Krosmaga is a game of skill where the Twelve Gods of the Krosmoz universe settle their differences by pitting creatures, mortals, and demi-gods against each other in a battle of truly epic proportions!
Recent Reviews:
Mostly Positive - 78% of the 14 user reviews in the last 30 days are positive.
All Reviews:
Mostly Positive (629) - 71% of the 629 user reviews for this game are positive.
Release Date:
Apr 12, 2017
Developer:
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Recent updates View all (17)

May 15

Patch 1.11: IT’S A TRAP!

Update 1.11 balances a few cards, fixes a few bugs, and provides a new main menu!


WHAT'S NEW

GENERAL

  • Following the Trophy and Platform creation contest, we've added two new offering quests that let you win the Flying Forban platform/medalion and the Champion of Flead trophy.
  • The main menu has been given a facelift to more clearly display the various menus.
  • We've improved the start of the game for new players after they complete the tutorial.
  • More to win per victory: Each victory now earns you 10 kamas, up to 120 kamas per day.
  • More roulette winnings: The 5-kama and 5–krosmic dust thresholds have been replaced by a 15-kama/15-fragment threshold. You'll now get boosters more often.


BALANCING

GENERAL

  • Bodyguard: In order to make this ability more consistent and comprehensive, the mechanic has been changed. In the event of area-of-effect damage, bodyguards now receive damage first.

Eniripsa

  • Asprogik Fousand: Health points changed from 4 HP to 2 HP.

Sram

  • Sufod: Effect modified. "Banishes the last card that went to your discard pile to be summoned," is now "APPEARANCE: Puts the first Sram from your deck in your hand if your discard pile is not empty." Cost increased from 0 AP to 2 AP.
  • Funereal Initiate: Effect modified. "NECRO. APPEARANCE: Puts the first trap from your deck in your hand," becomes "NECRO. APPEARANCE: Puts the first trap from your deck in your hand; it costs 1 AP less." Cost changed from 5 AP to 4 AP.
  • Treacherous Heroine: Effect modified. "Reduces the countdown of Sram traps in your opponent's hand by 1 turn," becomes "As long as she's in play, activated traps from your opponent's hand cost 4 AP more and inflict 1 extra damage." Health points changed from 3 HP to 4 HP.
  • Unsettling Trap: Cost reduced from 4 AP to 2 AP.
  • Activated Unsettling Trap: Effect modified. "Draw 2 cards. You have 3 turns to play it, or all your Dofus will suffer 2 damage," becomes "Draw 2 cards. You have 1 turn to play it, or all your Dofus will suffer 1 damage."
  • Lethal Trap: Cost changed from 4 AP to 3 AP.
  • Activated Lethal Trap: Effect changed. "Destroy one of your Minions. You have 3 turns to play it, or all your Dofus will suffer 2 damage," becomes "Destroy one of your Minions. You have 1 turn to play it, or all your Dofus will suffer 1 damage."
  • Activated Explosive Trap: Effect modified. "Inflicts 2 damage on your Minions. You have 3 turns to play it, or all your Dofus will suffer 2 damage," becomes "Inflicts 3 damage on your Minions. You have 1 turn to play it, or all your Dofus will suffer 1 damage."

Neutral

  • Shadow: Effect modified. "END OF TURN: Puts 1 card from your hand in your opponent's hand and puts 1 card from your opponent's hand in your hand," becomes "APPEARANCE: Repel a Minion by 7 cells. Inflict 4 damage on it if you have a vigilante on the field." Attack changed from 6 AT to 4 AT. Health points changed from 3 HP to 6 HP.
  • Prince Lackbeard: Effect modified. "COUNTERATTACK: Puts the last Minion that went to your discard pile in your deck," becomes "COUNTERATTACK: Puts the last Minion that went to your discard pile in your hand." Health points changed from 4 HP to 5 HP.


BUGFIXES

GENERAL

  • Fixed a bug in the loading screen that made the gods pass in front of the rest of the interface.
  • Fixed a bug that made the sides of the field appear when the quality was changed during the tutorial.
  • Fixed a bug that allowed event cards to appear before their unlock date.

