Kanova is a simple, easy to use, VR enabled, 3D sculpting application. It uses the patented 3D Adaptive Distance Field (ADF) technology developed by Foundry. Clay-like materials can be manipulated to create 3D assets on both the desktop and within a VR environment.
All Reviews:
Positive (33) - 81% of the 33 user reviews for this software are positive.
Release Date:
Apr 16, 2018
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Early Access Software

Get involved with this software as it develops.

Note: This Early Access software is not complete and may or may not change further. If you are not excited to use this software in its current state, then you should wait to see if it progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Kanova is a new VR enabled sculpting application from Foundry. Before we go too far with the development we'd appreciate more user input into how the features are implemented. Do you enjoy creating with new 3d mediums? Click that buy button (it's FREE) and provide us with your honest and constructive feedback. We appreciate the support of the Steam community during this very early phase of Kanova's development.”

Approximately how long will this software be in Early Access?

“We anticipate the Kanova early access program to run for a period of 6 months. At which time we will make the decision to go forward with a commercial product or go back to the R&D Lab to come up with another more suitable product idea.”

How is the full version planned to differ from the Early Access version?

“Kanova 1.0 will contain as many of the prioritized user-requested enhancements and bug fixes that we can squeeze in. If we reach the end of the early access period and don't have a suitable product we may choose to extend or go back to the R&D Lab to come up with another more suitable product idea.”

What is the current state of the Early Access version?

“The current Early Access version of Kanova supports sculpting in VR, on the desktop, or both using a variety of brushes. It is possible to use Kanova without any VR equipment.

The Kanova Early Access version supports pen input on the desktop, in addition to mouse and keyboard. For VR input, Kanova Early Access supports HTC Vive & Oculus Touch controllers.

Currently, there is not support for Windows Mixed Reality.

The Early Access release may contain some bugs (we recommend saving your creations regularly!). Performance is not yet fully optimized: it's reasonable in most cases, but we're still improving it.

Feature Highlights
• Editing scenes using Kanova in desktop mode and within the VR environment
• Selecting different modeling tools
• Creating multiple layers
• Sculpting and painting in color
• Exporting to Sketchfab format”

Will this software be priced differently during and after Early Access?

“Upon completion of the Early Access program there will be a price increase.”

How are you planning on involving the Community in your development process?

“We appreciate the support of the Steam community during this very early phase of Kanova's development. Your feedback will be applied to our decisions to continue the product development process and finalize the feature set.”
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Use Kanova

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Recent updates View all (14)

September 7

Kanova 1.0v1b6 released!

We have a brand new early access version of Kanova for you to play with this weekend with loads of features and improvements including the beginning of our kitbashing feature-set.

The changes are as follows below:

New features
  • Custom brushes!
    • You can copy a layer that you’ve sculpted to use as a brush right now.
    • You can save a layer as a brush file.
    • There is a new custom brush browser:
    • On the desktop, go to the View > Panels menu and choose Brushes to show it. Double click on a brush icon to activate it or a folder icon to change into that folder.
    • In VR this is on a new Brushes tab. Single click on a brush icon to activate it or a folder icon to change into that folder.
    • Saved brushes have the extension .kbrush
    • You can add a new brush to your collection by copying the .kbrush file into your Documents/Kanova/Brushes folder.
    • Custom brushes are suitable for stamping at the moment but performance is not yet good enough to use them for a continuous stroke.
  • The default location for all per-user Kanova content is now your Documents/Kanova directory.
      tunables.ini now lives in this folder. If you had a custom tunables.ini file before, you must move it into Documents/Kanova or it will be ignored.
    • There are separate subdirectories for sculpts, brushes, reference models, reference images, shaders, etc.
    • You can add custom shaders by dropping them into Documents/Kanova/Shaders. If you had any custom shaders before, you must move them into Documents/Kanova or they will not be detected.
    • You can add custom brushes by dropping a .kbrush file into Documents/Kanova/Brushes.
  • Thumbnail image for your scene
    • You can capture a thumbnail image for your scene. Go to the Edit menu and choose Capture Thumbnail.
    • When you save your scene after capturing a thumbnail, the thumbnail will be embedded in the .dfm file.
    • The file browsers have been modified to display these thumbnails when available.
  • You can enter a hex value for a color:
    • Click on the label which shows the hex value of the current color & it will change into an editable field. Type in a value then press Enter or Return to accept it; press Esc or move input focus out of the field to cancel.
    • You can type in hex values of the form #rgb, #rrggbb, #rrrgggbbb, #rrrrggggbbbb. Hex values must always start with a ‘#’.
    • You can also type in color names, like “white”, “cyan”, “silver”, “red”, etc. The full list of accepted names is here: https://www.w3.org/TR/SVG/types.html#ColorKeywords
      Color names and hex values are case-insensitive.
  • ADF cleanup improvements:
    • Cleanup now runs automatically during idle time; you can interrupt it at any time to start a new stroke or perform some other action.
    • Just-in-time cleanup is done automatically where necessary during a stroke.
    • Idle-time cleanup and just-in-time cleanup are both disabled by default for now because we’re still working on some performance issues. They can be enabled under the debug menu.
    • Removed the old options for different cleanup types (Manual, Postprocess or Just-In-Time).

