Explore, customize, and build across the world of Spoxel as you fight the otherworlders. Use runes to construct custom powerful or infuse weapons and armor with rare resources. Explore an infinite world while you build a base to establish a foothold of power to defend from your enemies!
All Reviews:
Mixed (16) - 68% of the 16 user reviews for this game are positive.
Release Date:
Mar 28, 2019
Developer:

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Recent updates View all (12)

April 18

Patch Notes 1.0.2.4



After some intense testing and some wonderful collaboration with community members we have a new bug fix patch release. There are a few new things snuck in, but mostly we targeted multiplayer stability and fixes. There are a couple of major changes and fixes that took place. Some of the major changes include a fix for jumpy behavior at low frame rates, client side world chunk caching, and localized player position updates. The full patch notes are included below.

Patch notes 1.0.2.4
• Changed tooltip for Stalagmite to Stalactite
• Removed collision of Stalactite
• Added a ladder block
• Reworked the physics engine
• More tooltip fixes than you can shake a stick at
• Added lots of missing recipes
• Bug: Fixed an issue with the heal rune unlock which would unlock AoE instead
• Removed Rune research for stun…. Stun is already a part of apply debuff.
• Chests can now have a name set which shows up in the mouse over tooltip
• Bug: Fixed an issue where the action set wouldn't display buttons and show blank
• Bug: Fixed an error with the multiplayer join menu
• Bug: Fixed a bug where your favorites list wouldn't display on load
• Bug: Fixed an issue where timing out would crash the game
• Position updates are now sent in local batches based on player position in the world
• Bug: Fixed a client physics bug when connected to another server
• Bug: Fixed an issue with missing assets with the dedicated server
• Bug: Fixed an issue where vanity slots wouldn't correctly override the parent armor
• Bug: Fixed a bug with lava not doing damage and acting like water
• Bug: Fixed an issue where certain client effects wouldn't spawn
• Like items dropped on the ground will now clump if they get close enough
• Chunks are now cached client side to reduce network requirements
• Placing solid blocks now removes liquid from a given location
• Bug: Grappling hook now clears on death
• Adjusted enemy spawn rates and checks
• Bug: Destroying rope while climbing will no longer result in being able to fly forever
• Disallowed surface structures from spawning in player spawn location
• Bug: Breaking a wall block behind a spawner will no longer despawn the mob it spawned
• Bug: Fixed a bug where it appeared water wasn't flowing
• Increased the sound fall off from mob / player noises
• Bug: Fixed an issue with the positional sound
• Added a sword to the spell projectile models
• Bug: Fixed an issue where the delay component would duplicate children
• Mark can now target an entity. So you can now target your friends and teleport to them.
• Added explosive trait
• Added an item to Vanfyr
• Bug: Fixed a scaling issue with the map on initial load
• Bug: Tweaked the map settings for more consistent generation.
• Tweaked the mob spawning rules to retry when no attempts worked
• Bug: Fixed the underground spawning rules
• Bug: Fixed a bug which could cause a timeout on connect
Bug: Fixed an issue that would cause vortex to not work • Changed tooltip for Stalagmite to Stalactite
• Removed collision of Stalactite
• Added a ladder block
• Reworked the physics engine
• More tooltip fixes than you can shake a stick at
• Added lots of missing recipes
• Bug: Fixed an issue with the heal rune unlock which would unlock AoE instead
• Removed Rune research for stun…. Stun is already a part of apply debuff.
• Chests can now have a name set which shows up in the mouse over tooltip
• Bug: Fixed an issue where the action set wouldn't display buttons and show blank
• Bug: Fixed an error with the multiplayer join menu
• Bug: Fixed a bug where your favorites list wouldn't display on load
• Bug: Fixed an issue where timing out would crash the game
• Position updates are now sent in local batches based on player position in the world
• Bug: Fixed a client physics bug when connected to another server
• Bug: Fixed an issue with missing assets with the dedicated server
• Bug: Fixed an issue where vanity slots wouldn't correctly override the parent armor
• Bug: Fixed a bug with lava not doing damage and acting like water
• Bug: Fixed an issue where certain client effects wouldn't spawn
• Like items dropped on the ground will now clump if they get close enough
• Chunks are now cached client side to reduce network requirements
• Placing solid blocks now removes liquid from a given location
• Bug: Grappling hook now clears on death
• Adjusted enemy spawn rates and checks
• Bug: Destroying rope while climbing will no longer result in being able to fly forever
• Disallowed surface structures from spawning in player spawn location
• Bug: Breaking a wall block behind a spawner will no longer despawn the mob it spawned
• Bug: Fixed a bug where it appeared water wasn't flowing
• Increased the sound fall off from mob / player noises
• Bug: Fixed an issue with the positional sound
• Added a sword to the spell projectile models
• Bug: Fixed an issue where the delay component would duplicate children
• Mark can now target an entity. So you can now target your friends and teleport to them.
• Added explosive trait
• Added an item to Vanfyr
• Bug: Fixed a scaling issue with the map on initial load
• Bug: Tweaked the map settings for more consistent generation.
• Tweaked the mob spawning rules to retry when no attempts worked
• Bug: Fixed the underground spawning rules
• Bug: Fixed a bug which could cause a timeout on connect
Bug: Fixed an issue that would cause vortex to not work
2 comments Read more

March 31

Patch Notes 1.0.1.1



I just wanted to give a big thanks to all of you who have supported our launch! Of course, launching the game is only the first step. There is still a lot to do! I've gotten a lot of great feedback the last few days and I wanted to get out some fixes for you. Some of the fixes are going to require larger changes and will have to wait for the next major patch. As always, if you have a suggestion or a problem you come across be sure to contact me on the forum or our discord!

