You're on your own in the most advanced and complex survival game to date. Discover the cluster based endless world and face the most challenging weather system taken from the real Pacific! Master the realistic sailing and navigate using triangulation and a Sextant. Protect your fire. Fight for your life.
All Reviews:
Mixed (174) - 58% of the 174 user reviews for this game are positive.
Release Date:
Feb 23, 2018
Developer:
Publisher:

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access is a great opportunity for us and for the players to help build Lost in Pacific the way the players will like and love it at most. Our game engine offers almost any combination of survival situations (latitude, season, weather, player statistics) so we look forward to see the community share their thoughts, opinions and ideas with us in this early development stage.”

Approximately how long will this game be in Early Access?

“We plan to stay in EA stage for about 1-2 years. The exact time will depend on the amount of work to be ultimately done and is also influenced by the feedback from the community during the Early Access process/phase.”

How is the full version planned to differ from the Early Access version?

“The full version is going to include all the functionalities and features from the then up-to-this-point early access version and will have more models, recipes and quests added to offer the planned gameplay quality and immersion. The game engine will be polished and balanced. The actual 3D models and animations will be replaced with more detailed, higher quality ones. After the full game is released we plan to start adding more extra fauna, flora and gameplay elements to expand the base game to a fully detailed huge world.”

What is the current state of the Early Access version?

“The game has the majority of its features implemented and is already working. All the objects and items needed to play the game in its current state are in place. Some extended features such as storyline, environmental disasters, co-op, ... are not implemented yet. In this early stage the game is under heavy development while the soon to come alpha builds can have bugs, malfunctions, missing features and other possible serious game breaking issues. We are continuously working on balancing the game and on optimizations as well as implementing new features on a regular basis.”

Will the game be priced differently during and after Early Access?

“We want to compensate the expenses for Early Access players with a lower price for the less content and possible bugs. The full version will be priced slightly higher to reflect the added content and features during Early Access.”

How are you planning on involving the Community in your development process?

“We are proud to say the community has been already involved into development processes from the very beginning when we have published our first article about Lost in Pacific. In exactly this manner we will continue to publish articles and content about new game features and our progress to allow the community to share their valuable feedback. It is essential to know what the community thinks about the game and what could be improved.”
Read more

Buy Escape The Pacific

 

Recent updates View all (36)

July 26

Alpha 21 - Optimizations, Environment options, Engine improvements


Hi everyone,

the new Escape the Pacific version 'Alpha 21' is now available.

For this 'Summer Schedule' update we were mainly focusing on optimizing the internal game engine, preparing the environment and the island generator for a deeper ocean and bigger islands and we have also added some Environment customization options.

One of the most computing heavy feature that was optimized was the dynamic wetness of all of the "wetable" objects. Buoyancy of floatable objects was also causing extra CPU load so it was the next thing on our list we optimized.

Palm Trees have gotten their optimization pass as well - when not necessary they are using less colliders. Levels of detail for vegetation plants was optimized to cause less load when displaying them on distanced islands. All of those above engine and item optimizations provide up to ~30-40% FPS improvement in some situations.

Other internal engine modifications that were needed to prepare the system for long awaited topology features: Deeper ocean, Bigger islands and more island biome types. Please note: Newly generated worlds with the same Seed number may be slightly different than they were with the older engine versions. Saved games are not affected in any way!

These engine modifications provide the possibility to alter some of the environment parameters directly on gamer end. Newly added Environment Options are described as follows:

Grass Density - The grass density option influences the density of the generated grass. It is needed to load a game or to start a new one to see the desired effect.

Vegetation Density - The vegetation density option influences the density of the generated vegetation - plants, ferns and so on. It is working only with newly generated and/or saved games. It has no effect on existing savegames.

Coral Density - The coral density option influences the density of the generated corals and sea weed. It is needed to load a game or to start a new one to get the desired effect.

Coral Fish Density - The coral fish density option influences the density and the size of the generated corals fish schools. It is needed to load a game or to start a new one to see the desired effect.

Fish Flock Density - The fish flock density option influences the density and the size of the generated fish flocks - for now only salmons. It is required to load a game or to start a new one to get the desired effect.

The above Environment options have not only visual but also a great performance impact on the game. We plan to add more Environment options in the future to allow the players to define performance and visual quality to personal preferences.

Changelog:

New features:

01. Added: New Environment sub-menu
02. Added: Grass Density option and functionality
03. Added: Vegetation Density option and functionality
04. Added: Coral Density option and functionality
05. Added: Coral Fish Density option and functionality
06. Added: Fish Flock Density option and functionality
07. Added: Environment Options with Slider and Number functionality

General:

01. Changed: Wetness functionality optimization
02. Changed: Buoyancy functionality optimization
03. Changed: Palm Tree collider optimization
04. Added: New parameters in save game file allowing engine changes
05. Added: New internal engine changes allowing implementation of a more custom topology
06. Fixed: Main Menu buttons correctly lose their hover state
07. Fixed: The last used Option Submenu is correctly shown when opened again
08. Changed: Optimized LODs for the vegetation plants, ferns, ...

