Drop into massive, alien-built arenas and begin the frantic search for weapons and gear - all while trying to stay one step ahead of the advancing plasma field… or the sights of other contenders. ION offers its players a skill-driven, first-person-only Battle Royale all built into a unique sci-fi universe.
All Reviews:
Mixed (4,051) - 68% of the 4,051 user reviews for this game are positive.
Release Date:
Jul 12, 2018

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Considering the size and scope of Islands of Nyne, Early Access allows us to involve the community throughout development and garner as much feedback as possible to ensure a polished and high-quality game upon full release. This allows the community to not only enjoy the game throughout the development process but be a part of it as well.”

Approximately how long will this game be in Early Access?

“Islands of Nyne will remain in Early Access for approximately 1 year.”

How is the full version planned to differ from the Early Access version?

“In addition to offering a wider variety of weaponry and items to loot, the following features are on our Islands of Nyne 1.0 roadmap:

  • Stable 100 player servers
  • A dedicated competitive mode promising reduced RNG
  • Skill-based rewards and achievements
  • A robust character customization system complete with a variety of character models to choose from
  • 2 more maps
  • Death cam replays
  • More custom server options
  • Detailed player profiles
  • General polish: balance tweaks, bug fixes, gameplay improvements, and optimizations

What is the current state of the Early Access version?

“Islands of Nyne has undergone extensive testing during its Pre-Alpha and Alpha phases throughout its years of development, and as such, its current state can be considered more polished than most titles on Early Access. Crashes should be extremely rare, performance on both the client-side and network should be comparable to most Early Access titles in the same genre if not better, and most importantly, gameplay is fun and relatively balanced. Despite its current state of polish, we will continue to closely monitor player experience so that we can respond to any bug reports or balance issues with haste. We don't sleep here at Define Human Studios.

In terms of features, our Early Access version offers player matchmaking lobbies, server side eSports tournament settings, a competitive ranking system, in-game squads & proximity VoiP, a robust Anti-Cheat, private servers, player stats, and global/friends-only leaderboards.”

Will the game be priced differently during and after Early Access?

“Price may increase moderately once out of early release.”

How are you planning on involving the Community in your development process?

“We actively monitor our Discord and community forums and regularly send out surveys after a patch is rolled out. In addition to engaging with our community, we work closely with eSport professionals in the Battle Royale space and host developer vs community events to gather feedback on new features and further develop the game's meta. Community feedback is extremely valuable to us and we encourage all players to submit any they consider constructive to the game's betterment.”
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Recent updates View all (3)

August 11

Early Access Patch notes - 1.3



Hey everyone!

We’ve rolled out another batch of fixes that should address some of those fun edge-case bugs such as your character getting stuck or involuntarily turning into a suicide bomber when swapping from a primed nade. We’ve also added in some QOL improvements such as making the console key (~) toggleable and keeping your mouse locked to the game window when in window or borderless mode (this one was annoying, we know). Voip is back and I should also mention that we’ll be rolling out another small patch sometime soon which fixes the p90 reload ammo bug and disables kill trading.

Having said that, after the incredible amount of pressure and time constraints this team has been under for the last few months prepping for EA (welcome to game development!) we are finally able to take a step back, re-assess how we can improve studio operations from a macro-level, and most importantly, address some of the core gameplay issues we’ve been tracking based on your feedback and our own experiences. We have a direction, we have tangible goals, and we will be working hard on reaching them. Please know that these things don’t just take a couple of weeks to fix and your patience will be required here. I’ll be posting more about these issues in addition to a roadmap of sorts in the coming days. Just know that we’re incredibly excited about what’s to come!

Bug Fixes
  • Fixed several collision issues around the map that would get players stuck

  • Fixed a bug where people could use a jumppad to get on top of the ancient forest trees and sit on them

  • Fixed unequipped primed grenades blowing up in your face

  • Fixed not being able to jump though a few windows in Mansion

  • Fixed attachments dropping when picking up an attachable one in the event that all attachment slots are full

  • Fixed double key binding for squad voip default ‘Y’ key

  • Fixed right click ‘spectate next player’ action not working

Level Design
  • Added more loot spawns to Monument, Crater, Colloseum, Hill Ruins, and Garden locations

  • Expanded the Garden location

Gameplay & Misc
  • Re-enabled VOIP (!) (NOTICE: any racism or abusive language will result in a ban)

