Put your entrepreneurial skills to the test as you create & optimise intricate production lines whilst keeping an eye on the all-important bottom line. As an early 20th Century industrialist, grow your empire & adapt to an ever-changing business landscape with unexpected events that could lead to boom…or bust.
Recent Reviews:
Very Positive (155) - 89% of the 155 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (1,474) - 81% of the 1,474 user reviews for this game are positive.
Release Date:
May 2, 2019
Publisher:

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Recent updates View all (47)

July 15

Patch 1.3 is now available!

Industrialists! In a constant effort to make the game sleeker and simpler, without losing complexity, we've been pushing and testing some more changes.

The main one is that the Truck Depots no longer exist. If you load a map from 1.2.x, you will have to rework your Requests and Destinations. Now al manual destinations from the warehouse use the high capacity trucks (can still be upgraded). This simplifies the system and removes clutter. Hope you like this change and more!

As many reports about logistics were about Requests, they have now been removed from the Tutorial, and the whole feature is hidden in the Gameplay Options menu. Please only use them in real necessity. Remember: Requests are not for "A to B", those are Destinations. Requests are for "all of X product here". There should not be multiple requests for the same product, or problems arise if not dealt with properly.

Now, focusing on Gamescom. We have been working on something quite massive, and we can't wait to reveal it. But first: next week we'll take a small well-deserved summer break. See you soon!

Changelog: https://steamcommunity.com/app/671440/discussions/4/1643168364662918600/

Oh and thanks to TrainyMcTrainFace, we have now a bunch of new Settlement names! Check them out here: https://steamcommunity.com/id/trainlover1998/myworkshopfiles/?appid=671440

PS: if you've been away for long and wonder what happened to the logistics, please check this out: https://steamcommunity.com/games/671440/announcements/detail/1615018964396099180
7 comments Read more

June 25

Updated to version 1.2 with new and improved Logistics and more!

Whew! After a few weeks of changing mechanics and adding new stuff, can finally launch version 1.2! As you guys know, it's important for me that you all have the best experience possible, so decided to redo the tutorial (now with a lot more text explaining the whys and hows), and doing version 5 of the Logistics.

https://www.youtube.com/watch?v=G-dND7hrPCU&feature=youtu.be

In short:

  • Cannot place Depots (Train Terminals, Truck Depots, etc) on their own. They are now accessed via the Warehouse, as modules (like Farm fields, you know?)
  • Inventory and upkeep is now shared with the Warehouse, making management much easier, especially in the infamous "stuff is stuck at my Depot" issues
  • Destinations now allow for you to choose the vehicle. This means all your "I want to transport stuff from A to B via trains without this BS Request system" dreams have now come true! Hurray!
  • Requests and AWH work the same as always

Because of these changes, if you import a map from 1.0 or 1.1, you will have to tweak may of your logistic buildings. Because of this, I strongly recommend you start a new map, to avoid any issues.

Next item on the list is the "Simplified Production Chains". Some of you voiced out the fact that you want perfect ratios across buildings, so we added a difficulty modifier that makes every single production time rounded to 15 days, making syncing up recipes much easier, for those who want it.

Another new toy, is the target selector. When you are choosing a destination for a building, the whole map turns black and white, to highlight the valid destinations. Most importantly, you can straight up click them, without using the list! This should streamline the process a fair amount.

Last but not least, added Heightmap imports, so that you can import real-world locations or from other games. Here are some tips:

  • Pure black = water
  • Pure white = very high (avoid)
  • Anything below grayscale 64 is water
  • Try to have dark or very dark images
  • Avoid pixel-perfect details
  • "Posterise" is your friend
  • Lower the amount of greys by using the Posterise tools in Gimp/Photoshop
  • Lower the amount of detail by using the beautify or noise reduction tools
  • Use PNGs without a lot of compression. JPGs produce artifacts
  • Manage the images here: \RiseOfIndustry\Rise of Industry_Data\StreamingAssets\Heightmaps

So this: http://prntscr.com/nzxgwv
Makes this: http://prntscr.com/nzxh4w

We're still working on perfecting this, so feel free to provide feedback. Some maps were included for you to play around with (they have been hastily done, so please don't judge my lack of artistic skills too hard). Oh and the best maps you share, might be chosen to ship with the game (and your name!).

Hope you like this mega patch, and if you do, please leave a review on the store page. They really help!

See you on Discord!

Patchnotes: https://steamcommunity.com/app/671440/discussions/4/1643167006251987160/
11 comments Read more

Reviews

“I’ve transformed into a number-crunching management mogul.”
PC Games N

“A beautiful blend between SimCity and Factorio”
The Digital FIx

“Rise of Industry has that peculiar time vacuum effect, capable of instilling a different form of consciousness in which your perception of chronology dissipates and all of a sudden it’s the early hours of the morning and you’re sat in your pants, bleary-eyed, meticulously planning a trade route for radio receivers.”
The Indie Game Website

About This Game





Rise of Industry is a strategic tycoon game where you build and manage your growing industrial empire in a living, breathing, and procedurally generated world set in the 1930s that is constantly evolving and adapting to your playstyle.

