ONE OF US. ONE OF US. Still outnumbered, still outgunned. Enemies swirl around you in a storm of slow motion violence. Battle after battle, each fallen foe pushes you closer to the secrets hiding in the game and each secret gives you more powers to fight the System’s unending opposition.
Todas as análises:
Muito positivas (308) - 89% das 308 análises de usuários deste jogo são positivas.
Data de lançamento:
7/dez/2017
Desenvolvedor:
Distribuidora:

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Jogo com acesso antecipado

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Observação: Este jogo com acesso antecipado não está completo e pode ou não sofrer alterações no futuro. Caso não esteja com vontade de jogá-lo no estado atual, aconselhamos esperar até que o desenvolvimento esteja mais adiantado. Saiba mais

O que os desenvolvedores têm a dizer:

Por que acesso antecipado?

“The single most important aspect of the development of the original SUPERHOT was the amazing involvement of tens of thousands of creative Kickstarter backers, alpha and beta testers. It helped shape and balance the game and drove us to accept no compromises in design.

We took that approach with us when sketching the roadmap for a deeper, longer, rogue-lite SUPERHOT expansion. That roadmap and story for MIND CONTROL DELETE ended up way more ambitious than we originally anticipated. After a whole bunch of prototyping and ironing out design, we made the choice to make the expansion a fully standalone game – giving us the flexibility to rewrite and reimagine all of the original SUPERHOT's major gameplay systems.”

Por quanto tempo aproximadamente este jogo estará em acesso antecipado?

“We've got a very very long list of new stuff that we'll need your help to balance and polish. The expected release should come in a few months.”

Como a versão completa será diferente da versão de acesso antecipado?

“As we're polishing and tweaking the game at this stage of the project, the general features are already in the game. We want to ensure the quality of the game upon launch, so some features might change or be added, but the current Beta2.0.0 shape of the game is pretty much the track we want to follow. To learn about the current features, please refer to the full description.”

Qual é o estado atual da versão de acesso antecipado?

“Currently we're focusing on ensuring the quality of already existing features – you might say MCD's development is entering the endgame.”

O preço do jogo será alterado após o fim do acesso antecipado?

“If you own the original SUPERHOT on Steam now or buy it while MIND CONTROL DELETE is still in Early Access, you’ll get the full expansion for free once it’s finished and released. Just apply a healthy dose of patience.

However, If you want to see how it’s like to hijack an enemy’s mind, steal a gun and shoot another Red Dude with a bullet ricocheting off the wall right now – the Early Access version is here.

Should you decide you’re one of those bold ones going headfirst into the fight, join us and place your name in the game’s credits!

Once MIND CONTROL DELETE releases in earnest, the price will go up a bit and it will be priced same the other SUPERHOT games for everyone who’s still new to the franchise.”

Como vocês planejam envolver a comunidade durante o processo de desenvolvimento?

“Join us to chat on Discord and discuss designs, concepts, and plans on Steam Community and on Reddit. See how the game's built behind the scenes and give us feedback, influencing the final shape of the game.

Also, the system will track your progress through the game. Your performance will be measured, your usefulness evaluated. Prove yourself. Show your dedication.”
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Comprar SUPERHOT : MIND CONTROL DELETE

Comprar SUPERHOT ONE OF US BUNDLE PACOTE (?)

Inclui 2 itens: SUPERHOT, SUPERHOT : MIND CONTROL DELETE

-15%
-49%
$36.98
$18.68
 

Atualizações recentes Ver todos (35)

15 de agosto

Introducing SUPERHOT PRESENTS!



We set out on a mission to find cool, fun, unusual games that might need some help (funding) and support (still funding but also unsolicited advice and mentoring). We wanted to focus on developers in a similar time zone to help with communication, games that feel sort of like SUPERHOT (puzzles, shooters), and with a corresponding artstyle. 

