Jidousha Shakai est un jeu de course ouvert au monde avec une personnalisation inégalée pour déclencher la nouvelle venue des coureurs du monde ouvert. Contrôlez chaque pouce de l'apparence de votre voiture pour lui donner son toucher unique, puis prenez-le en ligne et participez à divers événements, les voitures se rencontrent ou...
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variables (280) - 55% des 280 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution :
28 avr. 2017
Développeur :
Éditeur :

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Jeu en accès anticipé

Commencez à jouer dès à présent et impliquez-vous pendant son développement.

Remarque : ce jeu en accès anticipé peut changer ou ne pas changer de façon significative. Si celui-ci ne vous intéresse pas dans son état actuel, vous devriez peut-être attendre qu'il se développe davantage. En savoir plus

Ce que les développeurs ont à dire :

Pourquoi l'accès anticipé ?

YOU ARE PURCHASING AN EARLY ACCESS GAME THAT IS NOT FINISHED AND HAS MANY BUGS. THE GAME IS CURRENTLY GOING THROUGH A REWRITE THAT DOES NOT REFLECT THE CURRENT VERSION OF THE GAME THAT YOU ARE PURCHASING INTO. PLEASE READ THIS ANNOUNCEMENT FOR MORE INFORMATION BEFORE MAKING A PURCHASE DECISION.

In order for the community to shape the game they have always wanted, we believe it is better to involve the community in every step of the game making process in order for Jidousha Shakai to have the best outcome. Games that are usually behind closed doors 95% of their development life that have small beta's before release are very dangerous to the game's time-cycle because any bad features that are currently in the game are likely there to stay and that is a VERY bad move for the developers. This way, Jidousha Shakai has the best outcome for everyone.”

Pendant environ combien de temps ce jeu sera-t-il en accès anticipé ?

“It is planned to be in Early Access from 5 months to 1 year, dependent on the communities involvement in the game. If the game gets great feedback and the community likes the product, we can continue pushing the route we are already going down. However if the game gets a majority of bad feedback then we need to go back to the chopping block and extend the Early Access phase understandably.”

En quoi la version finale prévoit d'être différente de la version en accès anticipé ?

“The full version will obviously be a COMPLETE game with further branching additions in the future. While in Early Access we want to continue adding/completing the core mechanics of the game that the community has wanted for a long time. After the core mechanics are done, we plan to add many features that will prolong the games lifetime such as full workshop support (maps, cars, objects, etc), local multiplayer (splitscreen), dedicated official and custom servers (server mods incuded), and many more exciting features. After the game is nearing a more complete product it will be out of Early Access as planned.”

Quel est l'état actuel de la version en accès anticipé ?

“Currently the game is very playable with some cool features like..

  • Buying multiple cars with an unlimited garage size
  • Customize the cars to your hearts content with a plethora of amazing customization features
  • Driving, tuning, and mastering cars around the open-world
  • Basic mod support for custom maps, custom songs, custom decals, and custom texture mods.

This list will grow extensively during Early Access and you will be apart of it!”

Le jeu sera-t-il tarifé différemment pendant et après l'accès anticipé ?

“The game will be priced relatively cheap during Early Access because of the game not extending it's full potential yet, however as more updates are added the price will gradually increase all the way up to leaving Early Access.”

Comment comptez-vous impliquer la communauté dans le processus de développement ?

“As mentioned above, we'd like to involve the community in the development of Jidousha Shakai as thoroughly as possible through many methods of grabbing many people's thoughts and suggestions by..

  • Having an open forum for suggestions and feedback anytime
  • Holding live discussions for people to interact with the dev(s) and shaping Jidousha Shakai
  • Holding competitions for various content creators to appear in Jidousha Shakai, whether that be music, ui/ux design, map design, car design, etc.
  • Open discussions for every update and progression discussions to further gauge the community's thoughts and suggestions.

There for sure is many more things we can do to involve the community in development and we are open to any and all of your suggestions! This is the greatness of involving the community so that no one is left out, please contact us if you feel there is MORE we can do.”
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4 mars

Dev Update (Current Status, Lots of Game Changes, Price Change) [4-3-2019]

Hello all.