As a budding entrepreneur, you will build factories, construct efficient production lines, move raw materials, produce finished goods, and arrange trade with the world's developing cities, providing them with the resources they need to flourish - for as they grow and prosper, so do you.

However, it won’t always be a smooth ride to magnate status. Random business events and stock auctions will keep you on your toes, all while A.I. rivals compete for market share and look for ways to grow and exploit enemy weaknesses - beware of the hostile takeover.

Designed with an eye towards both accessibility and depth, Rise of Industry has enough strategic complexity and replayability to satisfy the most experienced fans of the genre, while its simple-to-understand mechanics ensure that new players will love it as well.





  • Experience tailored for every player - Specialise in just trading, production, gathering or any combination and research your way to bigger and better things.
  • Bid for PR contracts to get the upper-hand on your rivals.
  • Produce over 150 individual products, managing every step along the way from raw material to end product. Only the highly skilled entrepreneur will complete the complex production chains and take items such as cars, computers and other luxury products to market.
  • Build and manage a solid transportation network to enable the efficient transfer of goods via plentiful trucks, speedy trains and high capacity airships.
  • Be prepared for fierce competition – Advanced town and city A.I., make for an intelligent and changing game world so you won’t be the only one looking for the best deal.
  • Town personalities – adapt a suitable approach for every town or face their economic backlash.
  • Huge, procedurally generated maps mean that you’ll always have room to expand your empire into whether in testing scenarios or sandbox mode where imagination is your only limit.
  • Be quick to adapt to the current business climate with contracts and random events keeping you on your toes and cash flowing in.
  • Balance environmental impact with productivity. Churn out the products at the expense of nature, or be a conscientious industrialist, balancing the delicate lay of the land with your hunger for profit.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows (64 bit only) 7 / 8 / 8.1 / 10
    • Processor: Intel Core 2 Duo, 3.0GHz or AMD Athlon 64 X2 6400+, 3.2GHz
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce GT 600 or Radeon 5000 and above. Shader Model 51. Integrated GPUs not recommended
    • DirectX: Version 11
    • Storage: 1 GB available space
    • Sound Card: Any
    • Additional Notes: Requires a 1024 x 768 screen resolution
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows (64 bit only) 10
    • Processor: Intel Core i5-3470, 3.20GHz or AMD FX-6300, 3.5Ghz
    • Memory: 6 GB RAM
    • Graphics: nVidia GeForce 900 or AMD HD7700 / RX360
    • DirectX: Version 12
    • Storage: 1 GB available space
    • Sound Card: Any
    • Additional Notes: Recommended Resolution: 1920 x 1080
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: OSX 10.14 Mojave (64-bit)
    • Processor: Intel Core 2 Duo, 3.0GHz or AMD Athlon 64 X2 6400+, 3.2GHz
    • Memory: 4 GB RAM
    • Graphics: nVIDIA GeForce GTX 260, 512 MB or ATI Radeon HD 5670, 512 MB (Does not support Intel Integrated Graphics Cards)
    • Storage: 1 GB available space
    • Sound Card: Any
    • Additional Notes: Requires a 1024 x 768 screen resolution
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: OSX 10.14 Mojave (64-bit)
    • Processor: Intel Core i5-3470, 3.20GHz or AMD FX-6300, 3.5Ghz
    • Memory: 6 GB RAM
    • Graphics: nVIDIA GeForce GTX 660, 2 GB or AMD Radeon HD 7870, 2 GB
    • Storage: 1 GB available space
    • Sound Card: Any
    • Additional Notes: Recommended Resolution: 1920 x 1080
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Ubuntu 16.04.3 LTS 64 bit
    • Processor: Requires a 1024x768 screen resolution.
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce GT 600 or Radeon 5000 and above. Shader Model 51. Integrated GPUs not recommended
    • Storage: 1 GB available space
    • Sound Card: Any
    • Additional Notes: Requires a 1024 x 768 screen resolution. Need to run the game in Windowed Mode.
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Ubuntu 16.04.3 LTS 64 bit
    • Processor: Intel Core i5-3470, 3.20GHz or AMD FX-6300, 3.5Ghz
    • Memory: 6 GB RAM
    • Graphics: nVidia GeForce 900 or AMD HD7700 / RX360
    • Storage: 1 GB available space
    • Sound Card: Any
    • Additional Notes: Recommended Resolution: 1920 x 1080. Need to run the game in Windowed Mode

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