Open world multiplayer sandbox game. Explore, discover, build, research, and fight to protect what's yours -- by yourself or together with your friends.
All Reviews:
Mostly Positive (157) - 78% of the 157 user reviews for this game are positive.
Release Date:
Dec 4, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early access offers a fantastic opportunity to get the players' feedback at a critical stage of game development when changes can still be made.”

Approximately how long will this game be in Early Access?

“Until the both the players and the developers agree that it's ready, but the estimate is about a year.”

How is the full version planned to differ from the Early Access version?

“The only thing we can say for sure is that the full version will have more of everything: more vehicles, more building pieces, more vehicle parts, more enemies. It's ultimately the players such as yourself that will decide how the game will evolve over the coming months.”

What is the current state of the Early Access version?

“Polished, stable and feature-rich. There needs to be more variety added to the game, but all game mechanics are already in place and functional. As an example, there's a shortage of water-based vehicles right now -- something we plan on addressing very soon.”

Will the game be priced differently during and after Early Access?

“No. The price will remain the same.”

How are you planning on involving the Community in your development process?

“Those that played Windward in its Early Access stage will know exactly what to expect. Windward was made by one person that played the game alongside the other players, listening to feedback and implementing features based on that feedback. There is no wall between developers and players in Tasharen. Have a bug report? Message a dev directly. It's that easy.”
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Buy Project 5: Sightseer

 

Recent updates View all (5)

December 9, 2018

Dev Shack Snippets



New terrain with the low angle of the sun looks... Not Bad™
makes for more scenic sunrises/sunsets in the mountains.



Aren Today at 1:30 PM Dec-5th
Just to give you guys an idea of the reason behind the continued delay of the update release, short version is I'm basically trying to make it more Windward-like.
Long version is, I want there to be long-term progression in the game for those that wish it. On the released last version atm, you get to tier 3 weaponry, finish research, and you're basically done. Progression stops. That's what I've been trying to change.
So, just a quick overview of major changes: by default the world will no longer have hostile NPC outposts (can change in options). Default mode will have the entire world will be up for players to explore and populate like a year ago.
Instead, I'm in the process of adding support for instances, like back in Windward. When you want to siege an NPC outpost, you will start an instance, which will effectively teleport you into a remote region where there will be a ready-made NPC outpost to conquer. You can invite friends into this raid, like in Windward. There may or may not be a boss fight. Drops will be catered to the player, based on the player's existing gear, as well as the chosen raid's difficulty.
Players out in the world will still be able to do quests, traders, protect random NPCs from pirates, etc -- and acquire basic and rare quality loot this way, but it's the instanced raids that will progress past +6 gear (with difficulties to match).
Of course player tactics and composition (healers, tanks etc) will help a lot, but I'll try to scale it in such a way that good equipment will matter greatly in such encounters.
All this is a biiig change, which is the real reason for the continued delay.
With the system I have in place, gear will go up to +20 quality for the absolute top-tier raid drops from bosses, although I'll have to change it to primarily boost health and damage instead of other stats.

I'm thinking of implementing my original idea of there being 1-3 starting spots to choose from for new players, so everyone starts at specific locations and moves out from there. This way players that are there first on the server will get to build things that players that come after will be able to visit. And with the questing in place, the outposts in question will be giving new players a way to progress even without having to build outposts, until they find a spot of their own.
Of course how it ends up being in practice remains to be seen/tested. We'll see.
But one thing I do want to bring back is the feel of adventure, of being the first to visit a part of the world. This feeling is missing if the entire world is populated by NPC outposts.
Perhaps as players expand into the world, add new starting spots on the "frontier", to keep the line moving forward without forcing new players to drive through hours of populated terrain.


