Tactical multiplayer chaos.That's what would describe this game in 3 words. It's fast, it's messy, it's challenging. Do you like blowing up zombies to bits together with your friends? Protecting your base from the enemy team? Grab your gear and start the chaos!
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Release Date:
Jan 1, 2019

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“As this game is being developed I keep getting new ideas and feedback - both from myself and by fellow players. There are some general guidelines I want this game to follow - Solid, lag-free and quick gameplay. Other than that - I'd love to keep improving the game, adding new features and keep expanding it.”

Approximately how long will this game be in Early Access?

“This game will probably be in early access for about 6 months.”

How is the full version planned to differ from the Early Access version?

“The game will contain more performance improvements, more weapons & game modes, some nice extra features such as melee humiliation moves, achievements and leaderboards.”

What is the current state of the Early Access version?

“The current version of the game is 100% functional. There are some performance problems on low-end PC's but I'm planning on fixing these ASAP. After that we're just going to keep adding new features to the game!”

Will the game be priced differently during and after Early Access?

“The goal price for the game will be around $5. Not too much, not too little.”

How are you planning on involving the Community in your development process?

“I love to keep in touch with the players of the game. You can contact me directly over disord in our discord channel and help us test the newer builds of the game + notify me of any bugs or feature requests you have.”
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Available: January 1, 2019

This game will unlock in approximately 13 days

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About This Game

Tactical multiplayer chaos.
That's what would describe this game in 3 words. It's fast, it's messy, it's challenging. Do you like blowing up zombies to bits together with your friends? Protecting your base from the enemy team? Grab your gear and start the chaos!

Shoot 'm Up is a fast-paced tactical shooter with lots of different game modes. The game features a customizable server, offline gameplay, a campaign mode, LAN and multiplayer action, custom maps (with a map editor), smooth gameplay, stunning graphics and awesome effects. You can currently try the Deathmatch, capture the flag, or team-deathmatch mode - just shoot at each other or at bots using one of the 18 different weapons; or you can jump into co-op zombie survival mode so you and your friends can hold off as many zombies as you can!

Regular updates
I'm playing this game myself as well. This means there will be very frequent updates that add more content and features. There will usually be at least 1 update every week, for the forseeable future.

User feedback
I love to hear your ideas and experiences! I'm online most of the time on Discord and I'm happy to hear feature requests and ideas.

Current features
- Campaign mode (New episodes will come with new updates, we're aiming bi-monthly)
- Co-op zombie survival mode, with deployables & buyable upgrades
- Map & asset editor - allowing you to make, play, and host your own maps.
- Team deathmatch
- Capture the flag
- Multi-team deathmatch
- Dedicated servers
- A big arsenal of weaponry

Planned features
- Many more different zombies in zombie survival mode
- More challenges, puzzles and less linear campaign mode
- More game modes (Bomb defusal, team base defender, king of the hill)
- Much more weaponry (C4, landmines, deployable turrets, airstrikes, killstreaks, melee weapons)
- Humiliating finishing moves
- Extended zombie survival mode (different waves / deployables / weapons / locations to go to / vehicles)
- Linux / Mac builds
- Better performance on old hardware

A more specific roadmap can be viewed on the website.

The game has been in development for the past few months, and I think I'm at a solid base. There has been a lot of positive news from the open- and closed beta test community.

This doesn't mean it's done! The game will undergo updates as we go, from bugfixes to new content to performance improvements. I'm a solo developer that hates sluggish games, and gameplay is the number one priority for me. Getting the game to run great and feel smooth on every machine is an important goal for me.

So far I've been making this game on my own, with testing help of the closed-beta community and the map-building skills from a friend.

Mature Content Description

The developers describe the content like this:

This Game may contain content not appropriate for all ages, or may not be appropriate for viewing at work: Frequent Violence or Gore, General Mature Content

System Requirements

    • OS: Windows Vista
    • Processor: 2GHz
    • Memory: 1024 MB RAM
    • Graphics: 1GHz, 1GB VRAM
    • DirectX: Version 11
    • Storage: 250 MB available space
    • OS: Windows 10
    • Processor: 3GHz
    • Memory: 2048 MB RAM
    • Graphics: 2GHz, 2GB VRAM
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 250 MB available space
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