Welcome to America. Survive the wilderness, establish yourself, raise a family, and dominate the land. Gain power as President, deliver justice as Sheriff, fight for your tribe as Chief, or show some southern hospitality as Governor.
All Reviews:
Mixed (761) - 52% of the 761 user reviews for this game are positive.
Release Date:
Jan 30, 2019

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Our primary goal is to develop a great survival game. We believe in the value of player feedback. Early access is a way for us to further develop the game while receiving feedback from fellow gamers that will help to shape the game for its full release.”

Approximately how long will this game be in Early Access?

“We plan to have Heat in Early Access for at least 12 months. It may extend beyond this based on features yet to be completed.”

How is the full version planned to differ from the Early Access version?

“Throughout the Early Access period the game will offer more items, more gear, and deeper player progression. We will be polishing the game and fixing bugs to further improve the core game loop for final release.”

What is the current state of the Early Access version?

“We have 64GB in content for the player to enjoy and explore in a persistent online world for up to 32 players.

We have spent a large amount of time ensuring key systems are server side to prevent many hacks at the source and have also added and worked with industry leading anti-hack software. We will continue to improve upon our game's security throughout Early Access.

Heat is a game designed and developed to take advantage of the powerful high end PC platform. In addition to anti-hack, much of our time has been dedicated to optimization. We hope to continue to improve optimization in order to reach as wide of an audience as possible.”

Will the game be priced differently during and after Early Access?

“Price will remain the same throughout Early Access and Release.”

How are you planning on involving the Community in your development process?

“We welcome player feedback and will take it into account when steering the development and design of the game. Bug and exploit reports are valuable to us and will also be very welcomed. Please submit all feedback and bugs to the Steam Discussion Board for Heat. Please submit all exploit reports to support@codehatch.com”
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Recent updates View all (14)

February 15

Heat Update - Alpha 8

We worked on a number of performance improvements over this past week and we wanted to do an update focused on client side performance. This one is primarily focused on CPU performance. Each update previous to this one also included some performance improvements. This is a continued work in progress, so we plan to keep making improvements in the future.

We are taking the servers down and rolling them back up in order to process the update. This update should not require a wipe.

If you experience a crash or freeze, please follow these steps, especially after an update as it seems Steam sometimes requires a file integrity check after an update to work properly - https://steamcommunity.com/app/656240/discussions/0/1777136225016630475/

Here are the changes for Alpha 8:

- Further Improved client side performance for Cameras
- Further Improved client side performance for Physics
- Improved client side performance for Hair Shader
- Improved client side performance for Terrain

Thanks for everyone's continued feedback and support.

- Code}{atch

Heat Twitter - https://twitter.com/SurviveHeat
9 comments Read more

February 13

Heat Update - Alpha 7

It's been great to see so many people having fun in Heat, we really enjoy hearing your stories, and look forward to making the game better. Please continue to share your feedback.

Taking into account the community feedback, we are releasing a new update that helps address some issues, and also contains some new improvements. We are taking the servers down and rolling them back up in order to process the update. This update should not require a wipe.

If you experience a crash, please visit this thread for troubleshooting -

Here are the changes for Alpha 7:

- Improved client performance for cameras
- Improved client performance for physics
- Improved client performance for water detection

- Smoke Signal Bonfire now craft-able. This large Bonfire is great for having a party.
- Fixed lights disabling forever after they disabled once. (Campfire fix)
- Orbit cam will not reset if another player activates a station
- Tobacco no longer has a red poppy sprite

- Siege projectiles instantiate their explosion 10 cm away from the hit point, towards the emission point of the siege weapon, as to prevent the explosion from occurring within the collider. As it used to be that items about 10 meters behind a wall would receive damage from cannon fire. This fix makes it so you will only receive damage on objects pressed up directly against the wall (< 1 meter). But the interior of your base will be safe under cannon fire.
- The later tiers of buildings have extra damage resistance against cannon fire. The concrete tier cannot be damaged at all by cannon fire, gunfire, or melee. Only explosion damage can penetrate it (2-3 Dynamite).

