Regions of Ruin is a 2D pixel side-scrolling RPG with town-building, where you explore, fight and build into an open world that progressively challenges you and your settlement, and threatens the extinction of the dwarven race.
Recent Reviews:
Very Positive (64) - 84% of the 64 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (759) - 87% of the 759 user reviews for this game are positive.
Release Date:
Feb 5, 2018
Developer:
Publisher:

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Recent updates View all (70)

February 5

Special Announcement! - Regions of Ruin 2

Hey fellow dorfs! Dev here,



This has been a long time coming, and from all of the support we've received we knew it had to be done. We're excited to be working on our favourite little game again! And thrilled to announce that we will begin development next month.

It has been exactly one year since we released Regions of Ruin to 1.0, so today is a very fitting day to announce development on the sequel.

Development

As some of you may know, I'm the sole dev here at Vox games, and I'm working day and night on our other project, Meeple Station. We still have a long way to go, it could be another year before the lion share of work is done, however, we're financially secure enough to hire an additional developer. Which means, starting next month we will commence development on Regions of Ruin 2! And we hope to get a beta before the end of the year.

Why a sequel?

If you've completed the story in Regions of Ruin you know there is premise for another segment of the story. Some of you may also be asking "What will be so different in Regions of Ruin 2?" well I'm glad you asked, in short: a lot. Now to extrapolate on that:

Regions of Ruin was my very first project, a hobby and a means to learn more about game development. I had no intention of ever selling it or making money, it was simply a love letter to my favourite game, Dwarf Fortress. However, the scope grew and grew to the point where I realised it was becoming an actual game.
As you can imagine, the coding behind Regions of Ruin has been very stiff, it's inflexible and extremely rigid, so any content or features we want to implement are very troublesome and painfully difficult to introduce. This means, despite all of the incredible feedback and ideas we've had for ROR, we just can't practically get them all in.
Now this brings us to Regions of Ruin 2, we now have an exciting chance to start all over, write it from the ground up with far more flexible coding.

What can you expect from ROR 2?

Firstly one of my biggest heartaches in Regions of Ruin is that we could never get a map editor into the game, I always wanted players to create their own maps to share with others. One of the key features in ROR2 will be exactly that. We will create an in-game map editor so players from all over the world can create and share their own dwarven adventures!

Secondly, the entire RPG system in ROR is extremely unbalanced. I sorely regret that I haven't been able to properly balance the progression and difficulty of the game. A lot of you have noticed this, as the further you get the more over powered you become. This is a real mess and too complicated to explain here, but it's an important feature we want to fix in ROR2, which means levelling from 1- 100 (or more) and a steady, predictable (linear) levelling curve with careful balancing to items and mobs. This also means a large overhaul to the skill tree, we want to change this up to be completely flexible from level 1, so you can switch your skills around at anytime and not get locked out of any content (Also a much larger skill tree).

Thirdly, destructible and customisable terrain. Yes yes, there are lots of things that you can smash apart and beat into oblivion in Regions of Ruin, but that's not enough, we want to make as much of the terrain destructible as we can. Possibly even the ground itself. Also, buildings and constructions, we want to make them modular, so you can literally build your structures where and how you want.

Lastly, we want to improve on just about everything in some way or another. From town building, to combat, we want everything to be polished into a much finer experience, and give players the chance to create and introduce their very own content, whether it be mods for new enemies, items, terrain or entire maps.

Our Goal

Currently in Regions of Ruin there is around 20 hours of total content to get through, but once you've finished it, there really isn't much more to do. Our goal for ROR2 is that once you finish the 20 hours of main content, you can then select your hero and travel to a new land and explore a new map with new enemies and new quests. We hope when the community gets together we'll see enough user made maps to keep you occupied for a lifetime.

We are very excited for the future of Regions of Ruin, and hope you are too!

26 comments Read more

February 2

The hats are dead!


Hey Dorfs! Dev here,

We've finally removed those resilient Santa hats! We updated the game four times in an attempt to remove them, but each time they kept crawling back in. But this time it looks like they're gone for good!

We're gearing up for some huge developmental changes this year, and are very excited to announce some new ventures! Stay tuned :D

Oh, and sorry (not really) to all of you who hated the seasonal apparel :P
2 comments Read more

Reviews

“"Pretty close to perfection 9.75/10. Am I enjoying it? I am freaking LOVING it. There's literally nothing about this game I don't like so far, I love it. It's like kingdom, but an RPG... pretty amazing with awesome skill progression"”
Brutally honest RizeUpGaming

“A fun action game inspired by Kingdom’s visuals that actually lets you FIGHT the bad guys!”
Thomas Van Den Berg - Creator of hit indie title Kingdom

“"I am having a BALL with it. I do believe you are going to love it, I'm having a looooot of fun slaughtering these evil bunnies!"”
Paul Soars Jr

About This Game

Ever wonder what would happen if Kingdom met a broad, skill based open world RPG? Welcome to Regions of Ruin.

Regions of Ruin is a 2D side-scrolling RPG with town-building where you are introduced to an open world that progressively challenges your hero and settlement the further you delve into the vast continent.

You will discover a foreboding land ravaged by hundreds of years of hardship. Where, kingdoms have risen and fallen, settlements have been laid to waste and overrun by warring groups, and great mysteries lay hidden and waiting to be unearthed - assuming you can defeat their jealous guardians.


Main Features include:

• Styled combat system with stats and levelling
• Skill tree to focus your fighting style
• Extensive loot and rare items to discover
• Forge your own equipment or smelt it for resources
• Open world exploration with a hand crafted environment, no randomized maps or levels, everything you see has been made with care
• Customised town building and expansion
• Rescue and recruit dwarves for your township (save them from extinction!)
• Send workers to harvest resources from explored regions
• Hire Mercenaries to help in battle
• Multitude of Quests and a main storyline

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7
    • Processor: 1 GHZ intel core I5
    • Memory: 512 MB RAM
    • Graphics: Nvidia or Amd above 512 MB dedicated
    • DirectX: Version 9.0c
    • Storage: 900 MB available space
    • Sound Card: Anything that works
    Minimum:
    • OS: 10.9
    • Processor: 1 GHZ intel core I5
    • Memory: 512 MB RAM
    • Graphics: 1 GHZ intel core I5
    • Storage: 900 MB available space
    • Sound Card: Anything that works
    Minimum:
    • OS: ubuntu 16.04
    • Processor: 1 GHZ intel
    • Memory: 512 MB RAM
    • Graphics: 1 GHZ intel
    • Storage: 1 GB available space
    • Sound Card: Anything that works
    • Additional Notes: OpenGL 3.2 required

What Curators Say

64 Curators have reviewed this product. Click here to see them.

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