With that in mind, we’ve signed two games from Australia (really the worst time zone for us), neither of which are anything like SUPERHOT, and both with a unique-artstyle that doesn’t relate to anything we’ve ever done.

Please now give your undivided attention and love to the Frog Detective series by Grace Bruxner’s new studio “Worm Club”, and Knuckle Sandwich by Andrew Brophy.



THE FROG DETECTIVE SERIES
Wherein the frog solves mysteries, by Grace Bruxner's "Worm Club"


https://www.youtube.com/watch?v=QzHDU47MeRk
SUPERHOT supporting Frog Detective is the crossover no one asked for. The series is about a frog detective solving a mystery. It’s simple. It’s perfect. We love how wholesome and warm and funny it is, we enjoy the game, we like the team, so we offered to help.

You’ll be able to play the newest game at PAX West (go buy a plushie from Grace at their stand!). Props to Grace for being the first person brave enough to sign with SUPERHOT PRESENTS. She will forever remain in our hearts as someone to be afraid of.

A word from Grace Bruxner

“Here’s the real story of how this happened. SUPERHOT noticed my cool frog game and were like “hmmm,,, what if,,,,, money?????” and I was like “…ok fine but I will only agree if you send me lots of superhot t-shirts because I need clothes to wear around the house when I make the game” and they said “weird request but ok” and sent me a big box of shirts. And that’s all I wear now. Also my dog Noddy wears them too. That’s how business deals work in this industry baby!! Get used to it!! Anyway, Frog Detective is very good (I know this because I made it) and I think you’ll enjoy it even though it’s not even a little bit like SUPERHOT. There will be no slow motion murdering!!! See ya.”

The Haunted Island, a Frog Detective Game, is a game about a sloth. To be specific, it’s about a small sloth that has been haunted for weeks by a mysterious ghost (WooOOooOO). There’s a mystery afoot! The only one who can solve it is the renowned investigator known as The Detective! That’s the frog, by the way. Find clues, question suspects, look at things through your frog-sized magnifying glass.



Go buy Frog Detective.

Then...
Go wishlist Frog Detective 2
But this time there’s an invisible wizard! Wow!



KNUCKLE SANDWICH
weird, wonderful, and by Andrew Brophy


https://www.youtube.com/watch?v=VjtvusfoUVk
Knuckle Sandwich is a game that asks you for your name but doesn’t really care. It’s an RPG about a boy looking for work in a new city. It’s weird. It’s wonderful. It’s dripping with style. It’s got a free demo on itch here that you should check out right now. The demo is a little old but that’s fine. We talked to Andrew for the first time about a week before we sent a contract. It was easy peasy for us to get excited by working with him. Also he forced us. Please help.

A word from Andrew Brophy:

“I am very excited for this opportunity to work with SUPERHOT as I approach the final stages of Knuckle Sandwich’s development. With their support, I can confidently make my game the best version of itself and bring it to as many people as possible. That’s really cool! Thanks! xo”

8 chapters, painfully hip soundtrack, SEVERAL party members to play as, and another mystery (ooOoOOOoo). The game will reward you for exploring, but won’t make you feel bad if you don’t have the time to look at everything in the game. You should feel bad though, the game is pretty.



Whishilst Knuckle Sandwich here immediately



TO ALL OTHER AMAZING INDIES
and those of you who really like long blocks of text


We’d like to work with developers that don’t need or want a publisher, but just need some finishing (or starting) funds. We’ll serve those funds with a healthy side of mentoring and advice, but ultimately we’re not going to do everything a publisher would do for the games… there are publishers for that, they’re excellent.

We want to help enable a few more properly independent studios exist in the world. Weird but smart money to weird but smart developers.

We don’t blame you if you’re wondering what on earth SUPERHOT has to offer other indies. We use things like “data” and “knowledge” and “gut feelings” to make decisions as a company., We’re doing pretty well by it – we have no less than 4(!) businessy-type people at SUPERHOT., They help make sure SUPERHOT stays alive and thrives so our developers can keep developing. It’s going great, honestly, and we feel we can use their brains for more than just SUPERHOT.

