UNWORTHY is a hardcore combat-focused metroidvania without jumping. Explore a grim universe, discover new weapons and abilities, and defeat the vile creatures that plague the land.
Recent Reviews:
Mostly Positive (20) - 75% of the 20 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (163) - 89% of the 163 user reviews for this game are positive.
Release Date:
May 29, 2018

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Recent updates View all (28)

June 28

Sorry for my absence.

Sorry for my absence lately all. I've had a family member diagnosed with cancer recently. I've been exceptionally busy with medical appointments and just wrapping my head around the whole thing. I can honestly say I haven't touched or looked at Unworthy for the past week and some. I'm hoping to get back into it asap and bring quality of life improvements like that long awaited weapon wheel. I definitely have my hands full with chemotherapy visits and the like so I'll definitely be moving at a slower pace. Thank you for your patience all.
21 comments Read more

June 8

Version 1.0.1d (The Skill Tree Update)

Hello again all. Apologies for the frequent updates, but I've just been monitoring streamers and looking at comments everyone has been making. Although I don't always agree with everything that's suggested, I always look into what's being said and tend to re-evaluate my original decisions. One thing that has been brought up frequently is the skill tree system. There have been two primary grievances with the way the system is now.

  • It is ridiculously difficult to purchase skills later in game. This is due to the very aggressive inflation of Sin cost for the skills.
  • Some skills are exceptionally underwhelming in later game (i.e. Tainted Blades).

So... I've tried to address both of these issues. Although I still don't want players to be able to suddenly purchase all of the skills in their first playthrough, I do want them to be accessible. I have reduced the expense of purchasing skills later in the game, but the costs are significant. The NG+ enemies now drop WAY more Sin. These two changes together should make it possible for players to max out their skill tree by NG+++. Also... I noticed that enemies were not scaling properly in NG+ (it was considerably easier) so... expect a much heftier challenge in NG+ now.

The skills that had fixed stats have now been changed to be dependent on Character level. This is a change that will make skills like Tainted Blades basically have the same impact as before on your first playthrough, but will allow them to remain relevant in NG+ and beyond.

That is all for now. Yes! I am working on a weapon swap wheel, and yes I will be updating the GOG build as soon as I can. Cheers! :)
7 comments Read more

Reviews

“'Unworthy' is worthy of your attention”
8.5 / 10 – Byte

“Unworthy is another cool 2D take on Dark Souls”
Destructoid

“There's surprising depth to its world”
PC Gamer

About This Game

At Death's Door

Robbed of life and unworthy of death, a nameless warrior wanders a ruined landscape in search of meaning...

A Hardcore Metroidvania...

UNWORTHY is a hardcore combat-focused metroidvania without jumping. You play a warrior, risen from the grave. Equipped with sword and shield, you must traverse a bleak and hostile world swarming with creatures of nightmare. Your patience, determination and skill will be put to the test, as you fight against epic bosses, uncover powerful weapons and abilities, and attempt to prove your worth.

System Requirements

    Minimum:
    • OS: Windows 7
    • Processor: 2.0 GHz
    • Memory: 2 GB RAM
    • Graphics: GeForce 9800GTX+ (1GB)
    • DirectX: Version 9.0
    • Storage: 2 GB available space
    • Additional Notes: 1080p, 16:9 recommended
    Recommended:
    • OS: Windows 7 or Later
    • Processor: 2 GHz
    • Memory: 3 GB RAM
    • Graphics: GeForce GTX 560
    • DirectX: Version 9.0
    • Storage: 3 GB available space
    • Additional Notes: 1080p, 16:9 recommended
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