Blitzkrieg mod is a modification for Company of Heroes which focuses on PvP experience. The mod aims for making the gameplay experience more realistic.
Recent Reviews:
Mostly Positive - 72% of the 11 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (254) - 80% of the 254 user reviews for this game are positive.
Release Date:
Nov 30, 2017
Developer:
Publisher:

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Community-Made Mod

This game requires that you own Company of Heroes

Click here to learn more about mods on Steam.

Install Company of Heroes: Blitzkrieg Mod

Free Community Mod

 

Recent updates View all (3)

August 26

Blitzkrieg Mod 5.1.5 Update

Hello everyone!

After many Beta versions, we are updating our live version of Blitzkrieg Mod to version 5.1.5 today!

Changelog:
General:
- increased penetration values vs read armor
- artillery units revised:
- changed ranges based on arty type
- created differences between rocket and shell artillery
- artillery deals less damage to vehicles/tanks (except for direct hits, those deal more damage than before)
- revised reload times on tanks (in general smaller guns shoot faster; some exceptions applied)
- Speed modifier buff of all vehicles on off road terrain dropped by 25%
- Speed modifier buff of all vehicles on road dropped by 25%
- Wheeled vehicles lower their speed by 50% when driving over craters and other "light cover"
- Wheeled vehicles lower their speed by 70% when driving over sandbags, through stone walls and other "heavy cover"
- Halftracks lower their speed by 35% when driving over craters and other "light cover"
- Halftracks lower their speed by 50% when driving over sandbags, through stone walls and other "heavy cover"
- Tanks lower their speed by 20% when driving over craters and other "light cover"
- Tanks lower their speed by 35% when driving over sandbags, through stone walls and other "heavy cover"
- Removed "Spotting Scope" upgrades from all units
- All armored cars now have rotation speed set to 35 (from various values)
- Added some tweaks to AI; it should now build emplacements more apropriately (thanks to Sonsalt)
- Fixed wrong Veterancy UI on all versions of 88mm flak36
- All HMG teams should now take better formation in green and yellow cover so that entire crew uses the cover and not just soldier manning the MG
- Axis MG nests now have wider cone of fire (from 45° left/right to 60° left/right)
- Tanks with a "HE shot" ability should no longer have trouble targetting/shooting MG nests with the HE shot in certain situations
- Implemented new textures for most tanks of Allies (Sherman variations, Cromwells, M10s, Jacksons...Thanks to JustForFun1 for all the work)
- CW campaign should be playable (still in Beta state) now (thanks to drivebyhobo)
1) In main menu click on the AMERICAN campaign
2) Once you get to the "Select mission" screen click on top on the roll-out menu (currently you have shown the US campaign)
3) From the roll-out menu select the CW campaign (you can see there all the campaigns but the others will not work so only go for the CW one)
4) select the first mission and launch the campaign


US:
Riflemen riflegrenades:
- HE grenade:
- changed targetting system to require select a specific target (no longer can fire "on the ground")
- now performs better at targetting buildings and emplacements (still has hard time hitting infantry that is not garrisoned)
- now has better distributed chances of killing an emplacement crew
- HEAT grenade:
- changed targetting system so that it does not miss more often than intended
- increased damage vs light vehicles
- Airborne Recon unit can now use "Hold Fire" ability when they are camouflaged
- Added "Hold Ground" ability to Airborne Recon squad
- M1 Carbine of 101st now shoots faster at all ranges but has lower accuracy (RoF and accuracy set to same level as M1 Garand of Riflemen, Carbine still keeps lower damage though)
- 101st can now upgrade M1 Garands; 2 rifles for 20ammo, possible to upgrade up to 3x (Garands with same stats as Rangers have - shoot slower but more accurately and with slightly higher chance to one-shot infantry)
- removed the BAR upgrade from 101st
- 101st can now use the "Suppressive fire" ability if they upgrade Johnson 2x
- Increased HP of Sherman 76(W) by 10% (from 636 to 700)
- Lowered price of Sherman 105 to 500MP 65F (from 650MP 80F)
- M26 Pershing will now auto-target infantry with its main gun (same as all other tanks)
- M3A1 Halftrack should now display loaded infantry

CW:
- HE grenade:
- changed targetting system to require select a specific target (no longer can fire "on the ground")
- now performs better at targetting buildings and emplacements (still has hard time hitting infantry that is not garrisoned)
- now has better distributed chances of killing an emplacement crew
- Changed MP upkeep of Comet from ~20 to "8" (used to have upkeep of "20" while Cromwells have 7, Fireflies have 9)

