A new kind of RPG awaits you. A story-rich dungeon crawler with innovative real-time combat that lets you pause or slow time. Tactical thinking is essential to succeed. Now with RPGlite and Permadeath for fast-paced game.
Recent Reviews:
Very Positive (15) - 93% of the 15 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (731) - 87% of the 731 user reviews for this game are positive.
Release Date:
12 Apr, 2018
Developer:
Publisher:

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Recent updates View all (59)

4 March

Balancing Hotfix



Dear Players,

Based on the feedback we have received recently, after previous Patch with crafting changes, we have rebalanced the game in an attempt to make it equally challenging as before.

Changes were made to health scaling and defense stats of the enemies on higher difficulties, as well as selective changes to their damage and abilities, for certain enemies.

We hope it will make the game challenging again on hard and epic difficulty. Please be so kind and let us know.

We have also fixed some of the issues with Turkish language not displaying properly in certain UI elements.

Cheers,
Event Horizon Team

7 comments Read more

7 February

Hotfix 2 + Hotfix 1



Dear Players,

We have fixed most of the issues reported by you in the last week. Below you can find the list of new fixes --- as well as the list of fixes implemented in the previous hotfix (1st Feb). We merged two announcements into one, since they both relate to similar things.

Hotfix 2
  • Fixed achievement "I Don't Need Many"
  • Fixed issue with Tinhead spinning like crazy sometimes
  • Fixed Taunt - it now interrupts drains
  • Fixed issue with golem fight on intro level
  • Fixed toggling heroes using a shortcut

  • Greatly improved UI performance in both exploration and city
  • Fixed issue where a player was shown that his enchant was unlocked while it was not
  • Fixed issue where enchants weren't selectable if first level of an enchant was not attained
  • Fixed issue where unit statistics panel's language didn't update when changing the language
  • Fixed issue where text quality of item tier and the "1H/2H" indication was not clear

  • Fixed minor translation issues and added missing translations
  • Improved performance on levels 9-11 of the Tower
  • Fixed magic penetration calculation on enemies without resistance

  • Improved game stability
  • Slightly improved performance by changing cascaded shadows distribution
  • Fixed issue with certain environmental 3D SFX sometimes loading incorrectly in 2D.
  • Improved Training Dummy battlemap and added 2 Defense Towers to Training Dummies 80%, 100%, 120% and 150% resistances and higher (so you can check you AOE dps as well).

  • Readjustment of hard and epic difficulty, since we got feedback that the game is too easy now - after we the changes to crafting (where you can craft a very selected gear) and some enemy scaling modification.

    It again should be hard as nail on epic. Please let us know if it is. Thanks.


Hotfix 1

Technical
  • 0 dps score is not sent to leaderboards (to confirm: Score and DPS Race is only measured in RPGlite and Permadeath game modes).
  • Fixed crash when migrating broken save file (when this occured, game started with black screen only).
  • Fixed invalid score value after lost battle.
  • Leaving battle in Permadeath is equal to losing it. (Yes, sorry :)
  • Fixed issue with not selectable enchant with higher tier when lower tier is not unlocked.
  • Fixed enchant tier icon not updated when selected category without any valid enchant group.
  • Retreat/Restart battle buttons disabled in Permadeath.
  • Fixed (very rare) issue with teleporting party to a wrong location after unlocking Aeric.

Graphic
  • Decreased particle count on both Intro levels and 1st Floor (we overdid with the fog here and there).
  • Small graphic adjustments on two Battlegrounds.
  • Added new Permadeath skull icon, when champion dies in combat and cannot re-enter the tower.
  • Small adjustment to the lightning for few skills, so they look more epic.

UI changes
  • Added slider for heroes voices volume in settings, so you can turn them off completely.
  • Added confirmation popup for links in menu which redirect to external browser (Discord and Leaderboard links).
  • (Permadeath) Dead units can be selected in inventory window - so you can take their items and give to other champions.
  • Added score change info to combat summary window - in the format SCORE XXX (+/- YYY). It shows your current score (XXX) and your score for the last battle (+/- YYY). You get positive points for the first three battles on each level and then small negative value for each next battle. Objective is to reach the end of the game with as little grind as possible.

Crashes

If you experience frequent crashes, we implemented few things that should eliminate most causes. However, since we cannot reproduce them ourselves, we would need more feedback from you. Please let us know if stability have improved for those of you that experienced crashes.

