Rise of Legions é um game de estratégia em tempo real gratuito para jogar no estilo cerco ao castelo moldado em um rico mundo fantástico. Colete dúzias de unidades poderosas e magias devastadoras. Jogue partidas competitivas e vá com tudo para cima de chefes nos desafios contra ambientações.
Análises recentes:
Muito positivas (30) - 80% das 30 análises de usuários dos últimos 30 dias são positivas.
Todas as análises:
Ligeiramente positivas (531) - 75% das 531 análises de usuários deste jogo são positivas.
Data de lançamento:
22/fev/2019
Desenvolvedor:
Distribuidora:

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Jogo com acesso antecipado

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Observação: Este jogo com acesso antecipado não está completo e pode ou não sofrer alterações no futuro. Caso não esteja com vontade de jogá-lo no estado atual, aconselhamos esperar até que o desenvolvimento esteja mais adiantado. Saiba mais

O que os desenvolvedores têm a dizer:

Por que acesso antecipado?

“Rise of Legions permanecerá em acesso antecipado no Steam para ter o maior contato possível com os jogadores. Planejamos implementar um algum tipo de "meta game" na próxima faze de desenvolvimento de Rise of Legions. Durante este processo queremos que a comunidade faça parte ativamente e construa o futuro de Rise of Legeions conosco.”

Por quanto tempo aproximadamente este jogo estará em acesso antecipado?

“Planejamos lançar a versão completa logo quando as funções fundamentais estiverem polidas e o "meta game" terminado. Premeditamos esta data para meados do verão (hemisfério norte) de 2019.”

Como a versão completa será diferente da versão de acesso antecipado?

“Na versão completa planejamos adicionar uma nova Legião (Robôs! Animador, não é? Todo mundo ama esses carinhas). Está nos planos futuros também uma experiência PxA. Por último, porém não menos importante, novas cartas, skins, e funções serão adicionadas ao jogo regularmente.”

Qual é o estado atual da versão de acesso antecipado?

“Estamos focando severamente nos consertos de bugs e no polimento em geral. Em vista disso, tudo que está no jogo atualmente pode está um pouco "rústico" e "rude". Pedimos desculpas por isso. Todos as funções listadas na seção "sobre" já está implementado.”

O preço do jogo será alterado após o fim do acesso antecipado?

“A mudança de preço não está em nossos planos.”

Como vocês planejam envolver a comunidade durante o processo de desenvolvimento?

“Envolver a comunidade é de extrema importância para nós. Por agora, estamos monitorando o feedback dos jogadores e aprimorando as sugestões enviados em nosso fórum do Steam, assim como na página do Facebook e no servidor do Discord. Faça parte do futuro de Rise of Legions: http://riseoflegions.com/discord
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Atualizações recentes Ver todos (31)

23 de maio

Rise of Legions - Co-op, Fullscreen Meta-Client and lots of Fixes



Hey guys!

How is everybody? After a short pause in updates, we're back and kicking! This time around, we have an update focusing on lots of technical fixes and improvements, but also giving Co-op a better spotlight.

To start things off, as per usual, we've got some balancing changes. The Monk got some love, and Avengers and the Lich got tuned down a bit. Also, Skelly archers got a little nerf. The tower and Mana changes from the last major patch seem to have gone over very well, with us seeing mostly positive feedback from players. As always, we're still open and thankful for feedback on all of this, so please keep it coming!

Co-op is starting to get the attention it deserves this update, starting with an own dedicated tab in the Play menu. Lots of players actually didn't know we even had a Co-op mode, so we hope this will let a lot more people enjoy it. We've rebalanced Co-op and Golem Challenges in general to offer some more interesting gameplay. This will also allow our veteran players to come up with some new and improved strategies to master them. Same as with balancing, we are very interested in your feedback on these changes!

Besides those headliners, we've put a lot of work into some necessary compatibility improvements, like adding more screen sizes in the meta-client. The screen is now resizable from the options menu, which will help players with smaller screens as well as streamers and Youtubers. And as a bonus on top, you can now also switch the meta-client to fullscreen mode!

To round things off, we fixed stuff like the disconnect issue that players were having after one player's connection dropped, deck tiers not showing up correctly and some smaller bugs with certain units. There's also better error reporting, which will definitely pay dividends in the future.

