Galactic Crew is a roguelike sci-fi exploration game. You and your valorous crew members will explore a galaxy far away, with all its dangers and riches. Explore planets, upgrade and retrofit your ship, mine asteroids, trade with merchants, and unlock more content!
All Reviews:
Mixed (95) - 57% of the 95 user reviews for this game are positive.
Release Date:
Sep 29, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I want to give all players the opportunity to influence the upcoming development of the game. Players shall take part in the decision-making process about new features and in which direction the game is to be developed. In addition, players shall express their wishes about new features (e.g. what kind of multiplayer mode they want to have, or what features they miss). Many features and improvements that were made in the first months of the Early Access campaign are based on player feedback.”

Approximately how long will this game be in Early Access?

“The Early Access phase will last at least six to nine months.”

How is the full version planned to differ from the Early Access version?

“All existing features will be expanded. There will be more planets to explore. You will be able to play more ship classes and races. In addition, new rooms, weapons, and pieces of equipment will give you further options to customize your ships. New space and planetary quests will make your games more diversified.”

What is the current state of the Early Access version?

“The game is still in development, and many features will be added or improved soon. Here is a list of features that are currently available:
  • Over 50 space events with multiple outcomes
  • 12 different playable spaceship classes
  • 27 different rooms to customize your ship
  • 12 different weapon systems
  • 4 different playable races
  • Use shield drones and combat drones for tactical advantages
  • Mining lasers and mining drones can be used to mine asteroids
  • Over a dozen different planet types to explore
  • Over a hundred handcrafted dungeons to raid
  • Co-op multiplayer mode
  • Multiple story lines
  • Skill and inventory system for your crew
  • Full support for Steam Achievements, Steam Cloud and more

Will the game be priced differently during and after Early Access?

“No, the price won't change.”

How are you planning on involving the Community in your development process?

“All players of the Early Access version can vote for new features in the game on a regular basis. In addition, all players have the possibility to submit their ideas, bug reports, and wishes to further improve the game by either starting a discussion in Steam’s Community Hub or by sending me an e-mail.”
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Recent updates View all (44)

December 8

Update 38 - Level editor

The latest update of Galactic Crew brings you a level editor to create your own levels and several improvements and fixes to polish the rest of the game. Some of these features were requested by the community. If you have anything you want to see in Galactic Crew, feel free to send me an e-mail at support@galactic-crew.net

Level editor

A detailed description how to work with the level editor can be found here. In general, you can choose between a desert and grass type planet and add any model to your scene that is available in the game. There are also a bunch of models available in the level editor that are not part of any planetary scene or dungeon in the game.



On the left side you will find a list of all objects sorted into the categories buildings, props, nature, NPCs and beasts. Simply click on an item and it is added to the center of your current screen. Select a model with a mouse click and move it around, scale or rotate it around any axis using the keyboard and mouse wheel.



Once you are done, you can write your own quest (like you already can) and use your own level as planetary mission. You can share your files with friends or internet strangers to let them play your levels. There wasn't enough time to include support for Steam Workshop, but it will come with the next update! Feel free to send me your levels at support@galactic-crew.net, if you want. If I like them, I will add them with the next updates as official game content!

New features
The bonus card "Contractor" has been removed. Instead, its bonus was added to "Brilliant Salesman" to boosten the value of this card. The newly opened space has been filled with a new bonus card that is available from the beginning of the game called "Unpredictable Space". Normally, all fights in space are balanced. That means that your opponent always has a strength similar to yours (with Nemesis ships as an exception of course). If you use this new card, there is a certain chance to get any kind of enemy when starting a space battle. You might face a large space pirate with your start vessel or you face a small Artemis ship when flying a hulking Ebisu. It adds more variety to the gameplay, but it makes the game also more challenging in the early game!

If there are any problems during the launch of the game, a message box will pop-up showing the problem and providing a link to a solution. If you don't have any troubles playing the game, you won't ever see it. :steamhappy:

Moving the camera by moving the mouse cursor to the screen edge is now smoother than before. There are also new settings to enable or disable this camera movement for space, planets or dungeons. If you find this kind of camera control disturbing, you can simply deactive it at any time.

I also put some time in improving the squad behaviour. For example, when you teleport your crew into a dungeon, they won't stand in each other any more.



A similar issue has been resolved for space combat. Enemy combatants won't be stuck in walls anymore.



You can use Italian language using a start flag.

Two new planets were added.

Gameplay improvements
When looting weapon crates in dungeons, you will get credits, if the crate did not contain any weapon or armor. This way, looting will always be rewarded.

The game no longer freezes, when you send your squad to attack enemies in large dungeons that are far away.

The background of the credit and threat display has been improved so that you can see the values better in dungeons and on planets with a bright background.

When switchting a weapon turret or drone in a SIngleplayer game, the overview won't close anymore. It still happens in Multiplayer games due to synchronization processes.

The weapon turrets sold by shipyards are now sorted according to the turret's size.

Game engine improvements
As you might know, I created my own custom game engine for Galactic Crew. I used the past weeks to improve it and as a result I was able to fix a memory leak that might cause troubles when playing very long sessions. In addition, I was able to reduce the initial loading time (when you start the game from Steam) by around 60%!

The accuracy of object highlighting was been improved.