Some new information to those who asked for it, and what not. I will be detailing the recent changes, price change, and some failures from the last announcement I had posted. If you only care to see the game changes, scroll to the bottom of this post to see the videos.



Current Status

JS is currently in a limbo due to it's map status and not having a set map to be able to play on. Due to this I recently brought up the possibility of bringing the old map back from the early days of JS, you can read more about that below.





Map

Though my efforts were not in vain, I have failed in porting the map back from the old versions of JS. This is mainly due to how unoptimized, and badly the mshes were made back then. I had not realized this until now and the newer lighting and PBR flow doesn't fit or just plain doesn't work sometimes with the older meshes. I had been furiously over-optimizing, cleaning, and fixing the meshes, but this was much too big a task for such a small map size. This just plain wasn't going to work out like I had originally planned. So while this didn't work out like I had hoped, I learned a lot of new techniques for map making and what not that will help me in my future endeavors.





New Map Ideas & Proceeds

Recently I had been talking with my volunteers and brought up the idea of using an outside program to make the maps instead of doing everything inside the game engine. Most game engines don't have specialzied tools to handle specific racing game map needs and this shows in a lot of the previous map attempts. It might also just be my lack of skill, but there are no significant optimizations that can be made within the game engine compared to outside software. So I decided to try and find a program that might let me create a map easily from real world data.



I ended up finding such a program that would allow me to create a map, draw tunnels, etc with realtive ease. I can then send that map data to my 3D program of choice (Blender, Cinema4D, etc) and work on optimizing and generating colliders.

For the time being I will be evaluating the success of the map design in this program to make maps for JS from now on, and if this workflow sticks, JS should be having decent maps from now on.

Price Change

I've updated the price of JS to refelct the amount of content available within the game. There were lots of complaints and/or feedback about the price not being worth the amount of playability within the game. I fully agree with these statements and have adjusted the price to reflect this. I do not plan on changing the price again until JS is out of Early Access or until JS has a sizeable amount of content to back up a price jump again. This will be my promise to all new and current players.



Game Changes

Discord integration has been improved generously to show more information about play, play time, and the current activity. This update was mostly server-sided and should be immediately noticeable following the small updates received on Steam (100kb+, update your game if no update was received.)

Click The Links Below To See Changes In Videos

License Plate Changes (Added some more options for License Plates)
https://youtu.be/GTwnKF-q1Cs

Paint Changes (Completely rewritten paint system allwos more flexibility)

Dyno Mode (For accurate power numbers)
https://youtu.be/8rN6oLCYuWE

Interior Upgrades (Upgrades as well as more in depth interior simulation)
https://youtu.be/ay1-atp0Hjo

Improved Collisions (Jumping is still very wonky, but it is less wonky now)
https://youtu.be/XQ8cDatQ-Uk

Map Editor In Progress (Still very WIP, needs more integrating)
https://youtu.be/k8HGhMhVchc

Improved Dealership & Realtime Reflections Method (Realtime reflections on all windows is being worked on, this method can also translate to car mirrors and more, high performance shader algorithm)
https://youtu.be/oTZbSjDBNPQ

Breakable Items (Framework and base in place, just need more and actual items)
https://youtu.be/d9K6SJDfItI

Deform/Bend/Auto-Sculpt Upgrades (Framework ready and in place, can also be levereaged by mod support very easily)
https://youtu.be/IphJwDHdlRg

New Cars
https://youtu.be/aFHDcInMpz0

There are more features also being worked on. I guess you could even call this feature creep in a way, but I feel it contributes overall to JS to make it a more feature complete game.

All in all, I'd like to hear your feedback and comments on what you think about these changes and also what you would like to see from JS's new map(s).
6 commentaires Lire la suite

15 février

Website Is Down

Hi all.

Wanted to give another update about the website, since some of you have asked about it.

Website Deletion

Currently the website is down ( http://jidoushashakai.com ) for non-payment and is pending deletion. I have considered renewing the website for another year, however I deemed this unnecessary. I plan to let the whole thing go and have the hosting company proceed with the deletion of the domain and the hosting contents.

There are 3 very simple reasons for this outcome.

