Computer Tycoon is an indie business strategy game about Computer Evolution. Start your company in the 70s. Invent until 2034, create the best hardware and operating system, upgrade your infrastructure and handle your marketing! Promote games, rule the global market and become an immortal!
All Reviews:
Mostly Positive (343) - 74% of the 343 user reviews for this game are positive.
Release Date:
Oct 12, 2017
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access is the best way for me to get relevant feedback and advice. I do believe that by starting in EA, I will greatly increase the value of the final product. I'm a solo indie developer with some outsourced specialists so I need any help that I can get to create the best game I can.
I've been dreaming about a game like this since my first childhood computer, I count on you in helping me.
The game is under early access for two years, and I'm glad to say it really worked out so far! Check out the game's roadmap which was made from your feedback! I big update is in progress - please follow my news posts or join my discord to find out more!”

Approximately how long will this game be in Early Access?

“I'd like to stay here until I'm satisfied with the project. I'd like to release a stable and fun game. The development time will greatly depend on the feedback/bug reports that I get, so I can't promise anything - but I think the game will be finished in 2020.”

How is the full version planned to differ from the Early Access version?

“The game has a roadmap created from the first year's feedback I got on Steam. I've greatly extended the game's scope and I'm working hard to implement everything. The extension is so big, that the game is basically going to be "Computer Tycoon 2" eventually.

Please consider that the EA versions of the game won't guarantee that your saves will be working correctly after version changes.”

What is the current state of the Early Access version?

“This is an alpha stage of the game. You can start a company and manage its building sites, research new technology and create your own hardware and computers. The world map is done, and a basic AI is also implemented. All of this means that you can play, win or lose a game, but the experience will be different in the end product.
At this moment you don't get reviews about your products and tutorials are nearly non-existent. Also, the balance of the game isn't as good as it should be.
Please check out the roadmap and the feature list in the game's description.”

Will the game be priced differently during and after Early Access?

“I plan to gradually raise the price as I ship new content and features. The amount isn't decided, yet.”

How are you planning on involving the Community in your development process?

“I'm very interested in any kind of advice and suggestions about the game. Feel free to find me on Reddit (the game has its own subreddit) or on the official Progorion Forums OR on our DISCORD server - if you do not use the steam forums.
Computer science is a very deep subject and although I'm a passionate hobbyist on the topic, my knowledge is still limited, so I would greatly appreciate any corrections or suggestions about the technology part of the game, too.”
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Recent updates View all (51)

August 18

Development News 02

Hi Tycoons,

First of all, please remember, that you can join my Discord channel to stay in a day to day touch with me and our community if you don't like the Steam forums. Here is a link to join:
https://discord.gg/g4cdj7U

I know from your feedback that you would like to have a more complex pricing system. Changing the pricing system to support discounts means that I had to alter the customer simulation, too. It is already in the game, and I think it is a much more reliable and balanced system now than ever before.
You can price your products as before, but this time you have an additional screen on which you can give discounts for the given product per country wealth. I think it is more convenient to do it like that instead of pricing the products per country - because u just have way too many countries eventually. For this, it is also useful to see your profit per units sold.

So you have this new screen:



As you can see, on this screen you can also find out the placement of your product compared to your competition. (If you would like to compare it to only your stuff, or to only given opponents, you can simply turn off the unnecessary opponents on the right side).

If you see 50% in the line, it shows how big is the shared population with the owner of the given best product in the category.
So let's say your CPU is the 7th in performance, while Big's Computer has the #1 CPU in performance on the market, and you see 100% in this line. It is bad news because Big is selling his superior CPU everywhere where you sell yours. In that case, you may still sell these CPUs if their price or other attributes are competitive. And by lowering the price on this screen, you will also immediately see if you still make a fortune by selling them OR they may just generate you a loss by doing so.

If you are really behind, you may consider contacting Big... and buying techs from him (if he is interested in selling them and you can pay its price) or even make an agreement of putting his CPUs into your computers. -> This is something which is yet not in the game, but it is on the roadmap.

