Tanks2.DE is a 2D online multiplayer tank shooter, currently featuring 2 nations with over 30 tanks from the World War 2 era. The game is in a stable open beta state and receives continuous updates.
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Release Date:
Mar 22, 2019
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The game has many different aspects, and many possible directions to follow. We think that the community will deliver valuable feedback to turn this game into something special and unique.”

Approximately how long will this game be in Early Access?

“The game will stay in early access until all planned main features are fully implemented. This may take a while, probably over a year.”

How is the full version planned to differ from the Early Access version?

“The full version of the game should contain more features and game modes to support different playstyles. Some current ideas are artillery, deployable anti-tank turrets or even planes. A noteable longtime goal is a big persistent battlefield with RTS elements.”

What is the current state of the Early Access version?

“The current version contains many features already, such as destructible covers, crew leveling, 2 nations and shockwaves.”

Will the game be priced differently during and after Early Access?

“The game will stay free, giving you the option to pay for a premium account for faster progress.”

How are you planning on involving the Community in your development process?

“Feedback and game balance will have an important part in the future of the game. A diverse community with different playstyles and ideas will surely help to develop this.”
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Recent updates View all (4)

March 21

Update 0.1.6 - Optimizations...

Today we released Update 0.1.6, a smaller update focused on gameplay improvements and bugfixes before the Steam release on Friday.

Since the last update introduced a new game mode, all old maps have been removed from the game, so it’s time again to create new ones. Today we start with a new winter map:

Like the current desert map, it has been split up into smaller areas that are easy to access. However, it also contains a lot of cover and is slightly bigger than the desert map. Let’s see how this works out ingame for now. It still can be adjusted later if needed.

Besides the new map, the battle chat has been finally reworked. The regular static chat window has been replaced with a more temporary version, fading out the messages automatically. The message input field also has been hidden by default and only shows up after pressing enter. Sending messages to the enemy or own team has been simplified as well, and should be much easier to understand now.


And that’s it already about the new features. As written above already, this update was focused on bugfixes only, so check out the most important changes here:
  • Object pooling/caching should be fixed now, improving the game performance by keeping reuseable objects like explosions or UI windows in memory between battles
  • The damage counter should be displayed correctly now
  • The ticket counter should always show the correct ticket amount for both teams now
  • VSync and Map Particle options have been added to the settings menu to improve the performance for older devices and to (hopefully) fix tearing on Linux
  • AI tanks should now prioritize capture zones that are captured by the enemy team
  • AI tanks shouldn’t get stuck inside map objects or water anymore
  • Map collisions near water have been improved
  • Localization improvements for English, German and Polish
Of course the update also contains many more smaller background changes, too many to list here. Better server performance, client optimizations, NPC adjustments, smaller bugfixes and localization changes, and so on…

And please note that this is the final update before Steam release on Friday, March 22. The game should be playable on Steam for free at around 19:00 CET that day. We expect at least a few new players then, so please be nice and say hello to them if you see them! :)

Thats all for now. See you on the battlefield!
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March 10

Update 0.1.5 - Time to battle!

Update 0.1.5 has been released, adding bots and much more to the game!

Before going into detail about new features, we will first take a look at the new tanks in this update.


As you can see, the first american tanks are finally here. All of them are medium tanks with high mobility values and a decent gun for their tier. There also is a tier 2 premium Sherman with a 105mm gun available. It’s firing deadly HE and HEAT shells at a low rate of fire.
Your new AI friends are able to use these tanks, so keep an eye out for them! To learn more about AI tanks, please take a look at the latest dev blog article.

The matchmaker also needed some adjustments to support the AI tanks. If you are waiting for more than 15 seconds for a battle, an empty battle will be created now. Other players are still able to join that empty battle for a short period of time. Once the battle starts, all open slots will be filled up with AI players. This also means that there are no unequal battle situations like a 3vs2 or a 5vs4 anymore. The matchmaker will automatically add AI players to balance the teams instead.

Speaking of matchmaking, let’s take a look at the new game mode. The old single-point capture game mode has been replaced with a new mode called “Zone Control” on a completely new and bigger map.



Both teams will start with 10.000 tickets that decrease automatically over time. Every zone captured by your team will increase the enemy ticket drain. You also can steal tickets from the enemy by destroying one of their tanks. The first team that destroys all enemy tanks or drains all their tickets wins.



And there is still more. To add more visibility to your game progress, player statistics have been added, or at least the first basic version of it. Your battle statistics are now tracked and visible to you. You can open the window by clicking on your name in the garage screen. Tank statistics (kills, deaths, wins, earned exp, etc.) are tracked already as well, but not visible yet.



A good indicator for your game progress is the new player level. Earned experience in battle will increase your level, allowing you to earn rewards for each level-up. Keep in mind that only base experience is added to the level progress. This means that premium playtime and premium tanks won’t affect your progress speed. Only plain battle performance works here.

With a coming update you will also be able to see other players statistics, and more different stats will be added soon. A website integration is planned as well, so stay tuned!

Update 0.1.5 also contains two new translations: spanish and polish!
Our community members UnDerBY and Matfyei translated the whole game client to spanish and polish in just a single day, and they did an amazing job. So if you see them ingame, feel free to say thank you!
To change the game language, open your profile on the website and set your main language there. If you are playing on Steam, right-click the game in your library, select properties and go to the language tab.
Please note that the website itself has not been translated yet. While you can choose to see the website in spanish or polish, it will remain english. Some news might be translated already though.

And as announced last update, the game is coming to Steam. The game will be most likely released on Steam with the next update in the coming weeks. Feel free to add it to your wish list and follow it on the Steam shop page.
If you want to test the Steam version already, please let us know on Discord! We may still have a Steam key left over for you.

There also have been many client- and server optimizations, balance changes and UI improvements. For a bit more detailed changelog click here.

Thats all for now. See you on the battlefield!
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About This Game

The game is focused on fast topdown PvP action, giving you many opportunities to play against your opponents:

- Different tank types and playstyles (Light, Medium, Heavy, Tank Destroyer)
- Different ammo types and damage effects (AP, HE, HEAT, APDS, APDS-FS)
- Destructible covers on maps
- Shockwaves from big guns for supportive area damage

System Requirements

Windows
SteamOS + Linux
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7, 64-bit
    • Processor: Intel® Core™ i3 or equivalent
    • Memory: 512 MB RAM
    • Graphics: Intel HD Graphics 520 or DirectX 11 compatible equivalent
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Additional Notes: Only 64-bit systems are supported
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10, 64-bit
    • Processor: Intel® Core™ i5 or equivalent
    • Memory: 2 GB RAM
    • Graphics: Nvidia GeForce GTX 680 or DirectX 11 compatible equivalent
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Additional Notes: Only 64-bit systems are supported
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Ubuntu/Mint 64-bit
    • Processor: Intel® Core™ i3 or equivalent
    • Memory: 512 MB RAM
    • Graphics: Nvidia GeForce GTX 680
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Additional Notes: Only 64-bit systems are supported
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Ubuntu/Mint 64-bit
    • Processor: Intel® Core™ i5 or equivalent
    • Memory: 2 GB RAM
    • Graphics: Nvidia GeForce GTX 680
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Additional Notes: Only 64-bit systems are supported

What Curators Say

3 Curators have reviewed this product. Click here to see them.

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