We absolutely copied the name from Double Fine. We like the name. We like Double Fine. They said it was OK but there are no takesies backsies. We hope they don’t sue though. SUPERHOT PRESENTS was a placeholder, but as I’m sure you’ve guessed, since our company and our games are all called SUPERHOT, we’re not very good at naming things. We asked Twitter and there were some excellent suggestions: “PlayPal”, “Insert Credit”, “The Grace Bruxner Fund For Games That Callum likes”, and others. We’ve ignored them all.

So what does this mean for SUPERHOT company:
Mostly, nothing. The teams working on games will still work on games. We’ve added people to the company over the past couple of years (those businessy-types), and these are the people who are doing these fun side-projects. We’re becoming a little more distributed, with 4 employees in the UK, 1 in the Netherlands, 1 in Australia (that timezone thing again), and some other Polish locations. We’re still a game development company, we’re working hard on our own games, we just think putting some money back into the industry so more cool things can be made is a nice idea.


“This is one of the worst ideas I’ve ever heard of”
Devolver
Fork Parker


“It’s the most innovative games fund we’ve seen in years”
Double Fine

“I’m 8 years old, I don’t think I’m legally allowed to sign contracts.”
Grace Bruxner

“Again, this is V O L V O. If you’re not going to buy the XC90,
then I’m going to have to ask you to leave”

Valve
Matt


“Don’t fuck this up.”
Raw Fury

“We wish SUPERHOT invested in us instead because we love money in general”
11 Bit Studios

"We would have provided a quote but they didn't ask us"
Kowloon Nights


We think the success of SUPERHOT is somewhat down to it being a slightly unique, slightly weird game made by weird people – but with a focus on polish and attention to detail, hopefully we can find that in other games too. We’re already in discussions with other developers that we think you’ll love.

Hugs and kisses,

SUPERHOT Team
2 comentários Leia mais

15 de agosto

Exciting times at SUPERHOT Team.



Hey there.

We’re staying super busy here at the SUPERHOT studio. The team has grown a lot since 2016 and tons of very clever friendly people joined us to help. We came up and stayed properly indie - with no publishers or investors to answer to, nobody is holding us back from doing weird and crazy things. And with the team expanding, more clever people can help us go do things bolder and crazier than ever before.

One of the final updates for Mind Control Delete landed on Steam just this monday. We’re close to the finish line for this 3-year long production project - a title that’s shaped up to be over twice as large and as polished as the original SUPERHOT, and that we’re making free for the 2+ million owners of the first game on Steam. 

SUPERHOT VR launched for the Oculus Quest a couple of months ago. The game had to be effectively rewritten for a standalone headset 50x less powerful than your usual VR PC. It took a year of developer blood, sweat, and tears, but every last bit of that effort was absolutely worth it. It’s been the biggest VR launch we’ve seen so far - Quest is just breathtaking. 

Arcade Edition of SUPERHOT VR is being played 24/7 in hundreds of arcades all around the globe and Game Pass is steadily bringing SUPERHOT to droves of new people. Our goal to put every man, woman, and child into our games is inching ever closer. 

With a hefty collection of other exciting SUPERHOT and non-SUPERHOT things still in the works - some announcing as soon as next week, some announcing next year - we have been keeping ourselves properly busy here at the studio. 

One reason that allows us to keep that busy - to keep exploring, to keep running headfirst into challenges, and to ruthlessly drop projects if they aren’t up to snuff - is our independence. We were lucky to build SUPERHOT at a time when support from our amazing Kickstarter community, the support we got from within the gamedev industry, and our own foolhardy nature were enough to build a healthy studio with nobody but ourselves calling all the shots. 

We want to give other foolhardy, upstart indies a hand now. Shipping a game without a publisher or investors is daunting. It can feel like a huge leap of faith. We’ve been working on a couple of big projects that should help make that leap of faith a little less scary for indie developers. 