CARDS

  • Fixed a bug that resulted in card cost reductions not always being un-applied after they were activated (for example, Amalia** when Maddolls were on the field, or Emma Sacker returned to a hand and played again immediately).
  • Fixed a typo in the HORDE effect help window.
  • Botany: The text now indicates that only one allied seed can be transformed.
4 comments Read more

January 16

Patchnote 1.8: Balancing and Deck duplication

The following elements have been added with patch 1.8:


NEW

CARDS

  • Sinistro: A player's Sinistros are now triggered simultaneously instead of in the order they were played.
  • Bodyguard: When a Bodyguard suffers more damage than it has HP, the remaining damage is transmitted to the target the Bodyguard was protecting.

INTERFACES

  • It is now possible to duplicate a deck in the collection interface.
  • Support for screen resolutions larger than 16:9 has been added.
  • Shop: A "Packs" category containing all available packs has been added.


BUGFIXES

GENERAL

  • Fixed a bug that could prevent Orbs and Golden Orbs from being removed from hand on the client end under certain conditions.
  • Fixed the bug that froze the game when the AI played Kabrok **.
  • Fixed an occasional issue where the gods played their appearance as long as they did not play another.
  • Fixed a bug that made Necros appear in the discard pile after they were destroyed.

CARDS

  • Ancestral Treechnid: Modification of its effect and description so that its behavior is identical to what it was before the modification of appearance effects in update 1.7.
  • Baby Sadlygrove: Its effect applies correctly to Iops.
  • Cammy Kazzy: Its effects are more consistent with certain minions entering the game.
  • Canne Jalman: Its Drhellzerker power functions properly.
  • Count Harebourg **: Fixed a problem that prevented its effect from functioning properly.
  • Echo: When she is present on a team and a Leader effect that increases attack is present on the opposing team, the displayed attack will now be right.
  • Ambushing Impaler: Fixed several cases where its applied effect did not go away.
  • Rascal: Its discard effect no longer inflicts damage on Dofus when the draw pile is empty. Only the act of drawing when the draw pile is empty causes Dofus to lose HP.
  • White Larva: Its effect now deactivates properly when it is Silenced.
  • Mummy: Its Counter-Attack can be executed several times now.
  • Nomekop Wodly: If he invokes Chafers, the Chafers only have the buffs that they are supposed to have.
  • Orb: Orbs will now fuse correctly if they are recovered outside the turn of the player who recovers them.
  • Corrupted Drheller, Raging Drheller: Their effects are now also triggered when the player's hand is full when it is time to draw.
  • Royal Drheller: Its effect is no longer triggered if he dies at the same time as other allies following an area-of-effect spell.
  • Xelorium: The spell animation has been sped up.


BALANCING

Cra

  • Quiver: Cost increased from 1 AP to 2 AP.
  • Emma Zone: HP reduced from 5 to 4.

Sacrier

  • Bloody Champion: Attack reduced from 6 to 5. HP reduced from 6 to 5.
  • Clot the Crapulous: HP reduced from 5 to 4.
  • Blunt Blade: Effect modified. "Inflicts 2 damage on an allied Minion and 5 damage on an opposing Minion." is now "Inflicts 1 damage on an allied Minion to inflict 5 damage on an injured opposing Minion."
  • Offended Oracle: Effect modified. "APPEARANCE: Gives injured allied Minions +1 AT and +1 AR. This bonus is doubled for Sacriers." is now "APPEARANCE: Gives injured allied Minions +1 AT and +1 AR if they are
  • Sacriers." Attack increased from 3 to 4.

Ecaflip

  • Arty Romi: Cost increased from 5 AP to 6 AP.

Feca

  • Armored Alchemist: Movement points increased from 2 to 3.
  • Burning Glyph: Cost reduced from 5 AP to 4 AP.
  • Lethargy Glyph: Cost reduced from 3 AP to 2 AP.
  • Death Glyph: Cost reduced from 8 AP to 7 AP.