If you wanna see the nitty-gritty, here's the full changelist for you:

Balancing

White
  • Rebalanced Monk, reduced Light Armor to Unarmored and increased HP from 225 to 265 to compensate
  • Avenger Bounce fixed to reduce damage by 50% for bounces (dealt full damage)

Green
  • Fixed Wisp shot to stop bouncing if all damage is distributed

Black
  • Skeleton Archer attack damage reduced from 38 to 35
  • Lich attack damage reduced from 92 to 86
  • Lich nova single target damage reduced from 100 to 50

Golem Challenge & Co-op
  • Added own tab for Co-op in play menu
  • Reset Golem Challenge and Co-op Times
  • Fixed Crystal Power to not trigger if unit receives damage from root
  • Increased boss defenses at all stages in Co-op Mode

Stone
  • Increased third camp size slightly

Bronze
  • Removed Crystal Chanter from spawner pool
  • Increased boss camp size

Silver
  • Replaced Crystal Chanter from spawner pool with Crystal Observer
  • Increased all camp sizes

Gold
  • Added Crystal Observer and Crystal Enforcer to spawner pool
  • Increased all camp sizes
  • Added more buddies to boss golem
  • Increased early boss wave difficulty slightly

Crystal
  • Added Crystal Overseer to spawner pool
  • Increased all camp sizes dramatically
  • Added more buddies to boss golem
  • Increased early boss wave difficulty

Miscellaneous
  • Disconnected players are detected and handled correctly
  • More options for the meta client size (small screens, streamer, big screens)
  • Fixed "Heart of the Forest" from waiting in front of an enemy domain
  • Fixed mouse button input at low frame rates to be more responsive
  • Added error.log file rotation for easier bug reporting
  • Fixed deck tier updating correctly when changing it in deckbuilder
  • Fixed Predator abilities to not boost damage from root
  • Added Portugese (Brazil) as language


In terms of our roadmap, most of our recent work is squarely within the first two points, "Client Performance / Compatibility" and "Server Stability", which is also why we've been a bit quiet over the last weeks. Most of this work isn't very interesting, but it definitely needs to get done if we want to deliver a quality experience.

Looking into the near-term future, we're almost through with Compatibility now and will soon shift focus to the third point on the roadmap, "Improvements to the User Interface", which will make the overall experience of the game better. After that, we're on track for 2v2 mode, which we're still extremely excited about. So, to sum things up, development is going well and steady, and everything is looking good for the really big steps that are coming soon! :)

You can keep up to date by following us on Twitter and Facebook:

https://twitter.com/Rise_Of_Legions
https://www.facebook.com/RiseOfLegions

As always, we’re curious to hear what you think! Join us on the Discord to share your opinion, chat or just hangout!

http://riseoflegions.com/discord
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27 de abril

Rise of Legions - Roadmap to Full Release



Hey guys!

After our recent gameplay iteration, which saw lots of positive feedback, we think it’s important to get back on track for getting the game ready for release. So today, we’d like to share more information on our future plans with you, to keep everyone up to date on where the game is going. To do this, we’ve prepared a rough roadmap with all the important milestones to come, and some information on why we are working on each.

As a disclaimer: We see these as our most important goals, and plan on working on them in roughly the order listed below, however, as often is the case in game development, these things are still subject to change.

Now for the list, let’s jump right in!

1) Client Performance / Compatibility
In terms of performance, we think there is still lots of room for improvement. Our goal is to allow the maximum number of people to enjoy the game, no matter the power of their system. This will not only allow players with low-end systems to play the game, but also make the game smoother for everyone.

2) Server Stability
Servers are the backbone of any multiplayer game. We constantly need to keep working on these and improving their performance and stability. While this is not visible from the outside, it does take a lot of work and effort. So please be aware that things may occasionally seem slow, while we are actually hard at work behind the scenes. Another important point: All of our servers are currently located in Germany. This is very good for development purposes, but unfortunately leads to high pings for players in countries further away. So one of our big goals is to set up more servers spread out across the globe, so you can enjoy the game with good ping from anywhere.

3) Improvements to the User Interface
The User Interface is an important aspect of the game, especially for any new players. After two months of feedback and playing the game with lots and lots of players, we have a good idea of what needs to be done to make the most out of the UI for everyone. This will include usability overhauls and probably one or two system redesigns (I’m looking at you, ascension popup!).

4) 2v2
2v2 is still our highest mid-term priority. All previous milestones are really just the necessary preparation for getting 2v2 up and running smoothly. Like a lot of you guys, we are super excited about getting it going as soon as possible, but we need to lay the required groundwork first. Once the technical foundation is laid with the previous points, we are going to start testing of 2v2 and want to get it out to players soon after.

