Catmaze is a fairy metroidvania inspired by Slavic myths. Age-old tales will come to life in the unforgettable adventure of Alesta, a sorceress whose courage guides her through mysterious paths and dark forests in search of the lost road to Navi, the world of the dead.
All Reviews:
Very Positive (72) - 84% of the 72 user reviews for this game are positive.
Release Date:
May 24, 2018
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Recent updates View all (5)

June 17

Catmaze 1.03

Here goes a new update! What we've got in here?

1. Finally - a thing that many of you asked for - "load" button on the Game Over screen. Now you can waste only 2 seconds to load your game instead of previous 2.5 seconds :)

2. More important update: in the previous version of the game when Alesta upgraded her speed it influenced only on her running speed. Now it influences on the jumping speed too. I rebuild many rooms in the game to prevent unexpected gamebreaking shortcuts. Also that difference in the "ground speed" and "air speed" was the reason why some of you told me about choppy controls.

3. I fixed some more grammar mistakes, thank you guys for letting me know about them.

4. I'm still trying to catch a random bug when familiar starts to attack behind Alesta. I hope now I finally nailed it.

5. Fixed tons of minor bugs that you reported about. Many thanks!

6. Now some news about low framerate that was noticed on some machines. However It's a rare stuff, currently I made everything that is possible to make the game run perfectly on any PC. The problem is not in the hardware, it's in JavaScript optimization (by the way in some cases putting nw.exe in Windows 8 Compatibility mode solves this problem). But still this is not an option. I'm working on putting Catmaze on the brand new version of the engine and try to use a new runtime. I can't promise will I finish this work in a week or in a month, but I definitely will do it.



Please report me about any bugs - I will try to fix them as soon as I can so you'll be able to enjoy Catmaze!
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May 27

Catmaze 1.02

During last few days I've been adding a dozen of small features and now I finally can call it a second patch. Here goes a list of changes:

- Added some more markers on the map.

- Changed the sound of collecting the white spheres

- - Reduced the chance of situations in which the player, falling into the water, instead of appearing on the edge of the platform, fell down again.

- In some cases after the battle with Liho appeared an invisible wall. Now it's fixed.

- Fixed the control over the wolf. Now player doesn't fall down while taking damage on the wall.

- In some cases player was able to leave the room with Igosha in the Automn forest. Now it fixed.

- Fixed the "cutting" of the text in the diary and in the equipment window.

- Snowman stopped wasting player's MP if Lesavka was equipped.

- Now player isn't able to stuck after the dialog with the blacksmith.

- Svar shoots farther since now.

- Fixed the barrels physics. Sometimes they stopped worked in Nav.

- Now player is able to unequip a potion.

- Fixed the controls during upgrading the amulets - analog stick now works even there.

- Fixed a rare situation when player saw a random number of symbols instead of the normal text.

- Now in the fight with Ghost Boss his minions can commit suicide when there are tons of them on the screen.

- Fixed the situation when the player was able to "stuck" in the arm during the fight with the last boss.

- Fixed the situation when 13th page of the diary didn't open.


Please report me about any bugs - I will try to fix them as soon as I can so you'll be able to enjoy Catmaze
0 comments Read more

About This Game


Cats have always been the link between the world of Yavi and the world of Navi, and for this knowledge they were awarded nine lives. What will it cost for one of them - Cat Bayn - to make an exception and change the balance just once on behalf of the young sorceress Alesta’s mother? Mysterious creatures from Slavic myths carefully keep their secrets in the magical forests and dense thickets that have become home to geese, kikimor, anchutkas and mermaids. In the whirlwind of the adventure, their secrets will be revealed, hidden paths will become visible and the road between worlds will be intertwined.

  • Ancient tales come to life in a large open labyrinth of gloomy marshes, Slavic villages and centuries-old forests;
  • To help Alesta in fierce battles with the dangerous mythical beasts come the summoned creatures – familiars who have served the sorcerers from time immemorial. Choose from a variety of familiars with unique abilities;
  • The world is filled with characters whose destinies are in your hands - the completion of many side quests will determine how this adventure will end;
  • Respect for all traditions of the metroidvania genre allows you to return back in search of secret paths and acquire new skills. The danger of the adventure is emphasized by the possibility of saving only in certain places;
  • Fascinating battles with bosses, who have come from Slavic tales and tell us their unique history;
  • Elements of role-playing games, allowing you to customize the characteristics of Alesta to your individual style of playing.

The game was developed by one person – Slava Gris who combined his art skills with his knowledge of programming to bring Catmaze to life.
The soundtrack is provided by Expecte Amour.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows 7
    • Processor: Dual Core 2.4 Ghz
    • Memory: 2 GB RAM
    • Graphics: Hardware Accelerated Graphics with dedicated memory
    • Storage: 350 MB available space
    Minimum:
    • OS: Mac OS 10.7+
    • Processor: 2 GHz dual core
    • Memory: 2 GB RAM
    • Graphics: Hardware Accelerated Graphics with dedicated memory
    • Storage: 350 MB available space
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