Humans VS Aliens FPS shooter combined with RTS.

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Produto com Acesso Antecipado

Obtém já acesso e começa a jogar; participa no desenvolvimento deste jogo.

Atenção: Jogos de Acesso Antecipado não estão completos e não é garantido que sejam alterados no futuro. Se não estás confiante neste jogo no estado atual, recomendamos que esperes até que o desenvolvimento avance mais um pouco Fica a saber mais

Atenção: a última atualização deste jogo foi lançada há mais de 3 anos. As informações e o roteiro de desenvolvimento descritos aqui pelos developers podem estar desatualizados.
O que os criadores do jogo têm a dizer:

Porquê Acesso Antecipado?

"After several years of game development (from the end of 2012) is our game finally playable. Therefore, we are releasing our product as an Early Access title."

Aproximadamente durante quanto tempo vai este produto estar em Acesso Antecipado?

"At least for the duration of two years (i.e. 2020)."

Qual vai ser a diferença entre a versão final e a versão de Acesso Antecipado?

"The final version will contain all the planned features, receive optimization passes alongside with bugfixes. Planned features:
  • Admin system (Admin accounts, Server owners, Moderators, Ability to block accounts, etc.)
  • In-Game shop
  • Mod support
  • Capella section
  • More maps
  • Theme maps (Story maps)
  • Overhauled UI
  • Variable building system
  • Achievements
  • Trade cards
  • Complete server administration
  • Various game mods
  • and more...
"

Qual é o estado atual da versão de Acesso Antecipado?

"The current game is a playable development version with disabled dev commands (such as godmode, etc.). For the main features, please refer to "About The Game"."

O jogo vai ter preços diferentes durante e depois do Acesso Antecipado?

"Our vision is to keep this game a free-to- play experience, later on you will be able to buy some items (such as skins) from the planned in-game shop. Therefore the game should still be a free-to-play title, even after we leave Early Access."

Como estão a planear incluir a comunidade durante o processo de desenvolvimento?

"“Feel free to post your suggestions on our forum!"
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Acerca deste jogo

Join Humans or Aliens in the fight for survival. Build your own, masterfully thought-out base, destroy the enemy spawns or base in organized attacks, hunt down your enemies and emerge victorious!

Pro tip: Do not attack all by yourself, especially as a human!

Game mechanics

This game contains numerous in-game mechanics, and therefore, for the sake of keeping it short but informational, not everything is going to be described. Both teams are COMPLETELY different from each other and thus require to field different tactics in order to defeat their enemies.

Humans

Humans have a stamina system. Stamina is depleted by sprinting or jumping. Every human has one medikit (bind key: F) and a new one is added to your inventory once fully healed by a Medi.
Damage system: human body is divided into three parts: head/body/legs, with each part sustaining different damage values.

Note: Flamer can change flame to diesel style!

Aliens

Aliens do not have a stamina system, therefore they can run and jump freely to their hearts’ content. Any tissue damage inflicted to an alien is regenerated on its own. Certain aliens are capable of wall-climbing.
Damage system: Their body is a SINGLE damage system, thus damage to the head and to its legs does not differ.

Note: Growing furs!

Stage

Both teams begin at Stage 1. Higher Stages (2 & 3) allow both teams to field more advanced weaponry/aliens and to build strong and useful structures. Higher stages are achieved by killing a certain amount of enemies – the more players present in your team, the more kills are required.


Credits

Humans gain credits by killing enemies (a stronger enemy killed gives you higher rewards), by destroying enemy spawns/the "Overmind" as well as with 2 minutes passed in-game. Credits can be used to buy weapons, armor and other equipment in the buildable structure called "Armoury".

Evos

Aliens gain evos by killing enemies, by destroying enemy spawns/the "Reactor" as well as with every 2 minutes that pass. Evos are used to evolve into a "higher" Alien ONLY.


Buildable structures

Players can build structures only with spare build points (BP) to use and only prior to Sudden Death (SD makes it impossible to build anything else, the standard timelimit for the SD is 30 min).


