Pixelum is a whole world made up entirely from interactive pixels, open to the players for exploration and all sorts of different interactions, combining fully destructible environment, advanced physics and survival/building aspects.
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Release Date:
Aug 2019

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“During our Alpha and Beta tests, we (I and whoever will join my dev team) expect to receive a lot of feedback about the game mechanics, sound and graphics. After one year of development, Pixelum doesn’t need to be kept behind closed doors, but we still need your feedback on how the game feels on its every stage. We’re going to make a lot of changes and implement a lot of features, and we’re not quite sure how the audience will feel about every of them. And only by the way of interacting directly with the audience and listening carefully to an every game review and a proposal, we will do our best at developing Pixelum and passing it through the every stage of development.”

Approximately how long will this game be in Early Access?

“From half of a year to two years. Such a wide spread is associated with the uncertainty of the reaction of Community and a number of features that we will try to implement. Soon, this estimation will get narrower.”

How is the full version planned to differ from the Early Access version?

“We've got a lot of features to implement following our development roadmap, such as:
  • a lot of different NPCs
  • a lot of items
  • better multiplayer
  • graphics improvement
  • advanced crafting
  • vehicles and transport
  • advanced lighting
  • different biomes

What is the current state of the Early Access version?

“All the features listed in the "About This" section are already implemented, so please refer to that section for details. Also the main video covers features that are already in-game.”

Will the game be priced differently during and after Early Access?

“Yes. It will get more expensive due to loads of new content and amounts of work that will be nested in the development process.”

How are you planning on involving the Community in your development process?

“We will carefully listen to every game review and proposal of the Community. So, an everyone can be easily involved in designing and development of Pixelum.”
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About This Game

Pixelum is a whole world made up entirely from interactive pixels, open to the players for exploration and all sorts of different interactions, combining fully destructible environment comparable to such in Worms and survival/building elements similar to Minecraft. This game has it’s own advanced system of advanced physics inspired by such simulators as Conway’s Game of Life and Powder Toy.

Features at the moment

  • An open, potentially endless procedurally generated 2D world
  • Fully destructible terrain
  • Dynamic environment with day-night and weather cycles.
  • Hardcore survival simulator with brand new substractive health mechanics
  • Particle and rigid body physics
This list will get longer over time, because I have got tons of different ideas (as Multiplayer) on which I’m working really hard at the moment.

Questions & Answers

Q: Does this video show us how the game will look like in future?
A: No, not really. I do realize there must be done significant progress and improvements upon the graphics, so we are working on it heavily with 2D artist at the moment, implementing lot of ideas and making the gameplay and the graphics truly unique and fascinating right now.

Q: But how intense is the development process now?
A: Every day I work on a project and feel quite confident about the final results (see more at 'Why Early Access?')

System Requirements

    • OS: Windows XP, Vista, 7
    • Processor: 1.6GHz
    • Memory: 2 GB RAM
    • Graphics: 128mb
    • Storage: 2 GB available space
    • OS: Windows 7, 8/8.1, 10
    • Processor: Dual Core 3.0 GHz
    • Memory: 8 GB RAM
    • Graphics: 256mb
    • Network: Broadband Internet connection
    • Storage: 8 GB available space
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