Way of the Passive Fist is a unique and colorful arcade brawler. Parry, Dodge and Dash to outwit and outlast your enemies on a desolate planet ruled by raiders, mutants and fanatical sun worshipers. It's a new kind of tactical fighting in the licensed arcade brawler for the 90s cartoon you wish existed.
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Data wydania:
6 marca 2018

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21 czerwca

HUGE update for Way of the Passive Fist NEW DAWN!

It's a brand new day for Way of the Passive Fist as we bring NEW DAWN, the biggest update yet!

NEW Epilogue Challenge Mode!

NEW Rogue-lite Mode!

NEW Refined Story Mode!

               

Alongside fixes, balance updates and other improvements, this makes NEW DAWN the best version of Way of the Passive Fist ever!

NEW DAWN MODE

NEW DAWN takes place after the events of Way of the Passive Fist. With the evil mastermind defeated, a new threat emerges to threaten all life on Zircon V.

With a focus on challenge and combat complexity, NEW DAWN will require you to take your parry skills to the next level!

With no checkpoints, you will be given 5 lives to make it all the way through NEW DAWN's Stages.

PASSIVERSE MODE

The ultimate training ground for the truest of Parry Masters, the PASSIVERSE is a rogue-lite gameplay mode that features ever-changing combat challenges and a non-linear structure that lets you choose your path.

Survive long enough and you will find upgrades to unlock your abilities, but you only get one life, and when you die you have to start all over!

Take on the hardest challenges to get to bosses more quickly, or take the easier but longer route and test your stamina. The choice is yours but only those who walk The Way of the Master may proceed so make sure your timing is perfect!

               

***Both new modes for NEW DAWN are unlocked after completing Story Mode***

***Players with previous save data (with at least Chapter 1 completed) will automatically unlock NEW DAWN modes***

STORY MODE

Story mode has been rebalanced for better pacing and now features an improved difficulty curve.

***Due to the changes to Story Mode, progress is reset for all players***

GAMEPLAY UPDATES

NEW Enemy behavior: Shadow Warriors

Shadows Warriors are embued with dark energy making them invulnerable and extremely powerful. The dark energy emitting from their attacks can't be dodged or parried, so be sure to stay out of their way! If they step up to engage, tactically relocate and engage another enemy.

Shadow Warriors are fueled by the energy of their allies, so when they're the last enemy left, the dark energy will wear off, making them vulnerable.

               

Patch Notes

  • Added 'Extras' submenu
  • Moved Statistics and Credits to 'Extras'
  • Extras Menu includes new setting: 'Score Style'
  • Score Style allows points that emit from the player to be changed to descriptors or emoticons
  • Updated the end of encounter sequence to be faster
  • Updated the Gold/Silver Rank Up events so that they are visible when hitting both at once
  • Added colored particles on parry, dodge and catch actions
  • New 'Robo Clone' enemy added
  • New enemy variations added
  • Boss variations added
  • Fixed Green Robot hitbox when it misses a grab
  • Sped up the Wanderer's 'get up' animation
  • Caught projectiles can hit any enemy, not just the enemy that originally threw it
  • New Dawn & Passiverse modes save health level between stages and when quitting / resuming
  • Updated the throw timing of the double knife throwing enemy
  • Fixed bug with monitors with non-standard resolutions not saving the resolution setting

NEW DAWN is currently live for the Windows platform, Mac and Linux updates coming soon!
Komentarzy: 2 Więcej

1 maja

V1.1.0.3 Title Update

Introducing the first title update for Way of the Passive Fist!

We're always working on making the parrylicious adventure through Zircon V the best experience possible, so here's what's included in this update:

v1.1.0.3

Statistics Screen

  • A new menu screen has been added to track several gameplay statistics
  • This screen is accessible from the Options Menu & the Pause Menu

Updated Gameplay UI

  • Score Particles
  • During combat scenes when the player performs score actions, the score is shown at the player location
  • The scores displayed are the multiplied score (including combo multiplier)

  • Combo Progress Callouts
  • As combos are built up, and thresholds are reached the combo callout appears on the right side of the screen
  • It also appears when a combo ends



  • Rank Progress
  • As the player earns points during combat scenes, the rank progress bar will appear in the bottom-left corner when Silver / Gold point thresholds are earned

Gameplay Updates

  • Updated Danger Zone Visualization
  • The mortar fire in CH2 now displays a clear red box that shows the blast zone
  • The sun beams in CH3 now display a clear red box for the blast zone of the sun beam



  • Grab Area for Caches
  • The sensitivity of the grab areas for caches was increased so that they can be more easily and accurately be grabbed

