Take to the battlefield with Wargroove, a strategy game for up to 4 players! Choose your Commander and wage turn-based war on battling factions. Design and share maps, cut-scenes and campaigns with easy-to-use editors and in-depth customization tools!
Recent Reviews:
Mostly Positive (142) - 74% of the 142 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (1,109) - 80% of the 1,109 user reviews for this game are positive.
Release Date:
Feb 1, 2019
Developer:
Publisher:

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Recent updates View all (2)

March 6

Quality of Life 1.2.0 Patch Out Now!

Hi all,

Shortly after launch we announced that we were working on a quality of life patch, combining some community feedback we received and adjustments we wanted to make. Well good news –Wargroove Patch 1.2.0 is available now!

A quick PSA, you may also find yourself needing to update to the latest version in order to access the game’s online features after the patch, so do make sure you’re up to date if you have any issues.

If you do by chance find any bugs please do report them to the support section in the Wargroove Forums. If you’d like to chat to the developers and share your thoughts, you can also find us lurking in the Wargroove Discord server!

Full Patch Notes:

Checkpoint system:

  • While playing in campaign mode, you can set a checkpoint in a mission
  • If you are defeated, you can retry from the checkpoint
  • You can set a checkpoint whenever you want, but you can only have one active at a time (the previous gets overwritten)



Difficulty system overhaul:

  • Five difficulty presets, Story, Easy, Medium, Hard (Default) and Custom
  • Hard difficulty is the default, and is the standard rules of the game. It’s the only mode where you can obtain S-ranks
  • Medium difficulty is a bit easier and still lets you obtain up to 3 stars
  • Easy limits you at 2 stars
  • Story limits you at 1 star, and is VERY easy



Multiplayer:

  • You can now add CPU players to online games
  • There’s now a message clarifying that you must join a match if you don’t have any in progress
  • A number of fixes to Quick Play timers
  • You can no longer suspend Quick Play matches and play other games in the meanwhile, since they’re supposed to be realtime
  • 9 maps designed specifically for co-op have been added
  • Fix issue where user’s couldn’t get into Online multiplayer
  • Fix issue were main menu could not be invoked during opponent’s/AI turn



General Quality of Life

  • The effectiveness chart on unit info and recruit screens has been reworked to be far more readable and informative
  • Skipping battles, captures and cutscenes is now much faster
  • Display the S rank requirements on the overview screen for a mission
  • “Exit” has been renamed to “Suspend” to avoid confusion
  • You can now see teams on the Overview screen
  • Fix international text input on Switch
  • Display the Controller Select Applet on Switch less often
  • Add Korean font
  • Resigning will now destroy all units simultaneously instead of one at a time



New options:

  • Add “Movement Speed” option that allow you to set all units to move faster
  • Add “Confirm End Turn” option to avoid accidental end of turn
  • Add “Damage Range” option to display minimum and maximum damage on previews, instead of average damage



Fog of War:
  • Allies now share vision
  • Eliminated players can still see their team vision; eliminated teams become spectators
  • Spectators can view the current team’s vision
  • Hide enemy income and funds
  • Don’t spawn effects or show building colours inside fog of war
  • Don’t show battle and capture animations unless at least one of the units is visible to the current player
  • Fog of War now updates faster
  • Fix “sonar” bug that allowed you to obtain extra information within fog of war
  • Fix allies being able to move units into each other and becoming stuck



Fixes and tweaks:

  • Fix Tenri’s groove charge rate to the intended value
  • Change Ryota’s groove to allow him to dash through his own units
  • Fix team options; all teams should display correctly in 2v2 matches
  • Fixes for Vines and Crystals acting as Units
  • Fix for 7-2; commanders no longer change team after suspending
  • Fix sound effects in Cutscene editor causing crash
  • Fix Cutscene Attack animations causing crash
  • Fix Empty dialogue event boxes causing crash
  • Layering of actors and props in Cutscene editor should now work as expected
  • Fix crash when entering non-numeric text into Counter events
  • Fix issue with Tutorial 1.3 where user could get stuck when asked to select a barrack
  • Misc language fixes
  • Misc minor fixes
36 comments Read more

February 11

What's Next for Wargroove?


First of all, I want to say how humbled and thankful we all are here at Chucklefish for an incredible launch week. It’s truly been amazing, we’ve already covered the cost of development and are throwing ourselves into improving the game further.

