Welcome to the metaverse! A shared social universe where both casual users and creators coexist. Play and explore with your friends, collaborate with your coworkers or grab powerful building tools and create something new right inside VR.
All Reviews:
Very Positive (63) - 90% of the 63 user reviews for this game are positive.
Release Date:
May 4, 2018
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“NeosVR is a project with high ambitions and currently being developed by a single developer with the help of a business partner to handle the runnings of our startup and all the things around it.

As such, many of its features aren’t yet fully developed, others are still in prototyping stage and difficult to use and many of its subsystems aren’t yet accessible at all. A good chunk of the time is currently being devoted to creating some content for the system as well.”

Approximately how long will this game be in Early Access?

“We expect the project to continue maturing within the following year, especially with the help of the community. As we continue to work on it, it'll gradually keep becoming more stable and well rounded, usable for more and more applications.

Once we feel that a newcomers don't need the "This might have some basic usability issues that I need to be aware of" mentality when working with Neos, we'll put it out of the Early Access. However we expect this to be a very gradual process.”

How is the full version planned to differ from the Early Access version?

“While Neos doesn't have a well defined "Full Version", as there will always be more features, content and systems to add, there are several major features that will be added to the system.

The primary one is powerful dynamic loading and synchronization of assemblies, instead of preloading them explicitly as mods. However due to security reasons, we have postponed this feature until we integrate Chromium’s sandbox.

We're also working on many other subsystems that will make Neos usable as a VR art and music studio, such as editing audio, animation, integration with more hardware, as well as interfacing with external languages, scripts and devices to widen the possible applications of the system.

There will also be many more performance and bandwidth optimizations and extensions to Neos' novel data model, which will make it easier to build a wider variety of networking applications with ease, increase their potential complexity and run them on wider variety of hardware.”

What is the current state of the Early Access version?

“Neos is already a very powerful system, allowing users to build, edit and experience in implicit multiplayer VR with a wide range of features (see the description section) that make it applicable to many scenarios, from entertainment to professional use.

The core has also been stabilized over the years, being able to run for hours without a crashes or synchronization errors, with only a few rare bugs remaining to hunt down.”

Will the game be priced differently during and after Early Access?

“Neos itself will remain free for non-commercial use in the future, however the pricing of the extra cloud services (like storage, networking or data processing) will be subject to change, as we figure out the usage patterns and how much these services cost on our end.”

How are you planning on involving the Community in your development process?

“Community involvement is crucial to Neos. While we try to provide a variety of features and content ourselves, it is ultimately made to enable you to build new VR worlds, virtual tools and applications and share them with other users.

Whether you are an artist, casual user, scientist, hobbyist builder or seasoned developer, your experience with the system and feedback will help us shape its features, improve ease of use and set priorities for further development.

We want to support and feature your creations and contributions to Neos and use whatever resources we'll have at our disposal to reward the best and most promising creators among you.”
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VR Supported

Play Neos VR

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Recent updates View all (8)

May 12

Neos now features full Index controller (Knuckles) support with finger tracking for any avatar

Hello everyone!

I'm happy to announce that Neos now has full Valve Index controller (previously known as Knuckles) support, with full natural finger tracking for any imported avatar.

Majority of avatars should work out of the box with no setup required thanks to automatic retargeting. The system works with Touch controllers, Vive wands and Leap Motion as well, so you can test them out! If you run into any issues with your rig, let me know!

Check out the system in action with a bunch of different avatars:
https://www.youtube.com/watch?v=pkqJOL5mZcw

Current requirements for the automatic setup is a thumb with at least two fingers, each with at least two segments and proper naming (thumb, index/point, middle/mid, ring, pinky/little are accepted names) or five fingers with at least three segments each when required bone names aren't present.

If your avatar doesn't fit this criteria, you can setup the system manually using this tutorial (the avatar in the video will now setup automatically, but the process is same for ones that don't):

https://www.youtube.com/watch?v=xalOyb5XhbM

If you run into any issues you can ask at our official Discord server and you can also support the development on Patreon:

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April 10

Announcing Neos Content Contest with $700 in prizes

Hello Neos VR Community!