WM:
- Crew of the naked 20mm flak 36 should now properly sit where he should be
- StuG III/IV will now be affected by "Blitzkrieg" ability
- Increased scatter of Maultier (from 20 to 23)
- 37mm Halftrack in HE mode nologner deals too much damage to Stuart-type vehicles
- New model for Elefant implemented (works same as before, only visual change; thanks to Gurky, Jagdpanther, VanAdrian and Panzerblitz1)
- Geschutzwagen's "Static mode" should no longer dissappear at certain position on maps
- Panzer IV F2 (Terror doc) can now use the "Fire smoke" ability just as the Luft version
- Fixed wrong Veterancy UI on 75mm L48 Halftrack
- Removed 37mm PaK36 from HQ building
- Added new early AT unit to HQ building - Light AT squad:
- 4 men
- 1x MP40, 2xKar98, 1xGrB39
- Abilities: Fire Anti-personnel grenade, Fire 46mm AT grenade, Fire Smoke grenade, Build sandbags/barbedwires
- Point capture speed 0.75
- Cost 240MP

PE:
-Applied new textures to Fallshirmjäger squads (textures by halftrack)
- Increased basic speed of Hotchkiss to 5.5 (from 2.8)
- "Stuka rockets" upgrades for Hotchkiss now reduce its speed to 4.5 and acceleration by 25%
- "Periscopes" unlock in TH doctrine now increases vision of tank hunters when they are in ambush mode
- Henschel air raid will now send maximum of 4-5 planes each time
- Luftwaffe now has special texture for its Sniper (stats/abilities are same as for the SE sniper)
- The Kar98 sniper rifle has now a bit darker texture (was a bit too bright)
- Observation HT and Bergetiger will not have Axis markings on them (did not have any; texture tweak)
- Removed Flank Speed from Hetzers

You can find more information about current version and the changes on our forum.

Hope you like the changes and see you in game!
34 comments Read more

April 10

Blitzkrieg Mod 5.1.4 Update

Hello everyone!

New version of our beloved Blitzkrieg Mod is UP!


Changelog:

General:
- Increased reload time of most 75mm L48 guns (PIV F2/H/J, StuG III/IV, Hetzer and JPIV) to 7 seconds
- Tweaked stats of 57mm/6pounder guns vs PIVs (includes AT gun teams, T48s, 6pounder churchills; removed -6% accuracy; penetration increased by approximately +10%)
- Tweaked stats of 50mm guns vs Shermans (includes PaK38, Puma; reduced penetration by approximately 10%)
- fixed 1000 VP infantry only mode in CZ language (the desribtion said 1000 VP and did not mention that it is "Infantry only")
- M10 (Wolverine and Achilles) no longer react to movement orders when they are in ambush mode (prevents accidentally leaving ambush position)
- M10 (Wolverine and Achilles) no longer automatically activate Flank speed when they leave ambush (need manual activation)
- Suppression values of LMGs on Jeeps and Schwimwagens/Motorbikes lowered to (approximately) the level of hull MGs on tanks
- Fixed an issue which made several "timed HE" abilities too accurate when shooting at targets in smoke
- Applied new "Reinforce squad icon" (replaces the vCoH reinforcement icon)
- Unified bonuses on vehicles and AT guns when shooting from ambush mode; now they get on the first shot +50% accuracy, +25% penetration, +25% damage (from various values)
- All medic teams should now have proper texts on their Reinforcement button
- All Tank Destroyers should now auto-target enemy vehicles once in ambush mode by default (auto-targetting can be manualy turned off with a "hold fire" button)
- Update Allied Warmachine ability describtion to clearly say what the ability does
- Unified the nerfs of AT guns shooting at armored cars of any faction (they should now all have x0.8 accuracy vs moving armored cars)

US:
- Changed Veterancy bonuses of 57mm AT guns from vCoH to standard BK mod Vet bonuses for AT guns
- Lowered range of T48 to 65 (from 75)
- T48 in camo now receives +5 range (instead of -10)
- Removed "Hit and Run" ability from Wolverine
- Added "Fire smoke shell" ability to Wolverine (25 ammo)
- Changed costs of Shermans (price in brackets applies to Armor doc after Mass production upgrade):
* Sherman M4 410MP 40F (350MP 30F)
* Sherman 76(W) 450MP 55F (380MP 45F)
* Sherman E8 500MP 70F (400MP 52F)
* Sherman Crocodile 440MP 60F (360MP 45F)
* Sherman 76mm Jumbo 780MP
- Removed "Hit and Run" ability from Wolverine
- Added "Fire smoke shell" ability to Wolverine (25 ammo)
- M8 Scott can now use offmap barrage with Tank Commander inside
- Defensive Strafing patrol of AB forward HQ no longer dissapears after upgrading "Strafing AP bullets"
- Tweaked suppression values of BAR's "Suppression" ability - it suppresses a bit slower now
- BAR's "Suppression" ability is now only available to Riflemen in Infantry docrine
- Medic squad (deployed from triage center) can no longer reinforce anywhere via paradrop
- AB medic team can now retreat to AB HQ or to AB HQ Squad
- AB Engineers (called from AB HQ) have now correctly set alternate retreat point as other AB units (instead of Ranger Captain)

