Build up your own arms manufacturing company. Find your factory, buy your resources, produce a wide range of military equipment to sell to the highest bidder. Good or bad? That's up to you, who you do business with is your choice. Don't ask, don't tell, get paid. After all, war is about making money.
All Reviews:
Very Positive (156) - 81% of the 156 user reviews for this game are positive.
Release Date:
May 25, 2018

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Gunsmith is going to be a huge game, a game that's going to take a long time to finish. Put simply. We do not have enough manpower or money to produce this entire game and launch as one massive package. It also gives us the opportunity to explore areas where we may not have before based on player feedback. The one thing that was learned from previous releases is that the expectation, demand, satisfaction and overall player experience is extremely hard to one hit wonder without a tonne of feedback. Therefore this actually gives us the opportunity to listen to you all as a community and take on board your changes. We feel this type of game will be suited really well towards Early Access because of this.”

Approximately how long will this game be in Early Access?

“Ideally less than a year. But honestly who knows... This is game development after all.”

How is the full version planned to differ from the Early Access version?

“The full version of Gunsmith is going to have much more content in terms of manufacturing ability, story, mechanics, workshop etc. Gunsmith is going to get several new additions for its final release.”

What is the current state of the Early Access version?

“Right now Gunsmith already has hours of game play. You can construct your factory, manufacture products, unlock new research, buy resources from a global marketplace and expand the factory in new areas when you need more space.

The game also already has a fully functional utilities system whereby you will need to watch out how much energy, gas and water you are using to keep the factory running at optimal conditions.

This is also the same with raw materials. Which has a functional stock market system what will vary the price of raw material which will mean you will need to choose the best times to buy product.

The game currently contains a fully working tutorial to teach new players how to get to grips with the game i.e building a factory, choosing the correct material to make the desired product and also how to pick and sell to clients.

In general the game is pretty solid and we are extremely happy with our progress. However we want and need to work on this much more to do it justice.

Its extremely hard to tell you where the game will end up or what in fact is missing, we do want to add much more for example the political influence mechanics, weapon shipment mechanics, staff/workers in the factory. Really we want to massively add to what we have. We know the concept is solid from player feedback. Players love what we have made already, now its about us expanding on that and creating more game play. We are going to listen to the players heavily through this development process so it will be hard to predict what will make the final cut. If players absolute hate something we have designed we will listen, change and adapt Gunsmith to make it the best it can be.”

Will the game be priced differently during and after Early Access?

“Yes, right now we are aiming the price at a place where we feel it will help us grow and finish the game. Not sure if this will increase or decrease depending on the player feedback really.”

How are you planning on involving the Community in your development process?

“We already are, we are using various channels to communicate with the community to get their feedback on the development, mainly on Discord so come find us! We also post regular updates on IndieDB to involve people there as well!”
Read more

Buy Gunsmith

SPECIAL PROMOTION! Offer ends August 21

-10%
$19.99
$17.99
 

Recent updates View all (9)

August 17

The next 8 weeks!

Hello all Rich here, I thought I would get in touch and give you all an update on our current development situation with Gunsmith. As off last week I am happy to announce we have gone past 10,000 copies sold! A small number compared to other games but for us it’s a great milestone so thank you so much for having your faith in our Early Access journey! This has given us at least 6 months of clear financial runway to continue development. Things are going well and today we are having our first sale! So if you want to hop in now is the time! I want to just lay out a road map for anyone that is wondering what’s going on and where we have been.

Over the last 2 months we have basically taken some time out to recuperate from a hard year of solid dev and design the next phase of the game. We are now working on the game again full time and we will hopefully be dropping some massive content updates in future months. Our goal is to have a pretty huge update coming your way in about 8 weeks time so around 20th October we will be trying to hit that date with a massive update. We are going to be pushing fixes and some small additions to the game but I think our October drop will be a big one.

We are adding a tonne of new features, I doubt they will all be ready for October as they are massive, but we will find a good middle ground. Here are some things we are working on;

More weapons to produce such as SMG’s AR’s and MG’s.

Armour such as Kevlar and military helmets.

Scopes of all sorts and variants.

Small explosives such as grenades, c4, flash bangs, smokes etc.

STAFF

We are looking introducing staff to the game, I doubt this will be in the October update so please don’t lock that in but it is for sure on our list to introduce to the game. We want you to be able to hire staff and run the factory in a way where for example when the boxes get to the end of the line a member of staff takes that and packs it in the warehouse. We also want to add a trust element and a security feature.

MACHINES

Machines are going to get a break down mechanism and a heat mechanic so if you place loads of hot machines together there is a risk of fire.

MANAGEMENT

With all these new features we need to design a way of making sure the micromanagement doesn’t get really heavy and make the game a pain to play. So when you expand your operations into new factories/bigger parts of the current factory you can assign a manager to take care of the factory.

DISTRIBUTION

We are working on a global distribution map with more clients and countries to send arms to We want you to eventually be able to plan the route the arms will take and where the client is picking them up from.

