How long would you survive in this unrealistic representation of the zombie apocalypse? Scavenge for supplies, find a base, and construct your defenses. Break down furniture and board up your home. Set bear traps, nail your axe to a gun, or find your own ways to fight off the undead.
Tutte le recensioni:
Molto positiva (162) - Il 83% delle 162 recensioni di questo gioco sono positive.
Data di rilascio:
24 ott 2017
Sviluppatore:
Editore:

Accedi per aggiungere questo articolo alla tua lista dei desideri o per contrassegnarlo come articolo che non ti interessa

Gioco con accesso anticipato

Ottieni l'accesso anticipato ed inizia a giocare ora; prendi parte a questo gioco mentre viene sviluppato.

Nota: i giochi in accesso anticipato non sono completi e potrebbero venire modificati in futuro, oppure rimanere incompleti. Se non vuoi giocare a questo gioco nel suo stato attuale, ti conviene aspettare per vedere se verrà sviluppato ulteriormente. Altre informazioni

Cosa dicono gli sviluppatori:

Perché l'accesso è anticipato?

“Undead Development is a one person project and I think I can make a much better game with a community helping me. Early Access will allow me to better support the community’s favorite features as I add content and polish the game.”

Per quanto tempo questo gioco rimarrà in accesso anticipato?

“Development time will be mostly determined by how the game is received during Early Access. I would estimate between 3 months to a year.”

Quali saranno le differenze fra la versione completa e quella ad accesso anticipato?

“I have ideas for more content I want to produce but I will be prioritizing where to work based on feedback. I also expect more usability features to be added or improved based on requests. I want to make sure users can experience the game on their chosen headset or with their preferred locomotion. I expect the game to be more polished and bug free when it exits Early Access. I plan to work on a new trap system that would allow for a lot of creativity in creating player made zombie traps.”

Qual è lo stato attuale della versione in accesso anticipato?

“I waited to enter Early Access until I felt confident I was delivering enough content to warrant a purchase. The game has 4 open ended maps to explore and strategize in addition to a home base map. Each map has a night version with increased difficulty. Wandering zombies now haunt the levels providing a threat as you scavenge for supplies. A progression system has been added that lets you unlock tons of new loot to find. There are over 70 pieces of loot to find, most of which being unique guns and weapons. The game has initial support for Oculus and various movement / locomotion options. The game is likely to have bugs or performance issues. The game’s difficulty and progression system may not be balanced. I will be working dilligently to make initial improvements to any major issues discovored by users directly after release.”

Il prezzo del gioco varierà durante e dopo l'accesso anticipato?

“The price will increase once the game becomes more polished and more content is added.”

Come pensi di coinvolgere la Comunità durante il processo di sviluppo?

“I will be actively listening and engaging anyone who wants to share their feedback on Undead Development. Community feedback will help determine what areas I improve and what content I add to the game.”
Altre informazioni
Non disponibile in Italiano

Questo prodotto non è disponibile nella tua lingua. Prima di eseguire l'acquisto, controlla la lista delle lingue disponibili.

Nota: Richiede l'uso di un visore per la realtà virtuale. Visualizza la sezione "Compatibilità VR" per ulteriori informazioni.
Solo VR

Acquista Undead Development

 

Aggiornamenti recenti Mostra tutto (9)

28 giugno

Update v.94 live! Valve Index Support, Improved Throwing and Technical Updates.



This is a more technical update that adds support for the Valve Index. You can now switch to a glove hand model with finger tracking from the gameplay settings options.

This update adds support for Valve's new VR Input system. I also updated to a more stable version of Unity which may help certain players with crashes or rarer technical problems.

In addition, throwing should be significantly improved! I am hoping to work on new maps for the next update.

If you run into problems you didn't experience in the last patch you can go to betas and switch to "previous_patch".

I look at all feedback and bug reports, so please let me know if you run into issues! The best way is to start a thread in the general or bug forums.

Update v.94

Valve Index Support
  • Natural grabbing and throwing added for the Index controllers.
  • A new finger tracked hand model is available from the gameplay options menu.
  • New SteamVR Input system now supported.
  • Updated to the newest version of the SteamVR Plugin.

Improved Throwing
  • Throwing has been reworking and should be significantly improved!

