon!

You can keep up to date by following us on Twitter and Facebook:

https://twitter.com/Rise_Of_Legions
https://www.facebook.com/RiseOfLegions

As always, we’re curious to hear what you think! Join us on the Discord to share your opinion, chat or just hangout!

http://riseoflegions.com/discord
13 comments Read more

April 3

Rise of Legions - Leaderboard and Levelup Previews



Hey everyone,

we’ve got a mid-week update focused on some new meta-client features for you today. A lot of players have been asking for some sort of rating system, so while we have much bigger plans for the future, we tried to find a practical solution to get started with. The Leaderboard is just that, a nice and simple listing for you to keep track of your progress playing the game, and to compare yourself to your friends, the people ranked around you, or even the top rated players.

We also added a new level-up preview screen, which can be accessed by clicking the XP bar (with your name on it) at the top right of the meta-client screen. It should help players get a better feeling for when rewards are unlocked, and might also give players mid-term goals to aim for.

Besides those two, we’ve added the usual mix of QoL and UI improvements, as well as fixes to make the game better for everyone. Here’s the full changelist:

Miscellaneous

* Added Leaderboards
* Added Level-Up Preview Screen
* Better graphics options with new presets
* Autodetection of slower systems and auto-adjustment of settings
* Better error detection and messages during login
* Fixed login bug during time-shift
* Fixed bug in daily quests
* Improved meta-client UI
* Fixed Nexus ammo bar

That’s all for today. See you again in a few days! :)

You can keep up to date by following us on Twitter and Facebook:

https://twitter.com/Rise_Of_Legions
https://www.facebook.com/RiseOfLegions

As always, we’re curious to hear what you think! Join us on the Discord to share your opinion, chat or just hangout!

http://riseoflegions.com/discord
13 comments Read more
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Reviews

“Broken Games Studios has taken a classic genre and turned it into an engaging, fast paced fight to the death experience you won't want to miss.”
The Early Access

“Take up your sword, sharpen your claws, fasten your bolts, and chew on some compost as you go to battle in this fantastically simple castle rush game.”
Keen Gamer

About This Game



Dive into fast-paced, easy-to-pickup 1v1 combat - in this hybrid of MOBA, tower defense and deckbuilding. Play solo or bring a friend for co-op, collect cards, build your deck and crush your enemies!

Key Features:

  • Completely free-to-play
  • Short, intense 1v1 matches (2v2 and ranked coming soon!)
  • Deck-building
  • PvE-challenges
  • Three playable Legions (more coming soon!)
  • Dual-color decks


"Command sacred archers and shiny knights accompanied by angelic forces. Raise your shields and stand strong!"


The White Legion's main gameplay mechanics and combos feature a variety of healing and shielding spells that can be targeted at multiple units at once. Overwhelm your opponent with masses of archers and knights and make them survive to the last minute in order to turn the tide of battle.



"Lead an army of vivid plants and ancient trees into battle. Root your enemies and drown them in a flood of saplings. Evolve them to become stronger."


The Green Legion's main gameplay mechanics and combos feature a variety of heal-over-time effects, rooting your enemies in place and last but not least, hordes of Saplings that can be evolved into powerful creatures.



"Freeze your enemies and drain their life. Creatures from the void gather souls to unleash sinister abilities upon their foes."


The Black Legion's main gameplay mechanics and combos feature a variety of freezing spells and abilities, as well as ripping out the souls of enemy units in order to trigger powerful passive abilities.

System Requirements

    Minimum:
    • OS: Windows 7
    • Memory: 4 GB RAM
    • Graphics: Any with at least 1GB VRAM
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    Recommended:
    • OS: Windows 10
    • Memory: 4 GB RAM
    • Graphics: Any with at least 2GB VRAM
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 2 GB available space

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