Be the DJ. Keep the customers happy. Make some money. And save the disco from destruction.
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Positiva (25) - Il 92% delle 25 recensioni di questo gioco sono positive.
Data di rilascio:
20 lug 2017
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Gioco con accesso anticipato

Ottieni l'accesso anticipato ed inizia a giocare ora; prendi parte a questo gioco mentre viene sviluppato.

Nota: i giochi in accesso anticipato non sono completi e potrebbero venire modificati in futuro, oppure rimanere incompleti. Se non vuoi giocare a questo gioco nel suo stato attuale, ti conviene aspettare per vedere se verrà sviluppato ulteriormente. Altre informazioni

Cosa dicono gli sviluppatori:

Perché l'accesso è anticipato?

“We want to get valuable feedback from the gaming community and test our ideas early.

We're a very small team and we need to be open with our development, to be always sure that we're on the right path.”

Per quanto tempo questo gioco rimarrà in accesso anticipato?

“We're planning on a first half of 2018 full release.”

Quali saranno le differenze fra la versione completa e quella ad accesso anticipato?

“We have a complete vision of what the full version is going to be: A fun game that lasts at least some hours of gameplay in the main story mode, with much better quality than the current Early Access in everything, from visual elements to gameplay.

Things that you should expect:

  • A fun story that puts you in the center of an unexpected situation that involves a derelict club, a mysterious Mykonian owner and Miami's underworld.
  • Level progression with various gameplay mechanics, that add-up on the basic "keep the customers happy" premise.
  • Small elements of club management (hiring people, customizing the interior).
  • A whole new art-style, that leaves the blocky aesthetic behind.

And possibly, other game modes, like "Add your own music" or Arcade.”

Qual è lo stato attuale della versione in accesso anticipato?

“During Early Access, we use the starting Graphical Assets and work mostly on adding and testing new mechanics and UIs.

Currently, the game is totally playable, has a beginning and an end, but keeps things simple.

The main reason is that you, the players, help us understand things better with your feedback. Every thing that works on these early builds, will be kept and improved upon in the final release.”

Il prezzo del gioco varierà durante e dopo l'accesso anticipato?

“For the moment, the game is free.

It will be priced when we move into using the new graphical assets and include the story mode. But, by then, it will be well worth your purchase (we're working hard on that!)”

Come pensi di coinvolgere la Comunità durante il processo di sviluppo?

“We are open to all kinds of suggestions, and feedback on what works and what doesn't.

We are totally encouraging you to join our Steam Community (http://steamcommunity.com/app/677380) and say whatever you want. Please, let's share both our perspectives on what make a good VR game, and work together to shape something fun and worthwhile.

We're in this, for the love of games and VR!”
Altre informazioni
Non disponibile in Italiano

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Nota: Richiede l'uso di un visore per la realtà virtuale. Visualizza la sezione "Compatibilità con R.V." per ulteriori informazioni.

Gioca a Disco Destruction

 

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6 giugno

[June Update] "Late Access" Version Coming Soon



Dear players and friends,

There might be some months between our announcements, but we always try to have interesting updates for you.

This time it’s about a very big step forward: The start of our (initially internal) Beta Testing for the totally-upgraded Disco Destruction and the upcoming paid release.

Let’s take a look at them, one by one.



What is this new version about?

For the ones of you that have already played our Early Access, you know Disco Destruction's core: an arcade-style game, where you get all the fun of being a DJ in an approachable, gamified way, designed to last exactly as long as a headset feels comfortable for.

But it was also a game in the making - our first one, to be exact. And it went through a series of iterations, to help us learn how to make a (very) good VR game.

Your support has been instrumental in that: Your critical feedback helped us make the game better and your positive feedback gave us mental strength to keep going.

Now, after almost half a year of working in the new version, we’re almost where we wanted.

In specific we have:

  • A big graphical improvement from the low-poly blocky style, while keeping the cartoony character of the game.
  • A deepening of the game’s mechanics, like e.g. giving you the ability to fill your own Vinyl Case and use whichever disc you want at any time.
  • A real world, besides the disco’s dancefloor: You’ll have your own room, there’s a back alley with a shop (and an interesting character), some empty lots to explore (in coming updates), the front street to watch your customers come and go. Everything now feels more like a complete world, rather than a restricted room - and we hope you’ll get the same feeling.
  • More (interesting) customers: New types of customers, with many more appearances coming in the next updates and a reworked A.I. that will get bored when you play the same thing or get angry - and leave. One more problem for you to think about.
  • A game progression: Where there was just a repeatable night, there's a series of nights and specific goals for you to achieve.

The first paid release, which is coming in July, will contain most of the above, in an "Arcade" mode, with some twists.

Then, we'll see how that goes, and work a little bit more for the last big update, that will also have:

  1. The story: A whole Story mode, making you live through the last days of "Ouzo 54" and the battle against the evil "Italos". We already have big parts of it made, but we need to polish the experience a little more to make it feel like you live a real adventure in Miami’s nightlife.
  2. Possible new modes: We have some in mind, like “Add you own music” but we have to see how development goes and plan accordingly.

