Kanova is a simple, easy to use, VR enabled, 3D sculpting application. It uses the patented 3D Adaptive Distance Field (ADF) technology developed by Foundry. Clay-like materials can be manipulated to create 3D assets on both the desktop and within a VR environment.
All Reviews:
Mostly Positive (39) - 79% of the 39 user reviews for this software are positive.
Release Date:
Apr 16, 2018
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Early Access Software

Get involved with this software as it develops.

Note: This Early Access software is not complete and may or may not change further. If you are not excited to use this software in its current state, then you should wait to see if it progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Kanova is a new VR enabled sculpting application from Foundry. Before we go too far with the development we'd appreciate more user input into how the features are implemented. Do you enjoy creating with new 3d mediums? Click that buy button (it's FREE) and provide us with your honest and constructive feedback. We appreciate the support of the Steam community during this very early phase of Kanova's development.”

Approximately how long will this software be in Early Access?

“We anticipate the Kanova early access program to run for a period of 6 months. At which time we will make the decision to go forward with a commercial product or go back to the R&D Lab to come up with another more suitable product idea.”

How is the full version planned to differ from the Early Access version?

“Kanova 1.0 will contain as many of the prioritized user-requested enhancements and bug fixes that we can squeeze in. If we reach the end of the early access period and don't have a suitable product we may choose to extend or go back to the R&D Lab to come up with another more suitable product idea.”

What is the current state of the Early Access version?

“The current Early Access version of Kanova supports sculpting in VR, on the desktop, or both using a variety of brushes. It is possible to use Kanova without any VR equipment.

The Kanova Early Access version supports pen input on the desktop, in addition to mouse and keyboard. For VR input, Kanova Early Access supports HTC Vive & Oculus Touch controllers.

Currently, there is not support for Windows Mixed Reality.

The Early Access release may contain some bugs (we recommend saving your creations regularly!). Performance is not yet fully optimized: it's reasonable in most cases, but we're still improving it.

Feature Highlights
• Editing scenes using Kanova in desktop mode and within the VR environment
• Selecting different modeling tools
• Creating multiple layers
• Sculpting and painting in color
• Exporting to Sketchfab format”

Will this software be priced differently during and after Early Access?

“Upon completion of the Early Access program there will be a price increase.”

How are you planning on involving the Community in your development process?

“We appreciate the support of the Steam community during this very early phase of Kanova's development. Your feedback will be applied to our decisions to continue the product development process and finalize the feature set.”
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Use Kanova

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Recent updates View all (15)

December 24, 2018

Kanova 1.0v1b8 is out!

Just in time for the holidays, here's a new and improved version of Kanova for you!

This version introduces the new Copy To Clay feature which lets you convert a reference model into something you can sculpt. If you want to bring in a base model to start your sculpts from, this for you. You can also use it as a way to create custom brushes in other packages and bring them into Kanova.

The full release notes are below. Let us know what you think in the discussion forums. We hope you enjoy it!

New features

Copy to Clay
  • Convert a reference model into a sculptable layer.
  • Select a reference model layer, then click the Copy To Clay button in the Layers panel. You will see some options; once you’ve set those, press the Copy To Clay button again to start the process. The options are:
    • Size %
      How much of the sculpting area the converted model should occupy.
    • Resolution
      The maximum subdivision level for the converted model.
    • Coarseness
      How coarsely or finely details will be captured relative to the resolution.
    • Inside Threshold
      Threshold used by our inside/outside calculation to determine whether a sample point is inside or outside the model. Any value higher than 1.0 will work for a well-formed input mesh. If your input mesh has unclosed areas or self-intersections, setting this to a higher value may produce a more accurate result.
    • Shell Only
      If checked, generate a “shell” instead of a solid model. This produces clay only within a small radius of the input triangles, so your converted model will be hollow. It is faster than generating a solid model and doesn’t have any problems with unclosed areas or self-intersections.
    • Shell Thickness
      The distance from a triangle that we consider to be “inside” the shell. A low value will give output which looks very close to the original model but may have problems with thin areas, whereas a high value will make the output look inflated.
  • While copying to clay, you will see a progress bar. You can cancel the operation by clicking the Cancel button to the right of the progress bar, or by pressing the Esc key.
  • When copying to clay is complete, the original reference model will be hidden and the new clay copy of it will automatically be selected.

Change the resolution of an existing layer
  • Select a sculptable layer and click the “Change Res” button in the Layers panel. You’ll see some options; once you’ve set them, press the Change Res button again to start the process.
  • One of the options is a Resample check box. This only applies when you’re increasing the resolution. When you are, then if this button is checked Kanova will attempt to capture more detail by subdividing the model where necessary.
  • You can cancel this by either pressing the Esc key or clicking the Cancel button on the right hand side of the progress bar.

Other features
  • When loading a reference model, you can choose whether to put all the geometry onto a single layer or on a separate layer for each material/group.
  • Exit Kanova from VR

Removed features
You can no longer specify a file to load on the command line. This causing problems when running Kanova through some external validation tools. We don't think any of you were using that feature, but if you were and would like it back please let us know.

Changes
  • The “lights follow camera” option is now on by default.

Bug fixes
  • Fixed a crash when changing layers after undoing.
    Fixed a case where Kanova could get stuck continually switching back and forth between layers, especially on larger models.
  • The “reset layer” button wasn’t working correctly for reference model & reference image layers.
  • If Kanova is launched from the command prompt, don’t automatically close the command prompt window.

By the way, if you're wondering what happened to the 1.0v1b7 release: there never was one. We were so excited about this release we incremented the version number twice! :-)

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About This Software

Kanova is a simple, easy to use, VR enabled, 3D sculpting application. It uses the patented 3D Adaptive Distance Field (ADF) technology developed by Foundry. Unlike other tools on the market, Kanova can be used in pure VR form, for creative exploration, or as a hybrid/VR desktop application. Artists can further refine and develop creations by exporting to Foundry's 3D content creation platform, Modo and Modo indie.

Sculpting in VR completely changes artists typically approach creating 3D objects. Freeing them from learning technical tools and terminology and allowing them to intuitively sculpt 3D objects in a natural fashion. The simplified nature of Kanova's interaction means that it appeals to first time users to 3D as well as seasoned artists and industry professionals, giving each a unique tool from which to create 3D artwork.

Feature highlights include:
  • Editing scenes using Kanova in desktop mode and within the VR environment
  • Selecting different modeling tools
  • Creating multiple layers
  • Sculpting and painting in color
  • Exporting to Sketchfab format

The Kanova User Guide provides details on the features available and how to access them using the Kanova desktop application and from within the VR environment.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Processor: Intel Core i5-4590 or equivalent AMD processor
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 970 or AMD Radeon R9 290
    • Storage: 2 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Processor: Intel Core i5-4590 or equivalent AMD processor
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GTX 970 or AMD Radeon R9 290
    • Storage: 2 GB available space
    • Additional Notes: VR hardware is optional. Pen input is supported.

What Curators Say

3 Curators have reviewed this product. Click here to see them.

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