Seize forbidden treasures. Summon alien gods. Feed on your disciples.Cultist Simulator is a game of apocalypse and yearning from Alexis Kennedy, creator of Fallen London and Sunless Sea. Play as a seeker after unholy mysteries, in a 1920s-themed setting of hidden gods and secret histories.
Recent Reviews:
Very Positive (136) - 91% of the 136 user reviews in the last 30 days are positive.
All Reviews:
Mostly Positive (1,140) - 78% of the 1,140 user reviews for this game are positive.
Release Date:
May 31, 2018
Developer:
Publisher:

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Recent updates View all (26)

December 10

Main branch update: Expeditions rework (and six new expeditions)

The Expeditions update has spent a few weeks baking on the beta branch, and is now live on main.

The big change here is to reduce the amount of RNG in the midgame. Each expedition now has a set (and thematically consistent) set of rewards. This means *much* less grinding away at expeditions waiting for the ONE ITEM YOU STILL NEED FOR YOUR VICTORY to drop.

Exceptions: the last expedition in each area (Forsaken Reach, Kerisham, etc.) now give intentionally repeatable rewards, and will allow you to get rewards from earlier expeditions if a Rival snaffled that expedition.

There are also six new Expeditions with some significant snippets of lore (yes this is all a free update, I don't know what I was thinking).

All in all, this will make the game much more playable the first few times through, though less ultimately replayable.... but the Apostle legacies / Major Victories coming in January should provide a lot more playability.

More about those here: http://weatherfactory.biz/christophers-build/
12 comments Read more

November 19

beta branch update: Expeditions rework (and six new expeditions)

Hullo folks

I normally just post beta patch notes on the patch thread, but this is significant enough that I wanted it on the front page.

One of the (IMO more justifiable) complaints I hear about CS is that the mid-game gets grindy. I've reworked how Expeditions operate to make it easier and quicker to get the treasures you want.

The effect of this kind of change is all about player experience not specific balance... so it may have unintended effects, and I'm very interested in your feedback.

This is on the gateofhorn branch now.

v2018.11.e.1:
- Major Expeditions rework to reduce midgame grind, including six new Expeditions. Expeditions now give fixed, more thematically suitable, and usually more impressive, rewards. Default expeditions give you a chance to scoop up books from any Expeditions consumed by Rivals, and also can be repeated to gain Ingredients. (Details of which items show up in which Expeditions may shuffle around further).
- Fixed a rare issue where it was still sometimes possible to put a stack of >1 card in a slot (if you swapped out one card of that type for a stack of identical cards)
- Fixed an even rarer issue where saving the game with two funds in unstarted Expedition slots would leave you with only 1 Funds on reloading.
- 30% of the time, failing to use a Favour to save a Follower would leave you under suspicion instead. This should no longer happen.
- Removed Bloodshed, for now.
- Reduced Fleeting Reminiscence duration to make it more Fleeting.
9 comments Read more

Reviews

“A magnificent nightmare, for those with the stamina to master the gruelling card game that houses it.”
Recommended – Eurogamer

“Cultist Simulator is something else. It’s seductive. It captures the looming threat of utter annihilation played against the transcendent bliss of unravelling mysteries wrapped in enigmas wrapped in other really, really weird shit. It’s excellent, put simply. The cosmic horror and occult subject matter isn’t just set dressing here – it’s expertly woven into the core of play, and the result is completely absorbing.”
Recommended – Rock, Paper, Shotgun

“Hauntingly rapturous to play and replay, Cultist Simulator won't let you be the next Jim Jones, but it might just make you the next Torgo. With sassier hair, naturally.”
90/100 – RPGFan

About This Game





Cultist Simulator is a game of apocalypse and yearning from Alexis Kennedy, creator of Fallen London and Sunless Sea. Play as a seeker after unholy mysteries, in a 1920s-themed setting of hidden gods and secret histories. Perhaps you're looking for knowledge, or power, or beauty, or revenge. Perhaps you just want the colours beneath the skin of the world.

In this roguelike narrative card game, what you find may transform you forever. Every choice you make, from moment to moment, doesn't just advance the narrative - it also shapes it.

Become a scholar of the unseen arts. Search your dreams for sanity-twisting rituals. Craft tools and summon spirits. Indoctrinate innocents. Seize your place as the herald of a new age.



In this 20-40 hour game, you'll:

  • Combine cards to tell your own story in a rich, Lovecraftian world of ambition, appetite and abomination. Corrupt your friends. Consume your enemies. There is never only one history.

  • Found a cult, dedicated to the Red Grail, or the Witch-and-Sister, or the Forge of Days. Recruit Believers and promote them to Disciples to serve as burglars, researchers, cat's-paws. Use your disciples to keep you fed - or feed on your disciples.

  • Unravel arcane, unacknowledged mysteries. Translate grimoires and glean their lore. Locate and pillage the Star Shattered Fane. Penetrate the realm of the Hours, and win a place in their service. Perhaps - if you are very cunning - you may even glimpse the Mansus.

  • Outwit rivals, investigators and the increasingly suspicious Authorities. Your own altered Appetites may force you to act abominably, but your Cause must not be stopped.

  • Transcend death with a story-driven legacy system. Perhaps your inheritors will complete the Rite of the Crucible Soul. Perhaps they'll find peace in a pleasing career. Perhaps they'll bring the Dawn.




System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7 or later
    • Processor: 2GHz or better
    • Memory: 1 GB RAM
    • Graphics: 1280x768 minimum resolution, post-2012 integrated graphics
    • DirectX: Version 9.0c
    • Storage: 500 MB available space
    • Sound Card: DirectX 9.0c compatible
    Minimum:
    • OS: Mac OS X 10.9 or later (Steam support is a problem with earlier versions, sorry!)
    • Processor: 2GHz or better
    • Memory: 1 GB RAM
    • Graphics: 1280x768 minimum resolution, post-2012 integrated graphics
    • Storage: 500 MB available space
    • Sound Card: DirectX v9.0c compatible
    Minimum:
    • Processor: 2GHz or better
    • Memory: 1 GB RAM
    • Graphics: 1280x768 minimum resolution, OpenGL Core, post-2012 integrated graphics
    • Storage: 500 MB available space
    • Sound Card: DirectX 9.0c compatible

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