So, in a few words:

  1. We have a whole new game ready for you. If you liked the old free Early Access, you’re definitely going to like this.
  2. We start with the basic gameplay - but later there's also going to be a complete story mode ready for you.
  3. We’re going to work hard to make it an amazing game before we leave Early Access - so, your support matters a lot!
  4. Disco Destruction will have a price from now on, but we’ll choose one that we’re SURE that corresponds to the value that the game gives. And, also, there’s probably many good updates coming, with more content and game modes.

We’ll soon have more information of how you can help us Beta test the game - and when it’s going to be available for purchase.

For the moment, you can take a look at this video of the work in progress. We're already in a better state than this, but it will give you the general feeling of what's coming:

https://www.youtube.com/watch?v=aAJcPPjCark

And here's an Imgur Gallery with the previous gameplay video, shown in GIFs: https://imgur.com/gallery/O7Y5twM

Thank you for all your support until now - and we’ll need all we can get for the upcoming adventure we’re getting ourselves into.

See you soon,
The Subjective Team
2 commenti Altre informazioni

27 febbraio

February Update: What we've been working on!

Dear players,

Hello again after a few months of “radio silence”. We hope your new year started on the right foot.

For us, we think it did - and we want to share a few things about what we’re working on at the moment.



The end of Early Access Updates.

When we started building Disco Destruction, we were already programmers and gamers, but we sure didn’t feel comfortable calling ourselves Game Designers. That’s why we started building our first game right in front of you, through our free Early Access and our constant, iterative updates.

During these 7 months, we tested our ideas, got to know our players and learned some things about what makes a VR game fun.

So, we decided that the basic idea of Disco Destruction works. And now, it’s time to release what we've always had in mind.

That’s why, since the beginning of the year, we’ve been working full-time on the new version. The goal is to take what made Disco Destruction fun, and make it look better, have more duration and expand a little on the story ideas.

The work is going great and we believe that around late March we’re going to begin Beta testing it.

Around April, is also our target for the “Late Access” release: Still Early Access, but self-explainably later than the previous one. That version is going to be our full game and maybe the Early Access tag will remain to explain our plans for some more additions that we’re thinking about.

That version, also, is going to have a price - but we’ll talk about this soon.

Where we are now?

At the moment, we have done a lot of work to streamline the main gameplay to support a “nights progression”, where each night is going to vary in difficulty.

We are constantly working on making everything look better. The art style is new (forget the blocky aesthetic), the level is a whole piece of a Miami neighborhood (not just the club’s main area) and you’re going to be able to move around freely.








We know, you always wanted these (we also did), but things take time to make. :)

We’ve also reworked the behavior of the Customers to make them react to many more of your choices. They’re going to feel much more alive!

We have also changed the Disc Selection system. In the Early Access builds, the discs came in a random order after a specific waiting time. Forget that!

Now you’ll be able to select whichever disc you want and play it. You’re the DJ and it should be your choice. But, you’ll have to work hard, to make some money and buy better discs to better suit your customers' tastes and leave your mark in Miami’s nightlife.





And who’s gonna sell you those discs? We’ll talk about that in the next update.

Until then, take a look at some screenshots from our work in progress and don’t forget to watch our new trailer, that includes a teaser for the next, big version in the end.

https://www.youtube.com/watch?v=ZPbKXWsRlDY







Again, thanks a lot for your support! We’re open to all comments and discussions in the forums. We’ll be waiting to hear your thoughts on everything.

And you can always follow our Twitter account @subjectivevr for more frequent updates.

See you,
The Subjective Team
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Informazioni sul gioco

About the game:


Step behind the decks of a derelict Miami disco, be the DJ and play music according to your customers' mood. Earn money, buy upgrades and take your score even higher!

Disco Destruction: Early Access, is our first experiment in making a fun and accessible game, built specifically for VR.

With the color coded discs-and-moods system, we distill what makes DJing fun, while keeping it simple, in the spirit of classic time management games.

In this extended Alpha phase, we test core ideas and game mechanics while gathering feedback on what works best.

Currently, Disco Destruction is a relatively short experience. But stay tuned: we're working on a bigger one, with deeper gameplay mechanics, a supporting story and much more polish.

And remember: Never let the music stop!

Things you can do in the game:

  • Play music using your virtual vinyls (and scratch!)
  • Make money - and compete for a high-score
  • Buy upgrades like air-horns and microphones
  • Break things
  • Enjoy getting "things" thrown at you
  • Pretend you're a real DJ
  • Steam Achievements!

Requisiti di sistema

    Minimi:
    • Sistema operativo: Windows 7 SP1 or newer
    • Processore: Intel Core i5 4590 or AMD FX 8350 or greater
    • Memoria: 4 GB di RAM
    • Scheda video: GeForce GTX 970 or AMD Radeon R9 290 or better
    • Memoria: 500 MB di spazio disponibile

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