- Fixed where animals sometimes won't appear to heal when the server and client disagree on their maximum health value.
- Fixed a case where Power Position NPCs could get into a strange "stuck" state.
- Fixed resource node spawning as there was a random chance that after a server restart they would quit spawning.
- Made it so animals that wake up during the tame process can continue to be tamed once dazed again

- The Tannery can now be turned on / off. This allows you to turn it back on after upgrading it.
- Stations will retain their upgrade progress when they load back in, instead of resetting to 0.
- Crafted items will now complete properly if nobody is around at the time it finishes. (Currently seen as the "Workspace Not Found" error.)
- Fix culling on open doors
- Fix for an occurrence where the presidents chair can be unusable
- The Presidents pool pit now spawns poop (visit the grate/sewer to access it as it builds up down there). If you are trapped, you can eat the poop to die and respawn.
- Adjusted the collider in the Presidents Pool
- Footstep and blood particles should no longer cause shadow flicker

- Made it so the server log filtering resets for logs that have not logged for over 1 minute.
- Changed the timing code in server logging to use a more reliable time for keeping maintenance of logs.
- Made it so other player's feedback messages do not show in the dedi console.
- Made sure the version file is only every accessed with READ permissions.
- Made it so you can actually disable backups in server settings.
- Fixed a bug in the steam server code where if it failed to login to steam it would never allow anyone to authenticate. It now will retry to login until successful.
- Set the default ping limit graph length to 6 minutes.
- The ping limiter will now start tracking after the loading screen to enter a server. This makes its reading more stable.
- You now receive a message if you are kicked from a server for exceeding the maximum ping
- Fixed a bug where the auto restart messages did not actually have the time in the message.
- Fixed a bug that prevented a popup from showing if you are ever kicked as a result of failing steam authentication.

- Reset the weight of natural resources, bricks, slabs, cement mix, and non-precious ingots to pre-Alpha 6 levels. Then re-balanced it by reducing it 50% (instead of the 75% as was done in Alpha 6). As we found with the increased ability to level up your weight carry stats, and from community feedback, the original reduction was a bit too far reaching.
- Reset the weight of stone to pre-Alpha 6 levels. Then re-balanced it by reducing it 60% (instead of the 80% as was done in Alpha 6). As we found with the increased ability to level up your weight carry stats, and from community feedback, the original reduction was a bit too far reaching.

- Base craft times (level 1 items) have been generally reduced by 50%, max craft times (level 60 items) are now normalized across the board to be 4x times base craft times. Crafted items experience also reflects this change.
- Made War Longbow Re-searchable
- Removed references to armor in the United outfitters tree (padding) as armor is not part of the game.
- Tooltips for backpack research (reduced item weight) now display the proper upgrade percentages.
- Log shutters & timber trapdoor can now be purchased though the shipping bin.
- Iron & steel hatchets, axes & pickaxes now sell for an increased price though the shipping bin.
- Ores have had their stack size increased to 100.
- Reduced the unlock cost of United Outfitters items along with the resources needed.
- Wood construction hammer now upgrades 10% per hit.
- Destroying a stone doorway now yields the correct resources.

- Reduced the group tax multiplier for additional land claim flags to 5%, down from 20%

Some More Info About Land:

When you buy more land in the game, the cost of your property tax goes up by a percentage multiplier. The reason for this, is that we did not want players buying up all the land without incurring any extra cost to do so.

However, with this update we changed the land tax multiplier down to 5% for each extra owned land plot (used to be at 20%). This will help you buy more land around your current land without incurring as steep of a penalty on cost, while still making it difficult for a player to buy an extreme amount of land on the server.

We noticed many players did not know that you can buy more land, and even move the land flag from your newly purchased land into an existing land plot you already own to help protect it.

Land ownership has many unique qualities. You can set up a nice buffer where other players cannot build. It prevents decay. It prevents siege weapons from being installed on your land (however, dynamite will still work).

We look forward to everyone's feedback on the update. And thank you for your support as we actively work on the next update.

- Code}{atch

Heat Twitter - https://twitter.com/SurviveHeat
48 comments Read more
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About This Game

Welcome to America.

Survive the wilderness, establish yourself, raise a family, and dominate the land. Gain power as President, deliver justice as Sheriff, fight for your tribe as Chief, or show some southern hospitality as Governor.

It's the turn of the century on the American homestead. Heat will give you the pioneer experience of struggle and triumph first-hand.

Go Forth and Multiply

Start a family with other players or NPCs. Players can give birth to a newborn. The newborn grows to become a baby, the baby then grows up to be a child, the child eventually becomes an adult.

A second option is to adopt from an orphanage by purchasing a baby basket in the shipping catalog. The baby will be inside the basket delivered to you. Adoption is very expensive, but provides a guaranteed outcome.

Your children are a mix of the visual DNA of the two parents. Babies, children, and adults will need to feed and stay hydrated.

Once your kids become adults you can equip them with outfits, gear, and weapons. They can help protect you when you are online.

Seats of Power

As President, you own the Whitehouse, a section of land south of the monument, one intern, a golden gun, and two secret service NPCs. You also get to set and collect a President’s land tax. Players may also become the Sheriff, Chief, or Governor. Each are given their own areas, items, and NPCs.

