Here is a sandbox like no other. Create massive battles with absolutely no limits. Want to see 10,000 chickens fight an army of Romans?? Sure, why not. Want to see a company of WW2 U.S soldiers fight 11,000 Medieval soldiers?? There are simply no limits to the carnage you can achieve in UEBS.
Recent Reviews:
Mixed (53) - 64% of the 53 user reviews in the last 30 days are positive.
All Reviews:
Mixed (3,576) - 68% of the 3,576 user reviews for this game are positive.
Release Date:
Apr 12, 2017

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Recent updates View all (31)

September 6

Gameplay Teaser For Our Upcoming Title Has Dropped - The Black Masses

Gameplay Teaser: https://www.youtube.com/watch?v=zNAp2gRqd50



Hello UEBS community! I wanted to share our latest trailer for The Black Masses, our highly ambitious upcoming open world RPG. an insane amount of work has gone into this project, and I wanted to thank you all for your amazing support.

For those who want to know more about The Black Masses, please visit the official Facebook page: https://www.facebook.com/theblackmassesofficial

Regards,

Robert.
19 comments Read more

June 13

40% Performance/FPS Increase, Improved Pathfinding, Fixed Bugs. v1.6

https://www.youtube.com/watch?v=7G8oilnhrbo

HOTFIX: Mods are back! Sorry about that everyone. Also fixed some bugged trees in Modern City.



Hello everyone! In this exciting update, we focus on performance and pathfinding improvements. Here is the list of what's changed.


- 30-40% performance increase. This means larger battles at higher FPS.

-Massive pathfinding improvements. Path searching up to 3 times faster, and improved path sharing in groups.

- Another 30% performance increase can be obtained using threaded rendering in experimental beta version.(see instructions below on how to activate).

-Project was upgraded to Unity engine 2018, which contributed to some of the performance increase.

-Multi core CPUs are better utilized.

-Bug fixed which caused units to become 'brain dead' and walk continuously in one direction.

-Invisible/pink Tornado trooper bug fixed.

-Walls added to the cliff edges in Atlantis City.



WANT ANOTHER 30% PERFORMANCE BOOST?!

Instructions:

- Right click on UEBS in your Steam library and click properties.

- Go to the 'Betas' tab and select the 'uebsmultithreaded' beta. Launch game.


This will activate an experimental build of the game. It uses a Unity engine feature which better handles large amount of characters being rendered.
BEWARE. This feature is not stable on all machines, and it known for crashes. So do not be surprised if you experience crashes. If you are experiencing too many problems, please revert to the 'default' build.


Well I hope you enjoy this lightning fast performance upgrade everyone!

Regards,

Robert.
23 comments Read more

About This Game

The Game:

Here is a sandbox like no other. Create massive battles with absolutely no limits. Want to see 10,000 chickens fight an army of Romans?? Sure, why not. Want to see a company of WW2 U.S soldiers fight 11,000 Medieval soldiers?? There are simply no limits to the carnage you can achieve in Epic Battle Simulator. Mess around with a massive variety of units. Everything from, Roman Centurions, Medieval soldiers, Knights, Orcs, Trolls, and yes, chickens! The main focus in this game is giving the player no restrictions to what he can do. That is why we decided not to limit the amount of units in battle. Want to see what a battle of 100,000 units looks like? We don't recommend going past 10,000 for most machines but its your CPU, do what you want! On top of that, you can play as any one of the units in the game, getting up close and personal to help change the tides of a massive battle, while rallying teammates and giving them orders!

The Technology:

Unfortunately there really aren't many engines that you can chuck 10,000 characters in and expect good performance. This is why I worked months on end to create the most powerful crowd rendering system ever conceived in Unity engine. The detail of each character has little effect on performance while each individual acts independently, but is working towards a greater good for his team. Each individual decides his own path and navigates complex environments. But I didn't stop there! With the large open environments, I needed a more dynamic lighting solution than the one built in to Unity engine. So I built my own dynamic global illumination lighting engine. This enables bounce light completely in real time. What does that mean? That means every piece of shiny armor is reflecting it's true surroundings, every bright surfaces illuminates it's surroundings and effects the overall lighting.

Yes I worked hard to bring this game to life, may you all inflict carnage upon it!

Mature Content Description

This Game may contain content not appropriate for all ages, or may not be appropriate for viewing at work: Frequent Violence or Gore, General Mature Content

System Requirements

    Minimum:
    • OS: Windows Vista Or Later
    • Processor: Intel Core i5 4590, AMD FX 8320 or greater
    • Memory: 8 GB RAM
    • Graphics: (DirectX 11) AMD Radeon HD 5770 1024MB | NVIDIA GTS 450 1024MB | Intel HD4000 @720P.
    • DirectX: Version 11
    • Storage: 5 GB available space
    • Sound Card: N/A

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