That's right, zombies can make you think better. PROJECT AZRIEL is the least boring brain trainer in the world and has been shown to increase fluid intelligence. It’s a ton of fun to play so get it soon and have a blast taking down zombies while training your brain to work better.

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搶先體驗遊戲

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備註:處於搶先體驗狀態的遊戲尚未開發完成,且內容可能會有所變動。如果目前的開發進度未使您產生興趣, 建議您等待本遊戲開發至下一階段時再決定是否購買。了解更多

注意:開發者所做的最後一次更新是在 7 年之前。 開發者在此處說明的資訊與時程可能不再是最新內容。
開發者的話:

為何採用搶先體驗模式?

「PROJECT AZRIEL offers a pioneering approach to improve cognitive skills: integrate the training with engaging FPS/TPS game play. We are a small team of developers and researchers that have put a lot of time into making sure that the brain training in PROJECT AZRIEL is rigorous and produces results while ensuring that the gameplay is exciting and fun. It’s a tough balance to get right but we are confident that with the immense feedback of the Steam Community we will be able to fine-tune that balance and make it extremely enjoyable to play a FPS/TPS brain training game.」

這款遊戲的搶先體驗時間大約會持續多久?

「While release dates for any software can be hard to pin down, we think it is extremely important to manage the expectations of those that put their trust in us. We have laid out a detailed road map with attainable targets defined. We have most of the currently defined functionality implemented and will be doing iterative content-driven releases with bug fixes during the next few months that are in line within our completion targets. As we get feedback from the Steam Community on game enhancements, we may need to shift priorities a bit to implement those enhancements. Our promise to Early Access partners is that we will be working full-time on development of this project and we will update our release targets as necessary as well as regularly post progress updates to make sure everyone is aware of our current state of development. All that being said, we hope to have the full game completed roughly by the end of April, 2018.」

正式版預計會與搶先體驗版有何不同?

「The full version will have additional content and functionality, some of which will be defined by the Early Access players of PROJECT AZRIEL. Additional content that is planned is new types of adversaries and dozens of new missions in new scenes which have already been designed but may be adapted based on the feedback we receive. The final stage of our development will include in-game cinematic sequences and fine-tuning the atmosphere of the game. Our design approach has been to ensure brain training and gameplay functionality first and foremost and then to deepen the gameplay experience through cinematics and more detailed design elements. The feedback we receive will be critical to helping us complete this game and we will be asking specific questions of our Early Access partners to enable us to make this the most enjoyable game possible.」

搶先體驗版目前的開發進度如何?

「We have several hours of gameplay content developed with the ability to re-do missions, scenes, or the entire campaign and keep your earned experience points and difficultly levels. This ensures a player can play the game indefinitely and continue rigorous brain training while doing so. All of the planned cognitive training activities have been developed and implemented into the gameplay. We are in the final stages of the Early Access release working on optimization with an internal quality assurance pass and bug fixes already in process.」

遊戲售價在搶先體驗期間前後會有所變動嗎?

「The price will increase after Early Access. There will be a lot of additional content and some new functionalities that may be defined in the Early Access development cycle. We want to reward those who are with us from the beginning and investing their time, creative ideas, and money in PROJECT AZRIEL by offering the game to them at a lower price.」

在開發過程中,您打算如何與社群互動?

「We believe we have created an exciting, one-of-a-kind game that provides rigorous brain training. We know that to get that balance fine-tuned we will need regular, detailed, and constructive feedback. This means we will be looking for feedback on gameplay dynamics as well as new feature and content requests. We will be actively engaging and asking questions of our Early Access partners in the Steam forums, on social media, and through email and surveys.」
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評論

“Spoiler alert: The game works. My IQ went up 10 points... lol #ProjectAzriel”
Sahsha Coleman – 2014 Project Azriel ONR Study Participant

“My results after playing Project Azriel... After finishing my month of gameplay and finished my post testing my IQ through http://www.iqtest.dk increased 22 points.”
Jordon Baade – 2015 Project Azriel ONR Study Participant

關於此遊戲

ZOMBIES CAN MAKE YOU THINK BETTER


The least boring brain trainer in the world. Most brain training programs are dull mini-games. Even when they work well, the player quickly loses interest in playing. PROJECT AZRIEL has been shown to increase fluid intelligence and it’s fun to play. Who doesn’t want to take down some zombies while training their brain to work better?

In a study sponsored by the Office of Naval Research, people who played our game increased their fluid intelligence score by 5 points on average.

"Fluid intelligence (is) the capacity to solve novel problems, to learn, to reason, to see connections and to get to the bottom of things." - Dan Hurly, New York Times

Do you play a lot of games? Being able to recognize patterns and solving new kinds of problems faster is what makes the difference between a good gamer and a great gamer. You do want to be a great gamer… don’t you?

