3571 The Game is a 3D procedural apocalypse simulator and a roguelike RPG survival: Craft weapons, build a base, recruit an army and beat the time of the best survivors of the year 3571. Droids, zombies, aliens, mutants... Welcome to the future!
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1 jan, 2018

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Early Access-spel

Få omedelbar tillgång och börja spela; bli inblandad i detta spel medan det utvecklas.

Notera: Detta Early Access-spel är inte färdigt och skulle kunna ändras ytterligare. Om du inte känner för att spela spelet i sin nuvarande form bör du vänta för att se om spelet fortsätter utvecklas mer. Läs mer

Vad utvecklarna har att säga:

Varför Early Access?

“Welcome to the future! I am a French artist and I started to create 3571 The Game five years ago together with a comic book and animation series. I never stopped updating the game since then, and as the only developer I definitely need your feedback and suggestions.”

Ungefär hur länge kommer det här spelet att vara i Early Access?

“3571 The Game v1.0 launch is planned for January-February 2019.”

Hur är det tänkt att den fullständiga versionen ska skilja sig från versionen i Early Access?

“2018 coming features:
  • Micromanagement: Player will be able to create his own Kingdom
  • Recruits update: player will be able to equip and give orders to his recruits
  • Vehicles: ( Cars, spaceships... )
  • Growing & farming: 100% organic food
  • New crafts: steampunk guns and new constructions
  • Combat update: new NPC and player special attacks
  • Content update: new NPCs, new items, new buildings
  • Combat update: new NPC and player special attacks
  • Events update: new random disasters
  • Multiplayer: a whole new hardcore FPS game is on track

Hur är det nuvarande läget i versionen med Early Access?

“3571 The Game already have rich content, deep game mechanisms and a stable gameplay. Future updates will consist in adding new functionalities and fine-tuning the gameplay together with the players.”

Kommer spelet att prissättas annorlunda under och efter Early Access?

“Price during early access may vary a lot, globally increasing as new features are added. But there will be lots of discounts too, and the final version won't exceed 20$.”

Hur planerar ni att involvera gemenskapen i er utvecklingsprocess?

“I created lots of digital touchpoints around the 3571 Project: IndieDB and TIG Forums development blogs, dedicated websites, facebook fan pages, twitter accounts... so the community can make a feedback in realtime, everyday. I've taken into account any player feedback so far.”
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17 mars

3571 The Game v.0.85 "Performance" update new patch

Thanks to your feedback, 3571 The Game version 0.85 have been upgraded again with more FPS, better controls and new features in this new patch!

More and more FPS

The most demanding graphic feature was the water reflections, as they multiply draw calls by at least 2. So I decided to turn it off by default to speed up the engine, and I added an option on the pause menu to be able to activate it while playing. If the FPS drops too much, it's easy to uncheck the HD Water reflections effects without having to quit the game.

New world generation is also faster as HD water reflections were slowing it a lot. In top of that physics of furnitures and items are simpler and faster, and still less clunky. The camera maximum rendering range has been reduced a little bit, increasing performance a lot without altering the visuals that much.

Accurate mouse movements

Smooth mouse was really strong, and very fast hand movements could cause weird camera or player movements. Now the maximum smooth is clamped and both first person and third person views feel better and more precise.

I need more feedback about controls but I think this update should make gameplay experience very smooth in addition to the increase in performance.

Random Apocalyptic Storytelling

Procedural generation have been tuned to minimize useless objects and props and maximize interactive and narrative elements. This leads to very exotic moments where anything can happen.

Wandering around twenty seconds is enough to find a battle, villagers being attacked by monsters or soldiers defending their camp against combat droids.

So much things happening :

Saving a family from a wolf attack:

Don't let you gun on your table:

Next Steps

I started to work on the next version 0.9 features, including a farming system and new apocalyptic enemies!

Thanks for reading, if you want to try and support the game, or if you want to try time travels, 3571 The Game is available in early access. See you in the future!

