HellSign is an investigative action RPG that pits you against the horrors of the afterlife, let loose on a small town. As a hunter, you’ll plan, hunt, and kill to pay the bills and piece together the fragments to your past. Just remember - a smart hunter is always prepared.
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非常に好評 (27) - 直近 30 日間のユーザーレビュー 27 件中 85% が好評です。
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非常に好評 (518) - このゲームのユーザーレビュー 518 件中 84% が好評です
リリース日:
2018年11月9日
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早期アクセスゲーム

今すぐアクセスしてプレイ開始;開発途中のゲームに参加しよう。

注: この早期アクセスゲームは不完全であり、これから変わることも、変わらないこともありえます。現時点でこのゲームをプレイしても満足に遊べない場合は、 ゲームの開発が更に進捗するまで待ってみる必要があるかもしれません。 詳細はこちら

開発者からの注意書き:

早期アクセスにした理由

“HellSign will be in Early Access on Steam so that we may get the game in the hands of the players as soon as possible. As a game with innovative new emergent gameplay, engaging with the HellSign community early on is critical to provide valuable feedback, so that we may work together with the community to make HellSign the best supernatural investigative experience it can be.”

このゲームは大体どのくらいの期間早期アクセスですか?

“As a complex and deep action RPG, it is hard to estimate exactly how long HellSign will be in Early Access.
However if all goes according to plan, we are aiming to release in 8-12 months.
But if your valuable feedback requires us to take more time in Early Access to improve the game further, that’s exactly what we will do.”

早期アクセスバージョンと計画されているフルバージョンの違いは?

“We’ve spent 3 years making sure the core game mechanics are complete, and the Early Access provides a complete and immersive experience of the first chapter.
Having said that, the full version of HellSign will feature extra chapters, support several languages and please the players with a comprehensive storyline (including new enemies, levels, items, etc...).”

早期アクセスバージョンの現状はどうなっていますか?

“At the moment, the first story chapter is implemented in the game. This is already a full-fledged part of the game, almost in the final quality, which includes chapter 1 story with non-linear dialogue, numerous enemies, 100+ items, 90+ skills, craftable cursed artifacts, advanced combat mechanics, multiple investigation gadgets including paranormal interference in different jobs, deep deduction system, safehouse/bar/store locations, different weapon types including weapon attachments, gambling system, logically generated procedural levels for high replayability and much more.”

早期アクセス期間中と期間後ではゲームの価格は変わりますか?

“After release, the price will definitely go up as indie development strips away our humanity. Although our souls might one day be saved, the price will still get higher. Also with the release of new chapters in Early Access, the price of the game will gradually increase.”

どうやって開発プロセスにコミュニティを参加させる予定ですか?

“Ballistic Interactive will work with the community to ensure HellSign is the best supernatural investigative RPG it can be through a number of ways: Steam Community forums, Twitter, Youtube, and Facebook.
We’d like to hear any feedback, opinions, and ideas on the project, so feel free to express yourself by any means available, including ritualistic communication. As our project advances, the more often we’ll share our progress and ideas with the community as well as conduct different polls and surveys.
As of right now, each opinion is crucial in affecting the overall game development and we encourage everyone to communicate with us!”
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最新の更新 全て表示(23)

6月4日

HellSign v1.0.1.6 Update



Greetings hunters, we’re excited to introduce the new Albino Jumping Spider!
It will be replacing the spiderling for early forensics & scouting, and while larger and easier to hit/dodge, it packs quite a punch!
A new trap is also being added respectively, the highly flammable ‘Petrol Jerry Can’, remember if all else fail kill it with fire!

Improvements
• New early game enemy “Albino Spider”
• New trap “Petrol Jerry Can”
• Implemented per-limb burn visual effects system for enemies
• Added average sign value to the job info display in overworld
• Disabled cryptonomicon unleash in sweeping jobs to avoid confusion
• Crafting table now opens signs tab by default instead of weapons
• The popup with hunting jobs unlock, now mentions veteran scouting too
• Improved level loading times for slower pcs
• Improved player blood splatter angles, based on hit impact

Fixes
• Fixed spiderling sometimes glitching to attack animation during walk
• Fixed toolbox inventory icon showing the wrong icon
• Fixed endgame popup kept appearing every time you killed a poltergeist
• Fixed rare issue with spiderling footstep sounds playing in wrong position
• Fixed rare issue with high evp signs not triggering the hint
• Fixed first deduction slot boss weakness popup going offscreen
• Fixed knockback during precision, had player holding gun oddly
• Fixed projector trap utility bonus #2 not applying to shadow
• Fixed issue with ghouls moving through doors
• Fixed issue with spiderlings & ghouls activating behind closed doors

We’d love to hear what you think of the new enemy, drop a comment here or on the forums! Keep the amazing support and feedback coming, to make HellSign a better experience!

