Dive into fast-paced, easy-to-pickup 1v1 combat - in this hybrid of MOBA, tower defense and deckbuilding. Play solo or bring a friend for co-op, collect cards, build your deck and crush your enemies!
Reseñas recientes:
Muy positivas (32) - El 81 % de las 32 reseñas de los usuarios en los últimos 30 días son positivas.
Reseñas generales:
Mayormente positivas (534) - El 75 % de las 534 reseñas de los usuarios sobre este juego son positivas.
Fecha de lanzamiento:
22 FEB 2019
Desarrollador:

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Juego con acceso anticipado

Obtén acceso inmediato e involúcrate con este juego mientras se desarrolla.

Aviso: Este juego con acceso anticipado no está terminado y puede o no cambiar más adelante. Si no te entusiasma jugarlo en su estado actual, entonces deberías esperar a ver si el juego avanza más en su desarrollo. Más información

Lo que dicen los desarrolladores:

¿Por qué acceso anticipado?

“Rise of Legions will be in Early Access on Steam in order to get in touch with players as soon as possible. We plan to implement a lot more meta game features in the next stage of developing Rise of Legions. During this process we want to enable our community to actively take part in shaping the future of Rise of Legions.”

¿Cuánto tiempo va a estar este juego en acceso anticipado aproximadamente?

“We plan to go full Release as soon as the core features are polished and the meta game is finished. We currently think this will be summer 2019.”

¿Qué tan diferente será la versión completa de la versión de acceso anticipado?

“For the full version we plan to have an additional Legion (Robots! exciting...i know :) everybody loves them) We also plan to further develop the PvE experience. Last but not least, new cards, skins and features will be added to the game on a regular basis.”

¿Cuál es el estado actual de la versión de acceso anticipado?

“We are heavily focusing on bugfixing and polish. Everything is up and running but might be a bit rough around the edges at first. We apologize for that. All of the features listed in the "about" section are implemented.”

¿El precio del juego será diferente durante y después del acceso anticipado?

“We don't plan to change the pricing.”

¿Cómo tienes planeado involucrar a la comunidad en tu proceso de desarrollo?

“Involving the community is of utmost importance to us. For now we are monitoring player feedback and improvement suggestions through our Steam forum as well as our facebook page and our Discord server.

Join us on Discord to be a part of shaping Rise of Legions’ future:

http://riseoflegions.com/discord
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Actualizaciones recientes Ver todos (31)

23 mayo

Rise of Legions - Co-op, Fullscreen Meta-Client and lots of Fixes



Hey guys!

How is everybody? After a short pause in updates, we're back and kicking! This time around, we have an update focusing on lots of technical fixes and improvements, but also giving Co-op a better spotlight.

To start things off, as per usual, we've got some balancing changes. The Monk got some love, and Avengers and the Lich got tuned down a bit. Also, Skelly archers got a little nerf. The tower and Mana changes from the last major patch seem to have gone over very well, with us seeing mostly positive feedback from players. As always, we're still open and thankful for feedback on all of this, so please keep it coming!

Co-op is starting to get the attention it deserves this update, starting with an own dedicated tab in the Play menu. Lots of players actually didn't know we even had a Co-op mode, so we hope this will let a lot more people enjoy it. We've rebalanced Co-op and Golem Challenges in general to offer some more interesting gameplay. This will also allow our veteran players to come up with some new and improved strategies to master them. Same as with balancing, we are very interested in your feedback on these changes!

Besides those headliners, we've put a lot of work into some necessary compatibility improvements, like adding more screen sizes in the meta-client. The screen is now resizable from the options menu, which will help players with smaller screens as well as streamers and Youtubers. And as a bonus on top, you can now also switch the meta-client to fullscreen mode!

To round things off, we fixed stuff like the disconnect issue that players were having after one player's connection dropped, deck tiers not showing up correctly and some smaller bugs with certain units. There's also better error reporting, which will definitely pay dividends in the future.