With the Construction Kit, humans are able to build various technological structures. The main structure is the Reactor. Without a Reactor, the human base is powerless and dysfunctional, apart from spawns. The most important structure is the Node – a human spawn. Without Nodes, humans are unable to spawn – a sign of their possible doom. Humans are able to build structures only in the power range of the Reactor, extensible by the Repeater. Any damaged human structures must be healed by a Builder ASAP!

With the Granger/Advanced Granger, aliens build their own structures. The main structure is the Overmind. Without an Overmind, the base is left without a mind - no structures apart from spawns work and Mur is unable to fly. The most important structure is the Egg – an alien spawn. Without eggs, aliens cannot spawn and thus may soon get exterminated. Aliens can build structures only in the range of the Overmind or Eggs. Eggs can be built anywhere and have their own range. Any damaged alien structures are regenerated on their own! A structure that loses the range of an Overmind or an Egg self-destructs after a while!

Debuffs

Most debuffs are intended for humans only. Please, check the bottom left corner of your screen when anything "odd" happens to your character. You may find yourself paralyzed, on fire, slowed down, poisoned, webbed etc. In order to get rid of them, sometimes you just have to wait for the debuffs to disappear. Sometimes,
you will have to jump into the water, or you will have to jump. But no worries, you will probably die sooner than you’ll figure it out. :)

Controlls

BOTH TEAMS
  • WASD = Move
  • LEFT MOUSE BUTTON = Primary attack/Build
  • RIGHT MOUSE BUTTON = Secondary attack/Cancel a possible construction
  • SPACE = Jump
  • E = Deconstruct a structure (Builders only)
  • *********************************************************
  • V = Taunt
  • HOLD X = Walk
  • HOLD C = Fly/Swim down
  • HOLD SPACE = Fly/Swim up
  • F1 = Vote "Yes"
  • F2 = Vote "No"
  • F3 = Vote "Don't care"
  • F12 = Take a screenshot
  • SHIFT F12 = Take a 4K screenshot
  • TAB = Scoreboard
  • LEFT ALT = Toggle stacking of structures (Builders only)
  • ENTER = Public chat
  • T = Team chat
  • ESC = Open menu/Close menu or any window
  • H = Turn hints on/off

ONLY HUMAN TEAM
  • R = Reload
  • F = Use Medikit
  • Q = Use a structure
  • LEFT CTRL = Primary/Secondary weapon switch
  • *********************************************************
  • HOLD SHIFT = Sprint
  • C = Crough
  • B = Buy ammo (when close to Armory)
  • MIDDLE MOUSE BUTTON = Tertiary attack/Activate selected pocket item
  • MOUSE WHEEL UP/DOWN = Scroll between pocket items

ONLY ALIEN TEAM
  • Q = Evolve/Use Hovel
  • C = Wallwalk Toggle
  • *********************************************************
  • Z = Sniffing
  • F = Flying with Mur/Adv Mur Toggle

DEBUG
  • SHIFT ESC = Close all windows (Armoury menu, Build menu...)

Requisitos do Sistema

Windows
SteamOS + Linux
    Mínimos:
    • Requer um sistema operativo e processador de 64 bits
    • Sistema Operativo: Windows 10
    • Processador: AMD Phenom II
    • Memória: 8 GB de RAM
    • Placa gráfica: Geforce GTX 480 1 GB
    • Rede: Ligação à Internet de banda larga
    • Espaço no disco: Requer 12 GB de espaço livre
    Recomendados:
    • Requer um sistema operativo e processador de 64 bits
    Mínimos:
    • Sistema Operativo: Ubuntu
    • Processador: AMD Phenom II
    • Memória: 8 GB de RAM
    • Placa gráfica: Geforce GTX 480 1 GB
    • Rede: Ligação à Internet de banda larga
    • Espaço no disco: Requer 12 GB de espaço livre
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