Aren Dec 24th at 11:14 PM
I'm beginning to see the light at the end of this long tunnel... might even get the update working some time this century <_<
Instances will need some serious balancing, I'm sure... but they do work. It's nice being able to just start a random raid from anywhere, even while sitting at your own outpost, without having to travel anywhere.
The way I set them up is the difficulty scales up with the tier of the instance, which in turn is based on the player's desired difficulty (but can't be chosen too high above the player's current average loot tier) -- and while inside, you not only have to capture the outpost, but also defend yourself from constant harassment of NPCs trying to take you out.
Each player gets attacked independently, so having 10 players in an instance won't necessarily make the instance easier, as you will literally be getting 10 times the number of assailants.
The NPCs do drop loot, rarely, and even if your luck is terrible and RNJesus hates you, you will still get 2 items for completing the instance itself.
Higher tier instances have a chance of spawning tougher NPCs, even bosses. Bosses are tough (and adds actually don't spawn while a boss is out), but drop loot for the entire group of players when defeated, not just 1 item.


Aren Dec 26th at 1:03 AM
Here's a fun random addition... as I was adding a conversation dialog to the pirate encounter, I decided it would be cool if you could bribe them like in Windward. So I did. You can now bribe pirates, and they will become allied to you, following you around and helping you in combat.
You can even attack other pirates and they will help. I imagine more peaceful-minded players like @Black Cat will find this handy.
They follow you around for 8-12 minutes, then leave -- and you can only have one following you.
if you bribe another, you get an item instead.
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About This Game

Project 5: Sightseer is a cooperative multiplayer sandbox game set in a vast, procedurally generated world. You will start with nothing but a scanner and a mining laser in the location of your choosing, then venture forth to find resources, build outposts, research technologies and ultimately unravel the world's secrets.

It's important to know that in Sightseer, most of the resources are finite and not all of them can be found naturally. Fossil fuels won't last forever, and depleting the resource at one location will mean that you will need to either find another source or discover another way to obtain what you need. As an example, while Ammonia can sometimes be found in the world naturally, it can also be created from Water by applying a pair of chemical reactions. You merely need to know how.

The world of Sightseer is entirely persistent: outposts remember their founder, trade routes remember the player that discovered the fastest route, and even the world's artifacts remember the person that first discovered them -- so go out there and explore! Just be aware that if you choose to play online, logging out won't make your vehicle vanish. It will remain where you've left it, so having a safely defended outpost to call home will come in handy in the future. Also be aware that the world is far from empty, and there are plenty of dangers out there that will challenge your claims.

Fortunately, when playing online, you can band together with your friends to form factions. Factions can own outposts that can automate the process of resource extraction and can have powerful defenses to keep them safe from both natural threats and opportunistic players alike. The same outposts can also perform scientific research, leading to new technologies, structures, vehicles, weapons, and a lot more. Care should be taken in how the outposts are powered, however. Burning fossil fuels will cause pollution that will need to be addressed. Plus, fossil fuels, like all natural resources, tend do to run out...

When playing Sightseer, you can play offline, online, or host your own private worlds for your closed group of friends. Hosting a world (or playing offline) also offers the Creative Mode option where all resource costs will be ignored -- just in case you want to build spectacular outposts without any limitations.

Regardless of what appeals to you the most -- be it the exploration of a vast, untamed world and unraveling of its hidden secrets; the construction of impressive outposts designed to inspire awe of others; or simply the desire to dominate the world together with your friends, Sightseer's only limit is going to be your imagination.

Best of all -- with this being Early access -- it's all merely the beginning.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: 7
    • Processor: Dual-core Intel i3
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 560
    • DirectX: Version 11
    • Storage: 1500 MB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: 7
    • Processor: Quad-core Intel i7 4790K
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 780 or better (resolution-dependent)
    • DirectX: Version 11
    • Storage: 2 GB available space
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: OSX 10.8 or higher
    • Processor: Intel Core i5 dual-core
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 640M
    • Storage: 1500 MB available space
    • Additional Notes: Best to run the game in non-retina resolution
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: OSX 10.8 or higher
    • Processor: Intel Core i7 quad core
    • Memory: 8 GB RAM
    • Graphics: Non-Intel GPU from 2015 or later
    • Storage: 2 GB available space
    • Additional Notes: Best to run the game in non-retina resolution
    Minimum:
    • Requires a 64-bit processor and operating system
    • Processor: Dual-core Intel i3
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 560
    • Storage: 1500 MB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • Processor: Quad-core Intel i7 4790K
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 780 or better (resolution-dependent)
    • Storage: 2 GB available space

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