Moonlighter is an Action RPG with rogue-lite elements that demonstrates two sides of the coin – revealing everyday routines of Will, an adventurous shopkeeper that secretly dreams of becoming a hero.
All Reviews:
Mostly Positive (1,261) - 74% of the 1,261 user reviews for this game are positive.
Release Date:
May 29, 2018

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Curator Review

By Just Good PC Games June 7

“A delightfully addictive gameplay loop of dungeon crawling and shopkeeping. The profiteering capitalism of Stardew Valley blended with the dungeons of Binding of Isaac. What's not to love?”

Buy Moonlighter


Recent updates View all (18)

June 8

Moonlighter - Update 1.5 | Assistants Assemble!

Hi there, Merchants!

A brand new patch (1.5) is here - fixing a lot of issues that you've reported. Again, we would like to thank you for that - you're making the game better for everyone! Of course, we won't stop here - keep sending the feedback so we can further improve your experience. What's more - there is a development road map coming soon - so stay tuned for that!

Want to know what exactly did we fix with this patch? Find the full list below!

Usability changes:
  • Added a binding option for the Map key.
Shop-oriented Fixes:
  • Shop assistant is now working as designed again
  • Item names are now displayed properly
  • Game no longer crashes while paused inside the shop
  • Enchanted weapon do not get "de-enchanted" after returning from Dungeon
  • Items do not disappear from Helper and do not return to inventory upon exiting to main menu from dungeons
  • Word 'Skip' on shop summary is not cut off in German anymore
  • Added models for two NPCs in Notebook
Dungeons Fixes:
  • No more game freezes on the loading screen after killing the 2nd boss
  • Pathway to exit the dungeon is now displayed as it should
  • Damage over time can no longer kill Will after the boss was defeated
  • Dungeon doors are no longer opening while still being boarded up with planks
  • Players no longer get teleported to next level of Dungeons after killing enemies near the teleport
  • Desert Dungeon: Infinite loading when going through emblem to the room before boss should not be appearing
  • Last boss room should not cause damage before the fight starts
  • Map is displayed even upon placing emblem and going back to a dungeon
  • Vases should no longer have colliders after they are visually destroyed
  • Tech Dungeon: Electric Post now have death animation
  • Tech Dungeon: No redundant collisions after killing Tesla boss
  • Updated Korean translations.
  • Updated PT-BR translations.
  • Russian: New controls translations
  • Adding deadzone on controller sticks.
  • Fixed the FPS drop after soaking on Pause Menu
  • Fixed crash while talking to NPC (Zenon).
  • Fixed crash while switching between books.
  • Player can no longer interact with "Roll" button
  • Mouse controls buttons appear properly during tutorial
  • Shield icons is now displayed properly on health bar
  • Trails behind characters when using special attack no longer appear
  • Wishlist are now displaying selected items properly
As always - more updates are coming in the future! We're working on the game all the time, every day. Don't hesitate to contact us - to report any issues and share cool ideas.

Thank you for your ongoing support!
Digital Sun Games & 11 bit studios
44 comments Read more

June 2

Moonlighter - Update 1.4 | The Binding of Will

Hello there, fellow Citizens of Rynoka!

It's update time! You've sent us A LOT of feedback. This helped us not only with bug-elimination but also with improving the game itself - so we are very thankful for your help!

  1. Key binding improvements (some extra freedom and mouse button support). We might continue to improve this, let us know if this helps a little.
  2. Bug fixing, as much as possible as soon as possible after our release. There will still be bugs but we will keep working, your feedback has been super helpful. Thank you!
  3. We've added a special logging system to the game that will allow you to send us more information when something crazy happens, so we can find and smash those dirty bugs.
  4. Other minor improvements (mostly following requests from you and/or our own ideas)

- - - IMPROVEMENTS - - -
  • Key binding now allows for independent binding of each key separating Will actions and GUI actions on both Keyboard, Mouse Buttons and Controllers
  • There is a “default key binding” available
  • Now sleep is activated by holding the action button
So - yeah. We've listened to your feedback and now you can totally redefine your controls the way you like it. No limitations - as we're all different and we like to play games our own way. However, we have a layout to propose, that you may want to give a try. This is a special layout loved by our QA department and here it is:

Will section
Main Attack - LMB (Left Mouse Button) Pendant Shortcut - F Secondary Attack - RMB (Righ Mouse Button) Inventory - MMB (Middle Mouse Button) Change Weapon - Q
GUI section
Interact - LMB (Left Mouse Button) Close - RMB (Righ Mouse Button) Back - MMB (Middle Mouse Button)

Of course - that's a layout that we really like. Feel free to suggest yours, though! We'd love to hear your opinion - so for the next patch we could maybe include it as a preset - ready to be selected by other players!

- - - BUG FIXES - - -

As far as we know - we solved below issues completely - but if some of them still persist - please let us know.

