CoffeeBiz tycoon is a unique mix of entrepreneurship fun and complicated business simulation. Start your first coffee kiosk, brew, expand, hire, deal with competitors, build a well-known brand, risk, and do everything else needed to build prosperous and profitable business.
All Reviews:
Mostly Positive (35) - 71% of the 35 user reviews for this game are positive.
Release Date:
Oct 31, 2018

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I've been working on CoffeeBiz Tycoon for some time, and now I think it's in a playable state, and I want to get the game out to the players to get some feedback and build a strong community.”

Approximately how long will this game be in Early Access?

“I expect that development in Early Access will be about 6-12 months, depending on player feedback and interest in adding features to the game.”

How is the full version planned to differ from the Early Access version?

“Full version features planned for development:
- Modding
- New locations
- New customer types
- Campaign story mode
- Additional equipment
- Gameplay balance tuning
- More random events
- Improved tips/help”

What is the current state of the Early Access version?

“CoffeeBiz Tycoon is stable and playable. Three locations, core mechanics and enough game content for enjoyable play. Refer to "About This" section for details - all listed features are implemented and working in the current build of the game.”

Will the game be priced differently during and after Early Access?

“I plan to gradually raise the price as new content and features are developed and included.”

How are you planning on involving the Community in your development process?

“I am continuously looking for suggestions, feedback, and ideas through the community. I will regularly post devlogs and inviting Steam Early Access players to join the conversation.”
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Recent updates View all (12)

April 17

Alpha 2.1 is Live!

First Alpha 2 update is live and introducing timeshifts. Now, after HR tier 1 research and with HR manager working in an office, you can control kiosk timetable. There you can plan two working shifts (6:00-13:00 and 13:00-20:00) for every weekday, so there is no need to change tired worker in midday or evening/morning manually.

New features
  • Timetables
Improvements and Changes
  • Barista and assistant tasks interface reworked
  • Worker skills level interface reworked
  • Pause now disable any game actions
  • New key events messages: level up, the first weekend
  • Dirt on kiosks visualized
  • Reasons why kiosk cant brew coffee shown in kiosk panel
  • The maximum amount of assistants shown in kiosks shop
  • Outdoor adverts change visuals when an advertisement is placed
  • In recipe details, the different wealth attitude to price shown
  • New objects and details added to the first district
  • Workers can be placed and removed from a kiosk without closing it
  • Fixed salary change limit bug
  • Fixed customers thought bubbles movement
  • Fixed wrong XP data above kiosks
  • Fixed assistants adding performance bonus to themselves
  • Conditioner icon fixed
  • Many small bugfixes

Thank you for all your feedback and bug reports. With you and your support, CoffeeBiz evolves the way it should. New updates coming soon, stay tuned.
0 comments Read more

March 30

Devlog #2 - animated objects


In previous Devlog I described how razor-sharp pixel-art style achieved. Brief: 2d background hand drawn, 3d meshes for shadows and objects distinctly rendered and then mixed.

It works perfectly for static objects. But an animated and interactive object can’t be created that way. For example, if I want NPC walking any direction plus a couple of animations, I’ll have to draw hundreds or thousands of sprites. And still, have 3d mesh for lighting and shadows.

So here some gifs are showing how 3d-2d mix for objects works.

Primitive geometry
Some primitive objects like pillar, pole, fence are made of basic shapes with color-fill texture. Such a simplified approach increases development speed. No need to hand draw 2d sprite and match 3d mesh to it for shading. But it only suitable to a very simple game object, any complicated geometry made such way doesn’t fit graphical style.

Smoke and water
I experimented with different particle types and stopped on cubic meshes. It might be a little too GPU – costly but after rendered it fits perfectly. So its standard unity particles, but rendered twice – for objects layer and shadows layer. If the game paused, it looks just the way I need.

The Low-poly meshes and 3-5 colors texture (point filter and no compression of course). After some lighting and shadows tuning NPC look almost the way, I need. Next big challenge – cars. Right now they look great while moving straight. But when the cat turns, the magic disappears, and they look like from the different game. Working on it.

The most painful story. I tried many-many different possible variants. Sprite, sprite+mesh, mesh leaves, sprite base, etc. And they all looked like from the other game. Finally, after many attempts, I found the best visual variant – standard Unity3d tree with many small single-color plane leaves. Its GPU costly and will have some optimization – I don’t need unity dynamical wind-leaves movement. But I am fully satisfied with the achieved image.

Thanks for reading. More animated objects are coming next versions and the most complicated - cars and traffic.
1 comments Read more
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About This Game

CoffeeBiz tycoon is a unique mix of entrepreneurship fun and complicated business simulation. Start your first coffee kiosk, brew, expand, hire, deal with competitors, build a well-known brand, risk, and do everything else needed to build a prosperous and profitable business. Created in isometric pixel art graphic style by a single developer.

This game is not another ‘click and wait’ kind of game. No any kind of loot boxes or ‘pay for content’ either. Its deep and detailed business simulation game with ‘hard to win, easy to get bankrupt’ concept in its core.

Released Content & Features:

  • Pixel-perfect 2.5D graphics with dynamic lighting
  • Two game modes: sandbox and scenarios.
  • City to explore and decide where is the best location to run business
  • Kiosk to brew coffee and sell it to customers. Buy ingredients, place coffee machine and barista, set prices, promote and make money.
  • Four customer types with different needs and demand to analyze.
  • Employees to hire, fire, motivate and educate. Assign them to the barista, assistant or managers positions. Watch for their energy and mood.
  • Equipment (like coffee machines) to research, buy, service and repair to keep coffee quality and brew speed at high levels
  • Random events like employee illness, vandalism, and other that will affect your operations and sales
  • Office with the manager to organize and improve business operations and research new business opportunities
  • Detailed finance simulation
  • Unlimited amount of business strategies to try out

System Requirements

    • OS: Windows 7/8/10
    • Processor: Intel Core i3
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeforceGTX 560
    • Storage: 500 MB available space

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