Thanks for playing Tower of Time. If you have some detailed feedback or just want to chat with us, please join our Discord channel (now there is a link directly in game in Settings)

Cheers,
Event Horizon Team
8 comments Read more

Reviews

“Packende Story und interessante Genreanleihen: Insgesamt eine gute Mischung”
83 / 100 – PC Games

“The game might seem to be a little formulaic to veterans of CRPGs but it is not without innovations of its own. For developer Event Horizon, Tower of Time is an astounding entry that gives fans of the CRPG genre something different to sink their teeth into.”
9.0 /10 – God is a Geek

“This has been one of the most enjoyable indie RPG experiences for me so far this year. This is a game I’d at least like to see on a list of contenders for “Indie RPG of the Year”.”
8.5 / 10 – MMORPG

About This Game


Tower of Time is an incredible adventure packed with over 50 hours of gameplay, hand-crafted levels, and a rich story told through cinematics. Taking classic RPG gameplay to the next level, Tower of Time features flexible character development, thousands of pieces of loot and equipment and the complex and tactical Arrow-Time real-time combat system.

Important note: Combat in Tower of Time is different. Each battle is designed like a tactical puzzle. If you want to enjoy combat, you need to pick the difficulty which is adequately challenging to you skill set and adjust it as you progress. On highest difficulty level it is very demanding and requires you to find the synergies between classes, skills and the equipment.

Engaging story of epic proportions

Immerse yourself in a world where technology meets magic with devastating consequences. Gather a group of diverse champions and lead them through the tower. Hundreds of lore books and scattered pieces of information slowly reveal the history of Artara as your party of adventurers approach their fate.


Deep tactical real-time combat with pause or slow-time

Take ultimate strategic control of each battle with the Arrow-Time combat system that slows the action down to a crawl or pauses it. Plan ahead and position your party where you need them for ultimate effect. Use Arrow-Time to react to new threats, deploy devastating new spells and attacks and counter enemy attacks. No two encounters are ever the same. On harder difficulties - look at each battle as a tactical puzzle.


RPGlite and Permadeath modes

For those who do not like or have time for typical long cRPG and prefer fast-paced combat oriented games - RPGlite mode cuts down the story content and lets you focus on party building and tactical combat. With Permadeath option for those who appreciate a really tough challenge and want to test their skills. Compare yourself with others via Score and DPS Race leaderboards.


  • 7 Unique character classes, each with different strengths and weaknesses.
  • Complex skill system with two exclusive enhancement trees and multitude of options.
  • Skill Gestures - draw some of the skills as you want.
  • Gravity manipulation – leap large distances to scatter your enemies or draw them in.
  • Rich equipment system.
  • 150 enemies with unique skills and tactics.
  • Face 50 Bosses wielding a diverse range of skills and spells.
  • Five difficulty levels, including Epic difficulty (not recommended for new players).
  • Multiple combat modes ensure that there's plenty of variety and fresh challenges ahead.
  • Travel through hand-crafted levels that have been carefully designed to challenge you.
  • New character progression system.
  • Unique Party Alignment system.
  • Combat Challenges, designed to test your tactical and party-building skills.
  • Crafting, enchanting, legendary items.
  • Upgradeable city.

System Requirements

Windows
SteamOS + Linux
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7/8/8.1/10 (64 bit)
    • Processor: Intel Core i3 or equivalent
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 660 or equivalent
    • DirectX: Version 11
    • Storage: 12 GB available space
    • Sound Card: DirectX compatible sound card
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7/8/8.1/10 (64 bit)
    • Processor: Intel i5 series or AMD equivalent
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce GTX 770 or equivalent
    • DirectX: Version 11
    • Storage: 12 GB available space
    • Sound Card: DirectX compatible sound card
    • Additional Notes: 8GB+ RAM decreases loading times to almost zero
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Ubuntu 17.04, Mint 18.2 and Debian 9
    • Processor: Intel Core i3 or equivalent
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GT 700M series or equivalent
    • Storage: 12 GB available space
    • Additional Notes: VLC package might be required to play cinematics
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Ubuntu 17.04, Mint 18.2 and Debian 9
    • Processor: Intel Core i5 2400 or higher
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce GT 700M series or equivalent
    • Storage: 12 GB available space
    • Additional Notes: VLC package might be required to play cinematics

What Curators Say

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