Build a new home for your team of robots as they begin a new life for themselves on a distant planet where they can fulfil their ultimate dream: to be human.
All Reviews:
Mostly Positive (140) - 75% of the 140 user reviews for this game are positive.
Release Date:
Oct 24, 2018
Developer:
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Recent updates View all (6)

November 12

Patch v1.1.2.1

Hi everyone,

The newest patch has just gone live, here's what's new:

Changelog
[NEW] Added ability to prioritise tiles for Surface Miners
Fixed expedition boat being allowed to leave before all expedition resources had been fully loaded
Fixed potential issues when destroying a building led to resources rerouting back to same building
Fixed bug where Stackbot would become stuck if resource it was picking up was manually destroyed
Fixed bug with Road Layer bots upgrading the same road tile and sometimes becoming stuck
Fixed transport rules being ignored in rerouting when harbour was initial transport node
Fixed bug where Orchard Field and Wheat Field couldn't be removed in certain situations
Fixed incorrect boat construction notification icon
Fixed high level mine buildings not showing up in resource production panel
Fixed maximum field tooltip showing incorrect text sometimes
Prevented farm fields from being rotated which led to incorrect field graphics
Wheat fields now burn properly
Making a new path now triggers idle Road Layers
Changed in-game time display to past tense to match time displayed elsewhere
Cow Farm's initial field now aligned to left edge of building
Sandbox - AI difficulty level can now be set or turned off complete on military maps
Mission 6 - tweaked fishing locations
Mission 4 - added underground Clay mine
[V1.1.2.1] Fixed bug with start military map without AI in sandbox mode

I'm still continuing to look at any issues that are reported but I'm also starting to look more at improvements and new features. Currently in development is the Endless Sandbox Mode, if you'd like to test it out head over to our development branch or ask in Discord.

Links
Help And Bug Reporting: https://trello.com/c/2uryGdlJ

Feature Vote/Roadmap: https://thecolonists.featureupvote.com/

Discord: https://discord.gg/thecolonists

Thanks - back with more soon!

4 comments Read more

November 6

Patch v1.1.1.2

Hi everyone,

The mid-week patch has just gone live, here's what's new:

Changelog
Fixed resources waiting at harbour not rerouting properly if their next sea route is removed
Fixed bug where loading a game which had a new colony harbour with no watchtower would not let you build a watchtower
Fixed bug where carrybot would get stuck if resource it was carrying was manually destroyed during drop off phase
Fixed bug where harbours on steep slopes could have their entrance land connection to the road post broken causing stackbot routes to break
Fixed error caused by loading a game in which a expedition boat had had its original harbour destroyed
Fixed cancelling and restarting upgrade potentially causing overflow in the progress bar
Fixed error caused by destroying storage yard
Fixed best time display on scenario screen
Halved Bakery coal consumption
Added ability to set import whitelists for storage yards
Added hotkey for skipping destroy warning (default is Left Alt)
Fixed Engineering showing negative number
Adjusted Cow Farm so it only needs one starting field and is indicated more clearly in placement footprint
Road Posts can now be placed at harbour entrances if the original is accidentally removed
Mission 3 - added more stone to starting island
Mission 5 - added more stone, more gold, removed green terrain which was not fertile
Mission 6 - added Casual mode
Mission 7 - added more coal
Mission 9 - added more fertile land and more resources
Mission 10 - added Casual mode and infinite stone resource for AI
[V1.1.1.2] Fixed issue with placing fishing huts next to other fishing huts sometimes
[V1.1.1.2] Fixed destroying a boatyard not resetting tiles properly

Thanks to everyone who has been in touch providing feedback, suggestions and bug reports, they all really help.

We've got some exciting things entering testing tomorrow, please head over to Discord if you'd like to try them out!

Links
Help And Bug Reporting: https://trello.com/c/2uryGdlJ

Discord: https://discord.gg/3xD3BCe

Thanks!

3 comments Read more

About This Game


The Colonists is a settlement building game inspired by classic titles like The Settlers and the Anno series.

You take control of a team of self-replicating robots who have escaped from Earth and are searching the galaxy for a new home where they can fulfil their dream: to be human.


You'll advance through three different Ages as you build infrastructure for your colony by constructing road, boat and train transport systems.

Harvest natural resources, set up farming and food production, create expeditions to discover new lands and research new technologies.


With two separate mission tracks, The Colonists lets either you create sprawling settlements in peace or race to compete against AI colonies in military winner-takes-all scenarios.

Explore, research, manage, tweak and refine to your heart's content!

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: 64 bit Windows
    • Processor: Multicore with SSE2 instruction set support
    • Memory: 4 GB RAM
    • Graphics: 1GB DX9 (shader model 3.0)
    • DirectX: Version 9.0c
    • Storage: 1 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • Memory: 8 GB RAM

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