Critical fixes:
  • Solved several problems with closing the shop mechanics
  • Problems closing the main menu after using pendant
  • Several problems related to quests givers
  • General memory leak related to something called “materials” that might be behind several other issues.
  • Not dropping welding rods (achievement blocker)
  • Issues related to buying upgrades for Will's shop and other shops

High priority fixes:
  • Possible softlock when killing final boss
  • Getting stuck inside the town board
  • Soft lock when dying inside slime (nice one!)
  • Clone Items exploit
  • Soft lock in pre-menu when opening pause menu
  • Forest: Player able to place spinning mushroom into obstacles
  • Customer entering the shop when everyone else is leaving (it’s a free town!)
  • Hawker’s items not decreasing the probability of thieves.
  • Visual glitch after upgrading weapon.
  • Vase still remaining as an obstacle after being destroyed
  • Desert: Patrol Golem freezes in place upon re-entering room
  • Golem Dungeon: Player can open inventory and spend money on pendant before tutorial
  • Store opening/closing text switched in German
  • Character disappearing after using the merchant emblem
  • Font problem: no umlauts
  • Chest in shop gets blocked when interacted directly before shop closing
  • After entering Desert II weird things were happening (yeah, this is a vague one!)
  • Game was starting always with the V-sync option on
  • Soft lock upon placing teleport directly above secret rooms abyss

Avarage & low priority fixes:
  • Tutorial showing WASD even if rebinded
  • Wandered killing the player during the animation entering a boss

That's all the changes and fixes we've managed to pack into this update. We hope they will improve your overall experience with the game. More updates are coming in the future. As always - don't hesitate to contact us to report issues and share ideas. We're here for you!

Thank you for your ongoing support!
Digital Sun Games & 11 bit studios
78 comments Read more


“That’s the true victory of Moonlighter. Every piece of the puzzle is simple and welcoming, but the whole is more than the sum of its parts.”
8,5/10 – TechRaptor

“Moonlighter manages to perfectly balance the best bits of Stardew Valley, Dark Souls and Binding of Isaac for a game that just keeps you coming back for more.”
4,5/5 – GamesRadar+

“Moonlighter is going to be a game you’ll pick up, play, and instantly want to tell your friends all about.”
9/10 – PlayStationLifeStyle


Controller support

Moonlighter is meant to be played on a gamepad or keyboard only to obtain precision & tight controls. There is no mouse support by design.

About This Game

During a long-passed archaeological excavation, a set of Gates were discovered. People quickly realized that these ancient passages lead to different realms and dimensions – providing brave and reckless adventurers with treasures beyond measure. Rynoka, a small commercial village, was founded near the excavation site providing refuge and a place for adventurers to sell their hard-earned riches.

Moonlighter is an Action RPG with rogue-lite elements following the everyday routines of Will, an adventurous shopkeeper that dreams of becoming a hero.


While conducting your business in Rynoka village, you can put items on sale, set their price carefully, manage gold reserves, recruit assistants and upgrade the shop. Be careful though – some shady individuals may want to steal your precious wares!

Defeat various enemies and bosses, and revel in challenging and deep combat mechanics. Masterful control of your weapons, critical timing, careful positioning, and an understanding of your enemies and environment are crucial to your survival. How you battle your enemies is up to you.

Get to know your neighbors as you restore the prosperity of this small commercial hamlet. Help establish new businesses and watch them grow in the idyllic community of Rynoka.

Understanding the crafting and enchanting system is essential for your progression. Interact with the villagers to craft new armor and weapons, and enchant existing equipment. This creates a great deal of flexibility and spices up the way equipment is used.

Access strange worlds through otherworldly gates and collect valuable items from exotic civilizations: resources, weapons, armors and peculiar artifacts. Hoarding everything won't be possible - use the unique inventory system wisely to take the most profitable loot with you.

Gates lead to different worlds. Each run is unique and forces you to make smart and calculated decisions. You never know what you will encounter next – that’s why you must be prepared for everything.

System Requirements

Mac OS X
    • OS: Windows 7
    • Processor: Intel(R) Core(TM)2 Quad 2.7 Ghz, AMD Phenom(TM)II X4 3 Ghz
    • Memory: 4 GB RAM
    • Graphics: GeForce GTX 260, Radeon HD 5770, 1024 MB, Shader Model 3.0
    • Storage: 4 GB available space
    • Sound Card: DirectX compatible
    • OS: Windows 10
    • Processor: Intel(R) Core(TM) i5
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX 660
    • Storage: 4 GB available space
    • Sound Card: DirectX compatible
    • OS: 10.6
    • Processor: Intel(R) Core(TM)2 Quad 2.7 Ghz, AMD Phenom(TM)II X4 3 Ghz
    • Memory: 4 GB RAM
    • Graphics: GeForce GTX 260, Radeon HD 5770, 1024 MB, Shader Model 3.0
    • Storage: 4 GB available space
    • Sound Card: Integrated
    • OS: 10.6
    • Processor: Intel(R) Core(TM) i5
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX 660
    • Storage: 4 GB available space
    • Sound Card: Integrated
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