FEATURES & BENEFITS


• Improve your fluid intelligence while taking down zombies
• Rigorous brain training activities integrated with the gameplay
• Adaptive brain training and gameplay difficulty levels
• Re-do missions or the entire campaign while keeping current experience points & difficultly levels
• Toggle between 1st & 3rd person cameras for a different gameplay experience
• Adaptive depth-of-field player camera for a more cinematic feel

OUR STORY



We’re a small scrappy little indie company that has been developing learning applications for over 15 years. At Curriculaworks, we care about helping people to achieve more through the use of targeted, research-based applications. We’ve helped over 200K students learn to read and now we’re excited to be leading the way in the field of cognitive improvement through our development of this new type of brain training application that is both fun and gets serious results.

We’ll use some of the proceeds of Project Azriel to develop a similar FPS brain-training game that is more age appropriate for children and to provide that game to students with learning disabilities free of charge. So, your purchase of PROJECT AZRIEL will help us to help others.

We’re doing an Early Access release to help us further refine our brain training application with the immense feedback of the Steam Community. Together we can make brain training impactful and fun.

THE RESEARCH



PROJECT AZRIEL is the outcome of five years of research and development sponsored by the U.S. Office of Naval Research to create a rigorous cognitive trainer that is robust enough to generate transferable gains in fluid intelligence and compelling enough to get reluctant trainees to engage in the training outside of a lab environment. PROJECT AZRIEL currently integrates three cognitive training tasks targeting working memory updating, mental set switching, and attentional inhibition in a deeply engaging first person shooter video game.

THE STUDY



A randomized, blinded study with more than 165 subjects was completed to determine impact of gameplay on cognitive transfer measures. The evaluation showed that the game was effective at improving fluid intelligence, a finding that replicates lab studies reported in the cognitive training literature.

Fluid Intelligence
A significant interaction emerged between the within person factor (pretest to posttest) and the experimental condition on fluid intelligence (F(1, 124) = 7.19, p < .01, η2 = .06). While both the experimental group and the control group improved on the fluid intelligence test from pretest to posttest, the experimental group improved significantly more than the control group. This interaction is depicted below:

系統需求

Windows
macOS
    最低配備:
    • 需要 64 位元的處理器及作業系統
    • 作業系統: Windows 10 (64-bit versions)
    • 處理器: Intel Core i5 2400s @ 2.5 GHz / AMD FX 6350 @ 3.9 GHz
    • 記憶體: 6 GB 記憶體
    • 顯示卡: NVIDIA GeForce GTX 660 / AMD Radeon R9 270 (2GB VRAM with Shader Model 5.0)
    • DirectX: 版本:11
    • 網路: 寬頻網際網路連線
    • 儲存空間: 8 GB 可用空間
    • 音效卡: DirectX Compatible Sound Card with latest drivers
    • 備註: Requires Steam activation and broadband internet connection
    建議配備:
    • 需要 64 位元的處理器及作業系統
    • 作業系統: Windows 10 (64-bit versions)
    • 處理器: Intel Core i7 3770 @ 3.5 GHz / AMD FX 8350 @ 4.0 GHz
    • 記憶體: 8 GB 記憶體
    • 顯示卡: NVIDIA GeForce GTX 760 (4GB) or the newer GTX 970 (4GB) / AMD Radeon R9 280X (3GB of VRAM) or better
    • DirectX: 版本:11
    • 網路: 寬頻網際網路連線
    • 儲存空間: 10 GB 可用空間
    • 音效卡: DirectX Compatible Sound Card with latest drivers
    • 備註: Requires Steam activation and broadband internet connection
    最低配備:
    • 作業系統: 10.11.2
    • 處理器: 2.4 GHz Intel
    • 記憶體: 4 GB 記憶體
    • 顯示卡: NVIDIA 650ti (1GB) or AMD 5770 (1GB) or Intel Iris Pro or better
    • 網路: 寬頻網際網路連線
    • 儲存空間: 8 GB 可用空間
    • 備註: Requires Steam activation and broadband internet connection
    建議配備:
    • 作業系統: 10.11.2
    • 處理器: 2.7 GHz i5
    • 記憶體: 8 GB 記憶體
    • 顯示卡: NVIDIA 700 series (2GB) or AMD R9 series (2GB)
    • 網路: 寬頻網際網路連線
    • 儲存空間: 10 GB 可用空間
    • 備註: Requires Steam activation and broadband internet connection
* 自 2024 年 2 月 15 日(PT)起,Steam 用戶端將不再支援 32 位元遊戲或 macOS 10.14 或更舊版本。

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