Substance Painter is the reference texturing app for 3D professionals and enthusiasts. From AAA Game Developers to Indies, from Feature Animation to Visual Effects studios, the industry uses Substance Painter to bring their creations to life thanks to its unparalleled speed, flexibility and visual quality.
All Reviews:
Very Positive (90) - 82% of the 90 user reviews for this software are positive.
Release Date:
Nov 21, 2017
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Buy Substance Painter + Designer + B2M (Bundle)

Includes 3 items: Bitmap2Material 3, Substance Painter, Substance Designer

 

Recent updates View all (12)

August 2

Substance Painter 2018 Summer Update!



The team has been hard at work for the past 4 months to deliver a Summer release jammed packed with new features and improvements. From hobbyists and indies to high end visual effects studios, there is something for everybody in Substance Painter 2018.2.

Added/Changed
  • [SSS][Viewport][Iray] Generic subsurface scattering
  • [SSS] Sync MDL and subsurface scattering parameters
  • [SSS] Added a new grayscale channel named "Scattering"
  • [SSS][Shader Settings] Scattering type parameter for subsurface scattering (skin or translucent)
  • [SSS][Shader Settings] Scattering scale parameter for subsurface scattering
  • [SSS][Shader Settings] Scattering color parameter for subsurface scattering
  • [SSS][Display Settings] Scattering Sample count for subsurface scattering
  • [Shader][Iray] Integrate subsurface scattering MDL for Iray
  • [Shader] Shader update via the resource updater
  • [Shader] Update change log API and documentation
  • [Tool Properties][Proj] New parameters for the triplanar projection
  • [Viewport][Proj] Control Fill Layer properties in 3D view directly with manipulators (triplanar projection)
  • [Shortcuts][Proj] New shortcuts Q, W, E, R, T for triplanar projection manipulators
  • [Viewport][Proj] Control Fill Layer properties in 2D view directly with manipulators (UV projection)
  • [Shortcuts][Proj] New shortcut Q for UV projection manipulators
  • [Contextual Toolbar][Proj] Control triplanar projection manipulators
  • [Contextual Toolbar][Proj] Control UV projection manipulators
  • [Tool Properties] Disable texture tiling with projection and Stencil tool
  • [Stencil] Use non-squared images with the projection tool/stencil
  • [Stencil] Allow control of tiling mode in Properties window
  • [Stencil] Zoom is not centered on a non-tiling stencil
  • [Cameras] Import cameras from Maya, Max, Blender, Modo, DAE
  • [Cameras][Viewport] Select and control imported cameras in viewport
  • [Cameras][Iray] Select and control imported cameras in Iray
  • [Cameras][UI][New project][Project configuration] "Import cameras" is checked by default
  • [Cameras][Shortcuts] Add shortcuts "<" and ">" to switch between cameras
  • [Cameras][Viewport] Add frame in viewport
  • [Cameras][Viewport Settings] Control of frame opacity
  • [Cameras][Camera Settings] Maximum focal length at 500mm
  • [Cameras][Camera Settings] Expose ratio
  • [Cameras][Camera Settings] Add a lock option
  • [Cameras][Camera Settings] Add a restore option
  • [Cameras][Camera Settings] Add focus distance attribute
  • [glTF] Import of a glTF file
  • [glTF] Import ambient occlusion map
  • [Alembic] Import Alembic 1 frame with static geometry
  • [Shelf] Drag and drop materials directly onto the mesh using ID maps with a modifier (CTRL/Command)
  • [Layer Stack] Automatic ID mask creation with drag and drop of materials on mesh with ID maps
  • [Layer Stack] Automatic scroll of layers with drag and drop across the layer stack
  • [UI][Tool Properties] Expose Substance's preset
  • [UI][Help menu] Improvement of the Help menu
  • [UI][New Project][Project Configuration] Reorganization of the window
  • [UI][New Project][Project Configuration] Replace "Mesh" term by "File"
  • [UI][Substance] Display Substance attributes in UI
  • [Shortcuts] "F4" switches between 2D and 3D view
  • [Shortcuts] New shortcuts for toggle stencil "N" and quick mask "U"
  • [Substance integration] Take into account 'visible if' statements in the Substance parameters
  • [Viewport] Shadows not forced to be computed after camera move
  • [Content] Update MeetMat with imported cameras
  • [Content] Add a sample with subsurface scattering enabled - JadeToad
  • [Content] Add a new PBR project template with subsurface scattering enabled
  • [Content] Updated export presets to add new Scattering channel
  • [Content][Shelf] Added subsurface scattering support for: pbr-metal-rough, pbr-metal-rough-alpha-test, pbr-coated, pbr-spec-gloss
  • [Content][Shelf] Added Scattering channel to 5 smart materials (marbles and skins)
  • [Content][Shelf] 1 new jade Material
  • [Content][Shelf] 1 new wax Material