MORE STUFF

That’s just a few things but in general we are working on making the user interface much better and more streamlined. Now that we have a tonne of feedback from you all and we have played the game a tonne we can see there are some really dead areas in the UI or areas with really no player value so we are looking into improving that stuff.
We have implemented a feature just like the hoover tool which allows you to see the state of items. This is nearly done and were hoping to roll that all out soon.

Phew, that’s a lot, there is even more planned, but this is just a small taster as to what we have in mind.

We’re not sure how much will make it into the October update but we are hoping that a decent amount of the above will.

Thanks again and see you soon!

Rich
6 comments Read more

July 5

The future!

Hi everyone Rich here! So it’s been a little while since we put out our last update so I thought i’d write a little something to tell you where we are and what the plans are.

I’ve had to take a break for a little while because we spent so long on Gunsmith before the launch that I’ve burned out quite hard. I was easily doing 16/18 hours a day to get it ready for launch. It wasn’t poor planning it was just trying to get the best product ready for you all with the time we had left.

That being said its super hard to be creative after smashing out a whole game over the course of 1.5 years to just keep coming up with fresh and exciting content. So basically I needed a rest and i'm sure Ed needed one too. We know you’re all super eager for what’s to come and im happy to tell you we have ALOT in store for Gunsmith over the next 6 months. I think it’s going to improve the game a tonne and make the gameplay much more diverse.

That takes time as we need to figure it out and get it right but when we are ready we will start deploying our major gameplay additions. We are listening to every comment you make and we are very actively implementing them. So if you have something in your mind that you think rocks, go ahead and put it in the forums or Discord!

Ideally I would like to get into a good sleeping / freetime structure again as the constant sitting at a PC is just not healthy for anyone. So more than likely means we will not be here on the weekends. Customer support is very important for me and making sure the game is good for you all is the top priority. But we do need to start having a life outside of game development as well. So for that reason unfortunately we might not be on hand as much over the weekends in the future. It’s not that we don’t care, but we need to rest as well.

For anyone who has got in touch regarding press keys, as I know there are quite a few. I am now setting up a custom email address for that and a we will post that soon. All press enquiries can go there from now on as I am getting overwhelmed with them.

There should be a small update next week with more fixes and some new content. Nothing major but still significant.

So yeah, we are going to be refueling for another round of heavy game dev over the next few weeks so thanks for being awesome with the support. Also, if anyone would be interested in Gunsmith merchandise let us know in the forums or Discord as thats something I am looking into.

All the best.

Rich!
9 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

About This Game



Gunsmith is a industrial management experience where you start your own arms manufacturing company. You begin by picking a small empty factory that you want to start your journey in.

From here you apply and acquire licences to begin making your first military grade items. You will build up your factory by unlocking machines and technologies. At the start you will have very little and the government will not allow you to produce more serious items until your reputation has grown. With what you are allowed to do however, you can start to produce some products.

You will start of by being able to make small almost harmless things such as combat boots, combat trousers, combat vests with no amour. Once you start to fulfill these orders you will have the opportunity to apply to unlock even more licences to expand your factory and make new and deadlier items. Eventually you will be granted a licence to manufacture armor, then ammunition, then firearms, explosives and the list goes on and on.

This is not the only thing however. You will build up a reputation with your clients from around the globe. They may ask for certain items that might not be technically legal, or they may want to pay you in diamonds, cash or gold. If you choose to do business with such people that's up to you as an arms dealer. They will always offer you a very attractive price as they will be paying for anonymity.

How will you transport the goods? Illegal arms usually travel in illegal ways and this is something you will have to consider depending on whom you chose to do business with.

Gunsmith does not just stop at manufacturing, it continues on into the political sphere, providing you with the opportunity to manipulate global situations, push politicians into certain ways and cause conflicts on the basis of selling more arms to create even more profit. ( This is by no means inspired by anything that is currently happening in the world today )

It will be up to you as a Gunsmith to overcome all these challenges and ultimately saturate the market and make as much profit as possible. How you do this will be up to you.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: 64-bit Windows 7, Windows 8.1, Windows 10
    • Processor: Intel Core i3-4340 / AMD FX-6300
    • Memory: 6 GB RAM GB RAM
    • Graphics: nVidia GeForce GTX 660 2GB / AMD Radeon HD 7850 2GB
    • DirectX: Version 11
    • Storage: 5 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system

What Curators Say

12 Curators have reviewed this product. Click here to see them.
Customer reviews
High Volume of Reviews Detected:
Exclude  or  View Only
Review Type


Purchase Type


Language


Date Range
To view reviews within a date range, please click and drag a selection on a graph above or click on a specific bar.

Show graph



Display As:
Review Beta NEW!
When enabled, will sort reviews by new Helpfulness score. Read more about it in the blog post.
Show graph
 
Hide graph
 
Filters
Review Helpfulness Beta Enabled
There are no more reviews that match the filters set above
Adjust the filters above to see other reviews
Loading reviews...