Bug Fixes
  • Removed spelling error in German translation.
  • When you fought two Nemesis ships in the same system before leaving it, the UI elements of the first ship were still visible after travelling to a new system.
  • It was not possible to damage the Shield Generator II and Drone Booster II. They also were not listed in the status icon bar.
  • After teleporting your crew on a planet and from the planet into the dungeon, enemies from the planet might be visible in space after returning to your ship.
  • In two dungeons, quest NPCs were placed inside objects.
  • The crew of enemy ships won't be placed in walls anymore.
  • Resolved memory leak when loading texture packs.
  • The game could crash when you left the game during an encounter with a large Zombie vessel.
  • Fixed display errors on a few UI controls.
  • If you used less than four mod quests and deactivated standard quests, the game could hang up.
  • Corrected the tool-tip of the resource panel, if your ship does not use any energy crystals.
  • During the examination of two objects that were close together, both objects could be highlighted.
  • Crew members no longer get experience, when they are dead.
  • You could the Navigation skill, even if quest was shown.
  • Crew members could man shield generators and regenerate shields even when all generators were disabled.
  • When using the option "Say nothing" during a conversation with the weapon smuggler in the Story Line, a wrong tool-tip was shown.
  • The Galactic Map did not work after loading a quick saved game.
  • Scrolling the game settings with the mouse cursor did not wok.
  • You could "upgrade" your ship to the same ship class at a shipyard.
  • In the tutorial, too many buttons in the tool bar might have been unlocked.

Coming up next
The next update is planned for late January improving and polishing the game. Support for Steam Workship will be added. There will be new dungeons with new rooms and new enemies. And new content for the level editor will be added. If you have feature requests, send me an e-mail at support@galactic-crew.net
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November 19

Short Dev Update #2

Dear players,

I wanted to give you a short update on the current development progress. The main feature of the next update will be the level editor which allows you to create your own planetary missions and to share them with your friends.

In my last post three weeks ago I mentioned that placing/rotating/scaling objects already works. I spent the last days on a "paint" feature to allow you to create roads and other surface mods. I also reworked the controls of the level editor to avoid any confusion when building your levels.





The level editor is the main feature I am working on, but I also work on many other topics to improve the game. For example, with the next update your crew members will no longer spawn at the exact same spot. Instead, they will start in a proper formation.



There will also be new settings for adjusting the controls. For instance, you will be able to set in which environment you want to be able to move the screen by moving the mouse cursor to the screen border.



I also worked on improvements of the enemy AI and topics like encounter balancing and generation. With the next update, enemies won't be placed in walls any more. Instead, they will be placed properly in the ships.



A new bonus card will also allow you to manipulate encounter strengths. So far, the encounters are always balanced, i.e. your enemies will have rougly the same strength as you do. Using the new bonus card, the encounters are more... random.



But wait, there is more! While working on the level editor, I did a lot of maintenance work on the game engine. As a result, launching the game will be around 60% faster and the last memory leaks were fixed!

As you can see, I am working on a lot of things right now. You can always get the latest information on my Twitter feed. I hope to finish the update until 8th or 15th December.
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About This Game

Galactic Crew is a roguelike sci-fi game that takes place in a galaxy far away. You start the game as a captain of a small spaceship, with only a few crew members and limited resources. During your journey through outer space, you will meet merchants, miners, scientists and notorious pirates. You will need to trade goods and resources to upgrade your ship and to get better equipment for you and your crew. Equip your ship with a teleporter to explore different types of planets and underground dungeons. Talk with scientists about their work, trade with merchants, rescue crashed pilots, fight raiders and vicious beasts or gather resources to craft new items.

Explore a galaxy


When starting a new game, an entire galaxy is procedurally generated for you to explore. Mine asteroid fields to gather resources, trade with merchants, get missions from space stations, upgrade your ship at shipyards, explore new galaxies with jump gates, explore planets with your crew or raid underground dungeons.

While travelling through the galaxy, you will meet random encounters and some of them want to harm you. Make sure your ship is well-armed and your crew is well-equipped!

Ship customization


All 12 playable spaceships have their own layout. Retrofit your spaceship at any space station or shipyard by replacing rooms, equipping drones and improving your weapon turrets. More than 25 different rooms are available to customize your ship. You can have everything from simple rooms like engines, generators and crew quarters to tactical rooms like teleporters, shield generators and drone boosters. Use rooms like item processors or botanical gardens to even produce your own goods and items!

Mining drones can be used to improve the mining yield of your ship, while combat drones and shield drones give you a great advantage in space combat. Various weapon turrets in different sizes and special abilities are available to arm your spaceship.

Game customization


When starting a new game, you can customize your game by selecting a spaceship, an avatar, a profession and bonus cards. Depending on your selection these bonus cards can improve your ship’s strength, add more objects to the galaxy, alter game mechanics or add story lines! You can add multiple story lines to create your own custom campaign!

Only a small fraction of these cards are available when starting the game for the very first time. You can unlock all of them by getting achievements. Play the game and you will unlock more content!

Explore planets and dungeons


There are over 100 different handcrafted dungeons to raid and over a dozen planets wait for your exploration. These explorations range from meeting scientists at archaeological sites, scrapyards and weapon smuggler outposts to medieval villages, mining outposts and crash sites guarded by large monsters.

System Requirements

    Minimum:
    • OS: Windows 7
    • Processor: Intel(R) Core(TM) i5-4300U CPU @ 1.90GHz
    • Memory: 4096 MB RAM
    • Graphics: AMD Radeon HD 6700 Series
    • DirectX: Version 11
    • Storage: 4500 MB available space

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