IOSoccer is a free non-commercial competitive third-person online multiplayer soccer game that offers unparalleled freedom in ball control and gameplay depth.
All Reviews:
Mostly Positive (401) - 72% of the 401 user reviews for this game are positive.
Release Date:
Jun 8, 2018
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The game is in a good state in our opinion, but it's not yet where we want it to be for a full release. We feel like it's time to finally go public to attract more players, asset creators and developers to bring the game to its full potential.”

Approximately how long will this game be in Early Access?

“This heavily depends on the number of volunteer contributors we can attract and how much time they will be able to spend working on the project. We're aiming for a late 2018 or early 2019 release of the full version that satisfies our standards. Development will continue after this to further improve the game over time.”

How is the full version planned to differ from the Early Access version?

“Here's a list of what we currently have in plan for the full version:

  • Port the game to the newest Source Engine version. Besides resolving a couple of engine limitations, this will also make it possible to release native macOS and Linux versions.
  • Create a web application that allows communities to easily manage competitions and track match statistics.
  • Include more maps, team kits, balls, shoes and keeper gloves.
  • Smooth out the current animations and create new ones for actions (shots, headers, dives, etc.) and celebrations (including lamenting).
  • Translate the game to more languages.

What is the current state of the Early Access version?

“Please see the "about this game" section for features that have already been implemented.”

Will the game be priced differently during and after Early Access?

“The game is and will stay free.”

How are you planning on involving the Community in your development process?

“The game has been heavily community driven since its original release 15 years ago. We're constantly in contact with the players through Discord, the forums and in-game. Every player has the chance to get their voice heard and steer development in the direction they feel is best for the game.”
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Play IOSoccer

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Recent updates View all (12)

September 25

IOSoccer Update - 25 September 2018

English

[GAMEPLAY]

  • Fixed a bug where stamina drained when moving left or right
  • Fixed a bug where you could bicycle or diving header without getting called for double touch
  • Ball should bounce more properly when curled
  • Ball slows down more when on ground
  • Increased the height of the most powerful angle in a way that makes shots on target less powerful
  • Keeper deflection/parry power increased
  • Increased sideways reach of slides
  • Diving header can now be performed in a much higher angle
  • Play always stops when second yellow or red card given
  • When player commit a penalty the maximum punishment is a yellow card
  • Golden goal is now in IOS! : mp_goldengoal 1 to activate. This will only work when match is in extra-time.

[OTHER]

  • Updated stamina and shot bar placement, size and color.
  • Fixed a bug where client crash occurs after reloading a map more than 2 or 3 times
  • Default formations are flat again
  • Merged ban duration between second yellow and red card: sv_ball_player_banduration is the new ConVar

[ASSETS]

  • Updated the templates that fixed an issue where the penalty spot wasn’t set properly. Visit https://forums.iosoccer.com/t/mapping-guide 1 to find the updated template.
  • Denmark kit added made by Coolwars
  • Fixed penalty spot in 11v11_default

Español

[JUEGO]

  • Parcheado un bug en el cual el aguante se consumía al desplazarse lateralmente
  • Parcheado un bug en el cual podías hacer dobles toques en las pelotas muertas
  • El balón rebota mejor cuándo se le añade efecto
  • El balón se mueve más lento en el campo
  • Aumentado la altura del ángulo de disparo más potente, haciendo así los tiros a portería menos potentes
  • El desvío que produce el portero al no coger la pelota es mayor
  • Aumentado la distancia lateral de las entradas
  • Remate de cabeza en plancha ahora se puede realizar desde una mayor altura
  • El juego se para inmediatamente si hay una expulsión
  • En los penaltis la mayor penalización es una tarjeta amarilla
  • ¡Gol de oro llega a IOS! (mp_goldengoal 1 para activarla) solo funciona en los tiempos extra

[OTROS]

  • Actualizados la posición, tamaño y color de las barras de aguante y potencia de tiro.
  • Parcheado un bug en el cual el cliente se caía después de recargar el mapa 2 o 3 veces
  • La formación por defecto se ha restablecido a 3-1-3
  • La duración de una tarjeta roja y una segunda amarilla ha sido juntado en un mismo ConVar (sv_ball_player_banduration)

[RECURSOS]

  • Actualizados las templates de los mapas que provocaba un desplazamiento incorrecto de la pelota en los penaltis (visita https://forums.iosoccer.com/t/mapping-guide 1 para encontrar la nueva template)
  • Añadido nueva equipación -> Dinamarca
  • Parcheado el punto de penalti en 11v11_default

