Drop into massive, alien-built arenas and begin the frantic search for weapons and gear - all while trying to stay one step ahead of the advancing plasma field… or the sights of other contenders. ION offers its players a skill-driven, first-person-only Battle Royale all built into a unique sci-fi universe.
All Reviews:
Mixed (2,775) - 69% of the 2,775 user reviews for this game are positive.
Release Date:
Jul 12, 2018

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Considering the size and scope of Islands of Nyne, Early Access allows us to involve the community throughout development and garner as much feedback as possible to ensure a polished and high-quality game upon full release. This allows the community to not only enjoy the game throughout the development process but be a part of it as well.”

Approximately how long will this game be in Early Access?

“Islands of Nyne will remain in Early Access for approximately 1 year.”

How is the full version planned to differ from the Early Access version?

“In addition to offering a wider variety of weaponry and items to loot, the following features are on our Islands of Nyne 1.0 roadmap:

  • Stable 100 player servers
  • A dedicated competitive mode promising reduced RNG
  • Skill-based rewards and achievements
  • A robust character customization system complete with a variety of character models to choose from
  • 2 more maps
  • Death cam replays
  • More custom server options
  • Detailed player profiles
  • General polish: balance tweaks, bug fixes, gameplay improvements, and optimizations

What is the current state of the Early Access version?

“Islands of Nyne has undergone extensive testing during its Pre-Alpha and Alpha phases throughout its years of development, and as such, its current state can be considered more polished than most titles on Early Access. Crashes should be extremely rare, performance on both the client-side and network should be comparable to most Early Access titles in the same genre if not better, and most importantly, gameplay is fun and relatively balanced. Despite its current state of polish, we will continue to closely monitor player experience so that we can respond to any bug reports or balance issues with haste. We don't sleep here at Define Human Studios.

In terms of features, our Early Access version offers player matchmaking lobbies, server side eSports tournament settings, a competitive ranking system, in-game squads & proximity VoiP, a robust Anti-Cheat, private servers, player stats, and global/friends-only leaderboards.”

Will the game be priced differently during and after Early Access?

“Price may increase moderately once out of early release.”

How are you planning on involving the Community in your development process?

“We actively monitor our Discord and community forums and regularly send out surveys after a patch is rolled out. In addition to engaging with our community, we work closely with eSport professionals in the Battle Royale space and host developer vs community events to gather feedback on new features and further develop the game's meta. Community feedback is extremely valuable to us and we encourage all players to submit any they consider constructive to the game's betterment.”
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Recent updates View all (1)

July 17

Early Access Patch Notes - Hotfix 1.1



UPDATE #2: The patch is now live and has been renamed to Hotfix 1.1. Performance has not only been stabilized but improved after finding and patching an issue with the inventory player model that was causing a persistent drop in framerate after being opened the first time in a match. It has since been removed from the in-game inventory for the time being. Additional changes we've made are:

  • Removed framerate cap from Main Menu

_______________________________________________________________________________

UPDATE: We have reverted back to 1.0.9556 (previous version) due to reports of unstable performance. We are investigating and will update to 1.0.9685 once we believe any performance issues have been resolved.
_______________________________________________________________________________

Hey everyone,

With the release of Islands of Nyne finally out on Steam Early Access we’ve been trying our best to address any major and minor hiccups reported by our amazing community. It’s been quite a roller-coaster of emotions for the team, our spirits are high and we’re absolutely loving the content you guys have been putting out so far in addition to the general reception of the game by the public. Playercount is healthy and stable, our matchmaker issues should be smoothed over and you should be getting into full games immediately. Battleye has been doing some great work for us as well, always-vigilant, and unrelenting when it comes to cheaters (and this patch should address a lot of the modified ini. file hacks we’ve been seeing). The future is looking bright for The Dome and we’ve got plenty more in store for you over the coming weeks. We’re not going anywhere. You guys have always been and will always be the fuel behind the game, and we’re extremely excited to continue to evolve ION into something we can all continue be proud to stand behind and support. With that said, lets get into these patchnotes shall we?

General
  • Fixed game launching into borderless mode when displaying Fullscreen in settings

  • Locked out ini settings that were being exploited

  • Fixed squad members receiving 0 placement score if they died before the squad is out of the game

  • Fixed an issue with the dynamic circle system that could lead to slower-than-intended match pace in some situations

  • Enforced min engine settings to prevent exploits like shooting through buildings

  • Added a Vsync option in settings

  • Set max framerate in main menu to 60 to take some load off GPU while idling

  • Escape now closes the inventory when inventory is toggled

  • Waiting times for full lobbies in prequeue are reduced

  • Nano meds will now always be consumed [bug]

  • Drones have smaller collision boxes to avoid creating an invisible wall when shot down

  • Damage points are now aligned with actual amount of damage dealt. In exchange, points for kills have been lowered a bit

Map
  • Fixed getting stuck in Ancient Forest Trees when crouching up against them

  • Fixed swimming under the map in places

  • Fixed hole in Beam you could fall through

Matchmaking
  • Fixed a bug where it was possible for a server to become a different gamemode (solo to duos, duos to squads, etc.)

  • Fixed an issue where a leader leaving their party behind would cause the party to get thrown into an incorrect server when queuing up

  • Fixed an issue where if you didn’t immediately find a game there was a chance your party would get thrown into a solo server regardless of party size

Skins and Steam Marketplace
  • Set Alpha Invitational Skin to non Marketable and non Tradeable

  • Set Caramel Camo to Marketable

  • Set Petal Predator to Marketable

  • Set KS Backer/Immortal Skins to Marketable and Tradeable (will be tradeable indefinitely)

  • Added Weapon types to KS Backer and Immortal Skins that shared the same name with others to avoid displaying the wrong item in inventory (for example: KS AK47 Backer)

  • Added Armor types to Armor Skins to avoid displaying the wrong item in inventory (Chest, Legs, Arms and Helmet)

  • Corrected Nebula Meltdown Icon Graphic from Abducted to Limited
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About This Game



A community driven First-Person-Only Battle Royale game with a core focus on fast-paced, skill-driven gameplay set in a sci-fi inspired universe where anything is possible. Drop in, find a weapon, and stay alive… for only 1 can emerge victorious. The rest must die!


Drop into massive, alien-built arenas and begin the frantic search for weapons and gear – all while trying to stay one step ahead of the advancing plasma field… or the sights of other contenders. Use your newly found gear to hunt down other players or inevitably face them during the final stages of the match – for The Nyne will only accept one victor. Do you have what it takes?


Designed by competitive gamers for competitive gamers, Islands of Nyne offers a balanced and exploit-free battle royale experience with its core focus on skill-driven progression and first-person-only gameplay.


Play Solo, team up with a friend in Duos, or queue up as a 4-player Squad – the choice is yours. Need to warmup? Spend your queue time mowing down other players in Gun-Game, or practice your recoil control offline in your very own shooting range.


Built by a technologically superior alien race, each arena is engineered to provide a unique and obstacle-ridden battlefield for players, designed to reward strategic thinking and tactical decision making.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 SP1 (x64)
    • Processor: Intel Core i5-2500K CPU
    • Memory: 6 GB RAM
    • Graphics: Geforce GTX 660 or AMD Radeon HD 7850
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 25 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 SP1 (x64), Windows 8 (x64), Windows 10 (x64)
    • Processor: Intel Core i7 4790k CPU
    • Graphics: Geforce GTX 1060 or AMD Radeon R9 290
    • DirectX: Version 12
    • Network: Broadband Internet connection
    • Storage: 25 GB available space
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