On another screen, you are able to see how many of this product was sold to different user-groups. (user-groups were also asked by many of you)
We have Casuals, Gamers, Workers and Cheapskaters OR Bargain Hunters. (which name do you prefer?)
And... that how many of this product was sold in a country with poverty, poor, average, etc... wealth level. As you could see, from now on you can see the average budget of people in the given economy-level per product type. This and other opponents' prices are your indicators now to select your price. In general, you can make much more profit by selling to rich people. But if you sell only to those then you skip the biggest chunks of the market... So these indicators can help you to actually see that who are buying the given product on the given price you've just defined.



Lately, my painting skills have improved, so I'm working on the faces of the future manager system. It is not sure if these are already the final versions, but check out the difference yourself:

Say hello to the new Billy & Laci manager characters:


...characters. Here are the old versions:


My goal is still having a beta released in October.

I truly think that the beta will be like a totally new game, basically "Computer Tycoon 2".

If you have any questions, please use the forums or discord, because I'm more than happy to answer them!

Check out the game's roadmap here:
https://steamcommunity.com/games/686680/announcements/detail/1673520100901557536

############################################################

More development pictures which were already shown in earlier news posts:










1 comments Read more

July 12

Development News

Hello Tycoons,

First of all, please remember, that you can join my Discord channel to stay in a day to day touch with me and our community if you don't like the Steam forums. Here is a link to join:
https://discord.gg/g4cdj7U

But some of you have noted that you'd like to get some news about the development here on the Steam store page, too - and I totally understand it, so I made this post for you!

At the very moment, I'm working on the AI and customer simulation in the game. It is a very interesting part to work on, especially now, that the new version of the game has user groups (such as office workers or gamers), the player can sell PC hardware as well, not only computers and in general, the whole thing is under reconstruction.
The downside of this kind of work is that I cannot really share progress pictures with you, because it is mostly coding.

While being able to sell hardware doesn't seem to be a big deal, it is the opposite: it is a lot of work to implement it and it changes many things. As an example still, I haven't decided if it means that I should put hardware sell data on the country detail view such as I do with computer sales. Or maybe I should handle computers with hardware together in that diagram? But computers are more expensive, and on that diagram, you should focus on the strength of your opponents, or shouldn't you focus on that?
In customer simulation, how should this affect sale numbers? Should hardware sales decrease computer sales? Or should PC sales increase hardware sells? If yes, I should take care of their compatibility?
As a general rule, the more complex something is, the hardest it is to understand and implement well - so how should I simplify this?

When you sell multiple computers in a country with other players and the sale numbers are dependent on the parameters of the computer, the budget, and priorities of the user groups, the population and economy level of the country, (and country preferences of course), your marketing efforts, your prestige, the design type, the price tag, the price level AND NOW the sold hardware in the country, your products' manufacturing priority (and your maximum PP)... it doesn't always easy to know why a computer sells or doesn't sell -> but this is a core element Computer Tycoon what somebody can either hate or enjoy. I will try to show more data to think about, even tho... again: "As a general rule, the more complex something is, the hardest it is to understand and implement well - so how should I simplify this?"

The earlier "recommended price" system is already gone. Now you won't get such a number. Instead, you will have to check the prices of your competition or play with the price of your product (what should be higher than the average production costs which are also shown as the new "magic number").
People from different wealth level (wealth of the country) have different budgets for the different kind of products. How/why would you follow a magic number if decreasing or increasing the price could result in more profits depending on your very own situation? What if selling the same computer for more people for a lower price isn't better than selling fewer for a much higher price? How about making a weaker computer or the very best? It all depends on the details, but you'd better know your plan before starting a business, instead of waiting for a magic number to show up in the middle of it!

But here are some pictures of some screens what have changed in the meanwhile. I know that this is what you are really interested in. :)








My goal is still having a beta until October 12th.

I truly think that the beta will be like a totally new game, basically "Computer Tycoon 2".

If you have any questions, please use the forums or discord, because I'm more than happy to answer them!