Português

[JOGABILIDADE]

  • Corrigimos um erro onde se perdia stamina quando se caminhava para a esquerda ou direita.
  • Corrigimos um erro onde se podia fazer pontapé de bicicleta ou cabeceamento em peixinho sem haver falta por duplo toque.
  • Agora a bola deverá saltitar mais correctamente depois de ser batida com efeito.
  • Agora a bola fica mais lenta quando corrida pelo chão.
  • Aumentámos a altura do ângulo mais poderoso para que os remates enquadrados sejam menos fortes.
  • Aumentada a força nos ressaltos após defesas do Guarda Redes.
  • Aumentado o alcance dos carrinhos.
  • Cabeceamento em peixinho pode ser agora feito numa altura maior.
  • A partir de agora, a jogada pára sempre após segundo cartão amarelo ou cartão vermelho.
  • Sempre que um jogador cometa uma grande penalidade, o castigo máximo é um cartão amarelo.
  • Golo de Ouro chegou ao IOS!: mp_goldengoal 1 para activar o mesmo. Apenas funcionará caso o jogo esteja em prolongamento.

[OUTROS]

  • Actualizámos o posicionamento, tamanho e cor de ambas as barras de energia e poder de remate.
  • Corrigimos um erro onde o jogo vai abaixo após recarregar o mapa mais de 2 ou 3 vezes.
  • Formações padrão estão direitas outra vez.
  • Fundidas as durações de expulsão entre segundo cartão amarelo e cartão vermelho: sv_ball_player_banduration é o novo ConVar.

[ACTIVOS]

  • Actualizados os modelos que corrigem um problema onde a marca de grande penalidade não estava no sítio certo.
  • Visitem https://forums.iosoccer.com/t/mapping-guide 1 para encontrarem os modelos actualizados.
  • Equipamento de Dinamarca adicionado por Coolwars.
  • Corrigido o posicionamento de marca de grande penalidade em 11v11_default.

Français

[GAMEPLAY]

  • Correction d’un bug où la barre d’endurance se vidait en se déplaçant à gauche et à droite
  • Correction d’un bug où vous pouviez faire une retournée acrobatique ou une tête plongeante sans être fautif d’un double contact
  • La balle rebondira plus proprement lorsqu’elle est issue d’une frappe enroulée
  • La balle ralentira plus vite lorsqu’elle roule sur le sol
  • Augmentation de la hauteur de l’angle le plus puissant d’une manière qui rend les tirs sur la cible moins puissants
  • Puissance de captage/parade des gardiens augmentée
  • Augmentation la portée des tacles glissés
  • Augmentation de l’angle de la tête plongeante
  • Le jeu s’arrête et revient à la faute, lorsqu’un joueur est puni d’un carton jaune ou d’un carton rouge (suppression de l’avantage dans ce cas présent)
  • Lorsqu’un joueur commet une faute donnant un penalty, la sanction maximum est un carton jaune
  • Le but en or est maintenant disponible! mp_goldengoal 1 pour l’activer. Celà ne fonctionne seulement lors de prolongations

[AUTRE]

  • Mise à jour du placement des barres d’endurance et de tir, de leurs taille et de leurs couleurs
  • Correction d’un bug où le jeu plantait après un redémarrage d’une map plus de 2 ou 3 fois
  • Les formations par défaut sont à nouveau alignées
  • Le temps d’exclusion entre un deuxième carton jaune et un carton rouge est désormais le même. sv_ball_player_banduration est la nouvelle commande pour modifier cette valeur

[AJOUTS]

  • Mise à jour des modèles qui ont résolu un problème où le point de pénalty n’était pas défini correctement. Visitez https://forums.iosoccer.com/t/mapping-guide 1 pour trouver le modèle mis à jour.
  • Ajout d’un maillot du Danemark réalisé par Coolwars
  • Correction du point de pénalty dans la map 11v11_default

Nederlands

[SPEL]