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3 mars

3571 The Game v0.85 "Performance Update" - Weeklong deal 40% off!

Weeklong Deal: 40% off 4.03 > 11.03 ! Finally enjoy a 60 fps gameplay experience even fighting a thousand enemies in a huge and very dense procedural apocalypse. Don't miss the new gameplay video at the end!

Faster Engine I : Unity 2018
Why so much time before a new update? Except the fact that I’m a solo developer with a full-time job, it’s mainly because I needed to switch to new Unity’s version for further development of the game, compatibility issues and of course, performance.

To be short, when a new version is out, Unity automatically updates all your files the best it can, then you game opens with a thousand of red alerts telling you that half of your scripts won’t be able to work like they used to and that your game doesn’t work anymore. Of course, these scripts are connected to all the others, leading to nights of coding and puzzle-resolving. You also need to learn a bit about all new functions to make sure you’ll get the best of Unity. But now, the whole engine is much faster and clean.

Faster Engine II: A.I.
To manage more enemies than ever without freezing your screen, every single A.I. decision or action is now executed in a controlled order which avoid overheads.

When you start playing in a procedurally generated world in 3571 The Game, each building, physical object, resource and NPC is already generated too and their respective behaviors are updated every frame, just like the player. This leads to lots of unusual stories, emerging from the random positions and behaviors of each world object at any given time.

For example you may want to explore a huge forest biome, but at its heart a droid dungeon have been generated close to some human headquarters, leading to a terrible war still happening while you'll walk across these cursed woods.

The counterpart of this system is that every A.I. of the world is permanently kept « alive » to be able to react to any small change in their environment. I managed to speed up the whole process by listing all A.I. tasks and executing them in a regular and controlled order.

Faster Engine III: textures
As the game generates a great and completely random amount of 3D models on a huge 3D terrain, inventing a better global texture management became a useful effort to increase game performance without compressing the HD textures implemented in the precedent version.

Every texture is now part of bigger atlases to reduce draw calls. Most materials now only have diffuse and normal texture layers, for maximum visual effect and minimal processing time. Height maps weren't really adding lots to visuals but could slow down rendering a lot so I decided to remove them. It’s hard to see the difference, except for your frame rate !

Faster Engine IV: shadows
The number of light sources generating shadows also becomes an issue. To be able to keep realtime shadowing of the sun I decided to give a the biggest fps-boost of this update by using a different and cheaper way of lighting the world buildings.

The main sun will still project realistic shadows, helping you to measure the time of the day for exemple. This applies too for the lamp carried by the player, vehicle lights, and other special effects. But for the sake of a very, very huge increase in FPS, torchs, lamps, and every light attached to a building will just illuminate in realtime without real shadow projection. However, I increased the subsurface scattering to keep a good visual atmosphere in any case.

Faster Engine V: scripts
After months of testing, profiling and investigating, I discovered lots of inaccurate settings or repetitive functions that could lead to low performance.

I even discovered that some of the props were duplicating each time the player loads a game, which of course is very, very problematic. This have been corrected ; I also discovered dozens of other small inefficiencies, like launching the same function several times… Millisecond by millisecond, the game engine is now faster and cleaner.

User interface: bigger
When playing at very high resolutions, the main pause user interface may appear really small. I recreated everything in HD to be able to switch for a bigger window if desired.

When the game is set to a resolution wider than 1600 pixels, a small « zoom » icon appears at the top of the screen, allowing you to switch for a much bigger pause window and in-game inventory shortcut bar. Some fonts are also globally bigger, like the AI analysis and the Action tooltip.

At this point I would like to thank my friends for their feedback, and @Maboy on @Steam for his very useful review and suggestions.

Gameplay video: 10 minuts of apocalypse
Last but not least : watch the new game engine in action in this exclusive 10 mn long gameplay video:


Next Steps
I'm waiting for more player feedback. When I'll be sure the engine is perfectly stable and fast in any condition, I'll upload a free demo and start to add the last - but not the least - content before the final release: recruit orders, farming... and hidden secrets.

