Time Warpers is the evolution of the popular incremental game Time Clickers. With features like gun customization, optional permadeath & per run loot, it combines a first person shooter with the endless progression & upgrades of a clicker game.
Recent Reviews:
Very Positive (11) - 90% of the 11 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (150) - 92% of the 150 user reviews for this game are positive.
Release Date:
Nov 2, 2018

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Different play styles are a big part of Time Warpers (single player, multiplayer, speed runners, pure idlers, convoy carriers, etc) and Early Access lets us evolve the game based on the variety of players. We learnt a long time ago that having the community play the game, give their feedback and help decide future features & priorities makes a much better game, plus it’s way more fun than developing in a vacuum.”

Approximately how long will this game be in Early Access?

“It will take about 12 months to add the additional features & content we have planned, however Early Access development time may extend slightly in order to incorporate the community's feedback & suggestions.”

How is the full version planned to differ from the Early Access version?

“Early Access will allow us to improve & polish the core gameplay loop, as well as add additional content. We'll also be able to implement new features directly based on the community's feedback.”

What is the current state of the Early Access version?

“Majority of the core gameplay loop is in place, which includes:
- Multi-player & single-player game modes
- Teammates
- Variety of enemies & zones
- In-game collectible loot & upgrades

However this is an Early Access game which means that although there is lots of playable content some of it may lack the full polish of a finished game. Also, the existing content may change and evolve based on the feedback we get throughout the Early Access process.”

Will the game be priced differently during and after Early Access?

“Price will stay the same throughout Early Access but may be increased before full release to reflect the additional features & content added during Early Access.”

How are you planning on involving the Community in your development process?

“We already have some processes set up that we’ve been using throughout development and will continue to use throughout Early Access and after full release.

  • One of our top priorities is interacting with the community & getting their thoughts, suggestions & experiences. We’ll continue to be active in the Steam Community Hub and our Discord, as well as all of our other Social Media platforms.

  • We have our bi-weekly Friday Update where we show off what we’re currently working on and how the game is progressing. We’ll also post content in between updates so that we can get feedback before fully implementing a feature.

  • You can check our Trello boards to see what we’re currently working on as well as the backlog of ideas, suggestions & bugs.
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Recent updates View all (20)

May 16

UPDATE 15: QoL Improvements

Camera will only switch to zoomed out view if you've been in a Zone longer than 5 seconds.

Punch Through Perk
In addition to enemies, the Punch Through Perk now punches through walls.
If using Bounce & Punch Through, Bounce takes priority, using up all the bounces and then it can punch through walls.

Carry Capacity Icon
You can now see when other players are over capacity, useful for knowing why they aren't locking to convoys.

Carry Capacity Progress Bars
When you are at 75% of your Carry Capacity a progress bar will appear letting you know how close you are to reaching your limit.

The bar will change letting you know when you're over your carry capacity.

Gold Per Hour
'Now' & 'Best This Timeline' Gold Per Hour stats added to the Gold tooltip.

Timeline Settings
Time Cube bonus modifiers are now displayed below the Timeline Settings button on the Research screen.

Overpowered Tooltips
Hovering over the Overpowered bar displays a tooltips.

Welcome Back
Offline Time has been added to the Welcome Back screen.

Server Improvements
Thanks for your patience this sprint as we worked on improving the Public World server.

Some of the improvements we made were:
- Fixed server Null Reference Errors (weren't impacting players but good to identify & fix)
- Changed server timeout from 20 to 60 seconds (reduced number of disconnects by 50%)
- When rejoining kick out existing player instead of kicking out new joining player (better for reconnects)
- Investigated & confirmed that thread locking isn't causing disconnects
- Setup new Amazon AWS server which we will test out during tonight's update

Other Changes
  • Fixed all research profiles getting set to same profile
  • Fixed maximized window to not be fullscreen
  • Potential fix for muted volume unmuted when joining game
  • Upgraded from Unity 2019.1.0f2 to 2019.1.2f1
  • Increased chat history from 50 to 100

The next Friday Update will be on May 31, in the meantime share your feedback on the Steam Forums & our Discord.
10 comments Read more

May 2

UPDATE 14: Performance Improvements

Female Outfit
Unlock the new April outfit by completing the 'Defeat 3 Crawlers' Mission.

Updating to Unity 2019.1
The newest game engine adds Experimental Incremental Garbage Collection. This means fewer lag spikes and smoother transitions between Zones.

