The aliens continue their sinister studies of human survival instincts. While the world is fighting an entire interplanetary war, a small alien corporation is testing various weapons and human test prisoners. But the tests are not going as they had planned.
Todas as análises:
Ligeiramente positivas (302) - 79% das 302 análises de usuários deste jogo são positivas.
Data de lançamento:
5/jun./2017
Desenvolvedor:
Distribuidora:
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Indisponível em Português (Brasil)

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Mod criada pela comunidade

This community-made mod requires that you own Half-Life 2: Episode Two .

Clique aqui para saber mais sobre mods no Steam.

Instalar The Trap 2: Mindlock (beta)

 

Sobre este jogo

In the second part of famous mod The Trap, the aliens continue their sinister studies of human survival instincts. While the world is fighting an entire interplanetary war, a small alien corporation is testing various weapons and human test prisoners. But the tests are not going as they had planned. To ensure order in the complex and the highly dangerous tests, the aliens create a special unit, code-named “Mindlock”...

Witness the dramatic events in the monstrous alien complex! Solve puzzles, kill monsters, test innovative weapons, take over the consciousness of human test subjects and control them to get closer to unraveling the shocking secrets that will leave you shocked!

And now, FAQ.

What are the main features of this mod?

- 7.5 hours of gameplay
- sinister and unique atmosphere of alien experiments
- many unusual and unexpected situations
- unique combination of action, puzzles and horror
- completely independent story without references to the world of HL
- get into the minds of captives, take complete control over them, punish them for disobedience!
- enemies appear unexpectedly, randomly, jump out from all sides and crawl on the walls!
- more than 20 types of unique devices for solving puzzles
- 9 additional missions
- a lot of emotional and spectacular scenes piercing to shivers, which will be stuck in memory for a long time
- a completely original and high-quality soundtrack

WHEN SUBTITLES WILL BE READY?

At the moment, a special person in the team is working hard on the subtitles. Estimated renewal time is the spring of 2018. Take into account that the development of subtitles on Source - It's not easy to take and translate the text from Russian. This is a huge work, which predetermines some knowledge of the engine.

What is beta at the moment?

I tried to make this version as close to the final. This means that the vast majority of levels work globally with all the chips planned for the scenario, do not need to be recycled or added, all sound and light music is tuned, all enemies, traps and models are placed. You will not feel at such levels the difference between the beta and the final.

But, unfortunately, there are drawbacks. I want to paint them properly so that there will not be any misunderstandings.

1. The very first thing that will be especially striking is that the characters do not move their lips and behave like dummies. This is due to the fact that I was not able to cope with Faceposer. If you know a genius who spar in it despite all the glitches and hang-ups - tell me.

2. In all the mod standard models of characters, standard monsters and weapons are used. It turned out this way for two reasons. First: this mod is not about new guns and new monsters. This is a mod about puzzles, mind management and the situation in which the main character got into. Here there is a strong plot with allusions to the real events in the world. I think this is all much more important than "new cannons". Secondly, the creation of new monsters and weapons from scratch requires a colossal effort of a team of several people, and it should be professionals, not amateurs. Considering the first reason, think for yourself, are the efforts worth it? I am constantly asked in PM or in the comments to replace the standard elements, but you enter my position. I understand that you really want this, and with HL2 standard models too strongly associated, but I can not do anything about it.

3. Complete absence of secret places and Easter eggs. This is due to the lack of time to develop and the missing idea. It was assumed that the player will be able to find in secret areas special capsules that will accumulate telepathic energy. They could then be used in combat. But due to the fact that all programmers with whom I tried to work, were not able to do anything, the idea had to be abandoned including the secret zones.

4. Some models are raw and come from the alpha version. For example, models of the large cargo platform, ion cannon, and some others. And one of the "models" came as much from the pre-alpha (haha!)

5. Some of the planned scenes with the participation of characters for the reasons mentioned above turned out to be unfinished: the lack of necessary people, resources, etc.

6. Half of the voice acting remained rough. Ready only a couple of roles (they are voiced by professional actors) and voice AI (recorded using a speech generator, I think it sounds very cool). All the rest I wrote down myself with the help of a killed microphone and my not outstanding voice with speech defects.

7. The armor generator is not made. I wanted to copy it from the pharmacy, but it has a different operating principle, and therefore a programmer is needed.

8. There are no achievements. This feature should only be in the final version, this is my principled position.

9. English voice acting is not ready and will be released later. But in this game translated all the inscriptions and screen messages.

10. Subtitles in any language is not working.

Then tell me what you managed to do?

OK! I managed to do the following:

1. Achieve maximum emotion from the playing. Beta testers were delighted! And the key points, which I most counted on, worked as it should.

2. Music. The soundtrack is completely ready and it's awesome! I hope to release it on some label. If there will be an opportunity to provide it to you completely and in a normal capacity I will inform you.

3. Sound. Also completely ready, all the surroundings and effects sound right.

4. Puzzle and shooting. Here, too, everything is as it should be, everything is tested and builded up. But if there are any bugs or logical errors, you write in the subject with technical support.

5. Most cutscenes (except for the moments where the characters are acting) are also completed.

6. Additional missions, except for the moments with the characters.

How can I donate for development?

Unfortunately, I can not insert a link here, so you'd better contact me personally.

In general, I hope you will get a great pleasure from the beta, experience the sensations that I myself and my beta testers experience. Talk about The Trap 2: Mindlock friends, write what you think, do reviews, in general, do with it what you want, only do not steal resources))

If there are still any questions, ask on the store page or in a special topic in the VK group (the link should also be in the store).

Good game!

Requisitos de sistema

    Mínimos:
    • SO *: Windows® 7 (32/64-bit)/Vista/XP
    • Processador: 1.7 GHz
    • Memória: 512 MB de RAM
    • Placa de vídeo: DirectX® 8.1 level Graphics Card (Requires support for SSE)
    • DirectX: Versão 8.1
    • Armazenamento: 10 GB de espaço disponível
    • Outras observações: Recommended peripheral: Mouse, Keyboard
    Recomendados:
    • SO *: Windows® 7 (32/64-bit)/Vista/XP
    • Processador: Pentium 4 (3.0GHz, or better)
    • Memória: 1 GB de RAM
    • Placa de vídeo: DirectX® 9 level Graphics Card
    • DirectX: Versão 9.0
    • Armazenamento: 10 GB de espaço disponível
    • Outras observações: Recommended peripheral: Mouse, Keyboard
* A partir do dia 1º de janeiro de 2024, o cliente Steam será compatível apenas com o Windows 10 ou posterior.

O que os curadores dizem

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