Stockpiles and Shipping Bin

We introduce a new concept in stockpiles. Heavy goods require physical space for storage, so while you can still store light goods in your small containers, wood, stone, ore, and other heavy materials must be stored in large stockpiles. This gives players a visual representation of their goods, and since stockpiles take up space, thought must also go into defending them. Each player also can craft a stash container which accepts a mix of light and heavy goods to help get them started, but these come with limited slots.

Players may also build shipping bins. These can be placed in your base and you may sell harvested, crafted, and farmed goods in them for in-game currency. Shipping bins also come with a catalog with which you may order items using your hard earned in-game currency.


There are 20 unique biomes in Heat spread out over a 67km2 world, each with its own sub-biomes to explore. We developed a unique way to create dense forest floors which requires players to clear the land in order to build. Explore vast and diverse landscapes ranging from the cold mountainous peaks to the tropical seashores, and from the harsh deserts to the muggy swamplands. Built from the roots up using real-world photogrammetric data, experience next generation graphics in both variety and detail.

Road Building

Build roads in the game or create pads around your base using the rake tool. Players may build roads using a variety of materials ranging from wood chips, dirt, sand, gravel, pavement and more. Players may also place freshly cut lawn for a well-kept look.

Farming and Cooking

Get farm-ready with the hoe, watering can, sprinklers, and scythe. Each tool has its own set of tiers, and there are a variety of crops that may be planted. Fertilizers are also an important consideration for the aspiring farmer.

Once your crops have matured, harvest them and bring them to the cooking stations in order to produce a wide range of food types. You may also decide to sell your crops in your shipping bin and buy more seed for your farming operation.

Building & Crafting

Construct your new home - From a quick hobo shack, a rustic cabin deep in the woods, a refined mansion, or a giant fortress. Craft and place walls, floors, doors, windows, furniture, and other fixtures individually by your own design. Process goods with sawmills, tanneries, smelters and other workstations. These materials will aid in crafting at various workstations and purchasing blueprints. Protect your establishment with well-placed cannons and strategically planned fortifications using massive rampart building sections.


Gather and hunt for food to keep yourself strong. Collect a variety of raw materials from nature for use in crafting, building and refinement. Once you have the basics of sticks and stones down, you may begin your journey towards establishing yourself as an industrious and powerful colony or even President of the United States.

There will be struggles and fallbacks along the way. Your character may be killed and robbed, where everything he or she has equipped is taken. Your property may be broken into and looted by a gang of raiders lead by other players. But with plenty of resources and defensive tactics at your disposal, raiders will be in for a serious fight.

Combat & Capture

On your adventures you'll encounter other players who may or may not be friendly. Likewise, you may not be so friendly either given these tactics at your disposal:

- Fill 'em full of lead with plenty of handguns, rifles, shotguns and other firearms to craft.
- Take the more silent approach with bows and javelins that will leave your foes looking like a pin cushion.
- Get up in their face with melee instruments, or beat them down with some good old blunt force.
- Capture, restrain, and put them into your interrogation dungeon with its various contraptions.
- Messily dismember with a well-placed strike or shotgun blast.
- Blow them to smithereens with artillery cannon fire and TNT.
- Experience the thrill of vigilante justice from either a first or third person perspective.

Character Customization

Choose your gender and tune your appearance to your liking, including variations in skin tone, height and girth, the shape of facial features, hair or lack thereof, and voice tone.

Mounts, Livestock & Wildlife

The landscape is populated by a variety of American wildlife, all of which can be hunted - assuming you are not hunted yourself. But they can also be tamed, whether as livestock or as a beloved pet. You may ride tamed horses, as well as other animals - even bears!

Mature Content Description

The developers describe the content like this:

This Game may contain content not appropriate for all ages, or may not be appropriate for viewing at work: Frequent Violence or Gore, Sexual Content, General Mature Content.

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: Windows 7 64bit
    • Processor: Intel Core i7-4770 @ 3.4 GHz or AMD Ryzen 5 1300X @ 3.5 GHz
    • Memory: 12 GB RAM
    • Graphics: Nvidia GPU GeForce 970 GTX (4GB VRAM), AMD RX560 (4GB VRAM)
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 70 GB available space
    • Additional Notes: SSD strongly recommended. The game contains EAC anti-cheat technology.
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64bit
    • Processor: i7-6700K @ 4.0 GHz, AMD Ryzen 5 2600X @3.6 GHz
    • Memory: 16 GB RAM
    • Graphics: Nvidia GPU GeForce 1080 TI GTX (11GB VRAM), AMD Vega 64 (8GB VRAM)
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 70 GB available space
    • Additional Notes: SSD strongly recommended. The game contains EAC anti-cheat technology.

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