  • Bug verholpen waar een speler stamina gebruikt wanneer hij naar links/rechts loopt zonder te sprinten.
  • Bug verholpen waar je meer dan eén keer kon aanraken bij een dode spelmoment wanneer je omhaal of vliegende kopbal gebruikt.
  • Bal moet nu beter stuiteren wanneer een effect aan zit.
  • Bal is nu wat langzamer wanneer het de grond raakt.
  • Schot kracht is nu maximaal wanneer het hoger is dan de goal. Dit betekent dat schot op goal wat minder krachtig is.
  • Keeper rebounds of deflecties hebben iets meer kracht.
  • Zijkanten van sliding meer reach gegeven.
  • Vliegende kopbal kan nu in een hogere hoogte gedaan worden.
  • Spel valt gelijk stil wanneer een speler tweede geel of rode kaart krijgt.
  • Bij een strafschop is de maximale straf eén gele kaart.
  • Golden goal is nu in IOS! Met mp_goldengoal 1 kan je het activeren. Dit werkt alleen tijdens extra tijd.

[ANDERE]

  • Stamina en schiet bar verandered. Ook de playerinfo zit er tussenin.
  • Bug verholpen waar speler van de game crasht wanneer hij meerdere malen een map laadt.
  • Standaard formaties is nu 3-1-3 in plaats van 3-1-1-2
  • De command sv_ball_player_banduration vervangt twee oudere commands.

[CONTENT]

  • Bug verholpen waar de bal niet precies op de stip ligt. Bekijk https://forums.iosoccer.com/t/mapping-guide 1 om de geupdated templates te vinden.
  • Denemarken tenues toegevoegd. Gemaakt door Coolwars.
  • Penalty spot bug verholpen in 11v11_default
0 comments Read more

September 2

IOSoccer Update - 2 September 2018

[GAMEPLAY]
  • Increased bounding box (player to player collision)
  • Ball rolls slightly more
  • Reduced sliding reach
  • Removed standing tackle
  • Increased jumping height
  • Added a ConVar that removes kick-off charge block during competitive matches
  • Keeper parry the ball more forward. This to avoid goals that happen right after a save.
  • Keeper catch/parry timer lowered in a way that makes keeper catch more shots.
  • Reduced sombrero and rainbow flick power
  • Increased skill modifier power
  • Lowered the set-piece shield grow timer. This to avoid set-pieces getting blocked too easily.

[UI]
  • Reduced scoreboard length from 768 to 720

[ASSETS]
  • Added Chile generic kit made by Rorro
  • Removed 5v5_club_fustal from the default map pool
  • Added 5v5_indoor to the map pool
  • Removed a glow effect from the ball
  • Added 8v8_suspension made by CaptainCaffeine
0 comments Read more
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About This Game

IOSoccer is a free non-commercial competitive third-person online multiplayer soccer game that offers unparalleled freedom in ball control and gameplay depth. Originally released 15 years ago under the full name International Online Soccer as a Half-Life mod, the game was later ported to the Source Engine and re-released in 2008. Since the last public release, the game’s code has been completely rewritten, new player models created, and countless new gameplay features added.

Features:

  • Unparalleled freedom in ball control and gameplay depth: The combination of a third-person camera together with mouse and keyboard input gives you full control over your dribbling, shooting, and passing.
  • Skill moves: Show your mastery of the game with bicycle kicks, diving headers, ball flicks, and precision dribbling.
  • Flexible team sizes: Whether you prefer 4v4 street games or our standard 8v8 matchups, we support everything from 1 to 11 players per side.
  • AI and human goalkeepers: You can let the server control the keeper or take its position yourself on the fly.
  • Public matches: Join and leave public servers with casual matches whenever you want to.
  • Competitive matches: Participate with your club, national team or mix team in leagues and cups organized by the community.
  • Dedicated servers: Use our official dedicated servers or rent your own one from a hoster of your choice.
  • Player customization: Set your shirt name, pick your shirt number and choose your ethnicity, hair style, shoes, keeper gloves, ball, and sleeve length.
  • Instant replays and highlights: Watch goals again from the TV camera's perspective right after they happened and use intermissions to catch up on chances you missed.
  • Goal celebrations: Choreograph your team's goal celebrations with various animations.
  • Warm up mode: Practice shots on your own goalkeeper during warm up before the match where every player has their own ball.
  • Custom assets: Make your own maps, team kits, balls, shoes, and keeper gloves.
  • 100% free: No microtransactions or any other hidden costs.

System Requirements

    Minimum:
    • OS: Windows® 7
    • Processor: 2 GHz Processor
    • Memory: 2 GB RAM
    • Graphics: DirectX® 9 level Graphics Card
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
    • Sound Card: DirectX® 9 compatible

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