So what’s next for Wargroove?

Short Term

We’re working on a number of quality of life fixes and hope to get them to you asap. We’ll try to get things done as quickly as possible.

Some of those quality of life improvements will include:
  • The ability to skip battle scenes more quickly. With various options on how this will work.
  • The ability to force fast map movement to ‘always on’.
  • Tooltips and more info for the effective/vulnerable charts.
  • In multiplayer, the host will be able to fill open spots with CPU players.
  • Display S rank requirements. (Tip for now, it’s always based on number of turns.)
  • Improved icons/mouseover for effective/vulnerable unit listing
  • Make it more difficult to accidentally end a turn.
  • Multiplayer Lobby improvements
  • Various bug fixes

Modding is also coming soon and of course a PS4 version of the game is in the works.

Long Term

As we continue to update the game and address user feedback, we’re also looking into a larger content update, DLC and more. More info on this at a later date. But I think you’ll be pleasantly surprised.

One more thing

We love feedback and we’re constantly checking Reddit, Discord, the Community Forums, Twitter etc. So keep it coming.

We’d like to know how you feel about the difficulty of the game, and should you be able to earn 3 stars at lower difficulty settings?

Here's a preview of some changes coming to the unit effectiveness list.



Let us know what you think!

Thanks again for the amazing launch support and we hope you enjoy the game!
75 comments Read more

Reviews

“Wargroove is the turn-based tactics game you've been waiting for.”
9/10 – TechRaptor

“If there is one thing Wargroove does not lack in, it is content ... Buy Wargroove immediately.”
9/10 – Destructoid

“Wargroove's brain-teasing tactics and impressive level editor make it the Advance Wars successor fans have been waiting for.”
8.5/10 – IGN

About This Game

Command an army, customize battlefields, and challenge your friends, in this richly detailed return to retro turn-based combat!

When war breaks out in the Kingdom of Cherrystone, the young Queen Mercia must flee her home. Pursued by her foes, the only way to save her kingdom is to travel to new lands in search of allies. But who will she meet along the way, and what sinister challenges will she face?

Choose Your Commander!

  • A vibrant cast of 12+ characters! - Commanders are at the heart of Wargroove - each with their own distinct personalities and motivations.
  • Four warring factions! - Take up arms with the Cherrystone Kingdom, Heavensong Empire, Felheim Legion, and Floran Tribes.
  • Campaign Mode! - Follow the story of a fresh-faced and inexperienced young Queen on a quest against unworldly forces. Told through animated pixel art cut-scenes and dynamic battles.

Get into the groove!

  • Unique ultimate moves! - Commanders can use a special move called a ‘Groove’, activated only when their Groove meter is filled to 100%.
  • Dynamic Gameplay! - Every Groove is unique to each Commander and changes up the battlefield in an entirely different way.

Create your own adventure!

  • Craft custom maps, cutscenes and campaigns! - Make the game your own using in-game editors.
  • Advanced editing tools! - The possibilities are endless; from creating your own story-driven missions with sub-quests, plot twists, ambushes, and hidden secrets, to easily changing the rules of the game without any mods or external tools.
  • Share your creations online! - Share your own maps and campaigns or download content built by other players!


  • Online Play!

    Send your units to victory in both local and online multiplayer skirmish battles, with competitive and co-op play, as well as complete rule customisation.
  • Arcade Mode!

    Learn more about each character you encounter through a trial of boisterous bouts in Arcade mode, where you’ll fight 5 different opponents in quick succession.
  • Puzzle Mode!

    Outwit the enemy in Puzzle mode, using all of the strategic skills in your arsenal. Take on a series of tricky challenges where the goal is to win in just ONE turn.
  • Secrets and Unlockables!

    Earn stars to unlock special content. You might even stumble across some hidden game features - old school style!

                                                                 

System Requirements

    Minimum:
    • OS: Windows 7
    • Processor: Core i3 or equivalent
    • Memory: 2 GB RAM
    • Graphics: DirectX 11 and/or OpenGL 3.3 compatible video card
    • DirectX: Version 11
    • Storage: 1 GB available space
    Recommended:
    • OS: Windows 10 64-bit
    • Processor: Core i5 or equivalent
    • Memory: 4 GB RAM
    • Graphics: DirectX 11 and/or OpenGL 3.3 compatible video card
    • DirectX: Version 11
    • Storage: 1 GB available space

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