  • Land Mine Updates
  • Land mine placement updated in all chapters to avoid instances of overly-narrow safe passages

  • Shoulder Check on Tired Enemies
  • Fixed an issue where you could perform a shoulder check immediately when an enemy becomes tired and it would miss
  • Now you can immediately perform the shoulder check and it will always hit the tired enemy, knock them over, and maintain the combo

  • Updated Enemy AI
  • In some rare cases, while engaing one enemy, another enemy would walk into the middle of the fight
  • Enemy pathing has been updated so that enemies that are in an idle state will walk around and not right into fights
  • Enemy cycling has also been updated so that more enemies will take turns during a fight

Visual and Audio

  • Updated Environmental Presentation of the Final Boss
  • Updated the level for CH10 to be more representative of the story
  • Implemented the sunset effect during the final boss fight. The sun sets during the fight, silhouetting the two characters



  • Updated Ground Impact Sounds
  • When characters hit the ground, the sound has been updated to have more pitch variation

  • Added Explosions to Robot Enemies
  • When robotic enemies are defeated, now they EXPLODE!



  • Disintigration Effects
  • Updated and improved the disintigration effects on all non-robotic enemies

Technical

  • Fixed Throwback Crash
  • Fixed a rare crash that would occur if a projectile was caught the same frame it hit the ground

We hope these help to make the experience better than ever! Stay tuned for more updates in the future!

- HHG
Komentarzy: 4 Więcej

O tej grze

A mysterious figure known only as the Wanderer travels across the distant planet of Zircon V, a once prosperous mining colony that is now on the brink of destruction in the face of its dying star. By using the Passive Fist technique, the Wanderer can outlast any foe by deflecting their attacks and draining their stamina. With colonists disappearing and maniacs running wild, the Wanderer must stand firm, stay calm and fight for answers in this unique modern brawler!

Gameplay Features


  • Timing & Rhythm Based Combat

    Classic brawler action flipped on its head! Study your enemies' patterns and nullify their attacks with perfectly timed parries and dodges and let your enemies defeat themselves
  • Build Combos & Unleash Super Attacks

    Fill your super meter with consecutive parries and dodges and spend it to destroy all who stand in your way
  • Create Your Own Difficulty Setting

    Adjust gameplay settings to customize your own challenge level with its own unique name
  • Fully Remappable Controls

    Set any action to any button! With fully remappable controls you can use a controller one-handed (left hand or right hand), you can play on controller with just the use of sticks (no buttons) or play on keyboard. You have the freedom to play your way!
  • Level Up!

    Earn medals and XP from fights to earn upgrades and unlock new abilities
  • Story & Arcade Modes

    Play through the Story Mode and take a stance against tyranny on Zircon V. Then, challenge yourself with the Arcade Mode and play through the whole game with limited lives to prove your mastery of the Passive Fist!

Wymagania systemowe

Windows
Mac OS X
SteamOS + Linux
    Minimalne:
    • System operacyjny: Vista, 7, 8, 10 (32 or 64 bit)
    • Procesor: 2.0 Ghz dual-core or better
    • Pamięć: 1 GB RAM
    • Karta graficzna: Geforce 8800 GTX / Radeon HD 2900 XT or better
    • DirectX: Wersja 11
    • Sieć: Szerokopasmowe połączenie internetowe
    • Miejsce na dysku: 120 MB dostępnej przestrzeni
    • Karta dźwiękowa: integrated or better
    • Dodatkowe uwagi: Vista users: DX10 not supported, DX11 is required.
    Minimalne:
    • System operacyjny: 10.7 Lion, 10.8 Mountain Lion, 10.9 Mavericks, 10.10 Yosemite, 10.11 El Capitan, 10.12 Sierra, 10.13 High Sierra
    • Procesor: 2.0 Ghz dual-core or better
    • Pamięć: 1 GB RAM
    • Karta graficzna: Geforce 8800 GTX / Radeon HD 2900 XT or better
    • Sieć: Szerokopasmowe połączenie internetowe
    • Miejsce na dysku: 120 MB dostępnej przestrzeni
    • Karta dźwiękowa: integrated or better
    Minimalne:
    • System operacyjny: Ubuntu 14.04.5 LTS
    • Procesor: 2.0 Ghz dual-core or better
    • Pamięć: 1 GB RAM
    • Karta graficzna: Geforce 8800 GTX / Radeon HD 2900 XT or better
    • Sieć: Szerokopasmowe połączenie internetowe
    • Miejsce na dysku: 120 MB dostępnej przestrzeni
    • Karta dźwiękowa: integrated or better

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