Tanks2.DE is a 2D online multiplayer tank shooter, currently featuring 2 nations with over 30 tanks from the World War 2 era. The game is in a stable open beta state and receives continuous updates.
All Reviews:
Mixed (28) - 67% of the 28 user reviews for this game are positive.
Release Date:
Mar 22, 2019
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The game has many different aspects, and many possible directions to follow. We think that the community will deliver valuable feedback to turn this game into something special and unique.”

Approximately how long will this game be in Early Access?

“The game will stay in early access until all planned main features are fully implemented. This may take a while, probably over a year.”

How is the full version planned to differ from the Early Access version?

“The full version of the game should contain more features and game modes to support different playstyles. Some current ideas are artillery, deployable anti-tank turrets or even planes. A noteable longtime goal is a big persistent battlefield with RTS elements.”

What is the current state of the Early Access version?

“The current version contains many features already, such as destructible covers, crew leveling, 2 nations and shockwaves.”

Will the game be priced differently during and after Early Access?

“The game will stay free, giving you the option to pay for a premium account for faster progress.”

How are you planning on involving the Community in your development process?

“Feedback and game balance will have an important part in the future of the game. A diverse community with different playstyles and ideas will surely help to develop this.”
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Recent updates View all (7)

April 24

Devblog: Flying Bullets

The bullet mechanics will change with a coming update. Today we will talk about the current and the new mechanics, and how the gameplay could be affected by such changes.

First, let’s review the current system again. Currently all bullet calculations are made instantly when you shoot. The bullet is not flying, it’s not affected by physics, it’s just instantly created in a straight line, calculating the bounce angle or possible damage in the same moment it spawned. This system is obviously a bit too simple, so it will receive a rework.

The new system is a bit more complex, since bullets will receive full simulation on the game server. Instead of flying instantly into the target position, they will now ‘slowly’ move into the target direction. The speed depends on the used ammo. Really big rounds like the Sturmtiger rocket will fly slower, while regular projectiles will take about 0.5-1.0 seconds to reach their target at maximum distance.
This system makes it easier to dodge enemy hits, by provoking a shot and instantly moving back behind cover for example. It also will be a lot easier for light tanks to dodge really big bullets like a Sturmtiger rocket or a SU-152 round.

And that’s not all yet, since the system will be improved in the future. For example by inheriting the tanks current velocity for a newly spawned bullet, to make proper aiming while driving even more important. It also would be interesting to add sound effects to bullets passing by near your tank, or decreasing bullet speed and penetration over distance.
We are excited about all the possible ways this could go. If you are as well, let us know on Discord or in the comment section below this article!

Please note that the shown changes are not final yet. They may still get reworked or completely abandoned at any time without further notice. The Devblog series is here to inform you about the latest development plans for the game.
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March 29

Update 0.1.7 - Clans!

Update 0.1.7 has been released! This time it contains a new map, a clan system and some other improvements.

Let’s take a quick look at the new map first:



The map is called ‘Swampy Forest’, and you probably already see why. A lot of water, many trees, some bunkers… doesn’t sound really special? Take a closer look again!
There are two unconnected land masses near the B point, opening it from all sides! You only can access these small islands from A or C however. These positions will make it really hard for the enemy to flank you, so it’s the perfect map for tank destroyers, isn’t it? No? Why not? Just because you have to drive around the whole lake to move somewhere else? Oh well, let’s see how this works out the coming weeks first…

While we are speaking of maps, let me also quickly show you some texture changes from this update:



Thanks to the new textures, the maps should look a bit better now. And of course, we will keep improving existing textures in future updates as well.
Oh, and before I forget to mention it: capture zone circles are now colored on the ground. White means neutral, red means captured by the enemy team, green means controlled by your team.

But let’s take a quick look at the new tank in this update, the russian T-34-100 event tank:



As shown in the devblog already, this tank is only available for clans. Your clan will have to unlock it with experience first before all members are able to buy it. The tank can be bought for 500.000 silver then and counts as a premium tank. (That means +50% more silver and experience in battles compared to a regular tank)
It’s not shown in the regular tech tree and it will only be available in events or special offers in the future, so better get it before the first clan season ends!
For more information about clans and clan experience, please check out the latest devblog.

There also have been smaller changes and bugfixes again in this update. You can find the most notable changes in the list below:
  • T-34-76 and T-34-57 swapped their position in the tech tree
  • T-34-57 now reloads faster while the T-34-76 deals more damage
  • The reload bar will now let you know when you are out of ammo
  • Pressing tab no longer loses game focus
  • The battle chat has been improved a little bit
  • Exit button has been added to the game
  • Steam ‘rich presence’ integrated
Of course we also fixed smaller bugs like the wrong explosion effects for APDS(-FS) grenades or kills not counting correctly when killing enemies with a shockwave.

But that’s pretty much it again for this week. See you on the battlefield!
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About This Game

The game is focused on fast topdown PvP action, giving you many opportunities to play against your opponents:

- Different tank types and playstyles (Light, Medium, Heavy, Tank Destroyer)
- Different ammo types and damage effects (AP, HE, HEAT, APDS, APDS-FS)
- Destructible covers on maps
- Shockwaves from big guns for supportive area damage

System Requirements

Windows
SteamOS + Linux
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7, 64-bit
    • Processor: Intel® Core™ i3 or equivalent
    • Memory: 512 MB RAM
    • Graphics: Intel HD Graphics 520 or DirectX 11 compatible equivalent
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Additional Notes: Only 64-bit systems are supported
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10, 64-bit
    • Processor: Intel® Core™ i5 or equivalent
    • Memory: 2 GB RAM
    • Graphics: Nvidia GeForce GTX 680 or DirectX 11 compatible equivalent
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Additional Notes: Only 64-bit systems are supported
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Ubuntu/Mint 64-bit
    • Processor: Intel® Core™ i3 or equivalent
    • Memory: 512 MB RAM
    • Graphics: Nvidia GeForce GTX 680
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Additional Notes: Only 64-bit systems are supported
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Ubuntu/Mint 64-bit
    • Processor: Intel® Core™ i5 or equivalent
    • Memory: 2 GB RAM
    • Graphics: Nvidia GeForce GTX 680
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Additional Notes: Only 64-bit systems are supported

What Curators Say

3 Curators have reviewed this product. Click here to see them.

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