  • Tweaked rank thresholds for a more even spread

  • Added new items M9a1 | Nebula Meltdown and M1014 | Biohazard to the item store, replacing the expired ones

  • Greatly improved server performance right when players land at start of match. (occasionally players wouldn’t be able to pick up items for 10-30 seconds)

  • Added more final safe zone possibilities

  • Added a setting to enable/disable the console key (default ~ key)

  • In-game interfaces now keep the mouse locked to the game window

  • Added Indoor sound volumes to Rome buildings

  • Added “Gamesparks unable to connect” message

  • Reduced announcer and drop-in music volume
33 comments Read more

July 22

Early Access Patch Notes - Hotfix 1.2



Hi everyone,

Our 2nd hotfix is in! With Islands of Nyne having been out on Early Access for a little more than a week we’re trying our hardest to address any bugs, big or small, that are impacting your gameplay experience. Our PR team, volunteer testers, QA team, and us Devs are in the trenches pulling as much feedback and player reports as possible and addressing them as quick as we humanly can. For the most part, this patch should stitch up some of the more obvious issues that we’ve seen around the Dome. There are still some rare edge case bugs out there that we’re currently investigating, but rest assured we’ll be killing those off soon enough. In addition to balance tweaks, optimizations, and bug fixes, we’ll also be rolling out more content over the next few weeks. With that in mind, we’ll be working on getting an experimental test server up and running that allows anyone to jump in and offer feedback on any new features or changes that are currently in a WIP state. I for one am definitely excited to get that going.

Many of you have also been asking when we’ll start to support and grow ION’s competitive scene. The potential is IMMENSE and we know it! It’s what we’ve been shaping this game around since day 1. However, before we get our private servers and 3rd party matchmaking setup we want to first make sure the game is completely stable and devoid of any hiccups or exploits that could heavily impact competitive play. We don’t have a timetable on when that will be, but we will be closely monitoring gameplay and exploit/bug reports to gauge when ION is in an acceptable state for competitive play. Please also be aware that we’re still investigating an issue where servers can hang for a short period of time directly after dropping in. It’s at the top of our list!

Bug Fixes
  • Fixed helmet not providing HUD enhancements

  • Fixed not being able to sprint after switching weapons when using toggle aim

  • Fixed disconnect while spamming slow blood loss when being revived

  • Fixed downed (but not out) players not counting as kills on victory

  • Fixed knife material issues on Cauterize skin

  • Fixed equipped skins still equipped on character in-game even after they've been sold or scrapped

  • Added refresh button to item inventory

Exploit Fixes
  • Fixed exploit where a user could cancel the drop in animation

  • Fixed exploit where a user could cancel long fall animation

  • Fixed a possible exploit with the ranking system

Economy
  • Added incremental crate pricing with a weekly limit to prevent market saturation of items and to increase their value.

Balance
  • Tweaked safezone deltas to reduce situations in which it becomes hard to outrun the plasma field
88 comments Read more
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About This Game



A community driven First-Person-Only Battle Royale game with a core focus on fast-paced, skill-driven gameplay set in a sci-fi inspired universe where anything is possible. Drop in, find a weapon, and stay alive… for only 1 can emerge victorious. The rest must die!


Drop into massive, alien-built arenas and begin the frantic search for weapons and gear – all while trying to stay one step ahead of the advancing plasma field… or the sights of other contenders. Use your newly found gear to hunt down other players or inevitably face them during the final stages of the match – for The Nyne will only accept one victor. Do you have what it takes?


Designed by competitive gamers for competitive gamers, Islands of Nyne offers a balanced and exploit-free battle royale experience with its core focus on skill-driven progression and first-person-only gameplay.


Play Solo, team up with a friend in Duos, or queue up as a 4-player Squad – the choice is yours. Need to warmup? Spend your queue time mowing down other players in Gun-Game, or practice your recoil control offline in your very own shooting range.


Built by a technologically superior alien race, each arena is engineered to provide a unique and obstacle-ridden battlefield for players, designed to reward strategic thinking and tactical decision making.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 SP1 (x64)
    • Processor: Intel Core i5-2500K CPU
    • Memory: 12 GB RAM
    • Graphics: Geforce GTX 660 or AMD Radeon HD 7850
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 25 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 SP1 (x64), Windows 8 (x64), Windows 10 (x64)
    • Processor: Intel Core i7 4790k CPU
    • Graphics: Geforce GTX 1060 or AMD Radeon R9 290
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 30 GB available space

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