Feral Blue is about surviving on a ship with your crew in the boundless Ocean, which once flooded the entire planet. Start with your first ship, build your town, subdue your enemies and create your own oceanic empire!
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2019
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Available: 2019

 

Recent updates View all (19)

December 20, 2018

Status update #5

Hi everyone,

Right now we're in the final stages of preparing the first and very early alpha build — we'd like to put it out before the holidays, but chances are slim. It's how it usually goes: first you make the most essential gameplay elements, to get the project take some shape. But when you're done with the basics, you immediately spot hundreds of small mistakes, typos and other stupid things. This button here looks bad, this animation stutters, this icon can't be clicked on, and this menu takes up too much space on the screen. Such things have little effect on the gameplay itself, but they are still annoying. So we'll have to try and fix that.

On the other hand, we remade the post-processing from the ground up, changed lighting effects and almost managed to get rain, snow and fog right. AI enemies now try to use different tactics against you — moreover, we've added several 'character' preset for enemy captains: they will act crazy and reckless, desperately looking for boarding fights, even with little chance to win. On the contrary, those with superior numbers and strength will try to be cautious and avoid unnecessary battles. Some captains will act both ways just to throw you off.



Here is the gif with some of the December's work on strategic map, naval battles and boarding fights.
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November 23, 2018

Devblog #13 — Small annoyances

Hi everyone,

Today we'd like to tell you about the image placed below this paragraph. This is a screenshot of the current version of Feral Blue, and it shows a two-week work of our team.



Let's be honest — you'll have to make a serious effort to even quietly mumble 'wow, cool...'. Nothing here speaks of two-week worth of work. We've posted a lot of similar screenshots already, so where's the difference? But there is one. There are a lot of problems in game development, and this is one of them: sometimes you have to put in hours in things hardly noticeable to players. For example, a poorly made aerial perspective, which on some configurations may look just fine, while on others — something can be off. Unnatural shadows, weird unpleasant glare, that are only visible at a certain camera angle. Dozens of such small annoyances that may or may not spoil the impression of the game.

We spend a lot of time fixing these little problems, because nothing annoys more than minor inconveniences, like an extra frame in the sword attack animation. Then a game's released and it turns out that the main problem is constant crashes on PCs with S3 Savage4 GPUs, because of some driver issues that you can't do anything about. Well, that's life.



By the way, what are the strangest GPUs you ever used in your computers? We have a special box in our studio, where Matrox Millenium and Voodoo5 5500 cards are stored. What a time that was: you needed a special separate 'accelerator' for 3D graphics, without which you couldn't play something like Nocturne.
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About This Game

Feral Blue is about surviving on a ship with your crew in the boundless Ocean, which once flooded the entire planet. No continents, no states – only rare islands, sea nomads and technology of the Age of Sail.

In 1699 the Sun became too bright. Perhaps, it was that flash that changed the world. Polar ice melted, seas came out of the shores, millions of people died. Those who survived through it, call it the Second Flood. But there are not many of them left.

Start with your first ship, build your town, subdue your enemies and create your own oceanic empire!

Key features:


  • Hero Ship — captains are mortal, but the ship must sail further. The player creates a whole dynasty of captains and their crews: conspiracies, revolutions and poisonings of unnecessary people included.
  • Naval battles — the player himself controls the ship’s shooting and leads his boarding team into attack.
  • Deep crew management — your people differ from each other, have their needs and require constant attention, otherwise it can all end with an epidemic or riot.
  • From a bandit gang to your own state — military campaigns, economic policy and diplomacy await.

Coming to Steam Early Access later this year.

Powered by Unreal Engine 4.

System Requirements

    Minimum:
    • OS: Windows 7 SP1 64bit, Windows 8.1 64bit Windows 10 64bit
    • Processor: Intel Core i3-2100 / AMD® FX-6300
    • Memory: 4 GB RAM
    • Graphics: NVIDIA® GeForce GTX 750 Ti / ATI Radeon HD 7950
    • DirectX: Version 9.0c
    • Sound Card: DirectX 9 sound device
    Recommended:
    • OS: Windows 7 SP1 64bit, Windows 8.1 64bit Windows 10 64bit
    • Processor: Intel Core i7-3770 / AMD® FX-8350
    • Memory: 8 GB RAM
    • Graphics: NVIDIA® GeForce GTX 970 / ATI Radeon R9 series
    • DirectX: Version 9.0c
    • Sound Card: DirectX 9 sound device

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