Fixed
  • [CMD] Different results using same command line with different versions
  • [TDR] If TdrLevel is set up you don't have any errors in your log
  • [Baker] Ambient occlusion map is flipped
  • [ID Map] Crashing when picking outside of 0-1 range
  • [Iray] Crash when switching texture sets and going back to Paint mode
  • [Viewport] Sync drop areas between viewports for drag and drop
  • [Engine] Moire artifact when tiling fill layers or painting small brush
  • [License] License service bad software version check
  • [License] Rework the way we handle authentication
  • [API] Call the `onNewProjectCreated` scripting API event even when creating with a template
  • [Shader] Compiled shader is not loaded from cache when shader file doesn't compile
  • [Shelf] Exporting HDR file from the shelf will output a file with clamped values
  • [Export] EXR export clamps RGB color values between 0-1
  • [Content] Procedural noise "3D Perlin Noise Fractal" is pixelated

Known Issues
  • Computation freeze on AMD VEGA GPUs
  • Huion tablet issue with shortcuts on Windows OS
9 comments Read more

June 28

Substance Painter 2018.1.3

A new hotfix release has been published:

Added
• [Preferences] Allow to save project when Painter restarts

Fixed
• [Plugin] Search in Substance Source plugin does not work
• [Smart Materials] Importing Smart Materials leads to a crash in some cases
• [Smart Materials] Deleting Smart Materials leads to a crash in some cases
• [Save] Saving leads to a crash in some rare cases
• [Shelf] Invert setting does not work on Cells 2 and Cells 3
• [Shelf] Typos in some Alphas
• [Shelf] Some substance materials do not render properly
2 comments Read more

Reviews

“Substance Painter is building its dominance as the best standalone texturing software for artists in the videogames industry.”
4.5/5 – 3D Artist Magazine

“I found Substance Painter incredibly easy to use and the workflow just seemed to make sense”
4/5 – 3D Total

About This Software

Substance Painter is the reference texturing app for 3D professionals and enthusiasts. From AAA Game Developers to Indies, from Feature Animation to Visual Effects studios, the industry uses Substance Painter to bring their creations to life thanks to its unparalleled speed, flexibility and visual quality.

You will get updates on Steam up to the end of 2018
Link your account to your Allegorithmic account to get 1 year of update from the purchase date on Steam

Substance Painter adapts to you, no matter your skill level
Use Smart materials and have textures wrap onto your objects automatically, throw particles to easily add weathering effects with the help of the integrated physics engine or paint precise micro-details accross complex asset spanning over dozens of textures sets or UDIMs.

Texture assets for any target renderer or game engine
Substance Painter is compatible with Unity, Unreal, Amazon Lumberyard, Adobe Dimension, VRay, Arnold, Renderman... you get the drift: no matter what your final platform is, Substance Painter can convert your textures into the right format and give you results as close as can be from what you see in the viewport.

Welcome to the community
The Substance community is made of some of the most helpful and talented artists in the world! Have a question or need some guidance? Join us on Discord or on our official forums, there is always someone ready to help.
Want a specific material or effect but don't have the skill or patience to create it yourself? Join the more than 100 000 users on Substance Share and download some of the 1 700+ free assets available to help you in your artistic journey.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 / 8 / 10 - 64 bit mandatory
    • Memory: 8 GB RAM
    • Graphics: Intel HD 5000 - IRis Pro 6200 - NVIDIA GeForce GTX 600 - NVIDIA Quadro K2000 - AMD Radeon HD 7000 - AMD Radeon Pro WX-serie / Pro Duo - AMD FirePro W-series / FirePro S-series
    • Storage: 1 GB available space
    • Additional Notes: Integrated GPUs are not recommended
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 / 8 / 10 - 64 bit mandatory
    • Memory: 16 GB RAM
    • Graphics: 4GB+ of Video RAM
    • Storage: 2 GB available space
    • Additional Notes: Integrated GPUs are not recommended
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: 10.10
    • Memory: 8 GB RAM
    • Graphics: 2GB of Video RAM
    • Storage: 1 GB available space
    • Additional Notes: Only official Apple configurations are supported
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: 10.10
    • Memory: 16 GB RAM
    • Graphics: 4GB+ of Video RAM
    • Storage: 2 GB available space
    • Additional Notes: Only official Apple configurations are supported
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Ubuntu 12.4 / CentOS 6.6
    • Memory: 8 GB RAM
    • Graphics: Intel HD 5000 - IRis Pro 6200 - NVIDIA GeForce GTX 600 - NVIDIA Quadro K2000 - AMD Radeon HD 7000 - AMD Radeon Pro WX-serie / Pro Duo - AMD FirePro W-series / FirePro S-series
    • Storage: 1 GB available space
    • Additional Notes: Mesa drivers on Linux are not supported
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Ubuntu 12.4 / CentOS 6.6
    • Memory: 16 GB RAM
    • Graphics: 4GB+ of Video RAM
    • Storage: 2 GB available space
    • Additional Notes: Mesa drivers on Linux are not supported

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