Combos, spaceships and explosions! - Pterodalien takes another step forward in the evolution of Shmups. Master the new Combo-System to get all 48 achievements. Gather XP and balance the pros and cons of your next ship-upgrade. - Jump now into your Cockpit!
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Release Date:
Dec 5, 2017
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Shmuppers unite! - If you like Danmaku (Bullet Hell) or no Bullet-Hell - Early Access is your chance to play Pterodalien and help to refine the game, as the final changes are made ahead of full launch. The Early Access is intended to gather your feedback while finishing the game and move the game in Players direction. - The game is being developed for a long time to start the Early Access with the highest quality possible.”

Approximately how long will this game be in Early Access?

“This depends on many things - most of all from the feedback of the Early Access Players. But anyway it is planned to release roughly in 3 weeks.”

How is the full version planned to differ from the Early Access version?

“Again this depends strongly on the feedback and whishes from the players. It is intended to release a more polished version of the game and integrate user feedback that is easy to implement but has a big impact on the quality. In particular, it is intended to improve the field of sound, making the bosses explode more dramatically and add more feedback to the player. - And the most important players are welcome to bring in their own ideas.”

What is the current state of the Early Access version?

“The actual status of the Early Access version is a potential master version. It contains all playable features which are listed below:

- 48 achievements

- The player is able to earn and use upgrade points (attributes) after a Level-UP

- The player can choose between different upgrades: main-gun, lasergun, homing-missle, Rocket, Speed, Health.

- Upgrades have a trade-off... For example, the homing-missile makes an easy hit but only a hit with the main-gun brings aditionally XP for you next Level-Up. - E.g. aditionally main gun upgrades reduces the speed.

- Combo-system: you can get an XP-Bonus for 3-of-a-type 4-of-a-type and 5-of-a-type, also another XP-Bonus for a 3+2 combo.

- Ranksystem: Raise your Rank by collecting Achievements

- Bullet-Hell option: Decide between Bullet Hell or less Bullets - shoot a lot of enemy bullets - evade the rest

- 11 stunning sci-fi levels

- Alien Boss Broadcast - Aliens Characters are giving comments/taunts during the bossfights.

The game has a lot of different types of enemy spacecrafts and turrets to shoot.”

Will the game be priced differently during and after Early Access?

“It is planned to gradually raise the price as new content or features are shipped.”

How are you planning on involving the Community in your development process?

“Users can give there feedback and whishes for small adjustments and optimizations that fit to the gameplay, scope and content of this small game from an indie-selfpublishing-studio. In this case appropriate solution will be found. - Every user should break up feedback in smallest peaces to speed up the process of improvement and use these questions. Here is an example situation for user feedback:
1. What is the problem?
Example: The game is too hard for me.
2. Where does the problem occur / where can I find the problem?
Example: I cannot pass Level 2.
3. Why is this a problem?
Example: After trying 10 times, it is too hard - I want to give up.
4. What would be a solution for this problem?
Solution 1: Less enemies in Level 2.
Solution 2: Reduce the cost of bombs.

In such case another solution which would not effect other players could be suggested and make a drop of a free shield after 10 attempts.

Here is another example of potentiell user feedback: The game is too short, please add the double of the content.

In such case it would be mentioned that this is out of scope. But the wish for more content could be taken on the backlog for a potential DLC or the sequel.

So as a result: Feedback on e. g. ballancing could be involved. Bigger wishes like enlarging the scope could be considered for sequels.

In case there would be a change request that would lead to the event that savegames would not work anymore. The best effort would be met to let the community know ahead and a democratic solution would be found.”
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About This Game

The world is under siege by an alien armada. - Fight the aliens back and destroy the master alien ship. To get there you must close the 5 Gates.
We know you have saved the world a lot of times, that is why we need you as a pilot to do it again. - Join now!

Pterodalien is the next Shoot 'em Up which takes another step forward in the evolution of the shmup-genre. As the story is made for players who act up to the principle "first shoot - ask questions later" the sophisticated gameplay-cycle gives the succesfull player the opportunity to stand out from the other players to get all the 48 achievements.

Now as the mission is clear the player will be equiped with high-tech space ship that can be upgraded. The player is able to earn upgrade points (attributes) after a Level-UP in the experience-system. The player can choose between different upgrades: main-gun, lasergun, homing-missle, Rocket, Speed, Health. - But decisions should be chosen wisely because some upgrades have a trade-off... So for example a homing-missile makes an easy hit but only a hit with the main-gun brings aditionally XP for you next Level-Up.

In the tradition of Shmups, Pterodalien has it's own combo-system: with each alien ship you shoot you will get a card from the type of alienship you have shot, you can get an XP-Bonus for 3-of-a-type 4-of-a-type and 5-of-a-type, also another XP-Bonus for a 3+2 combo. But it is not that easy, the player starts with the chance for a 3-of-type, once this is reached the chance counter raises to 4. Then the player is able to reach a 4-of-a-type and so on. In case the player is not succesfull the counter is reset to 3. - So the succesfull player will first aim and then shoot.

After making achievements the player will get aditionally rank-points with reaching certain amounts the player will be promoted and reach a higher rank.

Pterodalien comes with 11 stunning sci-fi levels each of them has boss-fights

Many Alien Bosses have a character and are giving comments during the bossfight

The game has a lot of different types of enemy spacecrafts and turrets to shoot

System Requirements

    Minimum:
    • OS: Win 8
    • Processor: i3
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX 760 or AMD equivalent
    • DirectX: Version 11
    • Storage: 4 GB available space
    Recommended:
    • OS: Win 10
    • Processor: i5
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX 760 or AMD equivalent
    • DirectX: Version 11
    • Storage: 4 GB available space

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