Neutral

  • Royal Moogrr: Effect modified. "APPEARANCE: Charges." is now "APPEARANCE: Charges if an enemy Minion is in front of her."
  • Silo: Effect modified. "BROTHERHOOD. WALL. Play your Curses for free." is now "BROTHERHOOD. WALL. As long as it is in play, your Curses cost 1 AP."

Infinites

  • Master Joris: Cost increased from 5 AP to 6 AP.


INTERFACES

  • Corrected agreement errors in the Russian texts.
  • Fixed a bug that prevented cards from being displayed when hovering over icons in the mini-history.
  • Fixed a bug that prevented Minion cards from being displayed in the card tooltips.
  • Fixed a bug that prevented the quest interface title from being displayed.
  • Fixed the size of the Kwismas Trophy.
  • Card animations are now faster.

QUESTS AND CHALLENGES

  • The "New World" quest will now increment with each match played, not won.
  • The daily quest "Win a Match with Feca or Enutrof" now has the right illustration.
2 comments Read more

About This Game




--- THE CARD GAME OF THE GODS!...AND FOR ALL THOSE WANTING TO BECOME ONE. ---

Krosmaga is a game of skill where the Twelve Gods of the Krosmoz universe settle their differences by pitting creatures, mortals, and demi-gods against each other in a battle of truly epic proportions! The game combines the deck-building strategy of a CCG with the excitement and challenge of a tower defense game in a divine setting where the stakes could not be higher.



--- CHARACTERISTICS ---

BECOMING A GOD IS EASIER SAID THAN DONE! Play as a god and unleash your powers on the battlefield! The rules of the game are simple enough for mere mortals to understand.

MASTER YOUR DECK: Use the gods’ premade decks or create your own. You’re the master of your own strategy!

CONSTANTLY CHANGING: With hundreds of cards to collect that you can win, buy or craft, you will constantly be upgrading your deck!

CALL ON ALL THE HEROES OF DOFUS AND WAKFU...AND MAKE THEM BATTLE!
The warriors and creatures you’ll play come from all four corners of the Krosmoz, a multiverse rich in myth and legend. Take control of the heroes of video games, books, animated series , and even a movie (DOFUS: Book I - Julith).

RUTHLESS PVP BATTLES: Challenge friends and players from all over the world. There can be only one god!

TAKE ON SUPERHUMAN CHALLENGES: To keep things interesting, epic and surprising adventures await you in single player mode...

TAKE YOUR CARDS WITH YOU: Your card collection is linked to your Ankama account. Switch at any time from your computer to other supported devices with ease!

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: windows 7 or higher
    • Processor: Intel® Pentium® D ou AMD® Athlon™ 64 X2
    • Memory: 2 GB RAM
    • Graphics: NVIDIA® GeForce® 6800 (256 MB) ou ATI™ Radeon™ X1600 Pro (256 MB) or higher
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • Additional Notes: 1024 x 768 Minimum
    Recommended:
    • OS: Windows® 10 64-bit
    • Processor: Intel Core™ 2 Duo E6600 (2.4 GHz) ou AMD Athlon 64 X2 5000+ (2.6 GHz) or higher
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 8800 GT (512 MB) ou ATI Radeon HD 4850 (512 MB) or higher
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • Additional Notes: 1024 x 768 Minimum
    Minimum:
    • OS: OS X® 10.10 (last version)
    • Processor: Intel® Core™ 2 Duo
    • Memory: 2 GB RAM
    • Graphics: NVIDIA® GeForce® 8600M GT ou ATI™ Radeon™ HD 2600 Pro
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • Additional Notes: 1024 x 768 Minimum
    Recommended:
    • OS: macOS® 10.12 (last version)
    • Processor: Intel Core i3 ou supérieur
    • Memory: 4 MB RAM
    • Graphics: NVIDIA GeForce GT 650M ou ATI Radeon HD 5670 or higher
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • Additional Notes: 1024 x 768 Minimum
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