How long would you survive in this unrealistic representation of the zombie apocalypse? Scavenge for supplies, find a base, and construct your defenses. Break down furniture and board up your home. Set bear traps, nail your axe to a gun, or find your own ways to fight off the undead.
All Reviews:
Very Positive (153) - 84% of the 153 user reviews for this game are positive.
Release Date:
Oct 24, 2017
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Undead Development is a one person project and I think I can make a much better game with a community helping me. Early Access will allow me to better support the community’s favorite features as I add content and polish the game.”

Approximately how long will this game be in Early Access?

“Development time will be mostly determined by how the game is received during Early Access. I would estimate between 3 months to a year.”

How is the full version planned to differ from the Early Access version?

“I have ideas for more content I want to produce but I will be prioritizing where to work based on feedback. I also expect more usability features to be added or improved based on requests. I want to make sure users can experience the game on their chosen headset or with their preferred locomotion. I expect the game to be more polished and bug free when it exits Early Access. I plan to work on a new trap system that would allow for a lot of creativity in creating player made zombie traps.”

What is the current state of the Early Access version?

“I waited to enter Early Access until I felt confident I was delivering enough content to warrant a purchase. The game has 4 open ended maps to explore and strategize in addition to a home base map. Each map has a night version with increased difficulty. Wandering zombies now haunt the levels providing a threat as you scavenge for supplies. A progression system has been added that lets you unlock tons of new loot to find. There are over 70 pieces of loot to find, most of which being unique guns and weapons. The game has initial support for Oculus and various movement / locomotion options. The game is likely to have bugs or performance issues. The game’s difficulty and progression system may not be balanced. I will be working dilligently to make initial improvements to any major issues discovored by users directly after release.”

Will the game be priced differently during and after Early Access?

“The price will increase once the game becomes more polished and more content is added.”

How are you planning on involving the Community in your development process?

“I will be actively listening and engaging anyone who wants to share their feedback on Undead Development. Community feedback will help determine what areas I improve and what content I add to the game.”
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Notice: Requires a virtual reality headset. See the VR Support section for more info.

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Recent updates View all (8)

April 8

Update v.93 live! New auto save system added!



I've been working for the past two months on a save system for Undead Development. I really wanted to get something like this into the game but knew it would be a big technical challenge for me. I'm excited to finally introduce the save system to the live game! My testing ability is very limited so please understand this feature is still in beta but I have done my best to work out kinks before making it live. I hope you all enjoy!

I look at all feedback and bug reports, so please let me know if you run into issues! The best way is to start a thread in the general or bug forums.

Update v.93

Save System
  • Auto save after wave complete.
  • Separate auto save per map.
  • Load most recent auto save from home or during a map.

Detonator rework
  • The detonator that triggers the explosive pack now functions independently.
  • The detonator now works more like a remote, triggering an explosive pack in the direction the device is pointing.

Fixes
  • Fixed bug with nailing objects to breakable furniture.
  • Fixed nailing rotation issue.
  • Improved collision detection when dropping off backpack items.
  • Fixed bugs with pooling objects.
9 comments Read more

February 1

Update v.92b live! Performance improvements, bug fixes and tweaks.



Thanks to recent reports on the forum I have been looking into performance issues. I have discovered some problems that were hogging performance so most users should see a significant improvement in fps. I have also done some general bug fixing as well as some weapon balance changes.

I look at all feedback and bug reports, so please let me know if you run into issues! The best way is to start a thread in the general or bug forums.

Update v.92b

Performance Improvements
  • Fixed some performance issues affecting all levels.
  • Updated some backend systems.

Forest level changes
  • The forest level now uses the new breakable trees from the island.
  • This change should greatly improve performance for the forest level.

Weapon Changes
  • Reduced the firing rate of the bullpup and the uzi.
  • Increased the damage of the uzi, M249, and the minigun.
  • increased the damage of the katana, tactical knife, machete, claw, flamethrower, single shot sniper rifle, and rare-spawn medieval weapons.

Changes
  • Ammo reload is now detected by the hand placement instead of the weapon collider. Placing your controller at your hip will reload.
  • Improved and reworked most of the bullet trail effects.
  • If you return home you will no longer be shown the home tips again.

Fixes
  • Fixed an issue with a ground plane not being targetable for teleport on the Island level.
  • Fixed an issue that canceled teleport if it was double-clicked.
  • Fixed issue where pausing would cause physics to pop and jump.
  • Building objects should no longer highlight the pouch when hovered.
  • Fixed item interactions triggering during the pause menu.
  • Fixed interaction issues between teleport and snap turn.
  • Fixed an issue where the teleport cooldown from the Island level would not reset properly.
5 comments Read more
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About This Game


Undead Development is a virtual reality game with a creative building system. Explore different environments and scavenge for supplies, weapons, and ammo. Choose a base to defend and start boarding up any openings with the hammer tool. Break apart furniture and use the pieces to wall up your new home. The undead horde will soon put your construction skills to the test. See how long you can last with short breaks to rebuild and scavenge again.

Dynamic Nailing


Undead Development has a dynamic nailing system that allows you to nail any object to another. Board up an open doorway to slow down the undead, nail an axe to your rifle, or see what happens when you nail a bear trap to the end of a baseball bat. What creative ways will you come up with to defend your home?

Features

  • Explore maps and choose your base to defend.
  • Scavenge for supplies from randomized loot.
  • Break apart furniture and use it to fortify your base.
  • Use the dynamic nailing system to find creative ways to protect yourself.

Current Content

  • A progression system with over 70 pieces of loot to unlock and with more than 30 being unique guns and weapons.
  • 4 available maps designed to be replayable and open ended. 3 maps have multiple bases to choose from. All maps use a randomized loot system for scavenging supplies.
  • Each map has a night mode to unlock that is spookier and more difficult.
  • A home base with practice range.

FAQ

Is this game scary?
  • Undead development isn’t designed as a horror game. There aren’t any elements designed to jump scare the player. All of the content can be accessed without playing any of the levels at night.

Locomotion options?
  • The game was built around teleport locomotion but the game also has initial support for trackpad smooth walking, smooth turning and snap turning. I will be working to improve locomotion options based on feedback from the current systems.

System Requirements

    Minimum:
    • OS: Windows 7 SP1, Windows 8.1 or Windows 10
    • Processor: Intel™ Core™ i5-4590 or AMD FX™ 8350, equivalent or better
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce™ GTX 1060 or AMD Radeon™ RX 480, equivalent or better
    • Storage: 2 GB available space
    • Additional Notes: The HTC Vive or Oculus Rift is required to play Undead Development

What Curators Say

13 Curators have reviewed this product. Click here to see them.

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