Check out the game's roadmap here:
https://steamcommunity.com/games/686680/announcements/detail/1673520100901557536

############################################################

More development pictures which were already shown in earlier news posts:





13 comments Read more
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Reviews

“Didn’t expect Computer Tycoon to go so further into details, yet it was a pleasant surprise nonetheless. As the Steam debut of a single talented individual called Andris, Computer Tycoon aimed high and didn’t miss its target.”
8/10 – TICGN

“You get a lot of value for your game and you get a developer who listens to the community and tries to improve the game so that as many people as possible can enjoy this game. He doesn’t need to do a lot to make me enjoy this game since I’m already doing that!”
NekoJonez

“While this game is still in its alpha stages, and so continues to be improved upon as time goes on, in its current form Computer Tycoon presents a solid, fun experience and I’m greatly enjoying my time with it. It hearkens back to the old Tycoon games with its simple concept while also presenting a fascinating and somewhat difficult business challenge to survive for over half a century in a technology field.”
AmbiGaming

About This Game


Computer Tycoon is a grand strategy and business management hibryd about Computer Evolution and starting your own company in the 70s. Lead the research race until 2034, create the best hardware and operating system, take care of your infrastructure and even handle your marketing. Find video game gems to promote them on your platforms, conquer the global market and became literally immortal!

HERE IS THE ROADMAP OF THE GAME FOR 2018!
http://steamcommunity.com/games/686680/announcements/detail/1673520100901557536



Computer Tycoon is different from other building/tycoon games because it has a "grand strategy game" aspect. You will control your "computer empire" viewing a world map and managing resources.





Start your adventure in the 70s as a small business somewhere in the world. Learn more about hardware and software inventions that were the first steps to our current modern world, and get a taste of what is waiting for us in the future. Find the classic video games and help a new culture to be born.





In Computer Tycoon the decisions you make during development really matter. Take advantage of the technology, upgrade and design combinations! Does your product need more computing capacity or should you focus more on features, low price or prestige? Maybe change to portable computers or develop more easy-to-use Operating Systems? These decisions will have a major impact on the success of your company.






Expand your corporation in a smart way into multiple countries, build more offices, factories, laboratories and other required facilities. Poor countries have cheaper labor, but richer countries will give you more educated engineers.





Having the best product isn't enough. You must take care of people's needs or even "change their needs" using different marketing tools. Balance your budget well between development, production, marketing, and expansion.



We'll all die one day... but not in Computer Tycoon! You can win the game by becoming a monopoly or reaching the technological singularity if you are fast and healthy enough. Healthy? Yes, you have a small chance to die in the game, so you should regularly check your health.

The game is in an EA alpha state. It has bugs and missing/simplified features. Everything is subject to change. Please read the EA details! Also here is a brief list of what is and isn't included (yet):

Features implemented

  • Start a computer manufacturer company in the 70s
  • Design and create hardware, home computers, personal computers, portable computers and handheld computers
  • Rule the market of the world on a grand strategy level
  • Research and study the technology of the earliest models to the near future computers
  • Expand your industrial sites across the globe
  • Basic AI opponents
  • World Map with algorithmically generated data for increased replayability

Features not implemented yet

  • Reviews about your products
  • Historical world map with more realistic population/economy/border data
  • Multiple industrial site environments (I will give some industrial environment variations)
  • Smarter AI opponents
  • Random events
  • Achievements
  • Localizations

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows 7 or newer
    • Processor: Dual Core
    • Memory: 4 GB RAM
    • Graphics: Radeon HD 6850 or similar
    • Storage: 3 GB available space
    Recommended:
    • OS: Windows 7 or newer
    • Processor: Quad Core
    • Memory: 4 GB RAM
    • Graphics: Better than Radeon HD 6850
    • Storage: 3 GB available space
    Minimum:
    • OS: 10.12.x or newer
    • Processor: Dual Core
    • Memory: 4 GB RAM
    • Graphics: Unfortunately testing is under progress. On a 5 years old or newer desktop computer you will be probably okay. But this doesn't apply to MacBooks.
    • Storage: 1 GB available space
    • Additional Notes: The game doesn't work on 10.11.x - if you still have problems with a newer version, please update to the latest one
    Recommended:
    • OS: 10.12.x or newer
    • Processor: Quad Core
    • Memory: 4 GB RAM
    • Graphics: Unfortunately testing is under progress. On a 5 years old or newer desktop computer you will be probably fine. But this doesn't apply to MacBooks.
    • Storage: 1 GB available space
    • Additional Notes: The game doesn't work on 10.11.x - if you still have problems with a newer version, please update to the latest one

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