If you wanna see the nitty-gritty, here's the full changelist for you:

Balancing

White
  • Rebalanced Monk, reduced Light Armor to Unarmored and increased HP from 225 to 265 to compensate
  • Avenger Bounce fixed to reduce damage by 50% for bounces (dealt full damage)

Green
  • Fixed Wisp shot to stop bouncing if all damage is distributed

Black
  • Skeleton Archer attack damage reduced from 38 to 35
  • Lich attack damage reduced from 92 to 86
  • Lich nova single target damage reduced from 100 to 50

Golem Challenge & Co-op
  • Added own tab for Co-op in play menu
  • Reset Golem Challenge and Co-op Times
  • Fixed Crystal Power to not trigger if unit receives damage from root
  • Increased boss defenses at all stages in Co-op Mode

Stone
  • Increased third camp size slightly

Bronze
  • Removed Crystal Chanter from spawner pool
  • Increased boss camp size

Silver
  • Replaced Crystal Chanter from spawner pool with Crystal Observer
  • Increased all camp sizes

Gold
  • Added Crystal Observer and Crystal Enforcer to spawner pool
  • Increased all camp sizes
  • Added more buddies to boss golem
  • Increased early boss wave difficulty slightly

Crystal
  • Added Crystal Overseer to spawner pool
  • Increased all camp sizes dramatically
  • Added more buddies to boss golem
  • Increased early boss wave difficulty

Miscellaneous
  • Disconnected players are detected and handled correctly
  • More options for the meta client size (small screens, streamer, big screens)
  • Fixed "Heart of the Forest" from waiting in front of an enemy domain
  • Fixed mouse button input at low frame rates to be more responsive
  • Added error.log file rotation for easier bug reporting
  • Fixed deck tier updating correctly when changing it in deckbuilder
  • Fixed Predator abilities to not boost damage from root
  • Added Portugese (Brazil) as language


In terms of our roadmap, most of our recent work is squarely within the first two points, "Client Performance / Compatibility" and "Server Stability", which is also why we've been a bit quiet over the last weeks. Most of this work isn't very interesting, but it definitely needs to get done if we want to deliver a quality experience.

Looking into the near-term future, we're almost through with Compatibility now and will soon shift focus to the third point on the roadmap, "Improvements to the User Interface", which will make the overall experience of the game better. After that, we're on track for 2v2 mode, which we're still extremely excited about. So, to sum things up, development is going well and steady, and everything is looking good for the really big steps that are coming soon! :)

You can keep up to date by following us on Twitter and Facebook:

https://twitter.com/Rise_Of_Legions
https://www.facebook.com/RiseOfLegions

As always, we’re curious to hear what you think! Join us on the Discord to share your opinion, chat or just hangout!

http://riseoflegions.com/discord
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27 abril

Rise of Legions - Roadmap to Full Release



Hey guys!

After our recent gameplay iteration, which saw lots of positive feedback, we think it’s important to get back on track for getting the game ready for release. So today, we’d like to share more information on our future plans with you, to keep everyone up to date on where the game is going. To do this, we’ve prepared a rough roadmap with all the important milestones to come, and some information on why we are working on each.

As a disclaimer: We see these as our most important goals, and plan on working on them in roughly the order listed below, however, as often is the case in game development, these things are still subject to change.

Now for the list, let’s jump right in!

1) Client Performance / Compatibility
In terms of performance, we think there is still lots of room for improvement. Our goal is to allow the maximum number of people to enjoy the game, no matter the power of their system. This will not only allow players with low-end systems to play the game, but also make the game smoother for everyone.

2) Server Stability
Servers are the backbone of any multiplayer game. We constantly need to keep working on these and improving their performance and stability. While this is not visible from the outside, it does take a lot of work and effort. So please be aware that things may occasionally seem slow, while we are actually hard at work behind the scenes. Another important point: All of our servers are currently located in Germany. This is very good for development purposes, but unfortunately leads to high pings for players in countries further away. So one of our big goals is to set up more servers spread out across the globe, so you can enjoy the game with good ping from anywhere.

3) Improvements to the User Interface
The User Interface is an important aspect of the game, especially for any new players. After two months of feedback and playing the game with lots and lots of players, we have a good idea of what needs to be done to make the most out of the UI for everyone. This will include usability overhauls and probably one or two system redesigns (I’m looking at you, ascension popup!).

