Be the DJ. Keep the customers happy. Make some money. And save the disco from destruction.
Alla recensioner:
Positiva (26) - 92% av 26 användarrecensioner för det här spelet är positiva.
Utgivningsdatum:
20 jul, 2017
Utvecklare:
Utgivare:

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Early Access-spel

Få omedelbar tillgång och börja spela; bli inblandad i detta spel medan det utvecklas.

Notera: Detta Early Access-spel är inte färdigt och skulle kunna ändras ytterligare. Om du inte känner för att spela spelet i sin nuvarande form bör du vänta för att se om spelet fortsätter utvecklas mer. Läs mer

Vad utvecklarna har att säga:

Varför Early Access?

“We want to get valuable feedback from the gaming community and test our ideas early.

We're a very small team and we need to be open with our development, to be always sure that we're on the right path.”

Ungefär hur länge kommer det här spelet att vara i Early Access?

“We're planning on a first half of 2018 full release.”

Hur är det tänkt att den fullständiga versionen ska skilja sig från versionen i Early Access?

“We have a complete vision of what the full version is going to be: A fun game that lasts at least some hours of gameplay in the main story mode, with much better quality than the current Early Access in everything, from visual elements to gameplay.

Things that you should expect:

  • A fun story that puts you in the center of an unexpected situation that involves a derelict club, a mysterious Mykonian owner and Miami's underworld.
  • Level progression with various gameplay mechanics, that add-up on the basic "keep the customers happy" premise.
  • Small elements of club management (hiring people, customizing the interior).
  • A whole new art-style, that leaves the blocky aesthetic behind.

And possibly, other game modes, like "Add your own music" or Arcade.”

Hur är det nuvarande läget i versionen med Early Access?

“During Early Access, we use the starting Graphical Assets and work mostly on adding and testing new mechanics and UIs.

Currently, the game is totally playable, has a beginning and an end, but keeps things simple.

The main reason is that you, the players, help us understand things better with your feedback. Every thing that works on these early builds, will be kept and improved upon in the final release.”

Kommer spelet att prissättas annorlunda under och efter Early Access?

“For the moment, the game is free.

It will be priced when we move into using the new graphical assets and include the story mode. But, by then, it will be well worth your purchase (we're working hard on that!)”

Hur planerar ni att involvera gemenskapen i er utvecklingsprocess?

“We are open to all kinds of suggestions, and feedback on what works and what doesn't.

We are totally encouraging you to join our Steam Community (http://steamcommunity.com/app/677380) and say whatever you want. Please, let's share both our perspectives on what make a good VR game, and work together to shape something fun and worthwhile.

We're in this, for the love of games and VR!”
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Notis: Kräver ett VR-headset. För mer information, se supportsektionen för VR.

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12 november

Getting ready for Late Access: Come join our Discord!



-- Discord invite here: https://discord.gg/VkG9Xz2 --

Dear players,

we're very happy to say, that it's only a matter of days until the release of Disco Destruction: Late Access.

This is going to signal the beginning of the last phase of Early Access, which will take the game to what we originally envisioned, through often feature updates. And these "features" are going to be fun!

But until this happens, we want to talk to you - and know you better.

For this reason, we started a Discord channel where we invite you to join. This will be the place to keep in touch with each other, and get your feedback or solve any problems (if they arise).

Also, if you join the Discord, we'd like to send you a message to chat a little bit, and ask you some questions that will guide the final phase of our development.

Thanks again for the love that you have shown to our little game and we hope to create something that you will love even more.

The Subjective Team

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6 juni

[June Update] "Late Access" Version Coming Soon



Dear players and friends,

There might be some months between our announcements, but we always try to have interesting updates for you.

This time it’s about a very big step forward: The start of our (initially internal) Beta Testing for the totally-upgraded Disco Destruction and the upcoming paid release.

Let’s take a look at them, one by one.



What is this new version about?

For the ones of you that have already played our Early Access, you know Disco Destruction's core: an arcade-style game, where you get all the fun of being a DJ in an approachable, gamified way, designed to last exactly as long as a headset feels comfortable for.