We're very excited to announce our first Neos Content Contest, where you can win prizes for creating cool content in Neos VR.

This contest has officially started on April 7th at our second community meetup, but there is still plenty of time to join. You have until May 7th to submit your creations.

https://www.youtube.com/watch?v=DnPjr-ovXok

What are the prizes?
  • 1st place: $400 in Neos Credits and a 3D NCC diamond trophy
  • 2nd place: $200 in Neos Credits and a 3D NCC golden trophy
  • 3rd place: $100 in Neos Credits and a 3D NCC silver trophy
Each winner will also receive their own unique name badge, with the rest of the contestants receiving a participation badge, to show that they were part of our very first contest.

Each contestant can submit up to three entries. Collaboration is also allowed, but each team will have to split the prize. Unique badges will be awarded to each team member.

You are allowed to create whatever you imagine, worlds, objects, avatars, particle effects, gadgets, logix scripts, games, art, anything at all!

You are also allowed to use preexisting content, but you are required to do something original with it. Simply importing existing models without any modifications or interactivity won't qualify.

All content must be submitted as a world orb with a tag name under as NCC. Content will be judged on multiple categories such as interactivity, originality, audio/visual and overall experience. We are looking for diverse content, so any type has chance to win!

We are all very excited too see what incredible things this community can build out this month. We will be announcing all winners on May 14th 2019. Each Neos Team member will be voting for their favorite experiences. In case of a tie, it will be broken by Frooxius (me).

What do you need to get started?



Install Neos VR from Steam (it's free!)

Join our Discord - you can get help and share your progress with the community

We'd also like to give special thanks as well to our sponsors and allowing for a bigger prize pool for our first NCC contest! We are a small, but passionate team and it makes us happy that we can support our creative community this way.

And also big thank you to our Patreon supporters, whose passion and support keeps moving this project forward.

Some community-made tutorials to get you started:

(you can find more tutorials in Neos)

Introduction to NeosVR

Material Gun

Basic Avatar Setup

Particle Creator Interface

Basics of developing in multiplayer VR

How to import avatars and setup a jaw bone

Import model, make it spin

Lighting tutorial

Creating skyboxes

If you have any questions or feedback, feel free to ask! Thank you for your attention and see you in the metaverse!
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About This Game



Neos VR is built to be like the real world, but without the pesky laws of physics! Meet your friends and coworkers no matter where they are, explore worlds created by the community and import your own models, videos, images, audio files and more, all in realtime.

If you feel like it, you can grab any of the building tools and start creating (or editing) anything from an avatar, interactive object to an entire world. Neos makes no distinction between entities, everything is accessible, editable and programmable (as long as you have the permission to do so).

Editing can be as simple as gluing things together, putting a material into a material gun and shooting the surfaces in the world or fiddling with particle system knobs. There’s also more advanced visual scripting,and scene inspectors for editing object and component hierarchy. Did we mention that you do all that in VR and multiplayer too? It’s like being inside a game engine!

We have taken great care to build Neos to be very futureproof and versatile, no matter who you are and what your background is. It’s based on novel engine architecture designed and programmed from the ground up to give you unprecedented amount of control.

You can make Neos into whatever you want it to be, focusing on what you want to do inside in VR, with Neos transparently making sure that everything part of a single virtual universe, where sharing what you made is as simple as handing it to others or sending via message.

So come and become part of our amazing community, whether you want to just hang out, visualize your models, build a cool world or a silly item, or even collaborate on projects with engineers and scientists. Neos is a metaverse for all of us.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7
    • Processor: Intel Core i5-4590 AMD FX 8350 (equivalent or better)
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GTX 970 AMD Radeon R9 290 (equivalent or better)
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Additional Notes: Requirements vary depending on content. In on-screen mode they can be lower.
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 1060 AMD RX 570 (equivalent or better)
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 10 GB available space

What Curators Say

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