Website was underused

The website wasn't being used at all. It also wasn't an important resource and had only a couple visitors a day. It held a handful of posts, some files, and not much else.

Lack of money

It is no secret that I've been on the "poor" part of the money scale for a while and because of this I can't afford to run the website anymore anyways. It is a couple hundred dollars a year for the hosting suite I was using and hosting software license costs. This is a big cost for someone in a financial situation like I am, that isn't being utilized.

Lack of time

In between working the actual game, dealing with finances, and life in general. I don't have the time to work on a website. Since the website was originally meant to serve a bigger part in the community, but ended up not, it was made with overkill server specs and software that I sunk time into for no return. This is an overlook on my part but also - for lack of better words - was in a way a "feature creep." If a website is ever made in the futute, I'll be making sure to dedicate much more time and figure out it's scope before putting in the hours.

All in all, the website is part of the losses I've been dealing with in 2018 and now 2019, but on the flip side, it was a very important one. Hope you all feel the same.
3 commentaires Lire la suite
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À propos de ce jeu

La prochaine génération de jeux de course au monde ouvert est arrivée!


Jidousha Shakai est un jeu de course ouvert au monde avec une personnalisation inégalée pour déclencher la nouvelle venue des coureurs du monde ouvert. Contrôlez chaque pouce de l'apparence de votre voiture pour lui donner son toucher unique, puis prenez-le en ligne et participez à divers événements, les voitures se rencontrent ou simplement croisière avec votre équipe! Si vous souhaitez faire l'expérience de Jidousha Shakai dans sa forme la plus complète, nous avons besoin de votre aide aujourd'hui!

Quelques choses incroyables que vous pouvez faire dans Jidousha Shakai!

  • Bodykits (pare-chocs avant, pare-chocs arrière, hottes, troncs, spoilers / ailes, échappements, phares, hauts et plus)
  • Performances du moteur (prises, démarreurs, cames, induction forcée, blocs, swaps de moteurs complets)
  • Peinture (mat, chrome, métal, flip-flop, nacré, teinte de fenêtre, roues à double couleur)
  • Créateur de jante / roue plein écran! (Des roues entièrement processuelles à vos doigts avec de nombreuses options pour créer votre roue parfaite à la volée!)
  • Et plus! (Plaques d'immatriculation, couleur claire, ampoules lumineuses (HID, XENON, ETC))

Caractéristiques prévues pour venir très bientôt ...

  • Prise en charge intégrale (voitures personnalisées, pièces, cartes, etc.)
  • Créateur de carte dans le jeu (créateur de route, propriétaire de bâtiment, feuillage, importation de maillage personnalisé)
  • Un multijoueur multi plateforme basé sur le serveur en ligne complet
  • Événements de jeux amusants avec organisateur d'événements personnalisés (rencontre de voitures, rencontres de dérive, séances de croisière, séances de traînée de rue et plus encore)
  • Histoire et progression non linéaire
  • Radio intégrée au jeu qui comporte la diffusion et la compatibilité de la liste de lecture VLC (le système de musique actuel est basique mais inclus)
  • Plus d'idées de la communauté (vous!) Qui ont été notées!

Configuration requise

    Minimale :
    • Système d'exploitation et processeur 64 bits nécessaires
    • Système d'exploitation : Windows 7
    • Processeur : Intel® Core™ 2 Duo
    • Mémoire vive : 2048 MB de mémoire
    • Graphiques : Integrated Graphics (Intel HD, Radeon HD)
    • DirectX : Version 10
    • Réseau : Connexion internet haut débit
    • Espace disque : 5 GB d'espace disque disponible
    • Carte son : Integrated Sound Card
    Recommandée :
    • Système d'exploitation et processeur 64 bits nécessaires
    • Système d'exploitation : Windows 10
    • Processeur : Intel® Core™ i7-4770
    • Mémoire vive : 8192 MB de mémoire
    • Graphiques : NVIDIA GTX 950/960/970/980/980 Ti
    • DirectX : Version 11
    • Réseau : Connexion internet haut débit
    • Espace disque : 10 GB d'espace disque disponible
    • Carte son : Sound Blaster X-FI
    • Notes supplémentaires : Sound card recommended for extensive sound engine usage.

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