4) 2v2
2v2 is still our highest mid-term priority. All previous milestones are really just the necessary preparation for getting 2v2 up and running smoothly. Like a lot of you guys, we are super excited about getting it going as soon as possible, but we need to lay the required groundwork first. Once the technical foundation is laid with the previous points, we are going to start testing of 2v2 and want to get it out to players soon after.

5) Cards and Skins System Iteration
We put a lot of thought into how cards and also how skins should work before going into Early Access. Nevertheless, we think there’s always room for improvement, especially in areas so central to the game. We will likely iterate on the cards and skins system at least one more time before going into full release.

6) Bugfixes and Balancing
Fixing bugs and balancing the game is of course an ongoing process. While we work on these milestones for full release, we will always be fixing bugs and improving the game, as well as keeping an eye on the meta.

And finally...

7) Blue Legion
This is it, the big one! Once the scene is set, and everything is prepared, we are going to put all our efforts into getting the Blue Legion ready for showtime. Release of the Blue Legion will most likely coincide with the game leaving Early Access and going full release. When that time comes, we are going to put all our energy into making the biggest splash possible and getting as many players as possible into the game. It’s going to be a blast!

We hope this list helped everyone get a clearer picture of where we are, and where the game is heading. We’re super happy to have such a great community, and we believe that you guys want the best for the game, same as we do. With this roadmap, we’re very confident the game is going to have the best chance of success, and we’re very happy to have you guys on board :)

As always, you can keep up to date by following us on Twitter and Facebook:

https://twitter.com/Rise_Of_Legions
https://www.facebook.com/RiseOfLegions

We’re always curious to hear what you think! Join us on the Discord to share your opinion, chat or just hangout!

http://riseoflegions.com/discord



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Ver todas las discusiones

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Reseñas

“Broken Games Studios has taken a classic genre and turned it into an engaging, fast paced fight to the death experience you won't want to miss.”
The Early Access

“Take up your sword, sharpen your claws, fasten your bolts, and chew on some compost as you go to battle in this fantastically simple castle rush game.”
Keen Gamer

Acerca de este juego



Dive into fast-paced, easy-to-pickup 1v1 combat - in this hybrid of MOBA, tower defense and deckbuilding. Play solo or bring a friend for co-op, collect cards, build your deck and crush your enemies!

Key Features:

  • Completely free-to-play
  • Short, intense 1v1 matches (2v2 and ranked coming soon!)
  • Deck-building
  • PvE-challenges
  • Three playable Legions (more coming soon!)
  • Dual-color decks


"Command sacred archers and shiny knights accompanied by angelic forces. Raise your shields and stand strong!"


The White Legion's main gameplay mechanics and combos feature a variety of healing and shielding spells that can be targeted at multiple units at once. Overwhelm your opponent with masses of archers and knights and make them survive to the last minute in order to turn the tide of battle.



"Lead an army of vivid plants and ancient trees into battle. Root your enemies and drown them in a flood of saplings. Evolve them to become stronger."


The Green Legion's main gameplay mechanics and combos feature a variety of heal-over-time effects, rooting your enemies in place and last but not least, hordes of Saplings that can be evolved into powerful creatures.



"Freeze your enemies and drain their life. Creatures from the void gather souls to unleash sinister abilities upon their foes."


The Black Legion's main gameplay mechanics and combos feature a variety of freezing spells and abilities, as well as ripping out the souls of enemy units in order to trigger powerful passive abilities.

Requisitos del sistema

    Mínimo:
    • SO: Windows 7
    • Memoria: 4 GB de RAM
    • Gráficos: Any with at least 1GB VRAM
    • DirectX: Versión 11
    • Red: Conexión de banda ancha a Internet
    • Almacenamiento: 2 GB de espacio disponible
    Recomendado:
    • SO: Windows 10
    • Memoria: 4 GB de RAM
    • Gráficos: Any with at least 2GB VRAM
    • DirectX: Versión 11
    • Red: Conexión de banda ancha a Internet
    • Almacenamiento: 2 GB de espacio disponible

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