Discord Link


Patch Notes 1.0.1.1

• Reworked how gravity works. I tightened it up so the player doesn't fall as fast. Physics is going to get a larger pass in the next major build.
• Bug: Fixed an issue with the advanced crafting quests all showing as bows
• The stoneworks quest no longer consumes your cobblestone
• Added darkling armor to Captain Sregor's loot list
• Reworked tower loot slightly
• Added missing tooltip for spell shape rune unlock
• Bug: Fixed a tooltip bug with armor inlays
• Bug: Fixed a bug where you couldn't stab enemies through an open door
• Grappling hooks can now collide with platforms
• Bug: The penetration rune wasn't properly serialized and was causing spell errors
• Bug: Fixed a bug where a consumable item in your offhand slot could remove an item
• Bug: Fixed a bug where completing a quest could put an item in your offhand
• Bug: The necromancer's dungeon quest reward changed to tiny power cores as intended
• Bug: Fixed a bug where you could close the escape menu while the options were open
• Bug: Fixed an achievement bug
• Bug: Fixed a problem with chest drops that wouldn't drop more than 1 item
• Bug: Fixed a problem with the spell editor when you left integer fields blank
• Bug: Xilith, corrupted, and agilite ore had wrong mining power levels. This has been corrected.
• Reconfigured messages to group creation and removal of entities for better multiplayer performance
• Bug: Fixed a bug where the player would keep moving when opening menus in game
• Bug: Platforms no longer block melee attacks
• Bug: Fixed dungeon skeleton's attack distance
• Bug: Fixed a problem where the door state check wouldn't communicate properly when a chunk loaded so the door appeared to be closed when it was open.
• Bug: Fixed a problem where the door could spam its animation
• Reduced the speed of skeleton casters… it's no longer a marathon to catch them
• Bug: Fixed a bug with mod loading
• Bug: Fixed a problem with not getting the base damage rune not appearing
• Changed how input messages are sent to the server for better multiplayer speed
Bug: Fixed an issue where entities wouldn't be able to request path information and would get stuck
0 comments Read more

About This Game

Explore, customize, and build across the world of Spoxel as you fight the otherworlders who have subjugated the land and forced the grounders below the surface. Use runes to construct custom powerful spells to use in your adventure or infuse weapons and armor with rare resources to create legendary items of power. Explore an infinite world and delve into other dimensions while you build a base to establish a foothold of power and defend it from your enemies!



Combine different materials and items to create different weapons and armor with unique traits and abilities. With the ability to move, rotate, scale and dye items that are added when crafting you can truly create unique armor and weapons that fit your character.



Create spells using a scratch based interface to create completely custom spells! Research and find new spell runes combinations to do everything from automining your resources to teleporting enemies into pits of lava.



Explore the vast world of spoxel and delve into a wide variety of biomes in your quest for power, loot, or maybe just the best chicken sandwich.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 and Later
    • Processor: Intel Core i3
    • Memory: 1 GB RAM
    • Graphics: 512MB and OpenGL 2.1 compatible GPU and 1024x768 resolution
    • Storage: 500 MB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Processor: Intel Core i5
    • Memory: 2 GB RAM
    • Graphics: 1GB and OpenGL 2.1 compatible GPU and 1024x768 resolution
    • Network: Broadband Internet connection
    • Storage: 500 MB available space
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: OSX 10.10 or Greater
    • Memory: 1 GB RAM
    • Graphics: 512MB and OpenGL 2.1 compatible GPU and 1024x768 resolution
    • Storage: 500 MB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: OSX 10.10 or Greater
    • Memory: 2 GB RAM
    • Graphics: 1GB and OpenGL 2.1 compatible GPU and 1024x768 resolution
    • Network: Broadband Internet connection
    • Storage: 500 MB available space
    Minimum:
    • Requires a 64-bit processor and operating system
    • Processor: Intel Core i3
    • Memory: 1 GB RAM
    • Graphics: 512MB and OpenGL 2.1 compatible GPU and 1024x768 resolution
    • Storage: 500 MB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • Processor: Intel Core i5
    • Memory: 2 GB RAM
    • Graphics: 1GB and OpenGL 2.1 compatible GPU and 1024x768 resolution
    • Network: Broadband Internet connection
    • Storage: 500 MB available space

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