CW:
- Removed "Hit and Run" ability from Achilles
- Reworked "Button vehicle" ability
* cost dropped to 10 (from 25)
* range increased to 60 (from 30)
* lower's target's view range by 50% (from 99%)
* makes main gun 50% less accurate (from completely dissabling it)
* disables Top MG
* no longer slows down the targetted vehicle
- Reworked "sector smoke" ability of RA doctrine into an "Offmap smoke barrage" which sends 15 smoke rounds into a selected area
- Fixed an issue that still allowed HQ trucks to crush HMG and Mortar teams
- Lowered turret rotation speed of Achilles to 13 (from 18.5)
- Increased damage output of AVRE vs emplacements (now it should one-shot most emplacements)
- Increased damage output of AVRE vs bunkers (now it should take at least half of bunker's HP on direct hit)
- AVRE now has 5% chance of destroying a bunker completely on hit
- Vehicles in the AoE of AVRE's shot now get a short "stun" effect which lowers the accuracy, reload speed, vision and movement speed for 7 seconds
- AVRE shot ammo cost increased to 45 (from 30) and recharge time increased to 60 seconds (from 45)
- RA Autocar barrage cost increased to 40 (from 25)
- Lowered sight range of Stuart Recce to 40 (from 60)
- Fixed a bug which removed cooldown on Recce's Binocular ability
- Firefly has now basic reload time set for 6 seconds no matter how far the target is (used to reload faster when target was further away)

WM:
- PIV J needs the "H" unlock + "Faster production; comes cheaper right away
- Mass production makes "H" cheaper, does not affect cost of "J"
- Tiger Ace should not longer deal damage to anything just by getting close to it
- Lowered mobility and detection radius of Schwimwagen
- Changed Volksgrenadiers MP40 upgrade from "4xMP40 for 50 ammo" to "2xMP40 for 25 ammo"; possible to upgrade 2x per squad

PE:
- Assault Grenadiers now receive "Vehicle suppression" ability when they purchase LMG upgrade*update
- Vehicle suppression ability:
* costs 10 ammo
* range 60
* lower's target's range by 50%
* makes main gun 50% less accurate
* disables Top MG
- Removed "Hold facing" ability from Jagdpanther to make room for "Hold Fire" ability when in camo

Hope you like the changes and see you in game!
49 comments Read more

About This Game

Blitzkrieg mod is a modification for Company of Heroes which focuses on PvP experience - primarily on 2v2 and 3v3 games. It was for the first time introduced to public in 2008.

The mod aims for making the gameplay experience more realistic - it features revised damage system on all units, which makes especially infantry more squishy and thus smart cover usage becomes paramount, AT guns pose serious threat to tanks so support is needed, reconnaissance is often the key to avoid deadly ambushes and air strikes can be devastating so AA units can save you from disaster.
Weapon ranges have been increased compared to vCoH which gives an edge to specialized long range units because of this the maximum "map zoom out" has also been increased so that you can keep track of bigger part of the battlefield. Blitzkrieg mod also brings new ambush system which gives the option to certain vehicles to camouflage near bushes and trees in order to ambush opponent's units.
We expanded command trees so every doctrine in the game has 16 unlocks. Along with command trees the unit veterancy system has been expanded and most units can gain maximum of 5 Veterancy ranks!
Around 100 new units have been added to game, mostly being doctrine-specific, these units come with new sound and FX effects, new abilities and awesome-looking textures. Units have detailed descriptions so you know what to expect from each unit.
For the sake of realism units no longer have "team colors" on them so no more "colored stripes" on tanks (but you can still see team colors on minimap).
Blitzkrieg also has 2 separate mappacks which add more than 30 new maps - maps are revised and balanced for PvP games.

Have you got what it takes to challenge others and lead your army to victory through thrilling WW2 battles?

System Requirements

    Minimum:
    • OS: Windows® XP
    • Processor: 2nd Gen. Intel Core i5 or equivalent AMD FX-Series Processor.
    • Memory: 4 GB RAM
    • Graphics: DirectX 9.0c compatible 512MB video card with Pixel Shader 1.1 support or equivalent and latest manufacturer drivers
    • DirectX: Version 9.0c
    • Storage: 10 GB available space
    • Additional Notes: Requires Company of Heroes to play.
    Recommended:
    • OS: Windows 10
    • Processor: 6th Gen. Intel Core I5 or equivalent AMD Ryzen 5 Series Processor.
    • Memory: 12 GB RAM
    • Graphics: DirectX 9.0c compatible 2GB NVidia GTX 900 Series (or higher) or AMD Radeon RX400 Series (or higher) and latest manufacturer drivers
    • Storage: 10 GB available space
    • Additional Notes: Requires Company of Heroes to play.
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