    Removed functionality
  • You can no longer save in older versions of Kanova’s file format.
    • You can now only save in v8 of the file format, which is the latest at time of writing. This uses a lot less disk space than earlier versions and supports all of Kanova’s current features.
    • You can still load files in older versions of the file format. You will not lose any of your sculpts!
    • If you re-save an older file, it will be saved in the latest version of the file format - and it will almost certainly get a lot smaller as a result.

    Bug fixes
  • ADF cleanup works with all meshing algorithms now; previously it only worked with DF3DMesh.
  • More accurate tracking of whether the file has been modified or not:
    • Previously, undoing back to the last point where the file was saved would still show the file as modified.
    • The current file would sometimes be shown as modified even if it hadn’t been changed since it was loaded or created.
  • Kanova wasn’t exiting cleanly from SteamVR
    • After exiting, Steam still showed Kanova as running. You had to exit from SteamVR as well before you could restart Kanova.
  • If you used a keyboard shortcut involving the Ctrl key which popped up a dialog (e.g. Ctrl+O to open a file), it would toggle the Erase modifier.
  • If you used a keyboard shortcut involving the Shift key which popped up a dialog (e.g. Ctrl+Shift+A for “save as…”), your current brush would be switched to the Smooth tool.
  • Crash when loading an OBJ file as a reference model if the OBJ file doesn’t contain vertex normals and at least one of vertex colors or UVs.
  • If the filename entered into a save dialog did not have an extension, no default extension was being added. This affected saving a Kanova scene, exporting a scene and saving a screenshot.

    Known bugs
  • Some older files no longer load correctly, they appear to have chunks missing. You should not resave over any files where you notice this problem. Any files created with 1.0v1b3 or later should be unaffected.
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September 6

Kanova Live Stream #7 Turtle pt. 2 and Kitbashing Preview!

Kanova has been developing beautifully over the past few weeks and Foundry has some big updates to share. Join us Friday, September 7th at 12:00 PM PST for the second half of the “Alligator Snapping Turtle” timelapse, a kitbashing feature-preview"woohoo!" and a short QA session with Kanova developer, Vilya Harvey. This should be a very interesting stream, make sure to tune in!



https://youtu.be/eEYHaNFDNEo
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About This Software

Kanova is a simple, easy to use, VR enabled, 3D sculpting application. It uses the patented 3D Adaptive Distance Field (ADF) technology developed by Foundry. Unlike other tools on the market, Kanova can be used in pure VR form, for creative exploration, or as a hybrid/VR desktop application. Artists can further refine and develop creations by exporting to Foundry's 3D content creation platform, Modo and Modo indie.

Sculpting in VR completely changes artists typically approach creating 3D objects. Freeing them from learning technical tools and terminology and allowing them to intuitively sculpt 3D objects in a natural fashion. The simplified nature of Kanova's interaction means that it appeals to first time users to 3D as well as seasoned artists and industry professionals, giving each a unique tool from which to create 3D artwork.

Feature highlights include:
  • Editing scenes using Kanova in desktop mode and within the VR environment
  • Selecting different modeling tools
  • Creating multiple layers
  • Sculpting and painting in color
  • Exporting to Sketchfab format

The Kanova User Guide provides details on the features available and how to access them using the Kanova desktop application and from within the VR environment.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Processor: Intel Core i5-4590 or equivalent AMD processor
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 970 or AMD Radeon R9 290
    • Storage: 2 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Processor: Intel Core i5-4590 or equivalent AMD processor
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GTX 970 or AMD Radeon R9 290
    • Storage: 2 GB available space
    • Additional Notes: VR hardware is optional. Pen input is supported.

What Curators Say

3 Curators have reviewed this product. Click here to see them.
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