Happy Hunting!
Ballistic

11 件のコメント 詳細を見る

5月21日

Roadmap News #2



The last 4 months have been awesome, and it’s time to move to the next phase!

Previous roadmap recap
In the previous roadmap (link) we set out to make the game more accessible, and with your help have accomplished much in that short time!
This includes the notebook/questlog/glossary, workshop translation support (incl awesome fan translations!), combat system improvements (incl surface penetration system, precision toggle mode, dodging/animation improvements, cryptid entries, obstacles collision fixes, and much more), improved loading screen, new paranormal hazards, various optimizations and of course tons of fixes / improvements along the way!

And with that phase done, we can start moving towards new content!

New Early Enemies
The early scouting & forensic jobs enemies will be replaced by new spiderling & crawler variants.
We’ll also be introducing new traps, and possibly an entirely new and more “paranormal” enemy, you’re going to just love ;)

House Variations
The house will be getting more diversity, this is a necessary part of laying the groundwork systems for new levels, as we’re envisioning each level will be a lot more replayable and unpredictable.
We’ve had a lot of awesome ideas given by the community, and now is finally the time to start playing with them!

Extra Goodies
Of course we will also be improving, fixing and optimizing the game, as well as adding a few more goodies along the way ;)

We’re just getting warmed up over here, and have plenty in store for the year ahead. Step by step we’ll grow this together into a monster!
Thank you for your valuable involvement and support, you are all awesome! Without your help HellSign wouldn’t be what it is today, and looking forward to working together to take it to the next level!

Cheers!
Ballistic
24 件のコメント 詳細を見る
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このゲームについて

Hunt your nightmares


You're a Hunter, the last line of defense between our world and the savage creatures that lurk just outside. By investigating the world around you and reading the evidence you’ll learn more about what you’re hunting and how to kill it.
Use your wits, your experience and your arsenal of monster-hunting tools to rid the world of ghouls, ghosts, demons and everything that goes bump in the night - for the right price of course.

Story


Woken up with the vague memory of having died the night before in a drug-induced state of delirium while on a dangerous job. There is a fresh brand upon your skin, a brand you do not remember but which causes you great unease.
You find yourself following a bloody track where strange sightings have been recorded, from spectral women beckoning people into the fog, to spiders as large as wolves, Australia is a dangerous place to live in…

Become a Hunter

  • Tricks of the trade

    Start your journey with a flickering torch, rusty gun and a whole lot of guts. Complete jobs to develop your skills and learn more about the monsters that haunt the night. Develop your character and build your arsenal through a detailed RPG and job system. Become an elite hunter and get your revenge.

  • Choose your contracts

    There are all manner of creatures prowling the streets, from ghosts to hellhounds, monstrous spiders and demons. Which order you take your contracts is up to you, but each monster you slay brings you closer to unearthing the dark truth.

  • Hunt, or be hunted

    How you clear the town is up to you. You can go in guns blazing and let your shotgun do the talking, or you can plan and research your targets to use their weaknesses against them.

  • Study your prey

    As a hunter, knowledge is one of your greatest weapons. By reading your environment and uncovering the weaknesses of the creatures you're hunting, you can make it a little easier to slay them. The Cryptonomicon is your hunter guidebook, tracking the creatures you’ve slain and the clues you’ve collected.

  • Use your tools

    From shotguns and booby traps, to silver nitrate rounds and high tech gadgets - there are many tools in your arsenal that can help you fight the darkness. Choosing what to bring with you, and when to use it can be the difference between victory and a grizzly defeat.

成人向けコンテンツの説明

開発者はコンテンツを次のように説明しています:

This Game may contain content not appropriate for all ages, or may not be appropriate for viewing at work: Frequent Violence or Gore, General Mature Content

システム要件

    最低:
    • OS: Windows Vista SP2 or higher
    • プロセッサー: Intel Core i5 2.4ghz (or equivelant AMD)
    • メモリー: 8 GB RAM
    • グラフィック: Mid Range Graphics Card
    • DirectX: Version 9.0
    • ストレージ: 2 GB 利用可能
    • 追記事項: Aspect Ratio 16:9 and wider

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