But it was also a game in the making - our first one, to be exact. And it went through a series of iterations, to help us learn how to make a (very) good VR game.

Your support has been instrumental in that: Your critical feedback helped us make the game better and your positive feedback gave us mental strength to keep going.

Now, after almost half a year of working in the new version, we’re almost where we wanted.

In specific we have:

  • A big graphical improvement from the low-poly blocky style, while keeping the cartoony character of the game.
  • A deepening of the game’s mechanics, like e.g. giving you the ability to fill your own Vinyl Case and use whichever disc you want at any time.
  • A real world, besides the disco’s dancefloor: You’ll have your own room, there’s a back alley with a shop (and an interesting character), some empty lots to explore (in coming updates), the front street to watch your customers come and go. Everything now feels more like a complete world, rather than a restricted room - and we hope you’ll get the same feeling.
  • More (interesting) customers: New types of customers, with many more appearances coming in the next updates and a reworked A.I. that will get bored when you play the same thing or get angry - and leave. One more problem for you to think about.
  • A game progression: Where there was just a repeatable night, there's a series of nights and specific goals for you to achieve.

The first paid release, which is coming in July, will contain most of the above, in an "Arcade" mode, with some twists.

Then, we'll see how that goes, and work a little bit more for the last big update, that will also have:

  1. The story: A whole Story mode, making you live through the last days of "Ouzo 54" and the battle against the evil "Italos". We already have big parts of it made, but we need to polish the experience a little more to make it feel like you live a real adventure in Miami’s nightlife.
  2. Possible new modes: We have some in mind, like “Add you own music” but we have to see how development goes and plan accordingly.

So, in a few words:

  1. We have a whole new game ready for you. If you liked the old free Early Access, you’re definitely going to like this.
  2. We start with the basic gameplay - but later there's also going to be a complete story mode ready for you.
  3. We’re going to work hard to make it an amazing game before we leave Early Access - so, your support matters a lot!
  4. Disco Destruction will have a price from now on, but we’ll choose one that we’re SURE that corresponds to the value that the game gives. And, also, there’s probably many good updates coming, with more content and game modes.

We’ll soon have more information of how you can help us Beta test the game - and when it’s going to be available for purchase.

For the moment, you can take a look at this video of the work in progress. We're already in a better state than this, but it will give you the general feeling of what's coming:

https://www.youtube.com/watch?v=aAJcPPjCark

And here's an Imgur Gallery with the previous gameplay video, shown in GIFs: https://imgur.com/gallery/O7Y5twM

Thank you for all your support until now - and we’ll need all we can get for the upcoming adventure we’re getting ourselves into.

See you soon,
The Subjective Team
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Om detta spel

About the game:


Step behind the decks of a derelict Miami disco, be the DJ and play music according to your customers' mood. Earn money, buy upgrades and take your score even higher!

Disco Destruction: Early Access, is our first experiment in making a fun and accessible game, built specifically for VR.

With the color coded discs-and-moods system, we distill what makes DJing fun, while keeping it simple, in the spirit of classic time management games.

In this extended Alpha phase, we test core ideas and game mechanics while gathering feedback on what works best.

Currently, Disco Destruction is a relatively short experience. But stay tuned: we're working on a bigger one, with deeper gameplay mechanics, a supporting story and much more polish.

And remember: Never let the music stop!

Things you can do in the game:

  • Play music using your virtual vinyls (and scratch!)
  • Make money - and compete for a high-score
  • Buy upgrades like air-horns and microphones
  • Break things
  • Enjoy getting "things" thrown at you
  • Pretend you're a real DJ
  • Steam Achievements!

Systemkrav

    Minimum:
    • OS: Windows 7 SP1 or newer
    • Processor: Intel Core i5 4590 or AMD FX 8350 or greater
    • Minne: 4 GB RAM
    • Grafik: GeForce GTX 970 or AMD Radeon R9 290 or better
    • Lagring: 500 MB ledigt utrymme

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