That is all what we planned to release in this summer update. We plan to continue to work on the internal engine and on preparing the system for the future topology feature updates. We plan to work also on the issues which will be fixed in order based on community requests and on their severity.

Thank you for your patience and for your constructive feedbacks helping us to get rid of the issues as fast as is possible.

Please be aware that during early access phase game code could change as much as affecting gameplay when loading/saving savegames from earlier versions. To always be on the safe side make sure to start a new game with each update. Thank you!

G4GTeam.

If you have any further questions do not hesitate to ask us. We will try to answer your questions in detail.


Twitter
Facebook
Youtube
8 comments Read more

July 4

Alpha 20 - Cut the Bush, Build Module Optimization & Coralfix


Hi everyone,

the new Escape the Pacific version 'Alpha 20' is now available.

For this small update before summer we were mainly focusing on improving gameplay and fixing some common issues. It is now possible to cut the bushes, corals have gotten some fixes and the build modules were optimized.

The most noticeable issue that was fixed is the "missing reef" issue sometimes occurring after a new game was started. Another issue which was solved is when the player saved/reloaded the game on some far remote island sometimes causing the player falling through floor/to underground.

We began with optimizations on the game startup sequence and its first visible result is that the clouds' reflection in the water are updated much sooner, just after the game is loaded and not some seconds afterwards. We will continue to work on these startup issues some more time.

We managed to complete the first stage of optimization of all of the building modules and blueprints. The results are promising: With some huge buildings (~700 build modules) the FPS increased up to ~40%.

Probably the most interesting new feature in this update is the possibility to cut bushes to clear up some space when the player needs to. Use an Axe and hit the bushes' stems close above the ground to make it disappear. Later this bush cutting functionality will be expanded a little more.

Changelog:

New feature:

01. Added: Possibility to cut bushes to free up some space

Fixes:

01. Fixed: Clouds' reflection in the water are correctly done just after the game is loaded
02. Fixed: Corrected coral/reef initialization to avoid sometimes not showing them up after game load
03. Fixed: Correct player position acquiring to avoid the situation when corals/reefs are shown in wrong positions
04. Fixed: Player not falling through floor/to underground when being on some far remote islands after save/load
05. Changed: Removed unnecessary components and functionality from the build modules
06. Changed: Optimized build module initialization and data usage

That is all what we planned to release in this small update. During the summer we plan to continue on solving the issues with higher priority - we will add less new content and instead we plan to fix as much issues as we can. The issues will be fixed in order based on community requests and on their severity.

Thank you for your patience and for your constructive feedbacks helping us to get rid of the issues as fast as is possible.

Please be aware that during early access phase game code could change as much as affecting gameplay when loading/saving savegames from earlier versions. To always be on the safe side make sure to start a new game with each update. Thank you!

G4GTeam.

If you have any further questions do not hesitate to ask us. We will try to answer your questions in detail.


Twitter
Facebook
Youtube
11 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

About This Game

In Story Mode play as a lonely adventurer in the most advanced and complex survival game to date.
Discover the cluster based endless world and face the most challenging latitude driven weather system taken from the real Pacific!
The totally customizable raft mechanism offers perfect freedom in designing and building your ideal water vehicle.
Master realistic sailing and navigate through the world using triangulation and a Sextant.
Experience the advanced dynamic fire and protect it from the wind and weather.
Immerse yourself into atmosphere of the early 1800's, search for clues and find a way back to civilization!

Please make sure you read our 'Important Release Announcement' before actually buying the game. Thank you!

World

    • Procedural generated map - map generation is driven by a random seed number given by the player
    • Endless or ~5500 x 5500km (3500 x 3500 miles) map in story mode
    • Clusters with bigger distances between them - players can spend days on the open ocean traveling between island clusters.
      Players must be in possession of:
      - enough food and water
      - sailing knowledge (based on wind direction)

    Navigation and Cartography

    • Compass - Used for navigating between local islands. For local map making
    • Triangulation - Used mainly for mapping the islands in the actual cluster

    Weather and Seasons

    • Real Pacific islands weather data is used in our weather engine
    • 27 different modifications for weather engine - players can choose between different weather models:
      Normal (default), hot, cold, wet, dry, windy, calm modifiers. Every weather scenario results in a totally different gameplay. Imagine a calm scenario making sailing difficult whereas a scenario with lots of storms and high humidity makes managing fires a real challenge.
    • Latitude based weather and season - the actual weather is depending not only on the actual day of the year but also from the players actual latitude. Don't like the winter season in the northern zones? Simply travel to the south for a warm summer breeze.
    • Complex temperature system (sun, shadow, wind, rain …) - Player can experience the temperature as in real life: Hide from the direct sun among the shades. Know to use the direct sun and the wind to speed up drying when you and clothes got wet. And when it's cold and windy without protection you'll feel the breeze of the freeze.