5) Cards and Skins System Iteration
We put a lot of thought into how cards and also how skins should work before going into Early Access. Nevertheless, we think there’s always room for improvement, especially in areas so central to the game. We will likely iterate on the cards and skins system at least one more time before going into full release.

6) Bugfixes and Balancing
Fixing bugs and balancing the game is of course an ongoing process. While we work on these milestones for full release, we will always be fixing bugs and improving the game, as well as keeping an eye on the meta.

And finally...

7) Blue Legion
This is it, the big one! Once the scene is set, and everything is prepared, we are going to put all our efforts into getting the Blue Legion ready for showtime. Release of the Blue Legion will most likely coincide with the game leaving Early Access and going full release. When that time comes, we are going to put all our energy into making the biggest splash possible and getting as many players as possible into the game. It’s going to be a blast!

We hope this list helped everyone get a clearer picture of where we are, and where the game is heading. We’re super happy to have such a great community, and we believe that you guys want the best for the game, same as we do. With this roadmap, we’re very confident the game is going to have the best chance of success, and we’re very happy to have you guys on board :)

As always, you can keep up to date by following us on Twitter and Facebook:

https://twitter.com/Rise_Of_Legions
https://www.facebook.com/RiseOfLegions

We’re always curious to hear what you think! Join us on the Discord to share your opinion, chat or just hangout!

http://riseoflegions.com/discord



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“Broken Games Studios has taken a classic genre and turned it into an engaging, fast paced fight to the death experience you won't want to miss.”
The Early Access

“Take up your sword, sharpen your claws, fasten your bolts, and chew on some compost as you go to battle in this fantastically simple castle rush game.”
Keen Gamer

Sobre este jogo



Rise of Legions é um game de estratégia em tempo real gratuito para jogar no estilo cerco ao castelo moldado em um rico mundo fantástico. Colete dúzias de unidades poderosas e magias devastadoras. Jogue partidas competitivas (JxJ) e vá com tudo para cima de chefes nos desafios contra ambientações (JxA).

Ascenda seu Elo, planeje sua estratégia, monte seu deck e acabe com seus inimigos!

Características Principais:

- Completamente gratuito para jogar
- Partidas 1x1 curtas e intensas (Partidas 2x2 e Ranqueadas em breve)
- Construção de decks
- Desafios contra Ambientações
- Três Legiões jogáveis (mais estão por vir!)
- Decks bicolores


"Comande arqueiros sagrados e cavaleiros brilhantes acompanhados de forças angelicais. Levante seu escudo e mantenha-se firme!"


As mecânicas e combos da Legião da Luz apresentam uma variedades de curas e magias de proteção que podem ser utilizadas em múltiplas unidades de uma vez. Sobrecarregue seu oponente com um grande número de arqueiros e cavaleiros, faça-os sobreviver até o último minuto, virando a maré de batalha contra eles.


"Lidere um exército de plantas vivas e árvores anciãs pelo campo de batalha. Enraíze seus inimigos e afogue-os em uma enxurrada de plantídeos. Evolua e torne-os ainda mais forte."


As mecânicas e combos da Legião da Natureza apresentam uma variedade de efeitos de curas-periódicas, enraizamentos de inimigos, e por último, mas não menos importante, hordas de Plantídeos que podem evoluir para criaturas poderosas.



"Congele os inimigos e consuma suas vidas. As criaturas do vazio colhem almas para disparar habilidades sinistras sobre os oponentes."


As principais mecânicas de jogo e combos da Legião da Escuridão apresentam uma variedade de feitiços e habilidades de congelamento, assim como roubar as almas das unidades inimigas para desencadear poderosas habilidades passivas.

Requisitos de sistema

    Mínimos:
    • SO: Windows 7
    • Memória: 4 GB de RAM
    • Placa de vídeo: Any with at least 1GB VRAM
    • DirectX: Versão 11
    • Rede: Conexão de internet banda larga
    • Armazenamento: 2 GB de espaço disponível
    Recomendados:
    • SO: Windows 10
    • Memória: 4 GB de RAM
    • Placa de vídeo: Any with at least 2GB VRAM
    • DirectX: Versão 11
    • Rede: Conexão de internet banda larga
    • Armazenamento: 2 GB de espaço disponível

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