Today feels like a good day to announce one of those projects!

Introducing SUPERHOT PRESENTS

Stay tuned
SUPERHOT Team
4 comentários Leia mais
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Sobre este jogo



Enter the minimalist, fabricated world of SUPERHOT once more in MIND CONTROL DELETE, a standalone expansion to the original SUPERHOT with a rogue-lite twist and five times more content. Explore nooks and crannies of the System and forge the gameplay to your playstyle, unraveling new depths of SUPERHOT’s intoxicating slow motion combat. Exploit newly gained powers and face new powerful enemies, including COREMINDs with abilities resembling your own.

Fight the System.




You will be forced through dozens of increasingly difficult time-moves-only-when-you-move gameplay challenges, each of them making you stronger, giving you more powers to fight new enemies and unveil more secrets. Each RUN completed and ability gained will be met with ever-growing opposition, as the System shall become more hellbent on stopping you in your tracks.

Face the impossible odds. Play in Early Access now and join the fray. Expose the System and see for yourself how powerful you can be.

What awaits me in the depths of the System?


Though we consider the current Beta2.0.0 version a track to follow until the full release, some elements still need to be polished before we can decide on doing the full release.

As it is Early Access, everything and anything might be subjected to change, but we’re glad to say we think the current features build MCD’s identity as we imagine it:

  • Abilities and hacks: tailor the gameplay to your fancy with game-changing Abilities unlocked throughout the game and fine-tune it with Hacks chosen from a pool, leading to a whole range of possible combat conditions.
  • RUNs: explore brand new levels compiled into dozens rogue-lite RUNs that make MIND CONTROL DELETE a younger, but much bigger and more developed sibling of SUPERHOT;
  • Weaponry: employ new weapons to mow through enemies in creative and fascinating ways;
  • New enemies: face new enemy types with improved AI, animations, weaponry, and even abilities to challenge you before you crush them with your unearthly destructive potential,
  • Infinite run: once you’ve done exploring the System far and wide, you can face your own limits in the infinite run,
  • Replay: and the moment you feel like what you just did was the best thing ever, you can watch it again with brand-new MCD’s instant replay.




It will take a bit before MCD becomes ready to be launched in its earnest as we want to make sure the game’s polished before it’s released.

If you want to see how it’s like to hijack an enemy’s mind, steal a gun and shoot another Red Dude with a bullet ricocheting off the wall right now – the Early Access version is here. If you prefer to explore the beautifully brutal world of SUPERHOT in its polished and final state – by all means, wait until the full release.

Should you decide you’re one of those bold ones going headfirst into the fight, join us and place your name in the game’s credits!


What’s the price tag on this? Is this that free DLC you were talking about?


That’s the one, though over many iterations it grew far bigger than SUPERHOT the original game and became a game on its own. If you own the original SUPERHOT on Steam now or buy it while MIND CONTROL DELETE is still in Early Access, you’ll get the full expansion for free once it’s finished, polished, and released.

Upon the full release SUPERHOT: MIND CONTROL DELETE shall become fully priced and distributed for free to anyone eligible to get one, so for the owners of SUPERHOT the original game on Steam.




You used to be different. Lonely.
SUPERHOT made you ONE OF US.

Want it to even more real?
SUPERHOT VR awaits.

Requisitos de sistema

    Mínimos:
    • Requer um processador e sistema operacional de 64 bits
    • SO: Windows 10
    • Processador: Intel Core2Quad Q6600 2,40 GHz
    • Memória: 8 GB de RAM
    • Placa de vídeo: GeForce GTX 650 (1024 MB Ram)
    Recomendados:
    • Requer um processador e sistema operacional de 64 bits
    • SO: Windows 10
    • Processador: Intel Core I5-4440 3,10 GHz
    • Placa de vídeo: GeForce GTX 660 (2048 MB Ram)

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