    Fire and Rain

    • Dynamic - the fire engine reacts to the environment and to the used burnable material:
      - Wind - Wind ensures a quick burning fire process but can also make igniting a fire place much more difficult. In some cases you need to protect your fire places from the wind.
      - Rain - Rain makes the used resources wet and affects stability and intensity of fire places. If fires are not placed under a roof or trees those will go out over time because of the rain.
      - Moisture - Reliable fires depend on the 'wet property' of added resources. All burnable resources can get wet due to rain events or when those were found in the ocean. Of course, damp resources dry up fast in the sun or in a windy environment.

    Building and Crafting

    • Blueprints - Craft and build in 3 simple steps:
      - Place the blueprint of your desired object
      - Insert the required resources you see in the placed blueprint
      - Finalize your project - Some building projects require a certain amount of hits with a finishing tool

    Sailing

    • Realistic sailing mechanic - Traveling by raft is an act of art! You will need wind, an intact sail, a rudder - and knowledge.
    • Sail - Gets the raft moving. How high up sails are hoisted and how they are oriented compared to wind direction all takes into account how the wind force eventually affects your rafts moving capabilities. In heavy storms you want to take your sails in or those will be torn apart or blown away. With many different sail types available also different sailing behaviour is to be expected.
    • Rudder - Steer your raft in an old fashioned way

    Raft

    • Modular rafts - Rafts can be modified and dismantled any time. Their components can be reused then again to build a better, faster, heavier water vehicle
    • Building on rafts - Build your own shelters on rafts or convert a plain raft to a houseboat (used also by native people or indians at those times). When traveling long distances it is essential to have a shelter on the raft to protect the player from direct sun, rain, wind, ...

    Custom

    • Realistic sun, moon and celestial bodies movement based on latitude and the season - Can you spot a total eclipse of the Sun or Moon? (Achievement)
    • Different difficulty levels: easy, normal, hard (realistic)
    • Different time flow constants (how much real time is 1 day ingame): 30 minutes, 1 hour, 2 hours and - for hardcore players - 4 hours
    • Complex player statistics and experience system - Every value is dynamically developing over time to level up after all. Choose which statistic you want to spend level up points for.
    • Tiredness and 'need for sleep'

    What is planned for implementation:

    Sextant - Used for navigating between island clusters or for finding interesting spots on the world map. For global map making
    Story driven or sandbox survival
    • Material aging
    • Building repair
    • Building degradation by weather
    • Different island biomes: rocky, mixed, “green”, maybe forest
    • Fauna and flora dependant on actual latitude
    • Realistic tides based on moon movement
    • Tsunamis, typhoons and wide variety of atmospheric and oceanographic weather elements
    Illnesses and craftable cure system
    • Achievement system
    • Refined UI
    • 2 player coop mode
    • Third-Person game mode
    • VR support

    System Requirements

      Minimum:
      • Requires a 64-bit processor and operating system
      • OS: Windows 7 or higher
      • Processor: 2.5GHz Intel quad-core and above
      • Memory: 8 GB RAM
      • Graphics: NVIDIA GTX460
      • DirectX: Version 11
      • Storage: 2 GB available space
      • Additional Notes: Escape The Pacific is an Early Access game, and minimum specifications may change during development
      Recommended:
      • Requires a 64-bit processor and operating system
      • OS: Windows 7 or higher
      • Processor: 3GHz Intel 6-core and above
      • Memory: 16 GB RAM
      • Graphics: NVIDIA GTX970
      • DirectX: Version 11
      • Storage: 4 GB available space
      • Additional Notes: Escape The Pacific is an Early Access game, and recommended specifications may change during development

    What Curators Say

    6 Curators have reviewed this product. Click here to see them.
    Customer reviews
    High Volume of Reviews Detected:
    Exclude  or  View Only
    Review Type


    Purchase Type


    Language


    Date Range
    To view reviews within a date range, please click and drag a selection on a graph above or click on a specific bar.

    Show graph



    Display As:
    Review Beta NEW!
    When enabled, will sort reviews by new Helpfulness score. Read more about it in the blog post.
    Show graph
     
    Hide graph
     
    Filters
    Review Helpfulness Beta Enabled
    There are no more reviews that match the filters set above
    Adjust the filters above to see other reviews
    Loading reviews...