I Am Overburdened is a silly roguelike full of crazy artifacts and a "hero" who has 20 inventory slots.
All Reviews:
Very Positive (52) - 86% of the 52 user reviews for this game are positive.
Release Date:
Nov 2, 2017
Developer:
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Recent updates View all (26)

June 25

I Am Overburdened, 1.2.3. experience tidbits



Hi there!

So it came to pass, that only a tiny update gets completed within two weeks while working on another way bigger project :D
Hopefully, the user interface enhancements in version 1.2.3. will be appreciated still ;)

The book of monsters

The biggest (albeit functionally neglectable) change is the new "Book of Monsters" layout. Now the unlocked monsters can be explored using a scrollable grid just like in the case of the "Tome of Artifacts". It looks much less crammed + this was a necessary change for the future ;)



Yep, this also means new monsters will join the party with the upcoming bigger content update (currently it looks like 4 to be more exact) and for this to happen the presentation had to be changed beforehand to accommodate.

Scroll madness

All the scroll-bars (not just the new monsters book one) were updated to handle up/down clicks too + screens where scrolling grids reacted to mouse movement (Stash, Treasury), were fixed since they could produce horrible noises with the quickly changing focused artifacts.



Nearby beasts

How could I forget about this feature?! The same thing was implemented for the "Tome of Artifacts" with nearby items long ago, but somehow I missed this one. Opening the "Book of Monsters" next to an enemy now selects it immediately.



Tome hot-keys

I also added hot-keys for accessing the tomes (Left Ctrl + A for the "Tome of Artifacts", Left Ctrl + M for the "Book of Monsters") with only one press as they may be opened semi-frequently during play. The input guide was updated to reflect these changes.



In-game inventory on steroids!

A real nemesis of mine. I could not find a good way to notify the player about nearby items so far. I tried multiple things in the past (some even made it into the game), but I was never satisfied.
I think I got it now? I really like the current version. Let me know what you think!



What's next?

This is the first "teaser" update where changes related to the expansion pack crawled into the official build of the game and I shared tiny but concrete info about what is to come. Expect a few more updates like this in the upcoming weeks, but soon (hopefully really soon) I will unleash a bigger and better I Am Overburdened upon the world :steamhappy:

Thank you very much for reading my post and for all your support.
Stay tuned!
4 comments Read more

June 13

I Am Overburdened, 1.2.2. cosmetics



Hello everyone!

This time instead of launching new content or features I'm upgrading the graphics of the game a little.

Graphical facelift

This is the first update for I Am Overburdened focusing only on the visual aspect. If the response is good I may create another similar one :)
Let me know what you think!

Auto-Tiling

The biggest graphical improvement is the auto-tiling feature of the dungeon levels. In short, it is a technique to (dynamically) change tiles based on their neighbors to achieve a much less "blocky" look and to add depth to the scenes.



To me, the difference is night and day. It does make the grid structure of the levels less readable (functionally may be a bit of a downgrade), but it makes the dungeons feel much more claustrophobic so all in all, I feel like it is a big win :)

Crystal clear

The looks of the last episode in the game received some valid criticism. My original goal was to make the "Crystalline Cavern" a bit confusing. Almost like a place full of mirrors. I think I went a little overboard and visual clarity suffered a lot.



I've redrawn parts of the tile-set, recolored the rest and a new walking effect was introduced to preserve the reflecting and mirror-like feeling.

Rain

The ambient sounds in the inn just weren't doing it justice. I added some splash effects outside of the building to set a more convincing mood.



Bugs & Performance

The fixes and optimizations are graphics related too. The biggest enhancement is the introduction of multiple (rendering) layers within the effect system and overall improved effect handling performance.

Effect layers

This problem probably did not bother many players, but some environment effects looked funny before the introduction of multi-layer spell effects.
Fixed!



Mouse control sprites

There was a tiny sprite state related bug which could only occur when controlling the game with the mouse. Not anymore.



Spell performance

Although the game could always run on a "toaster" hitches and frame-spikes during spell heavy moments weren't uncommon. This is now a thing of the past.



Next stop?

Work continues on I Am Overburdened. The planned content expansion pack is shaping up nicely. So far, I deliberately kept concrete info about it to the minimum since I'm still really bad at estimating the work left and I would like it to be a surprising and bigger release. This means the upcoming few updates will be similar to this and the last one (just a bunch of tiny changes), but I'm going to start teasing the new features in the following weeks ;)

Thanks for taking the time to read my post and have fun in the dungeons :steamhappy:
Take care!
0 comments Read more

Reviews

“Perfectly pleasant roguelike; ... this is a tongue-in-cheek take on loot acquisition-based permadeath RPGs”
Rock, Paper, Shotgun

“I Am Overburdened promises some roguelike dunegon crawling fun, but also with a pun-filled sense of humor for those who don't like to take their adventuring too seriously.”
IndieGames Blog

About This Game

I Am Overburdened is a silly roguelike with a fun twist to the tried and true classical formula. The player takes the role of an artifact hunter, who has a surprisingly large carrying capacity, embarking on a quest to search through dungeon after dungeon for mystical artifacts and answers, in a world where magic has long been forgotten...


  • Turn based rogue-like with permanent death.
  • Run focused campaign, playable in short bursts.
  • Fill a huge inventory having 20 slots.
  • Find more than 100 crazy artifacts, all of them unique.
  • Learn the ins and outs of an RPG system which feels approachable and fresh, but familiar and deep at the same time.
  • Crawl in procedural dungeons generated from hand authored layouts.
  • Collect details about monsters and artifacts in your journal.
  • Unfold a funny story, packed with vicious evils, puns and jokes.
  • Immortalize your best playthroughs in the "Hall of Fame".


What is this 20 slots, 100+ unique artifacts RPG nonsense?
Simple, your "hero" does not get more powerful magically by beating some orcs to death and he is not a wizard either. In the world of I Am Overburdened the art of magic wielding was lost, but legendary artifacts and relics retained their power. If you equip these you become stronger, sometimes immeasurably, and you may even learn reactive skills and otherworldly abilities, but no sane person wears two pants...

System Requirements

    Minimum:
    • OS: Windows XP / Vista / 7 / 8 / 10
    • Processor: 1.5 GHz
    • Memory: 1024 MB RAM
    • Graphics: DirectX compatible graphics card
    • DirectX: Version 9.0c
    • Storage: 80 MB available space
    • Sound Card: DirectX compatible sound card

What Curators Say

11 Curators have reviewed this product. Click here to see them.

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