Fixes and changes
  • Updated to a more stable version of Unity.
  • Added sound when player tries to reload and is out of ammo or already fully loaded.
  • Fixed belt turn issue.
  • Fixed bug with saving snap turn settings on click option.
  • Fixed lighting bug in the sewers.
8 commenti Altre informazioni

8 aprile

Update v.93 live! New auto save system added!



I've been working for the past two months on a save system for Undead Development. I really wanted to get something like this into the game but knew it would be a big technical challenge for me. I'm excited to finally introduce the save system to the live game! My testing ability is very limited so please understand this feature is still in beta but I have done my best to work out kinks before making it live. I hope you all enjoy!

I look at all feedback and bug reports, so please let me know if you run into issues! The best way is to start a thread in the general or bug forums.

Update v.93

Save System
  • Auto save after wave complete.
  • Separate auto save per map.
  • Load most recent auto save from home or during a map.

Detonator rework
  • The detonator that triggers the explosive pack now functions independently.
  • The detonator now works more like a remote, triggering an explosive pack in the direction the device is pointing.

Fixes
  • Fixed bug with nailing objects to breakable furniture.
  • Fixed nailing rotation issue.
  • Improved collision detection when dropping off backpack items.
  • Fixed bugs with pooling objects.
9 commenti Altre informazioni
Vedi tutte le discussioni

Segnala i bug e fornisci suggerimenti per questo gioco nelle discussioni

Informazioni sul gioco


Undead Development is a virtual reality game with a creative building system. Explore different environments and scavenge for supplies, weapons, and ammo. Choose a base to defend and start boarding up any openings with the hammer tool. Break apart furniture and use the pieces to wall up your new home. The undead horde will soon put your construction skills to the test. See how long you can last with short breaks to rebuild and scavenge again.

Dynamic Nailing


Undead Development has a dynamic nailing system that allows you to nail any object to another. Board up an open doorway to slow down the undead, nail an axe to your rifle, or see what happens when you nail a bear trap to the end of a baseball bat. What creative ways will you come up with to defend your home?

Features

  • Explore maps and choose your base to defend.
  • Scavenge for supplies from randomized loot.
  • Break apart furniture and use it to fortify your base.
  • Use the dynamic nailing system to find creative ways to protect yourself.

Current Content

  • A progression system with over 70 pieces of loot to unlock and with more than 30 being unique guns and weapons.
  • 4 available maps designed to be replayable and open ended. 3 maps have multiple bases to choose from. All maps use a randomized loot system for scavenging supplies.
  • Each map has a night mode to unlock that is spookier and more difficult.
  • A home base with practice range.

FAQ

Is this game scary?
  • Undead development isn’t designed as a horror game. There aren’t any elements designed to jump scare the player. All of the content can be accessed without playing any of the levels at night.

Locomotion options?
  • The game was built around teleport locomotion but the game also has initial support for trackpad smooth walking, smooth turning and snap turning. I will be working to improve locomotion options based on feedback from the current systems.



Available for Arcades on SpringboardVR

Requisiti di sistema

    Minimi:
    • Sistema operativo: Windows 7 SP1, Windows 8.1 or Windows 10
    • Processore: Intel™ Core™ i5-4590 or AMD FX™ 8350, equivalent or better
    • Memoria: 4 GB di RAM
    • Scheda video: NVIDIA GeForce™ GTX 1060 or AMD Radeon™ RX 480, equivalent or better
    • Memoria: 2 GB di spazio disponibile
    • Note aggiuntive: The HTC Vive or Oculus Rift is required to play Undead Development

Cosa dicono i curatori

14 curatori hanno recensito questo prodotto. Clicca qui per visualizzarli.

Recensioni dei giocatori

Tipo di recensione


Tipo di acquisto


Lingua


Periodo
Per visualizzare le recensioni all'interno di un periodo, clicca e trascina una selezione su un grafico qui sopra o clicca su una barra specifica.

Mostra grafico



Ordina per:
Mostra grafico
 
Nascondi grafico
 
Filtri
Esclusione delle recensioni non pertinenti
Non sono state trovate altre recensioni corrispondenti ai filtri di ricerca impostati
Modifica i filtri qui sopra per visualizzare altre recensioni
Caricamento delle recensioni...