If you want to support the game and try to create a huge apocalyptic version of the earth, the early access is available: You'll also be able to challenge the best survivors in the world and see if you can survive longer in the Official Gameplay Mode.

Thanks for reading, see you in the future !

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Om detta spel

Planet earth, year 3571. Humans have lost technology, but their heritage is still alive: droids, mutant animals, monsters, aliens... Time travel safely by sending an avatar in the year 3571. Control it from your computer and see how many time you can survive!

Role Playing Game

3571 The Game is a role playing game in which you can create an organic avatar in the year 3571. You'll be able to control its movements and experience safely what it's like to time travel : explore, make friends, work, fight, upgrade your skills and die.

+ Roguelike

Like in roguelike games, if your avatar dies, your game is lost for ever. If you want to play again, you'll need to create a brand new avatar in the year 3571. Be careful: you'll be sent in a very different version of the Earth to avoid spacetime paradoxes.

+ First-person shooter

Thanks to a third-person camera drone, you can see your avatar's body while playing. At any time you can also activate an internal camera, and see exactly what your avatar sees. If you find a gun, the gameplay will feel like a first-person shooter.

+ Survival

As you will experience hunger and thirst you'll need to collect food and water to survive, like in most survival games. Hunt, fish, find fruits or even steal: do whatever it takes to keep your avatar alive.

+ Open-World Sandbox

3571 The Game is also a sandbox simulation. You can also gather resources like wood or stone to build weapons, armors and even buildings. The game have no other goal except surviving, so you are free to explore the world like you want and set your own goals.

+ Micromanagement

3571 The Game is also meant to be a very simple kind of micromanagement game. You are able to recruit people in your clan, and make them fight for you. Soon you'll be able to equip then and give them orders.

+ Single artist original art project

3571 The Game is part of a bigger project, the 3571 Project. Comics, films & animations, music soundtrack, and this videogame are created by a single artist since 2012 (conception, 3D & 2D graphics and animations, texts and coding).

Features (v0.70 beta):

  • Original single artist videogame project since 2012
  • Official Gameplay Mode: Survive as long as you can and enter the Legend
  • Custom Gameplay Mode: create your own apocalypse
  • RPG system with XP level and skills
  • Survival system with hunger and thirst management
  • Item system and Inventory and Chest system
  • Fully destructible environment and objects
  • Both 3rd person Hack'n'Slash and 1st person FPS gameplay
  • Funny and interactive NPCs: complex A.I. behavior and realtime pathfinding system
  • Recruits: players can recruit NPCs in his own team
  • 3D Roguelike with permanent death and highscores
  • 100% realtime combat system
  • Procedurally generated 3D open world: Each new game is different
  • Fast One-click simple Crafting System designed for the game
  • Player character customization
  • Unleash your quantum force in every situation: jump higher, run faster, kill harder
  • Riding system: horses, giant wolves... and flying dragons
  • Intelligent and interactive music multitrack system: music vary according to the situation
  • Random Events: random droid attacks or zombie invasions can happen at any time
  • Emergent action: there's always something happening around you


Mac OS X
    • Kräver en 64-bitars processor samt operativsystem
    • OS: Windows 7 / 8 / 8.1 / 10
    • Processor: Intel Core i3 or equivalent
    • Minne: 4 GB RAM
    • Grafik: GeForce GTX560 Ti 1GB VRAM or better
    • DirectX: Version 11
    • Lagring: 800 MB ledigt utrymme
    • Ljudkort: DirectX® 9.0c compatible
    • Kräver en 64-bitars processor samt operativsystem
    • Kräver en 64-bitars processor samt operativsystem
    • OS: Mac OS 10.9 64Bit
    • Processor: Intel i5 2.0 GHz+
    • Minne: 4 GB RAM
    • Grafik: Radeon 6970M or better
    • Lagring: 800 MB ledigt utrymme
    • Kräver en 64-bitars processor samt operativsystem

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