When updating Unity there are always a few things that break. Time Cubes rendering incorrectly & corrupted button icons were just a couple of the bugs we encountered.

While updating our camera system, we decided it was a good time to improve the in-game cameras. It will now switch between a close up view of the Soldier & a zoomed out view showing all the action in the Zone.

Network Library
We found a multi-threading issue on the server that could cause disconnects, so we've updated the network library increasing server stability.

Hide Other Players Bullets
One of our most requested performance enhancements, the ability to hide other players bullets. Even though you can't see their bullets, they will still cause damage.

The 'Show Other Players Bullets' option can be found in Settings > Graphics.

Time Warp Anytime
After completing your first Time Warp, you can now Time Warp anytime whether you've collected Time Cubes or not.

Free Roam Camera Reset
Based on your feedback, the Free Roam Camera now resets when leaving Horde/Big Boss Zone instead of after completing each Zone.

Fullscreen 4K Resolution
For best performance the default maximum resolution is 1080p. The 'Fullscreen 4K Resolution' option increases display quality for players with higher resolution monitors. This option can be found in Settings > Display.

We implemented an IL2CPP optimization but as described below we ended up with some unexpected results.

Mono: With the default Mono backend, as you encounter a new piece of code while playing, it gets compiled to machine code, which in theory can cause lag spikes.
IL2CPP: All code is pre-compiled to machine code. Compiling in the editor takes longer, but the produced code is supposed to be faster.

Mono Lowest FPS = 91
IL2CPP Lowest FPS = 61
So IL2CPP was actually worse when spawning enemies. This is why measuring optimizations is important.

Other Changes
  • Fixed losing cursor when in Free Roam Camera & getting on/off Hover Bike
  • Potential fix for invincible enemies
  • Weapon switching optimizations
  • Moderators have the ability to Mute players in Global Chat
  • Updated Hover Bike icon
  • Fixed Pick Up System Null Reference Error

The next Friday Update will be on May 17, in the meantime share your feedback on the Steam Forums & our Discord.
5 comments Read more
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About This Game

Time Warpers is what's called an 'incremental game'. There's always a fun upgrade to look forward to, and the numbers keep getting bigger!

Collect gold, upgrade your weapons & teammates, and even join up with other players in the world as you defeat the enemies & get stronger.

All of your favorite things from Time Clickers; Time Cubes, Active Abilities, Maximum Damage & Research (aka Artifacts) are back and better than ever.


Play in a Private, Co-Op (friends can join) or Public World. In Co-Op & Public Worlds, player's Hoverbikes can merge together creating convoy snakes that move through the world as a pack. Get stronger and become the carrier of a group, or be backup support as you idle. You have the choice; go further together or faster alone.


Collect Perks and customize your Click Weapons, Drone & Turret. Rain projectiles on a group of enemies with the Cluster Perk, create a Boss destroying build focused on Critical Damage, or combine a variety of perks to optimize your run.


You choose how difficult you want your run to be - the higher the difficulty the higher the rewards.


The more you collect the bigger the bonus. Play it safe and evenly spread out your bonuses, or take risks for more powerful combinations. Your choices make each run a unique experience.


Hop into your Hoverbike and automatically drive through the world as your Automatic Fire ability shoots auto-targeted enemies, letting you progress through the world even when you're away from your computer. Of course just like any incremental, the more you play the more you can automate.


Take the controls and progress through the world faster. Find the optimal spots to quickly defeat enemies and swiftly move through the world using jump dash and bunnyhop.


Upgrade Perks from Common to Legendary. Invest Time Cubes into Research making you stronger with each run as you explore thousands of zones spread across multiple unique planets. How far can you get?

System Requirements

Mac OS X
    • Requires a 64-bit processor and operating system
    • OS: Windows 7, 64 Bit
    • Processor: 2.2 GHz Dual Core
    • Memory: 4 GB RAM
    • Graphics: 512 MB VRAM
    • DirectX: Version 11
    • Storage: 5 GB available space
    • Additional Notes: Time Warpers is an Early Access game - minimum specifications may change during development
    • Requires a 64-bit processor and operating system
    • Requires a 64-bit processor and operating system
    • OS: OSX 10+
    • Processor: 2.2 GHz Dual Core
    • Memory: 4 GB RAM
    • Graphics: 512 MB VRAM, Open GL 3.2
    • Storage: 5 GB available space
    • Additional Notes: Time Warpers is an Early Access game - minimum specifications may change during development
    • Requires a 64-bit processor and operating system

What Curators Say

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